TheQuestionMan Posted February 2, 2006 Report Share Posted February 2, 2006 Re: MetaCyber Greeting Killer Strike, and thanks for the One Shot Adventure for Weather Top 2006. Other than expressing my thanks I wanted to know what Resources you used for the Meta Cyber Setting? Cheers QM Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 2, 2006 Author Report Share Posted February 2, 2006 Re: MetaCyber Greeting Killer Strike, and thanks for the One Shot Adventure for Weather Top 2006. Other than expressing my thanks I wanted to know what Resources you used for the Meta Cyber Setting? Cheers QM Thanks and youre welcome. The resources for MetaCyber? Hmm... Does my brain count? Im calling on old Shadowrun, Cyberpunk, and CarWars games for most of it. And of course I ran a MetaCyber campaign several years ago. I didnt do much prep work for it, a few hours in the car killing time while my wife (girlfriend at the time) played a tennis match one afternoon basically -- just winged the rest of it. I also did some research by reading / rereading some Cyberpunk books specifically to get into the "head space" as it were. I also picked up a couple of old Shadowrun supplements on the cheap, though I didnt actually end up using them for anything save to not forget to cover any major bases. My creative processes are also very tightly connected to music; I try to listen to certain things to get me into a particular frame of mind. When working on MetaCyber Ive been listening to a lot of Godhead, Orgy, and Opeth for the more cerebral stuff, and a lot of Static-X, Rammstein, and Buckethead for the action oriented stuff. Dark Champions is a big inspiration. I've always considered Cyberpunk to be "action/adventure" rather than "scifi" because the focus isnt on technology, its on how people use technology to make themselves into bad asses. As some of you know Im a big fan of noir / dystopian settings, particularly as they apply to RPG's. I'm a huge fan of Edsel's for instance -- the Omega Team should be required reading in my opinion. Reading the Dark Champions genre book and Hudson City really got my juices flowing for something dark and gritty again. I briefly considered revisting my old Demon Hunter: FBI setting, but technically DoJ owns it and I wanted to make something that I could make publically available, so I settled on MetaCyber. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 2, 2006 Author Report Share Posted February 2, 2006 Re: MetaCyber BTW Gojira, I havent forgotten you -- I just havent had the time to think thru your last batch of question to the level that they deserve. I am pondering them, never fear. Quote Link to comment Share on other sites More sharing options...
Vanguard00 Posted February 4, 2006 Report Share Posted February 4, 2006 Re: MetaCyber Took me a bit to catch up on this thread, and there's still more I have to ponder, but allow me to say that I'm impressed (as always) by your attention to detail and the scope of your settings. I just don't know where you find the time... Good stuff, Ed. Keep it up. Quote Link to comment Share on other sites More sharing options...
gojira Posted February 7, 2006 Report Share Posted February 7, 2006 Re: MetaCyber BTW Gojira' date=' I havent forgotten you -- I just havent had the time to think thru your last batch of question to the level that they deserve. I am pondering them, never fear.[/quote'] No worries. I'm just throwing test cases out there for you to ponder, really. If you could hand wave the answer or just add a bit of flavor text to cover it, I think it would be fine. They're just questions or situations that might come up. Quote Link to comment Share on other sites More sharing options...
