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Star Hero
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Star Hero (6th Ed) (Book+PDF)

208 in stock


Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System rules.

$20.00

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Star Hero (6th Ed) PDF


Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System rules.

$5.99

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Starguard Threat Report PDF


Need adversaries for you Star Hero campaign. Here you will find 4 new groups to add to your campaign. The Tsu’arn, a shapeshifting race that specialize in assassinations. The Technomages, individuals that use technology to simulate magic. The Xenoloids, an insect race that devour whole planets and everything on them.

Some of this material was originally presented in Tome of Villainy as well as Technomacy. The material has been modified and in some cases expanded for this material

Includes a 79 page PDF, Hero Design Files and Cardboard Miniatures

$29.95

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Project WyrmStar: Seven Settings For Star Hero Six Edition PDF


The year is 2011. Hero Games has just released it's award winning Star Hero supplement for the Hero System 6th Edition. In response, Blackwyrm Publishing crafted seven unique science fiction campaign settings to support it. They're collected here for the first time in a single place and priced to please the most frugal space ranger!

3rd World (by Denver Mason) finds you in the 23rd Century. Generations have passed where the Earth held not one, but many sentient species. The stars remain distant and, for most, inaccessible. It is on the Earth itself where colonists must craft their future. It is on this planet where the descendents of humanity must decide what of their past they hope to salvage. Wonders and terrors await them. Finally, the age of ashes has passed, and now comes a new world of clay that the brave and determined have a chance to shape. Earth is now used or ignored in turn. It is truly a 3rd World.

Lux Aeternum (by Dave Mattingly) is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration - a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.

Posthegemony: Terra Nomenklatura (by Jason Walters) is a unique science fiction setting designed to evoke the mood of films such as Logan’s Run, The Island, and Idiocracy. Using a decision chart and guided by the game master, the players construct a spaceship and escape from the Posthegemony, a futuristic worldwide society loosely based on Chinese utopian ideals.

Terracide (by Grady Elliott) is a gritty, space opera noir. The Earth has been annihilated, leaving only the few thousand humans who were working in deep space alive. Those who have survived must not only continue the human race, but to discover who--or what--destroyed their home world. Players can chose from character Package Deals that include private eye, pirate, socialite, soldier, and many, many more.

The Fires of Heaven (by Pat Sweeny) presents the United Worlds, a human-led federation including two formerly less advanced alien races, for science fiction roleplaying using the Hero System 6th Edition rules. In the 23rd century, humanity has colonized 14 star systems radiating outward from Sol, from sophisticated core worlds such as the corporate-run industrial giant Hephaistos orbiting Alpha Centauri B to sparsely settled frontier worlds such as sun-scorched Anubis, filled with ruins of a fallen alien civilization, orbiting Delta Pavonis. The United Worlds have also made contact with three starfaring alien races, the mysterious Ethereans, trade-loving Jodoni, and hostile Vorn.

The Widening Gyre (by Bill Keyes) welcomes to the 19th Century that never was! It is a world of wonder, of horror, of adventure, of magic, of strange technology and unprecedented cultural revolution. This is an age that should have been, filled with radium-powered flying machines, clockwork automata, and steam-driven computers. It is an age of dark magic, sinister secrets, and unholy cults. It is a time in which the world teeters on the edge of chaos, where the enlightened scientific mind battled against ancient superstition and ignorance, in which the souls of all mankind hung in the balance.

The Wreck of Alpha Central (by Ian Harac) takes place in Ecumenopolis, the world city. Science fiction is full of them, from Trantor to Coruscant. But then it all stops working. What happens to a world of 40 trillion people when the food shipments stop and the lights go out?

$2.99

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Technomancy II (PDF+CP)


Technomancy,
The art of using technology to create magical spell like effects.
Technomancers use technology to create magic in a universe where magic doesn't exist. They are feared and sought after for knowledge and to look into the future.

Can you handle such knowledge?
Are you ready to be sought out for help?
Are you ready to be hounded by the masses?

This supplement is designed for use with Star Hero and Post-Apocalyptic
Hero. This supplement contains over 25 spells to choose from as well as magic system guidelines. This supplement comes with a 25 page PDF and HD files.

$1.99

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Technomancy PDF


Technomancy: The art of using technology to create magical spell like effects.

Technomancers use technology to create magic in a universe where magic doesn't exist. They are feared and sought after for knowledge and to look into the future.

Can you handle such knowledge?
Are you ready to be sought out for help?
Are you ready to be hounded by the masses?

This supplement is designed for use with Star Hero and Post-Apocalyptic Hero. This supplement contains over 30 spells to choose from as well as magic system guidelines. This supplement comes with a 27 page PDF and HD files.

$19.95

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3rd World (Book+PDF)

18 in stock


It is the 23rd Century. Generations have passed where the Earth held not one, but many sentient species. The stars remain distant and, for most, inaccessible. It is on the Earth itself where colonists must craft their future. It is on this planet where the descendents of humanity must decide what of their past they hope to salvage. Wonders and terrors await them. Finally, the age of ashes has passed, and now comes a new world of clay that the brave and determined have a chance to shape. Earth is now used or ignored in turn. It is truly a 3rd World.

$9.95

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3rd World PDF


Mankind once looked to the stars and wondered what, or who, might be out there. But before they could go out and seek the answers, the answers came to them. Humanity endured the onslaught of a “Dark Alliance” that savaged the very planet, forever changing its face. Others born of the stars came to the planet's rescue, but at a terrible cost. These savior races have divided the globe among their own, leaving Native Earthlings second-class citizens on their own planet. Former nations have been portioned out among an alien government known as the “Co-Operative” and broken up beyond recognition. Human cultures have faded over the decades under the rule of this or that species. The resources of Earth are no longer its own but are used to line the proverbial pockets of the newcomers. Some of these aliens spoke of Earth as a holy land promised to them, others merely as a commodity. Some saw a chance for acceptance, and still others sought to help... even if their help is not always welcome.

$24.95

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Lux Aeternum (Book+PDF)

8 in stock


Lux Aeternum is a cinematic science fiction setting for Hero System 6th Ed that strives to evoke the romanticized spirit of the 17th Century Age of Exploration – a time of sweeping changes, social upheaval, and limitless opportunity.


Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.


This book gives more detail on the races, creatures, planets, factions, equipment, and psionics of the setting. A complete starting adventure is included.

$11.95

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Lux Aeternum PDF


Lux Aeternum is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration – a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.