Results 1 to 11 of 11

Thread: Creating a Wheel of Time Magic System with the Hero System.

  1. #1
    Join Date
    Sep 2011
    Location
    Suffolk, England
    Age
    29
    Posts
    59
    Rep Power
    17669

    Creating a Wheel of Time Magic System with the Hero System.

    I am looking to run a Wheel of Time game and need to create a magic system for it. Looking for some suggestions on how to do this.

    Below is what I have so far:

    Talent:
    These talents must be taken during character creation.
    20pts - Wielder of the One Power – Saidin - Born (Male)
    20pts - Wielder of the One Power – Saidar – Born (Female)
    15pts - Wielder of the One Power – Saidin – Trained (Male)
    15pts - Wielder of the One Power – Saidar – Trained (Female)

    10pts - Affinity – Air
    10pts - Affinity - Earth
    10pts - Affinity – Fire
    10pts - Affinity – Spirit
    10pts - Affinity – Water

    20pts – Detect Channeling (Only same Sex)– Unusual Sense Group; 360º, Discriminatory, Range and Tracking; Extra Time – Full Phase

    5pts – See Weaves (Same Sex Only) – See Weaves – Sight Group; Discriminatory

    5pts – Know Channeler (Female Only) – Detect Female Channeler – Sight Group

    Skill:
    3/2pts - Weaving – Roll required to weave/cast spells.
    3/2pts – KS: One Power – Knowledge of One Power
    3/2pts – SS: Weave – Used to study weaves; create new and learn from observation.
    3/2pts – Inverting the Weave – Ability to conceal weave from perception other than Channelers – Lost Art.

    Powers:
    Virtual Variable Point Pool – This will be bought at variable levels to represent power and control in the One Power.
    Value Rating vVPP Total
    10 Feeble 25 AP
    15 Weak 50 AP
    20 Average 75 AP
    25 Strong 100 AP
    30 Elite 125 AP – This level and below can only be taken with Channeler of the One Power - Born
    35 Legendary 150 AP
    40+ 200 AP

    Endurance Researve - Varaible size but with Limitation Slow Recovery 6hrs (-2.1/2) - Can use personal instead but suffer 1d6 Stun for each point used. Takes 6hrs to recover what is used. Character is Draining his life force.

    Weaves (Spells):
    Characters will learn weaves as the game progresses (Starting with INT/5) with Study, Observation and perhaps instinct (Soul Memory). They will not pay for them directly.

    Casting Weaves:
    Once the weave is selected the player makes a Weaving skill roll (-1 per 10AP) to cast the weave.
    If the character has Affinity for all Elements of the spell the skill roll is -1 per 20AP, however is they have no affinities for weave it -1 per 5AP.
    I am unsure if I should work affinities as this or just do them as do them each as a +2 Skill Levels for the skill roll and +2CSL(5pt for each affinity.)
    -----------------------------------------------------

    This is the basic concept for my magic system, what do people think and how can I improve it?

  2. #2
    Join Date
    Apr 2003
    Location
    London, UK
    Age
    46
    Posts
    3,117
    Rep Power
    926207

    Re: Creating a Wheel of Time Magic System with the Hero System.

    What level of campaign you looking to run and how many points you planning on giving players to build their characters with.

    What you are missing, for me, is a but of writing that explains how the magic works - it is not going to be like the books coz games are not like books.

    So. If I am a player wanting to have a man who can cast spells in the reasonably decent end of the spectrum do I need to buy:
    a 20 point talent
    one or two 10 point affinities
    a 20 point detect
    a 25 point VPP
    a 5 point sight group
    possibly a 11 point skill (if it is to be useful)
    and an endurance reserve

    That easily tops out at 100 points which doesn't leave much for a heroic level character for stats and skills...

    Is it your intention that those who use the One Power are worse than everyone else at other things?

    Just my knee-jerk response. Looks like a lotta points up front...

    Doc
    Come see Christopher's Collection of new mechanics that he has culled from the forums.


    "A man's ambition must indeed be small
    To write his name upon a sh**house wall
    But before I die I'll add my regal scrawl
    To show the world I'm left with sweet f*** all"
    - Shane McGowan, Sea Shanty

  3. #3
    Join Date
    Apr 2004
    Location
    Houston, TX
    Age
    41
    Posts
    3,163
    Rep Power
    749732

    Re: Creating a Wheel of Time Magic System with the Hero System.

    D3 Adventures
    Building better worlds for better games.

    Join D3 Adventures on Facebook
    Follow us on Twitter: @D3Adventures

    "Man will never be free until the last king is strangled with the entrails of the last priest."
    - Denis Diderot

  4. #4
    Join Date
    Feb 2003
    Location
    Float Temple
    Posts
    2,128
    Rep Power
    328837

    Re: Creating a Wheel of Time Magic System with the Hero System.

    Quote Originally Posted by Doc Democracy View Post
    What level of campaign you looking to run and how many points you planning on giving players to build their characters with.

