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Digital Hero Magazine
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Digital Hero #1


HERO HIGHWAY
HEROGLYPHS
See how Steve Long himself answers rules questions. PAGE 2

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. PAGE 3

YOU GOTTA HAVE CHARACTER
Famous blues singer Robert Johnson may have come by his talent in an unusual way. PAGE 4 ADVICE ALLEY

DICELESS HERO
Instead of leaving your games to chance, why not take control of the odds, by deciding when to succeed and when to fail? PAGE 9

SCIENCE HERO: CLINGING
Learn how superpowers interact with real world science. Stick around to see how Clinging mingles with gravity. PAGE 17

THE CARE AND FEEDING OF PREGENS
Making a character can take some time, so using pregenerated (pregen) characters can save time for new players. PAGE 19 RESOURCE ROAD

ELIZABETHAN HERO
Lo, opportunities for adventures abounded when Shakespeare roamed the Globe. And you can relive them. Hark! PAGE 27 FANTASY FREEWAY

ARCANE AVENUE: XERGON’S OPTICS
Mystical enchantments await those who are curious (and wealthy) enough to enter the marketplace of magical merchandise. PAGE 35

THE DRAGONS OF CHINA
Far East dragons, unlike their European fire-breathing monstrous cousins, have different abilities, and bring good omens. PAGE 39 CHARACTER CORNER

LEGION OF HEROES
Eight is enough. Well, when you’re a duplicating rescue worker, it is. PAGE 45 ADVENTURE AVENUE

VIPER’S FOLDING NEST
VIPER has discovered the technology for the highly sought “teleport escape.” But that technology did not come alone, and its price is perhaps too high even for VIPER… PAGE 48

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Digital Hero #2


HERO HIGHWAY
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Bestiary and Champions. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – magical missiles. PAGE 4

HERO PREVIEWS
See the Smoke Elemental that was too hot for the Bestiary. PAGE 6

YOU GOTTA HAVE CHARACTER
Celine was a doctor, novelist, and madman that could really drain the life right out of you. PAGE 8 ADVICE ALLEY
FUTURE HISTORY
When the world around your game advances with or without the PCs, it feels much more alive. PAGE 13

PLOT TWIST CARDS FOR CHAMPIONS
Deal up a handful of surprise maneuvers and events for your Champions game with this deck of story event cards. PAGE 19 RESOURCE ROAD
MOUKO NO SHI
This organization of good ninjas battles an evil counterpart, and is a great place for PCs to get a workout. PAGE 23

GYMNASTICS AS A MARTIAL ART
Back in the day, people who could spin around and jump through hoops could really kick some evil butt. PAGE 26

MERIQUAI FALLS
This Midwestern town is the home to many superhumans, and one of the most powerful magical artifacts in history. PAGE 28

ELIZABETHAN HERO CHARACTERS
Lords, pirates, highwaymen... There are many character types ready to be played in the past. PAGE 37

PRIMUS UPDATEART
PRIMUS Updates and New Divisions: VIPER Task Force, Public Relations, and the Wizards. PAGE 46 CHARACTER CORNER
THE JADE DRAGON QUEEN
Ma Lin Yao, the Justice, Inc. villainess leads a tong, and is armed with poisons and alchemical mixtures. PAGE 60

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Digital Hero #3


HERO HIGHWAY
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – HeroSphere, Champions Universe, and Conquerors, Killers, And Crooks. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – casual characteristics other than STR. PAGE 3

CHAMPIONS LEFTOVERS
See the sample powers that fell onto the Champions cutting floor! PAGE 5

HERO UNIVERSE
Check out The Characters That Hero Forgot. This issue – Der Sturmvogel. PAGE 6

YOU GOTTA HAVE CHARACTER
Josephine Baker was an entertainer of many talents. PAGE 9 ADVICE ALLEY
CLASSIC BITS
Some plot elements show up in just about every comic book. You can integrate these ideas into your Champions game. PAGE 16

