I am looking to run a Wheel of Time game and need to create a magic system for it. Looking for some suggestions on how to do this.
Below is what I have so far:
Talent:
These talents must be taken during character creation.
20pts - Wielder of the One Power – Saidin - Born (Male)
20pts - Wielder of the One Power – Saidar – Born (Female)
15pts - Wielder of the One Power – Saidin – Trained (Male)
15pts - Wielder of the One Power – Saidar – Trained (Female)
10pts - Affinity – Air
10pts - Affinity - Earth
10pts - Affinity – Fire
10pts - Affinity – Spirit
10pts - Affinity – Water
20pts – Detect Channeling (Only same Sex)– Unusual Sense Group; 360º, Discriminatory, Range and Tracking; Extra Time – Full Phase
5pts – See Weaves (Same Sex Only) – See Weaves – Sight Group; Discriminatory
5pts – Know Channeler (Female Only) – Detect Female Channeler – Sight Group
Skill:
3/2pts - Weaving – Roll required to weave/cast spells.
3/2pts – KS: One Power – Knowledge of One Power
3/2pts – SS: Weave – Used to study weaves; create new and learn from observation.
3/2pts – Inverting the Weave – Ability to conceal weave from perception other than Channelers – Lost Art.
Powers:
Virtual Variable Point Pool – This will be bought at variable levels to represent power and control in the One Power.
Value Rating vVPP Total
10 Feeble 25 AP
15 Weak 50 AP
20 Average 75 AP
25 Strong 100 AP
30 Elite 125 AP – This level and below can only be taken with Channeler of the One Power - Born
35 Legendary 150 AP
40+ 200 AP
Endurance Researve - Varaible size but with Limitation Slow Recovery 6hrs (-2.1/2) - Can use personal instead but suffer 1d6 Stun for each point used. Takes 6hrs to recover what is used. Character is Draining his life force.
Weaves (Spells):
Characters will learn weaves as the game progresses (Starting with INT/5) with Study, Observation and perhaps instinct (Soul Memory). They will not pay for them directly.
Casting Weaves:
Once the weave is selected the player makes a Weaving skill roll (-1 per 10AP) to cast the weave.
If the character has Affinity for all Elements of the spell the skill roll is -1 per 20AP, however is they have no affinities for weave it -1 per 5AP.
I am unsure if I should work affinities as this or just do them as do them each as a +2 Skill Levels for the skill roll and +2CSL(5pt for each affinity.)
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This is the basic concept for my magic system, what do people think and how can I improve it?



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