Jump to content

Iron Man


ogier300

Recommended Posts

Originally posted by TheImperialKhan

Yeah, he was still called Doom. The basic idea was kind of a "What if" scenario. The what if being what if you were creating these classic characters today for the first time? What would they be like?

 

Doom was a desert warlord in the Middle East rather than a Dictator of a tiny eastern European nation. His Armor was bigger and heavier looking and he carried a scimitar as well.

 

They showed some artwork in the back of their existing titles for a few months but that's all that came of it.

 

I know I've got the issues around here some place. The problem is finding them.

 

Haven't seen it, but I'm good at digging up images. I'll post it isf I find it.

Link to comment
Share on other sites

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

Classic Iron Man

 

Okay, this is my first pass at the Classic Armor. The VPP takes care of some of the one off things Iron Man does (mirror images, sonic disruptions... that stuff).

 

Iron Man v5

 

Player:

 

Val Char Cost
35/45 STR 0
18 DEX 24
18 CON 16
10 BODY 0
25 INT 15
10 EGO 0
20 PRE 10
18 COM 4
5/25 PD 3
5/25 ED 1
5 SPD 22
6 REC 0
36 END 0
30 STUN 6
6"/12" RUN02" SWIM07"/9" LEAP0Characteristics Cost: 101

 

Cost Power END
IRON MAN ARMOR, all slots: OIF (Armor) (-1/2)
40 1) Tesselated Micro-Scaling Tile: Armor (20 PD / 20 ED) (60 Active Points) (added to Secondary Value)
15 2) Shock Absorption Layers: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2)
15 3) Heat Dissipation Layers: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2)
1 4) Fused Silica Refracted Coating: Life Support (Safe in High Radiation) (2 Active Points)
2 5) Magnetic Rigidity Field: Life Support (Safe in High Pressure, Safe in Low Pressure/Vacuum) (3 Active Points)
12 6) Incorporated Micro-Motors: +25 STR (25 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) (added to Primary Value) 2
4 7) Boosted Micro-Motors: +10 STR (10 Active Points); No Figured Characteristics (-1/2), Increased Endurance Cost (2x END; -1/2) (uses END Reserve) (added to Secondary Value) 2
17 8) Thermoelectric converters: Absorption 6d6 (max. Absorbed Points: 36): Energy into END Reserve (30 Active Points); Limited Special Effect (Heat and Electricity; -1/4)
13 9) Overrides: Aid 3d6 (max. Aided Points: 18): Boosted Micro-Motors, Repulsors, Uni-Beam, Mobility Systems, Variable Effect (All Powers Simultaneously; +2) (90 Active Points); Increased Endurance Cost (10x END; -4), 1 Recoverable (need to reset armor, shut down for 1 Turn) Charges (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) 90
20 Helmet Defenses: (Total: 20 Active Cost, 20 Real Cost) Flash Defense (10 points) (Sight Group), Limited Power (Allows at least 1 point through defenses; +0) (Real Cost: 10) plus Flash Defense (10 points) (Hearing Group) (Real Cost: 10)
34 11) Repulsors: Energy Blast 12d6 (vs. PD) (60 Active Points); Reduced Penetration (-1/4) (uses END Reserve) 6
INTERNAL SYSTEMS, all slots: IIF (Internal Armor Systems) (-1/4)
23 1) Transistorized Batteries: Endurance Reserve (200 END, 15 REC) Reserve: (35 Active Points) REC: (15 Active Points); Limited Recovery (Only connected to Electrical Current, using Jet Skates or in Bright Sunlight) (-1)
5 2) Radio: Radio Perception/Transmission (10 Active Points); Costs Endurance (Costs END Every Phase; -1/2), Sense Affected As Radio, Hearing (-1/4) (uses END Reserve) 1
60 3) Helmet Sensors: (Total: 74 Active Cost, 60 Real Cost) Radar (Increased Arc of Perception: 360-Degree) (Real Cost: 20) plus Active Sonar (Real Cost: 15) plus Infrared Perception (Real Cost: 5) plus Detect Life Signs 14- (Discriminatory, Telescopic (+2), Tracking) (Real Cost: 17) plus Detect Exotic Energy Sources 14- (Analyze, Discriminatory, Telescopic (+2)) (Real Cost: 17)
2 4) Sealed Systems: Life Support (Extended Breathing)
3 5) Controlled Suit Temperature Systems: Life Support (Safe in Intense Cold, Safe in Intense Heat) (4 Active Points)
13 6) On board Combat Computer: (Total: 17 Active Cost, 13 Real Cost) Lightning Reflexes: +6 DEX to act first with All Actions (Real Cost: 9) plus +1 with All Combat (Real Cost: 8)
20 Mobility Systems: Multipower, 30-point reserve, all slots: (30 Active Points); OIF (Armor) (-1/2)
2u 1) Boot Jets: Flight 15" (30 Active Points); No Noncombat Movement (-1/4) (uses END Reserve) 3
1u 2) Boosted Flight: Flight 10" (Improved Noncombat Movement (x8)) (30 Active Points); Increased Endurance Cost (3x END; -1) (uses END Reserve) 9
1u 3) Jet Skates: Running +6" (Improved Noncombat Movement (x8)), Reduced Endurance (Half END; +1/4) (30 Active Points); Only On Appropriate Terrain (-1/2), Turn Mode (-1/4) (uses END Reserve) (added to Secondary Value) 1
2u 4) Boot Blast: Energy Blast 6d6 (vs. ED) (30 Active Points); Gestures (-1/4) (uses END Reserve) 3
27 Uni-Beam System: Multipower, 40-point reserve, all slots: (40 Active Points); OIF (Armor) (-1/2)
1u 1) Chest Lamp: Sight Group Images, x4" Radius (+1/2) (15 Active Points); Only To Create Light (-1), No Range (-1/2), Beam (-1/4) (uses END Reserve) 1
2u 2) Proton Heat Blast: Energy Blast 8d6 (vs. ED) (40 Active Points); Limited Range (10") (-1/4) (uses END Reserve) 4
2u 3) Focused Laser Blast: Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); Limited Range (10") (-1/4) (uses END Reserve) 3
3u 4) Sudden Flash/Focused Beam: Flash 8d6 (Sight Group) (40 Active Points) (uses END Reserve) 4
2u 5) Tractor Beam: Telekinesis (20 STR) (30 Active Points); Affects Whole Object (-1/4) (uses END Reserve) 3
64 Gadgets, Accessories & Weapons: VPP (Gadget Pool), 50 base + 14 control cost (75 Active Points); OAF, OIF or IAF (-1/2), Limited Class Of Powers Available (Technological Devices; -1/4)
Powers Cost: 406

