Results 1 to 3 of 3

Thread: Traveller Toys for Starhero

  1. #1
    Join Date
    Jun 2003
    Location
    Normal, Illinois
    Age
    49
    Posts
    2,557
    Rep Power
    339432

    Traveller Toys for Starhero

    some basic weapon conversions from Traveller to Star Hero,

    Maximus Arms 1115 Catalog:


    These weapons come from various versions of Traveller, along with a couple of my own creation.
    The damage conversions are based on the 2nd edition Star Hero draft tables of long ago.


    Infantry Weapons:
    DVS-8R: 12mm Macromag.
    2D6+1 RKA,+2 OCV scope, 8 Shots, STR min, OAF/RW
    NOTES: Standard issue heavy pistol, can take HEAP rds, these guns are standard tech slugthrowers except for the use of binary propellants instead of standard powder.
    Standard tech, Law Level 4
    Real Cost: 13

    Maximus Spitfire 4mm Gauss Pistol:
    1D6+1 RKA AF5, Invisible to sound group. 40 Shots
    OAF, RW, Reduced Penetration, reduced range
    NOTES: small concealable gauss pistol, low penetration and range. Common among non combat troops and officers, some civilian use.
    Standard Tech, Law Level 3
    Real Cost: 18

    Maximus Maverick Holdout Pistol
    1D6+2 RKA APEX, 2 Shots,
    OAF, RW, Short range, fragile, Invisible to detection
    NOTES: small 9mm derringer, common hideout weapon, the HEAP rounds are of dubious legality in most places.
    Standard tech, LL5
    Real Cost: 15

    Maximus RGL-22, 30mm RAM GL
    Damage varies by rd
    12 shots, OAF bulky, 2H real weapon
    NOTES: rotary GL, cassettes take 1 turn to load, bulky
    Standard tech, LL1
    Real Cost: 20+grenades
    Available Grenade Types: HEDP, HEAP, Tanglewire, Flashbang

    Maximus Crunch Gun
    15mm Heavy Sniper Rifle
    4D6 RKA AP, *5 Range, 10 shots
    OAF, RW, STR Minimum,
    NOTEs: heavy 15mm ETC Sniper Rifle
    Standard Tech, LL3
    Real Cost: 21+ Scope

    Maximus Barbecue
    Binary Gel based Flamethrower
    6D6 EB AE Cone, burns for an extra phase, Sticky, 6 Shots
    OAF Bulky, RW, STR Min, Not in water or vacumn,
    Notes: uses a binary gel to minimize the usual accidents associated with such weapons
    Weapon only explodes on a 3 on 3D6 if magazine punctured.
    Standard Tech, LL2
    Real Cost: 14

    GW-154A2
    4mm Gauss Rifle, 100 Shots
    2D6+2 RKA AF5[selective]
    OAF, RW, 2H
    NOTES: standard imperial gauss rifle type, often fitted with a +2 scope, can launch ram grenades also.
    Standard Tech, LL2
    Real Cost: 24

    CLC-251R
    CLC-13 Laser Rifle
    3D6+1 RKA, *5 Range, can fire 1 shot or 3 round burst, 15 Shots
    OAF, RW, 2H, Fragile, Reduced Penetration
    NOTES: reliable CLC type laser rifle, accurate, needs to be taken care of well though
    Standard Tech, LL1 Cost: 20

    CLC-43C
    CLC-13 Laser Carbine
    2D6+2 RKA, *5 Range, 15 Shots, 1 shot or 3 round burst
    OAF, RW, 2H, Fragile, Reduced Penetration
    NOTES: reliable CLC type laser , accurate, needs to be taken care of well though
    Standard Tech, LL1, Cost: 17

    CLC-88P
    CLC-13 Laser Pistol
    1D6+2 RKA, 15 rounds, 1 shot or 3 rd burst
    OAF, RW, 2H, Fragile, Reduced Penetration
    NOTES: reliable CLC type laser Pistol, accurate, needs to be taken care of well though
    Standard Tech, LL1, Cost: 12

    CLC-152S
    CLC-13 Laser SMG
    1D6+2 RKA, 30 shots, 1 or 3 rd bursts
    OAF, RW, 2H, Fragile, Reduced Penetration
    NOTES: reliable CLC type laser SMG, accurate, needs to be taken care of well though
    Standard Tech, LL1, Cost: 15

    AWS-5P
    6mm Accelerator Pistol
    2D6 RKA Exp, 20 Shots
    OAF RW, Bulky, Str Min, 2" Min Range, Reduced Penetration
    NOTES: Rocket Pistol designed for use in zero g, rocket boosted rounds have a range minimum.
    Standard Tech, LL3, Cost: 13

    AWS-8R
    6mm Accelerator Rifle
    3D6 RKA Exp, 30 Shots
    OAF RW, Bulky, Str Min, 2" Min Range, Reduced Penetration
    NOTES: Rocket Rifle designed for use in zero g, rocket boosted rounds have a range minimum.
    Standard Tech, LL3, Cost: 20

