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Showing results for tags 'Hero Combat Manager'.
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bluesguy posted a topic in HERO Combat ManagerIf you have other ideas please post them here. Provide details about what you expect the feature to do. Features that won't be considered at this time: Turning HCM into a tool for players to manage combat for their individual characters Porting to a non-Java platform Duplicating features found in Hero Designer. This means you have to create your mooks in HD and export them.
bluesguy posted a topic in HERO Combat ManagerThe request for this feature is based on the following request: A PC attacks an NPC. So I open the attack dialog. I usually don't care about the first tab, because the player is making all the decisions, so I click to the second tab out of habit. Currently the Workflow process for combat works the same for PCs and NPCs. Character that can act "Attacks" Attack Dialog appears an opens on the Combat Abilities tab (tab 1). GM (either as an NPC or based on what the player tells the GM) selects which Attack Powers and Skill Levels will be used for this attack. The GM may also select Area of Effect or Multiple Attacks vs. Multiple Targets (for attacks that are not normally AoE). Select Target tab (tab 2) can be selected and the GM (either as an NPC or based on player direction) selects which character or characters are targeted. Attack Input tab (tab 3) fields would be populated with information if the GM selected an Attack Power from the first tab. Otherwise the GM would need to identify Attack Options, Advantages, and the Effective Defense. Calculate results tab would not change in the workflow. By having the GM start on Combat Abilities and selecting the power being used two further steps in the workflow process become easier. Target selection becomes easier and more consistent because either the power is an AoE, which allows for multiple targets to be selected. Or the GM selected Area of Effect or Multiple Attacks vs. Multiple Targets on the Combat Abilities tab. Fields in Attack Input are populated with information contained in the Attack Power that was selected on Combat Abilities. I am not convinced that making the change requested would be best for most users of HCM. I know it would hamper my own use of HCM. I am open to being convinced
bluesguy posted a topic in HERO Combat ManagerYou may also make other suggestions.