THE GM’S TOOLBOX
Don’t forget these supplies that are always handy to have at a game. PAGE 19

POINTLESS CHAMPIONS
No, not pointless that way! We’re talking about playing Champions without worrying about point totals. PAGE 21 EVIL EXPRESS
THE WAYS OF THE WICKED
Play your villains effectively, by making them truly evil. PAGE 26

MEGAVILLAINS
Some bad guys deserve more game time than a simple fight. Play those ultra-powerful menaces as they truly deserve. PAGE 33 RESOURCE ROAD
THE EFFECTIVENESS RATING
Just because a character falls under the Active Point cap doesn’t mean he’s balanced. This worksheet helps prevent abuse. PAGE 47

MERIQUAI FALLS: NATIVE SONS
The Native American people of Meriquai Falls believe in totem spirits, and have a strong and detailed mythical history. PAGE 54 CHARACTER CORNER
COBALT
This vigilante master of mass has a grudge against his creators. PAGE 60

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Digital Hero #4


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – The HERO System Resource Kit, Champions Universe, Conquerors, Killers, And Crooks, and Star Hero. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – probability alteration. Do ya feel lucky, punk? PAGE 3

HERO UNIVERSE
Check out The Characters That Hero Forgot. This issue – Leviathan, the brick that can breathe water. PAGE 7

YOU GOTTA HAVE CHARACTER
Pope Alexander was not the holiest of men – by a long shot. PAGE 10 ADVICE ALLEY

HAVE AT THEE, SIR!
Medieval fighting did not happen the way that many people believe it did. Learn the real history, and use it in your games. PAGE 15

NOTHING TO FEAR BUT FEAR ITSELF
Most people have one phobia or another, so how do you use them in a roleplaying game? PAGE 20

SUPERNATURAL STREET

MERIQUAI FALLS: TOTEM HUNTERS
In a city of superheroes and shamans, some things still can’t be explained. Join these explorers of the eerie. PAGE 24

THE CHOSEN (OF ABRAXAS)
This society of supervillains sold their souls to serve Satan. Explore the team, their hidden base, and its armaments. PAGE 32 CHARACTER CORNER

CARESS
This speedster can drain the life right out of you, or even suck it into herself! If only she could remember who she was... PAGE 52

REVERIE
This vigilante telepath is being blackmailed into performing acts of mental assassination. PAGE 57

NUCLEAR COWGIRL
Tarnation! It’s the superheroine that can glow in the dark, fire a six-shooter, and hear radiation like a Geiger counter, all at once. PAGE 62

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Digital Hero #5


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Ninja Hero. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Entangles. PAGE 3

LEFTOVER HERO
There were too many enemies to fit into the Conquerors, Killers, and Crooks book. Run from Syzygy, the round robot. PAGE 6

HERO UNIVERSE
Check out The Characters That Hero Forgot. This issue – Star*Guard. PAGE 12

YOU GOTTA HAVE CHARACTER
William Walker was a doctor, a lawyer, a soldier, and a genius. And he tried to conquer the world; well, part of it anyway. PAGE 17 RESOURCE ROAD
MONUMENTAL HERO
The Washington Monument is one of the world’s most recognizable structures. Ever need to know how much BODY it has? PAGE 23

EVERYBODY WAS KUNG FU FIGHTING
Find out about martial arts movies, where they came from, and who’s who from Ninja Hero author Mike Surbrook. PAGE 27

RAYGUNS AND ROCKETSHIPS
The science fiction of yesteryear provides plenty of fun opportunities for roleplaying. PAGE 34 DANGER DRIVE
DANGER SENSE… TINGLING!
Danger Sense can be used in many unusual and innovative ways, or can be circumvented or even manipulated. PAGE 37

SHUT YER TRAP
Use the HERO System to build traps for your base. Amuse your friends. PAGE 45

STARS OF BLOOD
Prisoners on an alien planet, your heroes must fight for their lives to escape. But first, they must battle each other in the arena! PAGE 49 CHARACTER CORNER
LAI CHOI SAN, THE PIRATE QUEEN
This historical figure ruled the seas of China for decades. PAGE 60

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Digital Hero #6


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – The Ultimate Vehicle. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Extra- Dimensional Movement. PAGE 3

LEFTOVER HERO
Create your own alien critters with this random organism generator that got cut from Star Hero. PAGE 7

HERO UNIVERSE
Check out The Characters That Hero Forgot. This issue – more Star*Guard. PAGE 14

YOU GOTTA HAVE CHARACTER
Torquemada was the priest, torturer, and inquisitor who had Spain in his back pocket, and her treasures in his coffers. PAGE 24

NINJA HERO IN THE HOUSE
Find out about the new book from Hero Games. Ki-YA! PAGE 30 SPY STREET

THE OSS TOYBOX
The spies of yesteryear had unusual gear. And here, you thought James Bond was just made up... PAGE 31

PRIMUS UPDATE – PORTLAND
PRIMUS opens a new base on the West Coast, and opens up its files on personnel, equipment, and even floorplans. PAGE 36 RESOURCE ROAD

FANTASY HERO CHARACTER BUILDING
Learn how to build Fantasy Hero characters that are balanced, effective, and true to their conception. PAGE 50

MERIQUAI FALLS: AGAINST THE ICONICS
Not everyone can be the best at what they do. How do your characters stack up against those who define the very genre? PAGE 54 CHARACTER CORNER

ANGELINA
This former Mafia killer has gone freelance... and is no longer among the mere mortals of this world. PAGE 58

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Digital Hero #7


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Terran Empire. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – make the most of things with the new Object Creation power. PAGE 3

LEFTOVER HERO
These extra vehicle rules were cut from The Ultimate Vehicle. Look at how various Powers and Disadvantages apply to vehicles. PAGE 5

HERO UNIVERSE
Check out The Characters That Hero Forgot. This issue – a rogue Star*Guard is scary enough, but this guy is a psychic, too! PAGE 12

YOU GOTTA HAVE CHARACTER
Matthew Hopkins, the “witchfinder general” made a living out of extortion and torture, all for the common good. PAGE 18

WATER WAY

RANDOM WATERWAYS
Build random waterways, as developed by the author of The Ultimate Vehicle. PAGE 23

YOUR HOROSCOPE FOR: AQUARIUS
An ice-themed Champions adventure, just the perfect thing for such cold weather. PAGE 26

YOUR HOROSCOPE FOR: PISCES
This fantastic submarine includes specifications and floorplans... as well as a computer that’s becoming sentient. PAGE 31 RESOURCE ROAD
KENJUTSU
The “samurai martial art” has many forms and abilities: dismemberment, flying strikes, and more. PAGE 36

MAKING THE MOST OF SPECIAL EFFECTS
An Energy Blast by any other name would still cause plenty of damage. Make your effects truly special. PAGE 41

ROLEPLAYING HERO
Besides rolling lots of dice, the HERO System lends itself to roleplaying, by allowing strict character definitions. PAGE 48

SHH! IT’S A SECRET
Psst! Hey, you! Come and look at a new Disadvantage that wraps Psych, Social, and Reputation all into one. PAGE 52

CHARACTER CORNER

DEMON O’ WAR
You think your army career was tough? Be thankful that you didn’t train under the Sergeant Major from Hell! PAGE 54

MEI LI JING SHEN
Chinese ghosts are different than we think of as ghosts in the West. Let this longhaired kuang-shi enchant you. PAGE 58

ELSON STRASEN
Oh, sure, you see pacifist martial artists for Fantasy Hero now and then, but this one has an unusual occupation.... PAGE 62

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Digital Hero #8


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Welcome to the future! See what’s on the 2004 schedule for Hero Games. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Stop all of time throughout the entire universe! PAGE 3

