Re: A HERO Games History

Originally Posted by
rjcurrie
There were some other changes as well but I am two lazy to pull the books out and compare them.
The other big one was the "You're doing what to multipowers??!?!".
Originally there was no active cost max on slots in the multipower. If you put limitations on the slot you could up the active on the slot (ie a 60 pt multi with a slot with a slo with an OAF it could be a 120 active).
They changed that in second.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
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