 

 

Cost Skill
15 +3 with Science, Electronics and Mechanics skills
9 +3 with any Iron Man Armor Attacks
3 Bureaucratics 13-
2 CK: New York City 11-
3 Conversation 13-
3 Demolitions 14-
3 Electronics 14-
7 Gadgeteering (INT-based) 16-
6 Gambling (Board Games, Card Games, Roulette) 14-
3 High Society 13-
7 Inventor 16-
2 KS: Current Events 11-
3 KS: Stark Industries Holdings 12-
2 KS: Superhuman World 11-
2 KS: Supervillains 11-
2 KS: United States Military 11-
2 KS: World Scientists 11-
3 Mechanics 14-
3 Persuasion 13-
3 PS: Industrialist 12-
2 PS: Playboy 11-
3 Security Systems 14-
3 Systems Operation 14-
3 Trading 13-
8 TF: Common Motorized Ground Vehicles, Equines, Skating (iceskating or rollerskating), Skiing (snow), Small Planes, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles
7 Weaponsmith (Atomic Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 14-
3 Scientist
1 1) SS: Aerodynamics (2 Active Points) 11-
1 2) SS: Atomic Physics (2 Active Points) 11-
2 3) SS: Electrical Engineering (3 Active Points) 12-
1 4) SS: Magnetism (2 Active Points) 11-
2 5) SS: Mechanical Engineering (3 Active Points) 12-
1 6) SS: Medicine (2 Active Points) 11-
1 7) SS: Metallurgy (2 Active Points) 11-
1 8) SS: Miniaturizaton (2 Active Points) 11-
1 9) SS: Physics (2 Active Points) 11-
1 10) SS: Weapon System Design (2 Active Points) 11-
Skills Cost: 124

 

Cost Perk
10 Money (Wealthy)
1 Reputation (Glamorous Playboy Philanthropist, 8-) +1/+1d6
5 Fringe Benefit (Owner of Stark Industries)
3 Fringe Benefit (Membership (The Avengers))
Perks Cost: 19

 

 

 

Total Character Cost: 650

 

