Hmm... not exactly sure.
Turakian Age has often been called the most "generic" of Hero's house settings, in that it follows many of the precedents of mainstream "D&D-esque" gaming.

However, I'll offer what I had in mind, and you can decide if it's appropriate.
First, a compilation of links and recommendations for various free or cheap
prewritten adventures for Fantasy HERO.
Speaking of the Turakian Age, here's a concept for a campaign based in one of the regions of that setting, revolving around political intrigue, with a long list of plot seeds to expand into adventures:
Besruhan Intrigues.
This next is the outline for a major enemy magic cult worshipping an evil dragon-god, derived from Hero's
Atlantean Age setting:
The Flames of Varkolak.
Finally, my detailed game setting,
The Valley Of Night, was inspired by elements from the official Champions Universe, and as a default is geared toward supers gaming in the present day; but the nature of the setting readily suits it to insertion in many fantasy worlds, and I include notes with the files on the few adjustments that would be needed.
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