My proposed approach
Skills
- Improving an existing skill is based on the character taking the time to consistently practice. I am thinking the first +1 would take a week. The next +1 a month. And every +1 after that would take 6 months. I am basing this on my own experience of improving skills I already have. I tend to learn the skill and then get better at it pretty quickly but then it starts taking a while to get even better.
- Learning a new skill is based on finding someone who can teach you. I was thinking a familiarity (1pt) would take two weeks. To get the full skill (+2 pts in skill) would take another month. Again going back to my own experience learning something.
- Combat skills would be based on the following and would require training. No one can have more than +6 CV with any attack.
- Weapon Familiarity - for each 1 pt in familiarity it would take one week for common weapons. At least 2x that for unusual weapons.
- +1 w/ a single weapon would take a one week. The next +1 would take two weeks. The next +2 would take 1 month each. After that each +1 would take 2 months.
- +1 w/ a small group would take two weeks. The next +1 would take one month. The next +2 would take 2 months each. After that each +1 would take 3 months.
- +1 with a large group of attacks would take 1 month. The next +1 would take two months. The next +1 would take 2 months. After that each +1 would take 3 months.
- +1 with all HTH or Ranged would take 3 months. The next +1 would take 6 months. After that each +1 would take 1 year.
- +1 with all Attacks would take 6 months. After that each +1 would take 1 year.
- I am also thinking that if a player had a professional skill that was combat oriented (warrior, archer, knight, etc) they could attempt to make their PS roll and for each point they make their roll by they can reduce the time by one level from the above. But it can never be shorter than the base time.
Spells - I am thinking about the following for spells. There are apprentice/novice and master spell casters.
- Many spells in my campaign have between 20 and 40 active points and are between 2 and 7 real points.
- Every spell caster has a skill roll they have to roll to 'activate' the spell.
- For Apprentice/Novice
- If they have someone teaching them the spell the time is Hours = (Active Points * Real Cost) / 4. During the time the character is in intense study and can spend a minimum of 4 hours of day and up to 8 hours a day studying for the new spell. They cannot take a break longer than one day otherwise they have to start over again.
- If they learn the spell based on self study and some kind of written material (scroll or spell book) the time is Days = (Active Points * Real Cost) / 4. During the time the character is in intense study and can spend a minimum of 4 hours of day and up to 8 hours a day studying for the new spell. They cannot take a break longer than one week otherwise they have to start over again.
- For Master the time is cut by 50%
- Halfway through the learning process the spell caster can roll their skill roll. If they make the roll by -3 they cut the remaining time in half. If they miss their roll by +3 the time remaining will double. If the roll is between -3 and +3 then it takes the remaining time to finish.
Special Combat Skills - Whirling blades of death; parry/riposte based on a trigger; etc
- Need someone to train with
- Must train ahead of time
- Training time is Hours = (Active Points * Real Cost) / 4
- Halfway through the learning process the character can roll their professional 'combat' skill roll. If they make the roll by -3 they cut the remaining time in half. If they miss their roll by +3 the time remaining will double. If the roll is between -3 and +3 then it takes the remaining time to finish.
Here is what I would like to accomplish with these rules.
- Encourage skill development and improvement.
- Encourage developing a variety of knowledge and language skills
- Encourage a variety of combat skills
- Buy skills like teamwork
- Have the players plan out when they want to 'spend some down time' to train. i.e. let some 'campaign time' pass while they train.
- Find mentors
- Buy contacts, favors, and save points for followers
Opinions? What you do you do in your own campaigns?



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