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Showing results for tags 'teleport'.
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I’m sure this has been discussed several times before. But I couldn’t find the info and I’ve been wondering. How through the games rules (6e preferably) could someone teleport a power armor guy out of his armor?
A two-part question for characters escaping from Mental Paralysis. Note that this is for a superheroic campaign. 1) Since EGO doesn't (normally) cost END to use, is it possible to push EGO to help escape from a powerful Mental Paralysis? Example: Osiris (angry over not getting enough attention) hits LongMan with a 2d6, 3 Mental Defense Mental Paralysis and rolls 2 BODY. Since LongMan only has 13 EGO (and thus rolling only 2 1/2 d6), his chances of breaking out are slim... but he has a deadline to meet. Can he push to 23 or even 25 EGO? 1a) Related question -- though EGO doesn't typically cost END to use, would he have to spend 1 END to use his normal 13 EGO to break free? 2) LongMan has a teleportation ring he found in a box of Cracker Jacks. Can he simply use that to teleport out of the Mental Paralysis, if it's not bought with Cannot Be Escaped With Teleportation?