Traveller Toys for Starhero
some basic weapon conversions from Traveller to Star Hero,
Maximus Arms 1115 Catalog:
These weapons come from various versions of Traveller, along with a couple of my own creation.
The damage conversions are based on the 2nd edition Star Hero draft tables of long ago.
Infantry Weapons:
DVS-8R: 12mm Macromag.
2D6+1 RKA,+2 OCV scope, 8 Shots, STR min, OAF/RW
NOTES: Standard issue heavy pistol, can take HEAP rds, these guns are standard tech slugthrowers except for the use of binary propellants instead of standard powder.
Standard tech, Law Level 4
Real Cost: 13
Maximus Spitfire 4mm Gauss Pistol:
1D6+1 RKA AF5, Invisible to sound group. 40 Shots
OAF, RW, Reduced Penetration, reduced range
NOTES: small concealable gauss pistol, low penetration and range. Common among non combat troops and officers, some civilian use.
Standard Tech, Law Level 3
Real Cost: 18
Maximus Maverick Holdout Pistol
1D6+2 RKA APEX, 2 Shots,
OAF, RW, Short range, fragile, Invisible to detection
NOTES: small 9mm derringer, common hideout weapon, the HEAP rounds are of dubious legality in most places.
Standard tech, LL5
Real Cost: 15
Maximus RGL-22, 30mm RAM GL
Damage varies by rd
12 shots, OAF bulky, 2H real weapon
NOTES: rotary GL, cassettes take 1 turn to load, bulky
Standard tech, LL1
Real Cost: 20+grenades
Available Grenade Types: HEDP, HEAP, Tanglewire, Flashbang
Maximus Crunch Gun
15mm Heavy Sniper Rifle
4D6 RKA AP, *5 Range, 10 shots
OAF, RW, STR Minimum,
NOTEs: heavy 15mm ETC Sniper Rifle
Standard Tech, LL3
Real Cost: 21+ Scope
Maximus Barbecue
Binary Gel based Flamethrower
6D6 EB AE Cone, burns for an extra phase, Sticky, 6 Shots
OAF Bulky, RW, STR Min, Not in water or vacumn,
Notes: uses a binary gel to minimize the usual accidents associated with such weapons
Weapon only explodes on a 3 on 3D6 if magazine punctured.
Standard Tech, LL2
Real Cost: 14
GW-154A2
4mm Gauss Rifle, 100 Shots
2D6+2 RKA AF5[selective]
OAF, RW, 2H
NOTES: standard imperial gauss rifle type, often fitted with a +2 scope, can launch ram grenades also.
Standard Tech, LL2
Real Cost: 24
CLC-251R
CLC-13 Laser Rifle
3D6+1 RKA, *5 Range, can fire 1 shot or 3 round burst, 15 Shots
OAF, RW, 2H, Fragile, Reduced Penetration
NOTES: reliable CLC type laser rifle, accurate, needs to be taken care of well though
Standard Tech, LL1 Cost: 20
CLC-43C
CLC-13 Laser Carbine
2D6+2 RKA, *5 Range, 15 Shots, 1 shot or 3 round burst
OAF, RW, 2H, Fragile, Reduced Penetration
NOTES: reliable CLC type laser , accurate, needs to be taken care of well though
Standard Tech, LL1, Cost: 17
CLC-88P
CLC-13 Laser Pistol
1D6+2 RKA, 15 rounds, 1 shot or 3 rd burst
OAF, RW, 2H, Fragile, Reduced Penetration
NOTES: reliable CLC type laser Pistol, accurate, needs to be taken care of well though
Standard Tech, LL1, Cost: 12
CLC-152S
CLC-13 Laser SMG
1D6+2 RKA, 30 shots, 1 or 3 rd bursts
OAF, RW, 2H, Fragile, Reduced Penetration
NOTES: reliable CLC type laser SMG, accurate, needs to be taken care of well though
Standard Tech, LL1, Cost: 15
AWS-5P
6mm Accelerator Pistol
2D6 RKA Exp, 20 Shots
OAF RW, Bulky, Str Min, 2" Min Range, Reduced Penetration
NOTES: Rocket Pistol designed for use in zero g, rocket boosted rounds have a range minimum.