Val Disadvantages
30 Dependence: Iron Man Armor Chest Plate (with END in Reserve), Easy To Obtain, Takes 1d6 Damage, 1 Phase
0 Dependent NPC: Stark Industries, As powerful as the PC, 11- (Occasionally), Useful noncombat position or skills
15 Dependent NPC: Happy Hogan & Pepper Potts, Normal, 8- (Infrequently), Useful noncombat position or skills, Unaware of character's adventuring career/Secret ID, Group DNPC (x2 DNPCs)
5 Distinctive Features: Red & Gold Armored Man, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Hunted: Rogues Gallery (Melter, Titanium Man, Crimson Dynamo, Mandarin, Unicorn, Blizzard, etc.), More Powerful, 11- (Frequently), Harshly Punish
15 Psychological Limitation: Overconfidence, Very Common, Moderate
15 Psychological Limitation: Noblesse Oblige, Common, Strong
15 Psychological Limitation: Manic-Depressive, Very Common, Moderate
15 Social Limitation: Secret Identity (Tony Stark), Frequently (11-), Major

Disadvantage Points: 130

 

Base Points: 200

Experience Required: 320

Total Experience Available: 320

Experience Unspent: 0

Link to comment
Share on other sites

Originally posted by MisterVimes

I really like the way you lumoed the Rogues Gallery into a hunted. That's a very classy way to do that for someone like Shellhead, Batman or Flash

 

I don't know. I think that The Mandarin should be a seperate hunted. The others, sure put them together, but Mandy has always been Iron Man's Arch-Foe, I just don't think he should be bunched up with the rest.

 

And Jason don't you mean the Mk IV armor?

Link to comment
Share on other sites

Nope, Mark IV is rivet-head, which admittedly isn't much different from Point-Head, but does have some improvements.

 

As for Mandarin not being separate... he could be, but he doesn't make enough appearances to justify it, I don't think. Of course, at this point, the 20 pts he'd represent as a Hunted is secondary.

 

As for the power level, I'm trying to fit him into the Champions Universe model, and I think he's still working around 'Standard Hero' power levels in the early days of the Iron Man comic (which is what this tries to reflect).

 

Around the time of the Silver Centurion Armor we'll see a -significant- bump in all the power levels, probably into the 15DC for the blasts and his STR gets to 55 with a boost into the 60-65 range.

 

But Iron Man's strength is more his adaptabilty and skill at finding a technical solution to the problem, rather than blasting it to bits. So raw power is less important than the other stuff, I think.

Link to comment
Share on other sites

I just don't like the philosophy of constraining the Marvel and DC Icons to fit the "expectations" set in Champions. I know I am in the minority there.

 

I really do like the design of the character though.

 

As for Mandarin, he may be THE archenemy but he doesn't really show up that much more than some of those other guys.

Link to comment
Share on other sites

Gah, that was fast!

 

I think the CU provides a nice base-line, though thinking about it, I probably should step back and perhaps move Iron Man and his Classic Armor up from Standard Hero to Powerful Hero levels. And, around the time of Silver Centurion, up to Very Powerful levels.

 

Something to ponder over the weekend.

 

Thanks!

Link to comment
Share on other sites

If they use the same crew for SpiderMan

 

to make IronMan, then I could see Ramis suggesting the part to Bruce Campbell. Although he is often waaay too animated, I have seen the possibility of Stark in some of his more subdued moments.

 

As for the armor, I don't know. I have been REALLY impressed with the lastest movies (Spiderman, Daredevil) keeping extremely close to the original design. It would depend upon how dark of a world they want to create. Go into Batman or X-man type, then you'll get the ol' War Machine. If it is a bit brighter, like Spiderman and you might just get the Red & Gold. I personally would like to see the eariler versions (before his first change to silver and red - I believe it was the Mark 4 armor). Of course, having a lovely series of armors set up along the wall will look cool too. ;)

Link to comment
Share on other sites

Re: If they use the same crew for SpiderMan

 

Originally posted by MarkusDark

As for the armor, I don't know. I have been REALLY impressed with the lastest movies (Spiderman, Daredevil) keeping extremely close to the original design. It would depend upon how dark of a world they want to create. Go into Batman or X-man type, then you'll get the ol' War Machine. If it is a bit brighter, like Spiderman and you might just get the Red & Gold. I personally would like to see the eariler versions (before his first change to silver and red - I believe it was the Mark 4 armor). Of course, having a lovely series of armors set up along the wall will look cool too. ;)

 

The problem is that Iron Man's armors may not look good or realistic in the screen. I expect that they will have to work it a lot to make acceptable. A main problem is the articulations, which were treated somewhat lousily in the comics. Still, I imagine that they will design a new armor that will be evocative of the classic/current model. I, as a Iron Man fan, woudl be satisfied with that.

