dugfromthearth Posted February 12, 2003 Report Share Posted February 12, 2003 I cannot understand why change environment cannot be used for positive effects. Drain and Aid cost the same amount. So in terms of point cost positive and negative effects are considered balanced. Is there an explanation for this? Is there any reason why I shouldn't just ignore the rule and allow it to have positive effects? Link to comment Share on other sites More sharing options...
Steve Long Posted February 13, 2003 Report Share Posted February 13, 2003 This is not an appropriate board for game design/theory questions, but I'll answer you quickly: Because there are other powers for providing positive effects, and doing it through CE could prove unbalancing. Link to comment Share on other sites More sharing options...
dugfromthearth Posted February 13, 2003 Author Report Share Posted February 13, 2003 sorry since it is just a 5th edition rule I thought it would go here. Should it be on the general rules board? Link to comment Share on other sites More sharing options...
Steve Long Posted February 14, 2003 Report Share Posted February 14, 2003 Yeah, the general rule board is better for that sort of thing. Design/philosophy questions usually lead to interesting discussions, so it's best if everyone can chime in. Link to comment Share on other sites More sharing options...
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dugfromthearth
I cannot understand why change environment cannot be used for positive effects.
Drain and Aid cost the same amount. So in terms of point cost positive and negative effects are considered balanced.
Is there an explanation for this? Is there any reason why I shouldn't just ignore the rule and allow it to have positive effects?
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