But with charges, over a specific time frame you get them back. So this simulates at the end of the day you go back and reload your gun from your big box you have in your house / base. So you should have an infinate supply of bullets but you can only carry a mag at a time (if you pay CP's for 1 mag of 6 charges).
So in your game do you plan to have the possibility that the second encounter a day later you could have less than 6 bullets in your gun if you spent the EXP on other skills
So the game mechanics is you only have access to one mag and can only have 6 bullets but a big box that you fill up your one mag and no option to stick a few more in your pocket!
Yes I have a similar problem with my players in a supers game.
"Well I have picked up the 6 grenades from the VIPER agent and I now want to strap them all together and set them off all at once". Says player A.
"Yes I know in real life you could do that and you would have 6 grenades going off at the same time for 6 separate times the damage" Says I "but its really a 8D6 blasts area effect with 6 charges and not a 8D6 Blast auto fire 6 with 6 charges which costs more points to buy in game terms!"
"But I could do it in real life!" Says Player A
"OK I give in, throw 8D6 six times" Says I (but the VIPER agents never get the option to do the same as its not built that way on their sheet).
For you game you could just stick with the "your build more clips into your power so have to price the bigger power".
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