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THRILLING PLACES -- What Do *You* Want To See?


Steve Long

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

(In the "Pulp" era it was called "Ponape"). It is now the capital of The Federated States Of Micronesia and features a classic "sunken city" Nan Modal. It must be added that it was administered by Japan during the 20's and 30's. What is down there ? Why are those Japanese scientists being guarded by army units and who is the unusualy tall, exotic woman who leads the expedition ? The O S S would like to know, and it's up to the players to find out ! (Instant adventure !) Information is in Childress' "Lost Cities of Ancient Lemuria and the Pacific" (Pp 211-238)

 

Not to mention page 220 of Pulp Hero. ;)

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

In the 30's the Nazis (at Himmler's command) actually sent an expedition into the Himalayan Mountains searching for the "ancestral homeland of the Aryan race." The infamous Thule Society of the Nazis particularly interested in this. I know a Tibetan monastery has already been suggested, but a "Nazi expedition" might not hurt as a possible scenario. There's actually a book on the expedition. Truth is stranger than fiction. :sneaky:

 

http://www.channel4.com/history/microsites/H/history/n-s/nazimyths.html

 

"Nazis. I hate these guys." Dr. Henry Jones, Jr., American archeologist

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

some atlantis things have been kinda covered. I have alwas loved stories of atlantis and their crystal technology talked about in those silly new age books from the 70s and 80s.

 

Just for fun. The Illumantai and maybe something conneted to Avalon. Ruins of Camelot and something tied in with stonehedge? Merlin secretly working with the illumantai under a false name?

 

Pulp and Egypt is a wonderful combo. So much history and artifacts. Something to add would be the Copy of the books from the library of Alexandra hidden under the sphinx someplace.

 

Shangrahla? (spelled?) Tibetian place lost in the moutains? don't forget the yeti.

 

Hamunaptra from the mummy movie. I loved that movie. Egypt is so loaded Pulpy goodness.

 

You know the face on mars? make something related to it about nazka lines in south america. Martians and Earthlings making faces at each other :D add a teleportation device artifact that will take them to the face and ruins on mars. kinda fun without being to hokey.

 

Lots of ideas... Maybe I should do a Pulp game....

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

I would like it if a small portion of the book (let's say 5-15 pages) could be dedicated to brief descriptions of Cities described elsewhere, an example of what i am talking about is a little more information on Hudson City in this time period, with a "See Hudson City: The urban Abyss for more information". Also Chicago, New York, & Hong Kong all seem likely real world places that could be written up in this section (But given a twist for the Hero Universe version). Again I do not thing exhausting detail, but a quick overview.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

I'd really like a few sample villains. The Pulp Enemies book is coming, and I'll buy it, but I can always use more sample vilains.

 

The Vampire King, a mad scientist who controls Vampire Bats.

 

The Spider Woman, an Indian cult priestess who uses deadly poison and trained spiders to kill her foes.

 

Doctor Piper, a renegade psychologist who uses his strange powers of mesmerism to hold onto a vast criminal empire.

 

Each character could be given their own location and adventure seeds. The Vampire King could lord it over a Great City of the East, the Spider Woman could reside in a hidden city holding an ancient temple, Doctor Piper could control an entire assylum filled with criminal madmen.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

I almost forgot...

 

An appendix describing what these places are like in later eras -- Golden Age, Silver Age, early 21st century, late 21st century (Cyber Hero), middle 27th century (Terran Empire), early 31st century (Galactic Champions), etc. Such an appendix would include notes on both changes in power level and adjustments for genre conventions, and preferably also be written in such a way as to preserve continuity.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

I'd really like a few sample villains. The Pulp Enemies book is coming, and I'll buy it, but I can always use more sample vilains.

 

The Vampire King, a mad scientist who controls Vampire Bats.

 

The Spider Woman, an Indian cult priestess who uses deadly poison and trained spiders to kill her foes.