YOU GOTTA HAVE CHARACTER
Bill “The Butcher” Poole lived and fought in early New York City. PAGE 6 SPACE CORRIDOR

LEFTOVER HERO
These alien species and psionic rules were cut from The Terran Empire. PAGE 11

YOUR HOROSCOPE FOR: ARIES
Visit the space station that will orbit Mars a hundred years from today. PAGE 22 RESOURCE ROAD

ATLANTEAN WATER ARTS
Come beneath the waves, learn of the fighting style of Atlantis, and meet a mad scientist, with the powers of many creatures. PAGE 30

ANIME AND THE HERO SYSTEM
Although a popular genre, there won’t be an Anime Hero book, but here’s a great overview of the conventions, with examples. PAGE 36 CHARACTER CORNER

DOCTOR ATOM
Gasp in awe at the superhero who has harnessed both the power of the atom, and the eye of the media. PAGE 57

IZZY EINSTEIN
Back in the days of Prohibition, there lived this agent with a remarkable record of arrests. PAGE 60

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Digital Hero #9


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – the UNTIL Superpowers Database and the Origins Award. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Turn back the clock with Time Manipulation. PAGE 3

LEFTOVER HERO
Terran Empire, big as the actual book is, still has enough meat to cook up a serving of campaigning leftovers. PAGE 6

HERO UNIVERSE
Reread your back issues of Champions Universe: The Comic Book, and relive the origins of... The Fabulous Five! PAGE 15

YOU GOTTA HAVE CHARACTER
Lord Byron wasn’t just a poet and a lover, he invented – and lived as – a new type of melancholy hero. PAGE 24

RESOURCE ROAD

YOUR HOROSCOPE FOR: TAURUS
These rules for mazes in the HERO System can confound your players just as the Minotaur’s Labyrinth confounded all. PAGE 31 CONVENTION CORNER

INFECTIOUS ENTHUSIASM
This complete adventure even includes the heroes, and is suitable to run as a convention game for beginners to Champions. PAGE 34

PLAYING THE CON GAME
Peek inside the head of an experienced convention GM, to learn how he puts together teams and scenarios. PAGE 58

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Digital Hero #10


HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – The Spacer’s Toolkit and the Origins Awards. PAGE 2

HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – You can’t hug a supervillain with Nuclear Arms. PAGE 3

HERO UNIVERSE
The rest of The Fabulous Five come to life right here in these pages. Meet Amazing Man and Kid Chameleon. PAGE 9

YOU GOTTA HAVE CHARACTER
Andrew Jackson Davis, the infamous Poughkeepsie Seer, claimed to have phenomenal astral powers. PAGE 15

RESOURCE ROAD

YOUR HOROSCOPE FOR: GEMINI
Super-villains on sale – buy one, get one free. Oh, wait, those villains are actually evil opposites of your heroes.... PAGE 21

THINKING OUTSIDE THE LEAD BOX
When characters can see through walls, how can a GM challenge them without stifling their senses? PAGE 29

THE $50 MILLION DOLLAR MAN
The soldier of the future is going to have some way cool gear, once only in the realm of science-fiction. PAGE 32

GAMERS’ GARAGE

INCOMPLETE CHARACTER RULES
Spirits, vehicles, foci, characters – why not write them up all in the same way? With the Incomplete Rules, you can. PAGE 41

VARIATIONS ON AREAS OF EFFECT
Character can leave trails, form cages, attack randomly, and do other tricks with these new ways of using Area Of Effect. PAGE 49

FORCE FIELDS ENHANCED
As one of the basic defensive Power, the humble Force Field is often taken for granted. Look at it for the first time, again. PAGE 53 CHARACTER CORNER

MATHIAS AROMAK
This planetary dictator... uh, I mean benevolent all-powerful ruler... can be a serious antagonist for Star Hero characters. PAGE 55

STONEWORK
This “fallen” superhero can form his body into any mineral and shape, and he’s huntin’ for someone. PAGE 60