Standard Tech, LL3, Cost: 13
AWS-8R
6mm Accelerator Rifle
3D6 RKA Exp, 30 Shots
OAF RW, Bulky, Str Min, 2" Min Range, Reduced Penetration
NOTES: Rocket Rifle designed for use in zero g, rocket boosted rounds have a range minimum.
Standard Tech, LL3, Cost: 20
FBR-15
TL-15 Fusion Battle Rifle
3D6+1 RKA, AP and Pen, 50 Shots,
OAF RW, STR Min, Battledress troops only, reduced by range
NOTES: advanced battledress weapon, rare except among imperial troops
Advanced Tech, LL0, Cost: 28
Infantry Heavy Weapons:
Maximus Fireball
Plasma Bazooka
3D6+1 RKA AP, 4 Shots
OAF, RW, 2H bulky, full phase to fire, STR 15, Backblast
NOTES: cheap weapon that gives some anti-armor capability to non battledress troops.
Low Tech, LL0
Cost: 13
CLC-1542SS
CLC-13 Squad Support Laser
4D6+1 RKA, *5 Range, 100 Shots, selective up to 5 rd bursts
OAF, RW, 2 man crew, bulky,
NOTES: heavy support weapon, mostly for battle dress troops or fixed emplacements
It's a beast to haul around or move on a good day.
Standard Tech, LL0, Cost: 46
CLC-215SW
CLC-13 Sniper Laser
5D6+1 RKA, *5 Range, 10 Shots
OAF, RW, 3 Man Crew, Bulky, Hand Loaded single shots, Reduced Penetration
Notes: Heavy support weapon, used on light vehicles or emplacements. Takes 1 phase
To reload.
Standard Tech, LL:0, Cost: 25
ARL-10
60mm Assault Rocket Launcher
5D6+2 RKA APEX, 4 Shots
OAF, RW, Bulky, Backblast, STR mint
NOTES: clip fed high tech bazooka, can be fitted with laser or IR/LL scope
HE, HEAP, WP, and Flechette rounds available.
Standard Tech, LLO, Cost: 32
GSW-55
4mm Gauss LSW
2D6 RKA RW, AF20, 500 shots
OAF, RW, STR Min, reduced penetration
NOTES: standard squad support weapon for non BD troops, also mounted on light vehicles. Often fitted with a bipod
Standard Tech, LL1, Cost: 30
Older tech weapons, sold for export to other nations and for civilian use:
DEI-8 Laser Carbine:
3D6-1 RKA, can fire one or two shots, *5 max range, 50 Shots
OAF RW Bulky 2H weapon, VL Laser, Fragile, 14 STR Minimum
NOTES: early Laser carbine, hampered by large size and large powerpack, used at later TL's as a laser designator for pathfinder units and small vehicles
Low Tech, LL2, COST: 15
DEI-9 Laser Pistol:
3D6 RKA, can fire one or 2 shots, 25 shots
OAF RW Bulky 2H weapon, VL Laser, Fragile, 15+ Overheat, 10 STR
NOTES: early laser weapon, known for overheating problems under intense use
Low Tech, LL2, Cost: 17
DEI-9 Laser Rifle:
3D6+1 RKA, can fire 1 or 2 shots, 100 shots, *5 Max Range
OAF RW Bulky 2H weapon, VL Laser, Fragile, 15+ Overheat, 10 STR
NOTES: early laser weapon, known for overheating problems under intense use
Low Tech, LL1, Cost: 30
ANTIOCH ARMS SPECIALTY CATALOG:
Maximus produces these by license from Antioch Arms of Deneb.
Antioch Arms "Nail Gun"
2mm Gauss SMG, TL-15
1D6+1 RKA, AF20, 100 rds
OAF, RW, Reduced by range, reduced penetration
Advanced Tech, LL1, Cost: 15
XTA-1000 Heavy Gauss Pistol
10mm Gauss Pistol
2D6 RKA AP, 20 shots, Invisible to hearing group
OAF, RW, STR minimum
Advanced Tech, LL2, Cost: 21
Captain of the Free Trader Beowulf
This is Free Trader Beowulf,
Calling Anyone...
Mayday, Mayday we are under attack...
main drive is gone...
turret number one not responding...
Mayday... losing cabin pressure fast...
calling anyone.. please help..
This is Free Trader Beowulf..
Mayday...
Bookmarks