Link to comment
Share on other sites

Re: Re: If they use the same crew for SpiderMan

 

Originally posted by Ron

The problem is that Iron Man's armors may not look good or realistic in the screen. I expect that they will have to work it a lot to make acceptable. A main problem is the articulations, which were treated somewhat lousily in the comics. Still, I imagine that they will design a new armor that will be evocative of the classic/current model. I, as a Iron Man fan, woudl be satisfied with that.

 

I like the "feel" of the Green Goblin Armor in Spiderman. I think Iron Man's Armor can be done. If there is a problem, I think it will be the helmet. I always thought the helmet was a little too form-fitting to be realistic in the comics - but it sure looked cool!

Link to comment
Share on other sites

Re: Re: Re: If they use the same crew for SpiderMan

 

Originally posted by Agent X

If there is a problem, I think it will be the helmet. I always thought the helmet was a little too form-fitting to be realistic in the comics - but it sure looked cool!

 

It might not be as hard as you think. The various powerranger shows use a helmet design that has about the right feel. If you put a hollywood budget behind it you can probably get a good looking IM helmet, it would be at least as form fitting as the silver centurian model.

Link to comment
Share on other sites

Hmmm. Another nice writeup there. I have one quibble, though. Reduced Penetration on his Repulsors makes no sense. That really hampers his effectiveness for dealing out the structural damage. There's no way he should be unable to blow holes in a brick wall or shoot down hovercraft with his weapon of choice. This means he does more body damage with his unibeam against tougher targets and that's just wierd.

Link to comment
Share on other sites

Agreed about 'Reduced Penetration'. It's a hold over from the first model Repulsors, and will be removed for this version. I was trying to reflect that IM usually uses both hands for the blasts, but I'm figuring that by the point of the Classic Armor, he's just good enough with them that the RP limitation doesn't apply anymore.

Link to comment
Share on other sites

Yep.

 

Mark I - The Original Armor

Mark II - The Golden Avenger

Mark III - Pointy-Head Armor

Mark IV - Proto-Classic Armor (Rivet-head)

Mark V - Classic Armor

 

I'm using the Advanced Iron naming convention, so I think we'll get the Stealth and Space armors as Marks before the Silver Centurion armor makes its appearance.

Link to comment
Share on other sites

Iron Man is definately one of my all time favorites. I hope they can make good movie out of it. I'd hate to see another "Captain America" or "Punisher" out there. As far as doing a Champions conversion, I've tried to convert some of my favorites. It just never quite works out. I've decided instead to use them as inspirations on my Champions characters. I'm currently playing Man-O-War. An Iron Man inspiration.

Link to comment
Share on other sites

Originally posted by Chaosliege

Iron Man is definately one of my all time favorites. I hope they can make good movie out of it. I'd hate to see another "Captain America" or "Punisher" out there. As far as doing a Champions conversion, I've tried to convert some of my favorites. It just never quite works out. I've decided instead to use them as inspirations on my Champions characters. I'm currently playing Man-O-War. An Iron Man inspiration.

 

That has been the most satisfying approach for me as well.

Link to comment
Share on other sites

Originally posted by ogier300

Agreed about 'Reduced Penetration'. It's a hold over from the first model Repulsors, and will be removed for this version. I was trying to reflect that IM usually uses both hands for the blasts, but I'm figuring that by the point of the Classic Armor, he's just good enough with them that the RP limitation doesn't apply anymore.

 

Figured that was the case. 12d sounds about right for a standard dose of Repulsor Ray and he can always Haymaker to represent that really effective double dose he was fond of for the tougher targets. He usually had the luxury of pulling that one off at range to minimize interference while blowing up steel walls or whatnot.

Link to comment
Share on other sites

Originally posted by Superskrull

Figured that was the case. 12d sounds about right for a standard dose of Repulsor Ray and he can always Haymaker to represent that really effective double dose he was fond of for the tougher targets. He usually had the luxury of pulling that one off at range to minimize interference while blowing up steel walls or whatnot.

I keep on forgetting about the EB haymaker. That makes the dice range a little more palatable.
Link to comment
Share on other sites

At what point does Tony get a heart transplant and lose the dependence on the chestplate? I know he no longer needs it by the time Stane takes over Stark International.

For that matter, is it appropriate to substitute the chest plate for Alchaholism or a Rivalry with other industrialists like Stane and Hammer?

Link to comment
Share on other sites

I'm using the DNPC Stark International to reflect the rivalry with folks like Stane. I think when Tony gets the heart transplant... I dunno if I'll replace the points with something else. In a game-sense, that heart operation feels a lot like someone buying off a disadvantage, after all.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...