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Found 9 results

  1. Version 1.0.0


    My home-made GM screen for 6e. This is designed to be used with a landscape oriented customizable GM screen (the kind that has pockets for inserts).
  2. Version 1.0.0


    A player-handout I originally created for 5E and updated for my 6E champions game. It contains commonly-referenced tables and charts along with explanations of how to do basic things like rolling to hit, rolling damage, complementary rolls and so forth.
  3. In my installation, it looks like there is no default combat record export template included with HD. Is that right? And, if so, it looks like Tasha's 6eCombat Record Sheet.hcr is the only 6e one available on the site. Is that right? I feel like there was one in previous versions (v3 was the last one I was using regularly), but I'm not sure.
  4. Hero Designer Prefab creator

    Version 1.1


    This is an Excel spreadsheet that generates Hero Designer prefabs using Custom Skills and Custom Powers. It works best for creating lists of items such as equipment. It does not add (or extract) advantages or limitations though these can be added in Hero Designer. It can separate groups of data into Lists. Once appropriate data has been entered, paste the resulting output in to an empty HDP file. For Equipment: Captures Name, Description, Price, and Weight. For Skills: Captures Name, Description, Skill cost, End Cost, Skill roll. Options for custom skill or skills using the Power Skill For Powers: Captures Name, Description, Real Cost, End Cost Description Example: Given the following block of text if entered in the Description area of the spreadsheet: <i>Creates a small bubble of acid that is hurled at the target</i><p>Ranged Killing Attack 1 point (vs. PD), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) This is applied to the Display area of a HD power resulting in: (Note italics and separation of first and second line. Creates a small bubble of acid that is hurled at the target Ranged Killing Attack 1 point (vs. PD), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) Instructions are included for use and sample data to get a better idea of how this works. This was designed in the Open Office spreadsheet and converted to XLS. I have not been able to verify its full functionality in Excel. If there are issues or questions, please let me know.
  5. Hero Grimoire I - Simplified

    Version 1


    This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a list of the spells names from the Hero System Grimoire I. They have been converted to 3 point Custom Powers and POWER skills for campaigns that treat spells as either individual skills or charge a fixed cost for each spell. These default to treat all spells skills as INT based and all CUSTOM POWER spells as 3 point spells. Instructions are included that hopefully make it easy to change the skill base characteristics and point costs in mass. You will still need the Hero Designer Grimoire I HD pack and/or Grimoire I book for the mechanics/descriptions of the spells.
  6. I'm learning to code so I put together a 6e Hero System dice rolling app as my first. It's only for iOS, I figured I should share it here if I wanted anyone to learn about it who cared! To the app store, HeroDice 6e https://t.co/SMslPQGsqF Thanks, and let me know what you think. It can do quite a bit with normal damage to killing damage and modifiers therein, but it does not save previous rolls. It can also do normal 3d6 rolls, and OCV and DCV calculation. If there are any bugs or rule errors or anything, let me know! Thanks so much, you can reach me here or @cortlandune on twitter.
  7. New World Order Academy

    Version HD6


    New World Order Academy Up until 2012-10-22 the game world had no more real proof or experience with "real" supernatural or super powers than our own, Real World (possibly less depending on who you believe). The initial super powered (or supernatural) entities were from dimensional breaches into the game world, but after those breaches were (largely) closed in thwarted invasion 140 days later on 2014-3-11, it came to the attention of Homeland Defense that there seemed to be..."local contamination", that is to say, people native to the game world began to develop super powers as well. The phenomena is very rare, and seems to only happen in teenagers, typically younger teens, and these "native" powers are in general weaker and more erratic than the extra-dimensional ones, but after a few "incidents" it became the official mandate to identify and "contain" these people in a special place of their own. 6e 200 w 50 Complications PC's are all "mutants" age 12-16; most girls 12-13 and boys 13-14 Starting characteristics of "8"; any characteristics over "12" must be bought as powers. All equipment (foci) must be bought as powers All Talents over 3 cp's must be bought as powers. All Martial Arts after the first 3 cp's must be bought as powers. All Skills after the first 3 cp's must be bought as powers. All languages are INT-based Skills. All perks over the first 3 cp's must be approved by the GM, and may be required to be bought as powers. All powers are x2 cost unless they are 8- Activation Roll. Max Offense AP 45 (after doubling) Max Defense AP 60 (after doubling) Max Martial Arts 45 (after doubling) More light hearted than NWO: No psych lims stronger than "Strong"; no Berserks; Enraged only on 8-; etc. Preferred Limitations: Activation, Increased END Cost, & Side Effects Preferred Complications: Accidental Change New World Order Academy Campaign Complications 0 1) Distinctive Features: Minor/juvenile (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 2) Distinctive Features: Mutant (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 0 3) Social Limitation: Minor/juvenile (Frequently; Minor) 0 4) Watched: Watched by school/authorities/parents 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
  8. Version 6e Package Deal


    Valdorian Age Sorcerer 6e -- EDIT HERO System Sixth Edition Genre: Fantasy Hero Based on 6e Valdorian Age template with Sorcerer elements added (Skill, End Battery, MP, Favor, Background, etc.) Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.
  9. Valdorian Age

    Version 6e HDT


    6e Valdorian Age -- EDIT HERO System Sixth Edition Genre: Fantasy Hero Base 8 Characteristics w NCM 18 and Valdorian Age languages and Skill NCM 13 and Combat Stunts skill for different weapons. Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.