gojira Posted February 7, 2006 Report Share Posted February 7, 2006 Re: MetaCyber Now take a computer protected by a series of firewalls. Dump the firewall logs via a dump portocol like serial to a dedicated machine that's not on the NET and just scans for problems. If there's any problem detected, depower the systems with the most sensitive data so they can't transmit and sound the alarm. This should happen as the first or second firewall is still being tampered with, before any real system is reached. Last week, January 29th I think, Ghost in the Shell ran a bit where The Major hacked into a government lab. They detected the intrusion, tried to stop it, and when they couldn't they gave the order to "Phyically isolate critical systems!!" Of course, they couldn't. The system wouldn't respond to the disconnect command by then, but I just wanted to let you know that phyically disconnecting a server is out there as an idea for countermeasures. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 12, 2006 Author Report Share Posted February 12, 2006 Re: MetaCyber An Adept Breaker, Andre: http://www.killershrike.com/MetaCyber/writeups/characters/andre.html Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 12, 2006 Author Report Share Posted February 12, 2006 Re: MetaCyber A Tuber Shooter, CeeCee: http://www.killershrike.com/MetaCyber/writeups/characters/CeeCee.html Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted February 12, 2006 Report Share Posted February 12, 2006 Re: MetaCyber Awesome Stuff, thank you. Could you send me the Template you use to produce those character sheets. Caus they ROCK! We still follow your stuff and eagerly await more. QM P.S.: I owe you REP oh yeah She's cute. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 12, 2006 Author Report Share Posted February 12, 2006 Re: MetaCyber An Amper Boomer, Maxwell: http://www.killershrike.com/MetaCyber/writeups/characters/Maxwell.html Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 12, 2006 Author Report Share Posted February 12, 2006 Re: MetaCyber Awesome Stuff, thank you. Could you send me the Template you use to produce those character sheets. Caus they ROCK! We still follow your stuff and eagerly await more. QM P.S.: I owe you REP oh yeah She's cute. Thanx. The Template is one of the "one column ability" templates in the zip file on this page: http://www.killershrike.com/HeroDesigner/HeroDesigner.htm Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 13, 2006 Author Report Share Posted February 13, 2006 Re: MetaCyber A Meta Patcher: http://www.killershrike.com/MetaCyber/writeups/characters/Molly.html Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 13, 2006 Author Report Share Posted February 13, 2006 Re: MetaCyber An Amper Scrapper: http://www.killershrike.com/MetaCyber/writeups/characters/peng.html Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 13, 2006 Author Report Share Posted February 13, 2006 Re: MetaCyber A Meta Facilitator: http://www.killershrike.com/MetaCyber/writeups/characters/Xander.html Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 13, 2006 Author Report Share Posted February 13, 2006 Re: MetaCyber http://www.killershrike.com/MetaCyber/WriteUps/Characters/PhotoGallery.htm Also, got up a first pass on a PC, a Tuber Scrapper: http://www.killershrike.com/MetaCyber/WriteUps/Characters/Angus.HTML Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 21, 2006 Author Report Share Posted February 21, 2006 Re: MetaCyber Archetypes are up.... http://www.killershrike.com/MetaCyber/MetaCyberCharacters_Archetypes.shtml Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 27, 2006 Author Report Share Posted February 27, 2006 Re: MetaCyber http://www.killershrike.com/MetaCyber/WriteUps/Characters/Alys.HTML Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted February 27, 2006 Report Share Posted February 27, 2006 Re: MetaCyber Awesome Stuff Killer Shrike, DAMMMMMMN!!! Between MetaCyber and KAZEI-5 it looks like you folks have the Cyberpunk Genre covered. QM P.S.: You must spread some Reputation around before giving it to Killer Shrike again. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 27, 2006 Author Report Share Posted February 27, 2006 Re: MetaCyber Thanx! Just wish I had more time to spend on it. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 1, 2006 Author Report Share Posted March 1, 2006 Re: MetaCyber Was stuck on a boring conference call today and made a javascript utility to generate Tuber Packages on the fly to keep from going insane. Check it out, its fun for the whole gamer family.... http://www.killershrike.com/MetaCyber/MetaCyberCharacters_Origins_Tuber.shtml (scroll down a bit -- its in the middle of the page) Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 1, 2006 Author Report Share Posted March 1, 2006 Re: MetaCyber Playing around with the random Tuber Packages. I like the general spread. On average you are going to get a collection of good abilities, sometimes youre going to come out a bit subpar, and there is enough potential for uberness to keep the Origin competitive. The main thing I like is that there is a definite economy of scale -- the more points you wager on your Tuber Package, the better your odds of getting an above average return. Here's a particularly uber one that I just rolled up, which is definitely on the higher end: Mighty +15 STR; No Figured Characteristics (-1/2) Accelerated +1 SPEED Stalwart +7 BODY; No Figured (-1/2) +1 PD Trooper +5 REC Brutish +10 PD Sturdy +10 STUN Sturdy +10 STUN Brutish +10 PD Trooper +5 REC Mighty +15 STR; No Figured Characteristics (-1/2) TOTAL REAL COST: 100 points Thats: +30 STR (effective 50 NCM) +21 PD (effective 29 NCM) +20 STUN (effective 70 NCM) +10 REC (effective 20 NCM) +7 BODY (effective 27 NCM) +1 SPD (effective 5 NCM) In contrast here's about the weakest one Ive rolled up in a test set of 30 or so: Mental Acuity Absolute Time Sense Absolute Range Sense Speed Reading (x10) Rapid Recovery Rapid Healing Resistance (5) Corneal Acuity Infravision Flash Defense (Sight): 5 Hydrodynamic Swimming +6", and Reduced Endurance (0 END; +1/2) on Swimming 8" Adroit Ambidexterity (-1) Double Jointed Combat Alertness Danger Sense (self only, in combat, Intuitional) 11- Immune to Disease Life Support (Immunity: All terrestrial diseases and biowarfare agents) Brilliant +10 INT Good Brain Eidetic Memory +5 INT Strong-legged Leaping 2" (Accurate), Reduced Endurance (0 END; +1/2) Theres some good abilities in there in theory, but no real synergy and definitely not combat efficient. It would take a clever player to really make that amount to anything fantastic. The median is a pretty solid mix however; something like this is pretty typical / representative: Stalwart +7 BODY; No Figured (-1/2) +1 PD Rugged +2 PD +2 ED Damage Resistance (4/4) +1 REC Aural Acuity Targeting with Normal Hearing Brachiator Clinging (+10 STR); Requires A Climbing Skill Roll (-1/2), Cannot Resist Knockback (-1/4) Climbing Skill (DEX) Resilient Power Defense: 10 Beautiful +20 COM Resolute Mental Defense +10 Immune to Disease Life Support (Immunity: All terrestrial diseases and biowarfare agents) Adroit Ambidexterity (-1) Double Jointed Accelerated +1 SPEED Definitely some all around useful stuff in there. Quote Link to comment Share on other sites More sharing options...
Shike019 Posted March 2, 2006 Report Share Posted March 2, 2006 Re: MetaCyber Shrike, I love the Generator. I had a questio though. Once someone buys the tuber package, can they improve the random abilities that they recieved. Such as buying their amount of sleep from 8 hours/week to say, none? OR improving their Danger sense w/ things like disriminatory, larger area, improved preception? Otherwise, it all looks great. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 2, 2006 Author Report Share Posted March 2, 2006 Re: MetaCyber Shrike, I love the Generator. I had a questio though. Once someone buys the tuber package, can they improve the random abilities that they recieved. Such as buying their amount of sleep from 8 hours/week to say, none? OR improving their Danger sense w/ things like disriminatory, larger area, improved preception? Otherwise, it all looks great. I think it would be too open to abuse in general, but a GM running a MetaCyber campaign could certainly allow it if they wish. And thanx! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 5, 2006 Author Report Share Posted March 5, 2006 Re: MetaCyber Upgraded Tuber Package randomizer, added a lot more slots (48 + 6 highly rare ones), and 5 "Phenotype" packages for Extra Smart, Extra Strong, Extra Rugged, Extra Quick, and Extra Capable. I also added a block to output the actual Rolls just for informational purposes. Finally, added a printer friendly page for the randomizer. It calls the same code, but is convenient for printing: http://www.killershrike.com/MetaCyber/MetaCyberCharacters_Origins_TuberPackage_Printer.shtml#TUBER Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 6, 2006 Author Report Share Posted March 6, 2006 Re: MetaCyber Another player submitted their PC: Reggie "Zap" Turner..... http://www.killershrike.com/MetaCyber/writeups/characters/zap.html Quote Link to comment Share on other sites More sharing options...
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