    FBR-15
    TL-15 Fusion Battle Rifle
    3D6+1 RKA, AP and Pen, 50 Shots,
    OAF RW, STR Min, Battledress troops only, reduced by range
    NOTES: advanced battledress weapon, rare except among imperial troops
    Advanced Tech, LL0, Cost: 28

    Infantry Heavy Weapons:

    Maximus Fireball
    Plasma Bazooka
    3D6+1 RKA AP, 4 Shots
    OAF, RW, 2H bulky, full phase to fire, STR 15, Backblast
    NOTES: cheap weapon that gives some anti-armor capability to non battledress troops.
    Low Tech, LL0
    Cost: 13

    CLC-1542SS
    CLC-13 Squad Support Laser
    4D6+1 RKA, *5 Range, 100 Shots, selective up to 5 rd bursts
    OAF, RW, 2 man crew, bulky,
    NOTES: heavy support weapon, mostly for battle dress troops or fixed emplacements
    It's a beast to haul around or move on a good day.
    Standard Tech, LL0, Cost: 46

    CLC-215SW
    CLC-13 Sniper Laser
    5D6+1 RKA, *5 Range, 10 Shots
    OAF, RW, 3 Man Crew, Bulky, Hand Loaded single shots, Reduced Penetration
    Notes: Heavy support weapon, used on light vehicles or emplacements. Takes 1 phase
    To reload.
    Standard Tech, LL:0, Cost: 25

    ARL-10
    60mm Assault Rocket Launcher
    5D6+2 RKA APEX, 4 Shots
    OAF, RW, Bulky, Backblast, STR mint
    NOTES: clip fed high tech bazooka, can be fitted with laser or IR/LL scope
    HE, HEAP, WP, and Flechette rounds available.
    Standard Tech, LLO, Cost: 32

    GSW-55
    4mm Gauss LSW
    2D6 RKA RW, AF20, 500 shots
    OAF, RW, STR Min, reduced penetration
    NOTES: standard squad support weapon for non BD troops, also mounted on light vehicles. Often fitted with a bipod
    Standard Tech, LL1, Cost: 30




    Older tech weapons, sold for export to other nations and for civilian use:

    DEI-8 Laser Carbine:
    3D6-1 RKA, can fire one or two shots, *5 max range, 50 Shots
    OAF RW Bulky 2H weapon, VL Laser, Fragile, 14 STR Minimum
    NOTES: early Laser carbine, hampered by large size and large powerpack, used at later TL's as a laser designator for pathfinder units and small vehicles
    Low Tech, LL2, COST: 15

    DEI-9 Laser Pistol:
    3D6 RKA, can fire one or 2 shots, 25 shots
    OAF RW Bulky 2H weapon, VL Laser, Fragile, 15+ Overheat, 10 STR
    NOTES: early laser weapon, known for overheating problems under intense use
    Low Tech, LL2, Cost: 17

    DEI-9 Laser Rifle:
    3D6+1 RKA, can fire 1 or 2 shots, 100 shots, *5 Max Range
    OAF RW Bulky 2H weapon, VL Laser, Fragile, 15+ Overheat, 10 STR
    NOTES: early laser weapon, known for overheating problems under intense use
    Low Tech, LL1, Cost: 30


    ANTIOCH ARMS SPECIALTY CATALOG:
    Maximus produces these by license from Antioch Arms of Deneb.

    Antioch Arms "Nail Gun"
    2mm Gauss SMG, TL-15
    1D6+1 RKA, AF20, 100 rds
    OAF, RW, Reduced by range, reduced penetration
    Advanced Tech, LL1, Cost: 15

    XTA-1000 Heavy Gauss Pistol
    10mm Gauss Pistol
    2D6 RKA AP, 20 shots, Invisible to hearing group
    OAF, RW, STR minimum
    Advanced Tech, LL2, Cost: 21
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  2. #2
    Join Date
    Feb 2003
    Location
    Winter Haven, FL
    Age
    47
    Posts
    315
    Rep Power
    34
    Maximus Maverick Holdout Pistol
    1D6+2 RKA APEX, 2 Shots,
    OAF, RW, Short range, fragile, Invisible to detection
    NOTES: small 9mm derringer, common hideout weapon, the HEAP rounds are of dubious legality in most places.
    Standard tech, LL5
    Real Cost: 15
    You do realise that this will "explode" out 4"[8 meters] from the target? I would just increase the damage to simulat the "explosive" part of the HEAP round.
    Agent Escafarc

    Inspector Guardian Corp

  3. #3
    Join Date
    Jun 2003
    Location
    Normal, Illinois
    Age
    49
    Posts
    2,557
    Rep Power
    339432
    am I braindead or what, I wasnt quite going for a traveller version of the Noisy Cricket
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. HERO Traveller?
    By Al_Beddow in forum Star Hero
    Replies: 49
    Last Post: Oct 3rd, '03, 06:51 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •