For purposes of accentuating some of the issues presented in these questions, let's say I have a character SpeedMonkey, who has 10" of Running bought with enough x2 Non-Combat Multiples to give him 10 gigahexes of movement (x2^30).
Using his full Non-Combat Velocity, if SpeedMonkey were to run around a corner and notice an obstacle right in front of himself (the next hex), can he make an immediate 180-degree turn (since Running has no Turn Mode) and head back the way he came, even though it would technically take him over a billion Phases to decelerate to zero velocity?
If not, or if he was distracted and didn't notice the obstacle, should the damage he takes be based upon his Combat Velocity (10") or Non-Combat Velocity (LOTS, assuming the object has a whole heck of a lot of Def+Body)? How about if he actually manages to make a Move Through or Move By against a target with his 0 OCV?
Since Running doesn't have a Turn Mode, can SpeedMonkey accelerate to his full speed (over the gigaphase required), by continually making 180-degree turns and bouncing back and forth between two adjacent hexes?
If you have positive Leaping, but 0" or less of Running, can you perform a Running Leap, or are you limited to Standing Leaps only?
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prestidigitator
For purposes of accentuating some of the issues presented in these questions, let's say I have a character SpeedMonkey, who has 10" of Running bought with enough x2 Non-Combat Multiples to give him 10 gigahexes of movement (x2^30).
Thank you!
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