That idea isn't entirely without merit -- you may've seen the thread over on HERO System Discussion where I essentially started out doing this -- but it's not always a good basis for planning.
The fact is that the cost to produce Book X is Y (and as the project creator you try to estimate Y as closely as possible). If you want to do this sort of thing professionally you have to earn Y through your Kickstarter, or you're losing money.
That's what you have to plan around. If that means you have to ask for more than people will pay, so be it... but letting customers dictate what you charge regardless of cost of goods is a sure way to bankruptcy.
And that's especially true in the RPG industry, where consumers have historically been unwilling to pay what it really costs to produce books. The result can be seen in the constant stream of companies who've gone out of business because they simply can't make enough to keep the doors open trying to charge mass-market prices for books that should have high niche/collectible prices.
And I for one am not going to make that mistake. When you see me put up a Kickstarter, the amount is what it's going to cost to produce the book and "keep me in business." I expect more than a few of you are going to be shocked at the amounts, but so be it. I'd rather fail that way than succeed in a way that takes everything I own.
One of the great things about Kickstarter -- maybe the greatest, from my perspective -- is that it lets me determine if there's enough consumer interest that I can produce a book without losing money. Whether that interest is expressed in 1000 people pledging $10 each, or ten people pledging $1,000 apiece, doesn't really matter as long as the overall average financial commitment is enough to meet the goal. One guy who's really, really, really interested in a book and willing to put a lot of money toward it makes up for a lot of people with lesser degrees of interest.

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