Hmm, you have a different view on the definition of combat than I do - I regard conflict as being things other than just combat.
Hmm, you have a different view on the definition of combat than I do - I regard conflict as being things other than just combat.
Is that to me? If so, I agree. Swiper the fox taking away a sock from Benny the Bull and tossing it in the bushes is conflict, not combat. There are very few stories of any sort I've ever seen with no conflict, and they are wholly bland kids' stories, not worth the paper they're printed on.
But really good stories can be made of combatless conflict. "To Build a Fire" comes to mind immediately.
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You were the one that conflated the two. I mentioned that I've played any number of superhero games with little or no combat, and you replied that that was unusual as the superhero genre is all about conflict.
I agree that combat is just one form of conflict. Any game in any genre will have conflict of one type or another in it. If there isn't some sort of conflict there isn't any gaming going on. Frequently in most genre a large percentage of that conflict is combat. I don't see it as being any harder to have a superhero game without combat as it would be to have an SF or Fantasy game without combat.
Live a good life. If there are gods and they are just, they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones. -Marcus Aurelius
Gary Denney
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More truisms:
The male player with a female character is inevitably playing a lesbian, so his old-fashioned (read; homophobic) male buddies do not think he's gay.
All the really cool character concepts are impossible to play within the game's limitations because they'd be "munchkin."
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