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Pulp Hero


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Pulp Hero
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Pulp Hero PDF


THRILLING PULP ADVENTURE!



The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!



Pulp HeroHERO System rules. It includes:

  • a thorough examination of the Pulp genre and its subgenres, with guidelines and suggestions for simulating all the elements and aspects of the genre in the HERO System.
  • a month-by-month timeline of the 1920-39 period, with items arranged by subject for easy reference
  • a detailed description of the world of the Pulp era, from the streets of New York City and London, to the jungles of Africa, to the tropical islands of the South Seas, to the clubs of Shanghai
  • an extensive section on creating Pulp Hero characters, including over three dozen Package Deals representing characters’ professions and backgrounds, information and expanded rules for popular Skills and Perks, and “Heroic Talents” abilities for Pulp characters
  • the guns, vehicles, and gear of the Pulp era — including the amazing creations of Weird Science!
  • advice for GMs about creating and running Pulp Hero campaigns, including Heroic Action Points rules for simulating the incredible luck and amazing coincidences that help Pulp heroes
Get ready for the amazing adventures of Pulp Hero!



Stock #: DOJHERO800

ISBN 1-58366-057-7

256-pg Trade Paperback, Perfect Bound

Retail: $34.99

Author: Steven S. Long

Artists: Various

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Captain Battle and the Science Police PDF


Masterminds And Madmen gives you a deadly and gruesome gallery of villains for Pulp Hero, but what about the heroes who oppose them? Other than Randall's Raiders, who's out there fighting the good fight to keep innocent people safe from crimelords, invaders from Inner-Earth, mad scientists, Fiendish Oriental Masterminds, and science criminals? In this Hero Plus Adventure, you'll learn the secrets of one of the Pulp World's greatest heroes — the two-fisted adventurer Captain Jim Battle — and his amazing comrades, the Science Police!

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Curse Of The Vulture-God PDF




When a colleague of theirs uncovers a new clue leading to the undisturbed tomb of a pharaoh, the heroes find themselves plunged into the middle of a millennia-old scheme to unleash an ancient, imprisoned evil. When their efforts to resolve the crisis only make things worse, they have to race against time to destroy the newly-arisen priest of the evil vulture-god, Ehbek-Reme!

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The Dordogne Zodiac PDF




When they receive a strange relic as a bequest from a friend who died under mysterious circumstances, Our Heroes find themselves drawn into an investigation of — and a battle against — an ancient, evil cult. But will they be in time to prevent the cult and its foul masters from wreaking havoc throughouth the Earth?



The Dordogne Zodiac is a Pulp Hero adventure designed for characters built on a total of 150 Character Points or less. The optimal number of PCs is four to six, but you can scale it up or down based on the number of opponents you pit against the heroes in various encounters.



The Dordogne Zodiacfeatures one illustration and two maps, which are included with the adventure as Campaign Cartographer 2 Pro files.

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The Dragon Mandarin PDF


Among the greatest threats facing the world in the early twenty-first century is a Chinese sorcerer said by some to have been alive for millennia. Enigmatic, possessing enough power to hold the Chinese government and its vaunted Tiger Squad at bay, and said to have designs to rule all of Earth, Dr. Yin Wu has launched several schemes of conquest in the past, only to be narrowly thwarted by superheroes. With the assistance of his progeny, the Four Sons of the Dragon, he will no doubt try again soon... and this time, perhaps only your heroes will stand in his way.


The Dragon Mandarin includes:
  • character sheets and full information on Dr. Yin Wu and the Four Sons of the Dragon
  • alternate character sheets for Fantasy Hero, Pulp Hero, and Cyber Hero/Dark Champions versions of Dr. Wu
  • over seventy spells and enchanted items from Chinese folklore, myth, and legend
Stock #: DOJHERO-HPA05

36-pg PDF

Retail: $5.00

Author: Steven S. Long

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Fangs Of The Scarlet Serpent PDF




When an ancient serpent-cult rears its scaly head on the streets of Singapore, a message for help from an old friend brings the heroes running to the British colony city. There they clash with the cult and track it to its local lair... just in time to find out about a deadly ritual they have to stop.




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Four Fiends PDF




To add to your roster of Pulp Hero villains, Four Fiends presents four masters of crime, evil, and malice: Agent Valkyrie, ace Nazi spy and femme fatale; Dr. Felton Charn, a mad scientist with a gift for mutating living things into monstrous forms (including character sheets for four of his creations); Burke Desmond, an unscrupulous industrialist of many schemes (including character sheets for two of his most important employees); and Baron Rickard von Kanzler, reluctant servant of the German government.




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The Golden Idol Of Sikral PDF


When the review of a dead professor's papers reveals wrongdoing, the PCs find themselves chasing his unscrupulous nephew to Central America and into a long-lost valley where an ancient civilization unknown to modern man still lives. There they must explore — and survive — the temple of the frog-god Síkrál to prove themselves the true friends of the tribe and ensure that the professor's legacy is not exploited and destroyed.

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Inner-Earth PDF




When what was supposed to be a simple exploratory journey sweeps Our Heroes down an underground river, they discover a new world in a gigantic cavern far beneath the surface: Inner-Earth. Inhabited by creatures that long ago died out on the surface, ancient lost peoples and tribes that somehow found their way down there, insidious serpent-men, and a group of lost Nazi explorers whose intentions for the place are decidedly more sinister than the heroes', Inner-Earth contains wonders marvelous to behold... and perils deadlier than anything in the sunlit lands. Do the heroes have what it takes to survive the perils of a hollow world?



Inner-Earth includes:


  • a description of the three main caverns of Inner-Earth and how this strange world at the center of the Earth functions, including four maps of the major areas of Inner-Earth

  • descriptions of the four main races inhabiting the place (Aztecs, serpent-men, Mongols, and Neanderthals)

  • character briefs for about a dozen NPCs, including "generic warriors" of all four races

  • one character sheet and four character briefs for the Nazi expedition that's already stuck down there and scheming for ways to get out

  • GMing information and tips, including a GM's Vault of secret, GM's-eyes-only information

  • character sheets for seven more dinosaurs to accompany the ones already described in The HERO System Bestiary





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The Locomotive Pirates PDF




The authorities are baffled as a group of thieves suddenly appears on trains traveling between New York City and Washington, D.C., robs them, and then vanishes into thin air! When the heroes are called in to try to stop the thieves, they discover a far more sinister plot; one that could threaten the United States itself....