Re: How many "Powers" can one have active at one time?

Originally Posted by
tcabril
I know that this question may sound silly but it just occured to me after months of going over and over the system.
I always figured that if a character had flight (a constant power) and blast (an instant power) that one could fly and blast things.
Then I get to the discussion of Variable Slots in a Multipower and in the example on page 404 it states that a character with a 60-pt reserve and 12v Flight and 12v Blast could assign 30pts to flight and 30pts to blast and thus be able to fly and blast...
What am I not understanding here? Its probably something silly and stupid I am missing so be kind
Thanks
Todd
By the book, there are 'functional limits' like "however many powers you can afford the END for" or "how ever many powers you can activate / use in a phase" which can include things like using Multiple Power Attacks or the like. There are limits in Multipowers - how many active points can be active in the MP at once, and on VPP's - how many total real points can be allotted in the pool. This is why I almost always prefer a VPP to a Multipower, so one isn't having to turn off one's rocket boots to make a full power blast with the arm cannon 
And then there are "reasonable limits" set by the GM - be it optional rules like INT/5 or just GM fiat (our least favorite kind of limit I am sure.)
Kraven Kor
"We're making a better world. All of them -- better worlds."
"Learn from History - The only way to buy what you believe is with battle scars." - Scott Rockwood, "The Crazier Life Is"
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