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Unlucky


tiger

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I working on a spell that would cause it's recepiant to become very unluck. I'm thinking of something along the lines of a transformation attack. It changes them into an unluckly person. Only problem is this causes extra work for the GM do decide exactly how it affects them.

 

Any other ideas?

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It also depends on how you want the character to be affected. Clumsiness or similar can be a Dex Drain/Suppress. Having stuff fall on them, fall down or step on things could be 1 pip RKA every so many minutes/hours/whatever.

 

If the spell is an NPC spell it's easier to pull off.

 

ooh ooh I know. just buy a huge amount of Luck for the bad guy. The rules say that anything over the 3d6 translate to cover the group. The effect would be unluck on the players.

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