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Found 33 results

  1. Now LIVE on Kickstarter! Create your Champions character in less than one minute using this versatile deck of 54 cards. Pick one Characteristics card, one Complications card, and three to ten Abilities cards to make your point-averaged superhero! Then upload the card numbers to the Hero Designer software to print your character sheets. Electronic files will be made available through Bits & Mortar for retail store customers.
  2. Okay, I'm sorting through a few ideas for my table top group, which we'll probably never have time to play anyway, but I wanted some opinions on if any of these appealed to folks in general. So, in a 'shared origin' selection for a Champions game, which of these would appeal most to you? (Yes, there will be a poll) Each has some inspiration from one source (or many sources) or another. I'm sure you'll recognize a few The Baddest Blood- (Teen Champions) Some say Project Good Apple should never have gotten approval. Supervillains rarely make good parents, but that doesn’t' stop them from procreating. Rather than immediately transfer the children of supervillains to the foster system and wait for them to possibly inherit powers and become villains themselves, some Smartguy in Primus had the idea of letting a select few agents raise the very young ones as their own through adoption. At the least, it was a hope that the kids would have a better chance to grow up right than usual. At the best, some hoped it would lead to a new generation of registered superheroes that were a lot more willing to work with the government than many of the maverick teams of the time. Budget cuts happen, former agents start to become true parents who aren't as crazy about their kids being fast tracked to a life of violence even for a fed job, and somehow, Good Apple and its kids got lost in the shuffle. You're in your early teens, and you and your fellow PCs are about to learn they aren't just gifted, they get those gifts from the baddest blood. The Color of Survival- (Champions) When a modern day terrorist cell discovers notes on something that killed with light and has a maybe twelve percent survival rate, they figure it's radioactive or something, and that's fine with them. They set the bomb to go off during a concert, and it does, in a cascade of lights of all the colors of the rainbow. The terrorists have unwittingly used a device meat to grant powers not kill. Fashioned by the villain Prism, it was how he made his supervillain Spectrum (See the Excellent Champions Presents #1). That was the 80s. Prism now serves four consecutive life sentences in Stronghold along with most of his buddies. However, few can survive the effects of it, and few did. Out of a nearly hundred people there, only a dozen survived. The survivors were also transformed forever. Some more obviously than others, but each gained powers along with a tendency towards a particular hue. For those who are not too badly deformed, it might be a dream come true- Except, of course, for the ugly fact any family and friends they came with likely died horrible deaths while they didn't. Some of the NPCs may become villains yet, others may just want to pick up what they can of their lives and grieve. The PCs? There are terrorists out there to capture, victims to avenge. Justice first, grief after, and a whole lot of survivor's guilt in between Iconic Man checked the Donor Box- (Champions) You've been on the waiting list for an organ transplant for a while. Truth to tell, you were getting worried. Then, in anbotherwise dark time (One of the cities most beloved superheroes had died) you got the go ahead. A man had passed away, and his organs were going out. Maybe you got a kidney, a lung, or even a heart? The important thing is, you had a new chance at health! The transplant was surprisingly smooth, recovery time was swift. And then? Then you began to develop superpowers! You see, Iconic Man was one of those shapeshifting super strong telepaths with freaky supervision you hear about. You have just one of those aspects. But the other organ recipients? They've gotten his other powers, and, you appear to be able to talk to each other in your heads through a funky mind link. None of you are as powerful as Iconic Man was, but when the city still faces his old foes? Maybe you owe it to the man who saved your lives to work together, as a team? Terra Force Reunited- (Champions) During the 80s, there was horrible and cheesy attempt to make a Superhero themed TV show. With outdated special effects, cheesy lines, and let's be honest, not the greatest acting, it was a modest success and ran for two years. The actors split up after the show, and while one or two went on to bigger things, most of them had to settle for weaker and weaker parts, and some just quit show biz entirely. Meanwhile, in a highly advanced planet, the lessons of Terra Force, about truth, honor, justice and the Terran way have become a part of their culture mainstay! It has revolutionized their planet over the last two years. It took a while for the signals to reach. Space probes were sent out to find out what happened to their heroes, only to learn the horrible truth. This, Terra Force, practically, a religion to the aliens now, was based on mere pretense? Did this mean their ethics were now a lie? No! said one brave scientist of that world. There was a way to make it right, to make it true! The Actors were found, and 'borrowed' for a time, when they woke up, each one of them was young again, with the same powers they had on the show, and released back onto Earth! With rediscovered youth, super powers, and warp bypass transmission devices implanted in their brains, a group of very confused actors can only wonder what happened and what will they do now? Meanwhile, the Aliens in question have no idea they have just exchanged a Cheesy early 80s show for a new Reality one. All involved are in for quite the learning process. Each Player plays a character who was a former actor, and they can talk it over with the others which ones are still loved by obscure fandoms, moved on to 'real roles', or just shucked it all to help sell used cars back in their home town.
  3. Hey my buddy and I are making a Champions Complete podcast and we think it doesn't suck. You might, I dunno. Anyways. https://itunes.apple.com/us/podcast/get-in-loser-were-going-adventuring/id1302997907
  4. Q: Buzzsaw's Duplicate Weapon Costs

    In Champions Villains, Volume III, page 60, there is a character sheet for Buzzsaw. Listed in his Powers are his two Buzzsaw Shooter Gauntlets. The first costs 38 CP and the second costs 5 for the exact same weapon. Can someone explain to me what rule is being employed to get this kind of discount? I ask because there is a PC in my group who has multiple pistols of the same make and model (same powers, advantages, and disadvantages) and I had him pay the same amount for each one. Thanks, experts!
  5. I'm trying to figure out if any special rules apply to Presence attacks by someone with Desolidification active. Specifically, does one need to pay the +2 for Affects Physical World on the presence attack. I found one archived post asking the same question, and the response was simply 'See the Rules FAQ under "Desolidification."'. The problem is that I have no idea where the Rules FAQ is located, and attempts to find it via searching these forums or searching the larger internet turn up nothing. Where is this document located?
  6. I don't care what settings they were meant for, I want to know if there's a book which simply contains all the skills, characteristics, powers, advantages, and disadvantages, talents, magic, whatever that have ever appeared in any books. All the raw materials that I could ever need to build any of my own settings. I don't like the feeling of these things being tucked away in different genre books, I just want all the character building tools extant within the system. I feel like the splatbooks should exclusively contain package deals that, no matter the setting or genre, only reference a single book worth of raw building materials. Does such a book exist? Am I an idiot, and that's already what the 6e core book is?
  7. Version

    40 downloads

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
  8. Last time around I had pretty good luck here -- managed to assemble a great group of players with real lightning-in-a-bottle chemistry; unfortunately, family issues forced me to hand over the reins of the campaign and leave the group, and now I'm involved in another campaign that runs concurrently with my old Champions group. But my circumstances have improved enough that I feel like I could take on GMing duty again, so let me shine the ol' Hero-Signal in the sky once again and see if there's any interest in a weekday gaming group in the Portland/Vancouver area... I'm a long-time (30+ years) Champions player; I'm looking either to join an existing group, or form a new one if I can get 3-5 reliable players to commit to playing on a biweekly basis. I'm self-employed, so I can make myself available for pretty much any day/time that your existing group meets; or to work around the schedules of interested players, if folks are interested in playing in a campaign run by yours truly. My one caveat, either for players looking to form a group or an existing group looking to recruit new players, is that I'm not available on weekends -- I'm divorced, and weekend-time is reserved for my son. If you've got a slot available in your group, or if you're interested in forming a new Champions campaign, please contact me either through this site or e-mailing me directly at jasonsoleil@gmail.com
  9. Temporal Anchors

    How would I buy a power that would lock down an area I'm in to prevent temporal alterations? How could I justify it for an electrokinetic character?
  10. Old Champions Comic Books

    I was going through some old comics today and dug up this little treasure. NM condition too.
  11. Happy Champions Day!

    Champions Day (also known as "Day of Champions" or "City of Champions Day") is a special day that was set aside in to commemorate a number of sporting victories and accomplishments by Detroit, Michigan natives and teams in the early 1930s, and especially the 1935–36 sports season. This season was called "...the most amazing sweep of sport achievements ever credited to any single city" by the Windsor Daily Star. This sports season featured, among other Detroit national championships, the rise of Joe Louis in the professional boxing world, the Detroit Tigers winning their first World Series, the Detroit Lions winning their first NFL championship, and the Detroit Red Wings winning their first NHL championship.
  12. Hi, I am looking to run an off-the-hip Champions game on RPG Crossings. It's a modern supers game, 6th edition. If you are interested, check out their site, and look for "San Angeles Heroes". Hope to see you there. =) https://www.rpgcrossing.com/
  13. The Full Scope of ARGENT

    Whenever I read over my Champions source books, I'm struck by the range of activities ARGENT is involved in around the world -- how many pies it has its fingers in, and how viciously it digs into them. But from comments I've heard over the years, most Champions players who don't have those books don't fully appreciate what ARGENT is capable of, nor the range of uses it can be put to for character origins and backstory. In part this is due to there being no source book dedicated to that malevolent corporation. Hero Games did plan to publish one, but the severe downsizing the company went through several years ago curtailed that plan for the foreseeable future. There's actually substantial information extant, but it's dispersed over more than a dozen books. I thought it might be interesting and helpful to the community to pull that info together and organize it for easy consumption here. What follows on this thread is a brief history of ARGENT; a summary of ARGENT's motivations, goals, and methods of operation; a rundown of its known organizing structure, with a little logical extrapolation based on relevant precedents; ARGENT front companies described in the books; an overview of ARGENT's extensive activities around the globe; its interactions with various superhumans and supercrime groups -- those it works with, is interested in, and its rivals and enemies; a list of official supervillains (and superheroes) who owe their superhuman abilities to ARGENT science, and how they came to be; and a collection of devices commonly used by ARGENT's operatives. For anyone interested in looking up more of this information themselves, the core history and description of ARGENT appears in Champions Universe. Significant additional info is in Champions Universe: News Of The World, Champions Worldwide, Monster Island, and Teen Champions. Smaller amounts are in the Champions Villains trilogy, Hidden Lands, Millennium City, UNTIL: Defenders Of Freedom, and VIPER: Coils Of The Serpent. ARGENT is also briefly mentioned in Book Of The Destroyer, Champions Beyond, Champions Of The North, Cops Crews And Cabals, DEMON: Servants Of Darkness, and Vibora Bay. Because there are substantial differences to how ARGENT is depicted in Champions Online compared to our pen-and-paper game's books, I'm confining myself just to data found in the latter. But I'd be happy to add info related to the MMO if anyone's interested.
  14. SHIELD Helicarrier

    So working in my Champions Campaign and my group has received a base of my version of SHIELD (UNTIL in Champions universe). I got a copy of The Ultimate Base and saw this photo. It looks a lot like a Helicarrier but I can't seem to find stats for it. I looked in The Ultimate Base and my UNTIL guides and didn't find it. So where do I find it's stats or if there is no stats, has anyone made stats for it? It would be useful info for my campaign.
  15. I recently moved to the Saint Louis, MO area for work. Looking for a Hero Systems/Champions group to join. I may also be interested in some other games as well.
  16. Version 1.0

    76 downloads

    This is a fairly complex write up for all of the capabilities and functions of the modern Smart Phone. Strictly speaking, the construct is not legal by the rules as written because it places special powers in a power framework. Ask your GM for permission before purchasing this equipment for your character.
  17. Starter-Character-Sheet-Portrait

    Version 1.0

    132 downloads

    There was a request to create a simplified character sheet suitable for new players. For this first effort I chose to stick with a basic portrait layout and use some colors to This three-page HTML character sheet introduces new players to the HERO system by presenting only the elements they need to start playing quickly. This template assumes someone with more experience will create or enter character information for the player in Hero Designer. What you need to do to use this template: Fill in the following sections in Hero Designer: * Character name * Alternate ID * Powers/Tactics * Personality/Motivation * Background/History * Complications * Campaign Use * Appearance * Campaign name Add the list item HTML markup around each line in the Background tab of Hero Designer. For example, <li>This is an example</li>. Limit images to 200 pixels wide x 300 pixels high. Add bold HTML markup around each complication type in Hero Designer. For example, <b>Hunted:</b>. When printing from the browser, enable the option to print background images.
  18. Build This Character! Challenge

    In this thread, we will pose challenges to one another to build superheroes and supervillains based on only a name. 5th Edition and 6th Edition builds are fair game. While 250-350 points is the baseline, any number of points is OK if that's what you need to make a particular character work. Any origin, any motivation, any power, and any complication are fair game. To begin, I present the name of a superbeing: Terrapin. Build this character!
  19. Version 1.0

    20 downloads

    This is an effort to explain the organisation and rank structure of the Australian Army. I expect to do the same for the Navy and Airforce. Package Deals will follow shortly.
  20. Version 1.0

    142 downloads

    This is an archive Lemming uploaded nearly a decade ago. He's not been on in over a year and since folk have been asking about character outlines. I thought that I would upload some of the ones that I have. Here's what Lemming has to say about this archive: From the ReadMe. ----- 268 different outlines. These were produced mainly from comics by Sam Bell, Don Satow, and myself. Each outline used to live on a page with several other outlines hence the odd numbering scheme. I scanned them in a few years ago and recently seperated the rest, indexed to 1 bit and left the background transparent. To be truly useful, you'll want to convert into RGB mode and use this as a background layer to draw around on. -Mark lemming at quirkyqatz.com April 10, 2005
  21. Version 1

    112 downloads

    These are the Character outlines that appeared on the original 2nd edition character sheet. I believe that the artist is Mark Williams. This is an archive created by another poster, but has been missing from the boards for quite awhile. enjoy, Tasha
  22. Champshts

    Version 1

    445 downloads

    All 8 of the champion 2nd edition Character Sheets.
  23. The Valley of Night

    Version

    69 downloads

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties. This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings. The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail. I hope you enjoy your exploration of the Valley of Night. Assuming you survive.
  24. Gaia's Wrath for Champions

    Version

    95 downloads

    As I read the Champions Villains trilogy, I was struck by the strong similarities in background, motivation, and personality among several of the solo villains from Volume 3, and how bringing them together would create a formidable, versatile team with a strong unifying theme. Exploring all the ways I could use them in a game, I realized they could add a lot to almost any four-color-style superhero campaign, so I thought some of my fellow Champions gamers might also be able to use the concept. Gaia's Wrath are a group of extreme eco-terrorists, all with a nature/elemental motif, who believe the Earth's biosphere is in a war for survival with the human race. The Wrath intend to stop mankind's despoiling of the planet, by so decimating the human population that they will never again be a threat. This upload is a ZIP containing two files. One is a RTF writing up the Gaia's Wrath team in the format from Champions Villains Vol.2: Membership; Background/History; Group Relations; Tactics; Associates, Allies, And Adversaries. That last entry also briefly describes the team's support organization, "Gaia's Web." The references in the write-up are to the official Champions Universe as the default, but can easily be changed to fit many other settings. The write-ups and character sheets of the individual members of Gaia's Wrath, and all other characters referred to, are in the Champions Villains trilogy. The second file is a JPG of a color illustration of the entire team, which I composited from the artwork for each of the individual villains from CV 3. (I'm no artist or master of computer graphics, but I think it gets the point across.) I received permission from Jason Walters to upload both files here. I hope you find them interesting and useful. EDIT: I reformatted the RTF to hopefully make it easier to read and more esthetically pleasing, as well as made a couple of cosmetic touch-ups to the JPG.
  25. Viper Paper Miniatures

    Version

    81 downloads

    A set of paper miniatures for VIPER characters. Print out and cut, fold, and use for your game!
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