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Found 16 results

  1. Star Hero Complete?

    I'm working on a premise for a Star Hero campaign, and is crossed my mind that Star Hero Complete would make a nice addition to the Complete​ product line. The idea has bounced around in my head for a few days now, so I thought I'd leave it here to get some feedback. If such a product were in the works, what unique elements would you like it to contain that would differentiate it from Champions and Fantasy Hero Complete? For example, ​Fantasy Hero Complete​ differentiated itself by including Ranged Martial Arts, and Talents drawn from Fantasy Hero ​(such as Turn Undead), but excluding modern skills (such as Bugging and Computer Programming). It had a more extensive collection of templates, example characters and a nice starter bestiary. It also included a larger list of primitive weapons and armor, but excluded modern ones. To answer my own question. I think Star Hero Complete should include Ranged Martial Arts (like FHC did), while retaining the modern skills. It should have some iconic alien templates, and perhaps a few alien monsters to encounter. Obviously the example Automaton should be a Robot instead of a Zombie, the Example Base should be a Space-Station, and the example weapons and armor should generally be futuristic (laser and gauss rifles, thermal detonators, light powered armor, etc). Most of all I would like for it to have more extensive vehicle rules (including the rules for G-Forces from Star Hero, and plenty of example Vehicle stat-blocks (battle-mecha, space fighters, transport ships, battle-ships, carriers, etc.).
  2. I'm seeking an existing group in the Greater Kanagawa/Tokyo Area, to game approx. once a month, although I may have scheduling issues. Alternatively, I am willing to Start Said group, and even host down in Yokosuka, as well as be GM. I am a Sailor who is moving to Japan this summer and hope to enjoy many RPG sessions with any English speaking residents. I do not expect anyone to have to purchase any materials, I have everything we would need, including dice. 'Ware the Void, Lest ye be consumed by its denizens. -ShellBackBeau
  3. EPIC STAR HERO

    So, I've had an internal debate about starting this thread since the original was destroyed years ago when the HERO forums rebooted. Finally, I decided that I will restart the TGU thread from days of old. Mostly, because I miss the conversations and insight of you all here at HERO. I received some of the best ideas and most pertinent help right here. So, call me selfish. I'm starting over. I hope that there are a few things you can find here that are amusing or interesting and that our conversations can be helpful to everyone... Welcome to the EPIC UNIVERSE! As some of you may know, I play a rotating set of HERO games (Superheroes, Fantasy & Star Hero). We call this triad the Epic Universe, as each campaign is set within one glorious universe. It wasn't always that way, though. Originally, our space opera game was a stand alone game campaign based on the comic book ALIEN LEGION. We played characters in a suicide squadron, not unlike the Dirty Dozen, called NEMESIS SQUADRON. Nemesis Squadron was a fun, episodic, hack & slash, overpowered romp throughout the Tophan Galactic Union (see Alien Legion for more details) and we loved playing the baddest of the bad space criminals. But, as things do, Nemesis Squadron came to an end after years and years of play. Fast forward to the summer of 2012 when I restarted not only a space campaign, I built the entire Epic Universe (the Fantasy [9 Realms of Epoch] and Superhero [Epic City] games are for other forums). Since Nemesis Squadron had been so well received in the past I based my new episodic space opera on that foundation, simply calling the new game the TGU (Tophan Galactic Union). Gone was Nemesis Squadron (maybe), replaced by 3 galaxies full of as many space genre sources I could find. From Star Wars to Dune, MechWarrior to Hero’s own space races plus 40K, Halo, Firefly and much more, all could find a place in my game. Believe it or not, the crazy “anything goes” approach worked wonderfully. So, I’m going to start off this thread with the foundation: NEMESIS SQUADRON Here you will find the original space game played in the ‘80’s and ‘90’s, as it was distributed to my players (complete with typos and misspellings). This game was never meant for distribution and takes from or pays homage to so many different licensed entities that I can’t even begin to list them. It was and is always intended for fun only! NOTE: Please keep posts on this thread focused on NEMESIS or the new TGU game. Thanks!
  4. Version 2

    128 downloads

    In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). The heaviest suits of power armor are the Tactical Dreadnought suits, essentially mounting vehicle weaponry on a man-portable platform. They also bear the Crux Terminatus, a powerful relic and award which wards the wearer from harm. The Deathwatch rulebook contains additional options which have been converted as well. This package contains the prefab, and an armor card.
  5. Version 3

    98 downloads

    In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). These are precious, specially-fitted devices that are practically an extension of the marine himself -- the Black Carapace organ, when implanted, provides a neural link with the "machine spirit" of the armour, making it an extension of the wearer. The Deathwatch rulebook contains additional options which have been converted as well. This package contains the prefab, and an armor card.
  6. Version 2

    110 downloads

    In the grimdark future of the Warhammer 40K universe space marines are subjected to an intense series of modifications to make them into the premiere "human" warriors. These modifications include the implantation of genetically-engineered organs to give them superhuman abilities. This package includes a prefab file and a version in standard "package deal" format.
  7. Version 2

    445 downloads

    The ultimate expression of personal defense in the Third Imperium setting of the Traveller Hero game is battle dress -- powered armor suits. This file describes several suits at different Tech Levels, and for varying functions, from the rudimentary (but still more advanced than the modern day) TL10 Battlesuit to the TL15 Imperial Marine Assault Battle Dress. In addition, there are a suite of options for all of the suits. I also included individual suit cards so that you can track the power left for each suit. The suit cards are 5.5" x 8.5" to print two-to-a-page on US letter paper.
  8. Vehicular Combat

    Version 1

    45 downloads

    On the Star Hero boards, crayadder asked about vehicular combat, and I took the opportunity to create a vehicle-based martial art -- it's as if the pilot/driver is the martial artist, and the vehicle is the weapon. It's not appropriate for all genres and all playstyles, but for certain vehicle-heavy games it might do the trick. For a pdf of the martial art in standard Hero format, click this Dropbox link.
  9. Version HDv6

    157 downloads

    This is a Prefab of Cybernetic Implants we used for a 6e Star Hero game. I think every implant or enhancement is based on one found in Kazei 5, some may include modified Limitations or Advantages. It includes Cyberears, Cybereyes, Bodyware, Cyberweapons (melee and ranged), Auto-injectors, Filtration Systems, as well as items like a Vehicle Control Link and Encrypted Transmitter.
  10. Version 1

    89 downloads

    Some time ago, I was looking through the list of Dark Champions professional package deals, and realized one very interesting option was missing -- Astronauts. I did research on astronaut training and found quite a lot of detail online. Putting it together, I worked up the package deal and this is the result.
  11. SH - Traveller - Battle Dress

    Version v1

    105 downloads

    SH - Traveller - Battle Dress HERO System Sixth Edition Genre: Star Hero My version of Battle Dress (Power Armor) for Traveller Hero. See the thread here: http://www.herogames.com/forums/showthread.php/90041-Traveller-Hero-Battle-Dress-(Power-Armor) Downloads: 62
  12. SH - Scifi Medical Drugs

    Version v1

    127 downloads

    SH - Scifi Medical Drugs HERO System Sixth Edition Genre: Star Hero This package was detailed out by my lovely wife Cherylyn who is the C.M.O aboard the ship. She wrote down the main drugs in her supply and I added the rules to them. I wish you to enjoy as we have more to upload for Sci-Fi packages. Downloads: 80
  13. SH - Sci-Fi Power Armor

    Version v1

    191 downloads

    SH - Sci-Fi Power Armor HERO System Sixth Edition Genre: Star Hero A set of 3 types of Sci-Fi power armor. Includes standard combat armor, heavy combat armor, and stealth armor. Downloads: 354
  14. SH - Phasors

    Version v1

    103 downloads

    SH - Phasors HERO System Sixth Edition Genre: Star Hero A phasor pistol and a phasor rifle, with stun and kill modes. The rifle has a 3-round burst, in addition. Downloads: 197
  15. SH - Leadership

    Version v1

    67 downloads

    SH - Leadership HERO System Sixth Edition Genre: Star Hero A "Leadership" multipower that grants various advantages to friendlies. Downloads: 229
  16. SH - Cataian Thief belt

    Version v1

    56 downloads

    SH - Cataian Thief belt HERO System Sixth Edition Genre: Star Hero This Item was designed because my players caught on board their ship a cat burglar ( catatian , quite literally) and i needed to design what was in her Thieves belt. I hope you enjoy this Thief utility belt for the future Downloads: 22
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