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Showing results for tags 'presence'.
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It seems from the dearth of PRE posts on the board that PRE doesn't get much love. I haven't used it much but I thought I might give it a spin on a new campaign, to which I have invested points for a PRE 20 score (damn those characteristic maximums!). So aside from PRE attacks to go first in a Phase, are there other things it can do in and out of combat? Presence tricks, if you will? In what ways can I get my money's worth out of being... undeniably majestic? Please note our game doesn't normally use Interaction skills much since they are a win button on NPCs. I am hoping I might be able to use them as some type of complementary roll though.
RicoZaid posted a topic in HERO System DiscussionHowto? Combat Stress mechanics? Fear & Panic. I was wondering if anyone has mechanics for Combat Stress mechanics? Fear & Panic for PCs and NPCs. I was thinking that combat(and deadly situations) is simply a Presence attack from the environment that affects everyone in the situation. I'd guess certain areas of the combat zone have AoE Presence attacks, the closer you are, the more dice against you. Say someone gets killed 10 hexes from you, that'd be more intense if he was in the adjacent hex. I'd add modifies based off how the death is perceived by the viewer. i.e. -50% reduction for enemy deaths. Presence Defense would be very helpful with these rules. These are just some random thoughts since combat is a lot about fear. Thanks!