    What you are missing, for me, is a but of writing that explains how the magic works - it is not going to be like the books coz games are not like books.
    Playing The Wheel of Time using HERO and a Variable Power Pool system actually comes so close to the books it's kinda scary. I've done a couple of different Wheel of Time campaigns in Hero and I'm always amazed at how well The One Power turns out using VPP.

    There has been a ton of discussion on these message boards in years past. Do a search and I'm sure you'll find all the relevant threads fairly easily.

  5. #5
    Join Date
    Feb 2003
    Location
    Sedro-Woolley, WA.
    Age
    34
    Posts
    844
    Rep Power
    151991

    Re: Creating a Wheel of Time Magic System with the Hero System.

    Quote Originally Posted by NuSoardGraphite View Post
    Playing The Wheel of Time using HERO and a Variable Power Pool system actually comes so close to the books it's kinda scary. I've done a couple of different Wheel of Time campaigns in Hero and I'm always amazed at how well The One Power turns out using VPP.

    There has been a ton of discussion on these message boards in years past. Do a search and I'm sure you'll find all the relevant threads fairly easily.
    I did the same thing along time ago. I required a 1 point familiarity for each with with advantages or limitations. Then let the character do whatever basic abilities as just part of the power

  6. #6
    Join Date
    Feb 2003
    Location
    Sedro-Woolley, WA.
    Age
    34
    Posts
    844
    Rep Power
    151991

    Re: Creating a Wheel of Time Magic System with the Hero System.

    PS: the irony is our own Steven S Long was one of the writters for WoTC's Wheel of Time

  7. #7
    Join Date
    Sep 2011
    Location
    Suffolk, England
    Age
    29
    Posts
    59
    Rep Power
    17669

    Re: Creating a Wheel of Time Magic System with the Hero System.

    Quote Originally Posted by Ndreare View Post
    PS: the irony is our own Steven S Long was one of the writters for WoTC's Wheel of Time
    I noticed that myself, one of the reasons I posted the question was that I was hoping to get some ideas from him.
    -------------------------------------
    I did a search for Wheel of Time on the Forum and nothing came up.

  8. #8
    Join Date
    Feb 2003
    Location
    Sedro-Woolley, WA.
    Age
    34
    Posts
    844
    Rep Power
    151991

    Re: Creating a Wheel of Time Magic System with the Hero System.

    I doubt he would. I noticed when he gave away all the free star trek stuff he kept it in the star trek system. There may be legal considerations (I'm not a a lawyer but he is so I am sure he would know).

    I definitly think hero would be better for WoT though as D20 was a very bad fit.

  9. #9
    Join Date
    Feb 2003
    Location
    Sacramento, CA
    Age
    40
    Posts
    4,815
    Blog Entries
    85
    Rep Power
    665672

    Re: Creating a Wheel of Time Magic System with the Hero System.

    Man those discussions were great. Long ago. Still never completely satisfied myself in that arena. Too many variables to account for. A VPP is the closest, easiest method.

    Steve Long mentioned once or twice that he does not care for the Wheel of Time setting, so I doubt he would be too interested in modeling it in Hero. On the other hand, if you have Fantasy Hero, take a look at The Gift sample magic system. That is also pretty darn close. If I were to build a pseudo-WoT campaign, the Gift would most certainly be how I would model the channeling system. Or at least I would start there.

    And keep in mind that some things, like Balefire, are nigh impossible to buy with points. I forget how many hundreds of Active Points were required to "get it right."

  10. #10
    Join Date
    Mar 2003
    Location
    Michigan
    Posts
    2,406
    Rep Power
    2117828

    Re: Creating a Wheel of Time Magic System with the Hero System.

    Quote Originally Posted by BhelliomRahl View Post
    Endurance Researve - Varaible size but with Limitation Slow Recovery 6hrs (-2.1/2) - Can use personal instead but suffer 1d6 Stun for each point used. Takes 6hrs to recover what is used. Character is Draining his life force.
    They weren't using their life force. They were tempting fate with having the ability burned out of them.
    With your shield or on it.

    Avatar courtesy John T.

  11. #11
    Join Date
    Feb 2003
    Age
    36
    Posts
    7,769
    Blog Entries
    3
    Rep Power
    644065

    Re: Creating a Wheel of Time Magic System with the Hero System.

    Balefire is just a EDM power...
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Campaign: Hero System Grimoire - and a magic system to go with it.
    By mudpyr8 in forum Fantasy Hero
    Replies: 6
    Last Post: Feb 28th, '11, 01:00 PM
  2. The First Hurdle: Creating a *gulp* Magic System
    By Thia Halmades in forum Fantasy Hero
    Replies: 170
    Last Post: Dec 9th, '05, 07:46 AM
  3. Wheel of Time Magic
    By hartshero in forum Fantasy Hero
    Replies: 4
    Last Post: Sep 23rd, '05, 01:46 AM
  4. Ye Ole Wheel of Time MAGIC SYSTEM
    By Eosin in forum Fantasy Hero
    Replies: 37
    Last Post: Jul 3rd, '05, 07:38 PM
  5. Problem Creating New Magic System.
    By Herolover in forum Fantasy Hero
    Replies: 13
    Last Post: Jun 12th, '03, 03:25 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •