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Thread: A HERO Games History

  1. #61
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    Re: A HERO Games History

    Quote Originally Posted by rjcurrie
    There were some other changes as well but I am two lazy to pull the books out and compare them.
    The other big one was the "You're doing what to multipowers??!?!".

    Originally there was no active cost max on slots in the multipower. If you put limitations on the slot you could up the active on the slot (ie a 60 pt multi with a slot with a slo with an OAF it could be a 120 active).

    They changed that in second.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

  2. #62
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    Re: A HERO Games History

    Just checked the first posts in this thread. Yep, I've still got originals of everything up to '86. Then 2 copies of 4th edition Champions, including the floppy with the hero designer program on it... Ah me, so many years of RPG'ing.
    Insanity exacts its toll. Please have exact change ready.

  3. #63
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    Re: A HERO Games History

    Quote Originally Posted by Narratio
    Just checked the first posts in this thread. Yep, I've still got originals of everything up to '86. Then 2 copies of 4th edition Champions, including the floppy with the hero designer program on it... Ah me, so many years of RPG'ing.
    The floppy would be HERO Maker if memory serves, that grand old beast of the never ending print driver issues.

    HERO Designer is a much more recent product.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

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