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Thread: Best Roleplaying Truism

  1. #16
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    The GM/Player dice Paradox

    As a player your dice will always turn up the worst result for the players. (Never hit and low damage)

    When you GM your dice will also always turn up the worst result for the players. (Always hit with almost Max Damage)

    The GM dice Paradox

    Tasha

  2. #17
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    Re: true friendship

    Originally posted by Bazza
    true friendships can be formed while gaming. (or on the HERO boards)
    In response...

    On in gaming does looting the newly slain body of your best friend not turn a few heads!
    "Remember that for every good, there must be an evil. This is the only way to maintain balance."

  3. #18
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    Re: The GM/Player dice Paradox

    Originally posted by Tasha
    As a player your dice will always turn up the worst result for the players. (Never hit and low damage)

    When you GM your dice will also always turn up the worst result for the players. (Always hit with almost Max Damage)

    The GM dice Paradox
    What's wierd in my current campaign is that that's mostly true except for one glaring area.

    None of my NPC's have made a Perception roll yet!!!

    If it's a 16-, I roll a 17. gah. So far, 11 games, 0 successes.

  4. #19
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    Re: Re: true friendship

    Originally posted by GradonSilverton
    In response...

    On in gaming does looting the newly slain body of your best friend not turn a few heads!
    "It's OK to take stuff off the body of a buddy, 'cause you know he would have wanted you to have it anyway."
    I'm gonna live forever. So far so good.

    "You don't tell me anything, You just go on and on, And you don't make no sense" -- Jim Barnes of Cold Chisel
    "If your head needs a bandage, try a roadhouse open sandwich, dodge the waitress and hit the road again" -- Don Walker of Cold Chisel
    "And if I don't hang around, our old gambling grounds, it does not mean that I've forgotten, we believed, and I still do" -- Don Walker of Cold Chisel

  5. #20
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    Never open the coffin.

    That goes for sarcophagi, too.

    Zeropoint

  6. #21
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    In a horror game (espically anything Cthulhu)...

    The only character who lives is both blind and deaf from the beginning.
    Last edited by GradonSilverton; Mar 5th, '03 at 06:27 PM.
    "Remember that for every good, there must be an evil. This is the only way to maintain balance."

  7. #22
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    Never play poker with anyone whose last name is Von Zarovich -- the system is irrelevent.

    At least one player will doggedly insist that a completely out of character action is "what my guy would do", even if his lims go completely the other way.

    Players won't believe you when you tell them the challenges are relative to the characters abilities and will sulk when you tell them you're running a skilled normals campaign. At least one of them will mutter "this is bull$hit"

    The one player who uttered the sentiment about bovine fecal matter will do something stunninglly stupid, get killed even though the GM was trying to fudge in their favor, and insist their concerns were justified.
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

  8. #23
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    PCs would rather die than be captured.

    D&D players will check each and every door in the campaign world for traps.

    50% of GMs believe the object of the game is to kill the PCs.

    50% of PCs believe the object of the game is to kill the GM.

  9. #24
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    PC MO

    PC MO

    If it moves kill it

    If it doesn't move, provoke it, then kill it

  10. #25
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    Originally posted by CourtFool
    PCs would rather die than be captured.

    D&D players will check each and every door in the campaign world for traps.

    50% of GMs believe the object of the game is to kill the PCs.

    50% of PCs believe the object of the game is to kill the GM.
    I think you might be low balling your %'s there!
    "Remember that for every good, there must be an evil. This is the only way to maintain balance."

  11. #26
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    Originally posted by D-Man
    Players won't believe you when you tell them the challenges are relative to the characters abilities and will sulk when you tell them you're running a skilled normals campaign. At least one of them will mutter "this is bull$hit"

    The one player who uttered the sentiment about bovine fecal matter will do something stunninglly stupid, get killed even though the GM was trying to fudge in their favor, and insist their concerns were justified.
    Sing it brother!

  12. #27
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    GM's and Player's definition of subtle are radically different. True story... A group of characters in a spy/thriller normals campaign, needs to leave a car behind and run and hide.

    They decide to leave it at a gas station and catch a bus on a nearby corner.

    Not bad. Until they decide that subtle also means blowing up the gas station right before the bus arrives.

  13. #28
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    You know your a gamer when...
    You failed English at school but you can speak fluent Orcish.
    I'm gonna live forever. So far so good.

    "You don't tell me anything, You just go on and on, And you don't make no sense" -- Jim Barnes of Cold Chisel
    "If your head needs a bandage, try a roadhouse open sandwich, dodge the waitress and hit the road again" -- Don Walker of Cold Chisel
    "And if I don't hang around, our old gambling grounds, it does not mean that I've forgotten, we believed, and I still do" -- Don Walker of Cold Chisel

  14. #29
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    When the mage says "Don't touch the EVIL artifact." Don't.

    ... but there is alway s someone that doesn't listen to the mage.
    I am a figment of your imagination.

    11.00100100001111110110101010001

  15. #30
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    There is ALWAYS at least one player at every game who will quote Monty Python and the Holy Grail.
    "For all have sinned and fall short of the glory of God" Rom 3:23

    "The wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord." Rom 6:23

    "But God demonstrates his own love for us in this; while we were yet sinners, Christ died for us." Rom 5:8

    "For it is by grace you have been saved, through faith—and this not from yourselves, it is the gift of God—not by works, so that no one can boast." Eph 2:8,9

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