Has anyone else tried recreating the weapon Active/Real costs in the table on 5E pg. 332? It’s impossible in my experience.
You run into trouble immediately on the first weapon, the Derringer revolver. I checked the FAQ and errata and only found a correction for the .50 Cal. HMG.
Ok lets take a look at pricing a firearm in character points.
The two trickiest bits are OCV and RMod. On page 333 it says that these affect the Active cost (the implication I derive from the text is they are costed out and added or subtracted directly to active points. This is against the normal Hero System mechanics.) Each point of OCV is a 5-point CSL with OAF, requires hands and real weapon. RMod is not explained as clearly but I took it as a PSL. This means that OCV mods are + or - 2 points each and RMods are + or - 2 points for the first and 1 point for each point extra. Thus a +2 RMod is 3 points. I could be wrong on that but again, the text isn't 100% clear on how to derive the calculation.
Ok the .38 Derringer has -2 OCV and -2 RMod (-7 by my count.)
The power is RKA 1d6 (15 active points.) Ok the math is good so far! But wait; didn't page 333 say that OCV mods affect the active points? So, its obvious we have a problem but still, lets press forward.
OK the STR min of 4 (-1/4) and 2 shots (-1 1/2) when applied to the 15 active points yield a real cost of 5. It would appear that in order to get the 1-point listed in the equipment list you'd have to take the raw OCV and RMod values and add them directly to this number. That could also be coincidence. Applying the -7 to the 15 yields 8 and then applying the -1 3/4s in limitations yields 3 points. We can't get to the 1-point listed no matter how we slice this salami. What is worse is I didn't even apply a Focus limitation to the RKA, which it would normally get.
Culinary metaphors aside lets try something different.
First lets toss out the rubbery treatment of the modifiers here. The OCV and RMods should yield advantages (or limitations). That at least would be mechanically compatible to the rest of Hero. No?
I will propose some example values:
Level ____OCV______RMod
+3_______+1 1/2____+3/4
+2_______+1________+1/2
+1_______+1/2______+1/4
+0_______+0________+0
-1_______-1/4_______-/14
-2_______-1/2_______-1/2
-3_______-3/4_______-3/4
(please pardon the underlines, I have no idea how to create a formatted table where the spaces/tabs aren't collapsed.)
I made the OCV limitation weaker simply for game balance. a -1 1/2 limitation would require extraordinary justification. One may say, well at +1 1/2 points the +3 OCV would cost more than it's real life 5-point CSL. True and we aren't even considering the fact that its a CSL within a focus. However these aren't points in your character, these are points you just happen to find in the local armory rack. You only need a 2pt WF skill to pick them up and use them right away. Further, a +3 OCV accurate weapon is a kick ass weapon. Called shots at 8 meters by even beginning gunslingers with pitiful DCV are still pretty easy. Take a gunslinger at 8 meters (26 feet) with a +3 OCV weapon. RMods don't kick because we are within the 4 hex ranges. The head is -8 OCV. Even a Gunslinger with a DEX of 12 only has a -1 OCV at this point. This yields a still reasonable chance to hit the target's head. Now imagine a skilled person doing so! Further, consider that most weapons are OAF (-1), this offsets the mods significantly enough that perhaps we are actually being generous here!
Ok, now lets cost the derringer using our new and improved handling of OCV and RMod.
RKA 1d6 (15 active), -2 OCV (-1/2), -2 RMod (-1/2), STR min 4 (-1/4), 2 charges (-1 1/2), OAF (-1), Requires 1 hand (-0) (3 real)
If we add in Real Weapon (like anyone will take a Derringer seriously...) the Real Cost remains at 3 after rounding.
This seems much more realistic to me. it fits in the framework of the Hero system and, best yet, it works easily with Hero Designer (the most indispensable tool ever created for gaming - bar none.) Hopefully this wasn't too rambling and you've made it to the end.
Comments? Corrections? Flame? Praise?



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