HERO System 4th Edition (and earlier)
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The Hero System is a truly universal roleplaying system. With these rules and your imagination, you can play Viking warriors, high-tech star pilots, and everything in between. The Hero System encourages you to play heroes: those mighty individuals who change the world. Stop playing some first-level loser, and stop changing game systems each time you want to play a different campaign. With the Hero system, on game is all you'll ever need!
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Dragons. Alliens. 'Faeries. Ghosts. Lions. Tigers. Bears... (you get the picture). Every creature, every genre-the Hero System™ strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens and dozens of new creatures are presented here to be used in your campaign.
The Bestiary includes:
- Over seventy animals
-A comprehensive collection of creatures from myth and fantasy
-Dozens of dinosaurs and other prehistoric beasts
-A myriad of movie monsters
-A statistics summary table that includes full combat statistics for all of the creatures with full descriptions and for dozens of other animals and monsters
-GM guidelines for using and creating beasts-as well as the poisons and diseases that they might carry
Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count in our excerpts from Covert Action. Learn how to make realistic timelines and how to balance your campaign. You'll even find a chart for rolling up random superteam names! And don't miss our Champions Universe update, which presents Captain Australia and Entropl, two characters from Down Under! With all of this great stuff, how can you afford to pass up the Hero System Almanac 1?
You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on them, or put the World Security Services in their path. (If that doesn't work, try a nuclear weapon; the writeup is in here!) If you're looking for a change of pace in modern roleplaying, why not play a rock band, or try a cinematic campaign where you are the star? It's all here in the Hero System Almanac 2!
In these pages, you will find representatives of most of the major types of science fiction and comic book extraterrestrials. There are monstrous invaders ready to devour mankind. There are cosmic entities wandering the galaxy, more from curiosity than a desire to conquer. And there are secret alien cultures, already walking among us, disguised to look like the neighbor next door. Some the creatures in this volume are amusing and lighthearted. Others are deadly. These aliens have been Inspired by classic science fiction literature, comic book stereotypes, tales of magical horrors from beyond the stars, decades of sci-fi movies, ancient mythology- just about everywhere extraterrestrials have reared their little green heads!
In Allies, most of the characters are on the side of the angels... or at least, so they'd like you to believe! Allies presents over forty new characters: some independent, some a member of one of the seven hero teams included int his book. The teams are given full history, including sections on tactics and bases. All of the character descriptions have ideas on how to integrate them into your campaign.
Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean characters, with 10 creatures of the sea, 18 Atlantean spells, equipment, and much more! You can even create one of 18 Atlantean characters! The story possibilities are endless; you'll add a new dimension to your champions campaign with Atlantis.
When an innocent women is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As the time left to save her life slips by, the heroes find themselves drawn into a web of intrigue and danger in which lurks a familiar but deadly menace.
Put some punch in your old scenario, or begin a new adventure! Challenges for Champions is an invaluable play supplement for Champions. It gives you 10 action-packed scenarios, plus tips for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more: everything you need for super heroics! Challenges for Champions also provides extensive guidelines to help you design your own scenarios. Dare to be creative! Accept the Challenge!
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What if the Roman Empire had never fallen? What if dinosaurs had evolved into intelligent beings? What if Doctor Destroyer ruled the world? Create alternate dimensions, also called parallel worlds, which are separate universes overlapping our own, universes where history took another path. What does this have to do with your campaign? Why does this affect your campaign world? Because in comic books, heroes can travel between the dimensions. Dimensional travel allows the GM to give his players new challenges, new enemies, and new opportunities for roleplaying, without having to make permanent changes to your campaign.