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Thread: Skill or Skills to build traps

  1. #1
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    Skill or Skills to build traps

    So based on my reading of the various Hero books (6e) I think a fantasy character who wants to build mechanical traps would need:
    • Concealment - so they can hide the trap
    • Mechanic - to put together the mechanisms to build the trap
    • Blacksmithing - maybe to make the specific parts of the mechanism
    • Inventor - to be able to invent a new trap vs. one they have encountered and 'taken' apart.


    Opinions?

    Thank you in advance

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    Re: Skill or Skills to build traps

    The above list is good. Now usually people take security systems to disable traps. Perhaps either PS: traps to build them or weaponsmith (traps) to build them.
    I'm amazed at what I learned, when I sat down and actually read the rules!

    Warning--unless explixtedly stated, all comments are made to 5th ed rev.

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    Re: Skill or Skills to build traps

    Quote Originally Posted by bluesguy View Post
    So based on my reading of the various Hero books (6e) I think a fantasy character who wants to build mechanical traps would need:
    • Concealment - so they can hide the trap
    • Mechanic - to put together the mechanisms to build the trap
    • Blacksmithing - maybe to make the specific parts of the mechanism
    • Inventor - to be able to invent a new trap vs. one they have encountered and 'taken' apart.


    Opinions?

    Thank you in advance
    Also Security Systems can be used for Trapmaking.

    "A character with this Intellect Skill can locate, recognize, evade, and build various types of alarms and traps." 6e1 pg 88

    Those other skills should be used as complementary skills to Sec Systems. Also a Rogue would also use Sec Systems to disarm those same traps, at a minus depending on how well the Original trap builder made their Sec Systems roll by.
    Last edited by Tasha; Feb 1st, '12 at 12:02 PM.
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