 

Doctor Piper, a renegade psychologist who uses his strange powers of mesmerism to hold onto a vast criminal empire.

 

 

1. Not to give anything away, but there's a chance the book will include a location that involves bats -- it's from an idea suggested by the book's main author and refined by little ol' me. ;)

 

2. I should soon be sending to Ben, who'll make it available in the Online Store, Hero Plus Adventure #14, Four Fiends, that has four more Pulp villains that I've thought up since finishing MM (including, as needed, attendant henchmen, flunkies, gadgets, and the like).

 

3. I like that spider idea and intend to swipe it eventually. :sneaky:

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

I was thinking that maybe it needs some urban settings as well.

 

One idea that from our old Pulp campaign in the eighties was a San Francisco Chinatown office for an honorary councilman who was also the head of one of the more powerful Secret Societies. In addidtion to providing numerous tips and plot hooks, one of the PCs in our campaign was his daughter. I love Chinatown adventures.

 

A museum in Paris or Marseilles whose curator is an archeologist and former Soldier if French or Legionaire if foreign. The museum has hundreds of artifacts and documents which tell of legendary locales and creatures but warn of mysterious dangers.

 

A large warehouse at the Rotterdam port handles countless loads of cargo in and out of Europe as well as being the conduit for information and adventure. Ship passage or cargo transport and the location and hiring of "specialists" of all sorts have been available through the proprieters since 1658.

 

 

I like this idea very much. While many of the exotic locations mentioned here sound fantastic, I think I'd get more out of mundane locations. They have to be very interesting of course, but closer to where many players can actually reach. Great locales that I can get my players too easily might be far more practical.

 

What about divinding the book up by chapter based on locale? Exotic locales from Africa, Europe, Far East and Pacific South West Islands, Central Asia, etc. Then also have chapters on Urban locales: San Francisco, New York, Londan, Frankfurt, Paris, Moscow, etc. This would be a nice way organize the book, so entries could be located quickly, and it would also balance the exotic with the more mundane.

 

I was also thinking just now, that it would be neat to have locales lifted directly from original pulp sources. For example, Rick's Cafe from Casablanca, as well as information on Morocco from that time. Places of San Francisco in The Maltese Falcon. Include real historical data, then add some fun ideas to "pulp it up". I think people would really enjoy having something that was immediately familar that players and GM both could relate to and easily develope from idea into a full adventure.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

A giant zeppelin, big enough to hold a couple hundred people. It should be capable of indefinitely sustained flight.

Way ahead of you. ;) We've already got that in Masterminds And Madmen -- the Skymaster's Skyfortress, for which we have six pages of detailed maps prepared by Publius!

Oohhhh?!!! Yay!!:D:D:D

 

Well, that's one more copy you just sold---or will, come the 3rd, when I'll have the $$ for it.

 

Yep, I'm buying it just for the super-giant airship. :D

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

Forgive the addition of a real location, but I can't resist mentioning my favourite, not least because it appears in Michael Moorcock's Jerry Cornelius stories:

 

http://www.storyoflondon.com/modules.php?op=modload&name=News&file=article&sid=454

 

The old Derry & Toms department store had a rather elaborate roof garden, with mock Spanish architecture and a pond full of flamingoes. These days the tea rooms have become a nightclub, but it's a location absolutely made for pulp. Treat your heroes to an unexpected oasis high above London next time they are in town; and given the current owner, it might make the perfect lair for a diabolical media tycoon...

Wow! That's great. Thanks for sharing.

 

All it needs is a dirigible mooring mast. :yes:

 

The picture looks like it was snapped at some Hollywood movie-star's mansion. Hey, now there's an idea. Another location for you, Steve; a Hollywood mansion.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

This might have been mentioned, but how about a museum? Better yet, two: one for Natural History, one for Art.

 

A major city library, and a small branch library.

 

A major city's train station; perhaps also a small town one. Similarly, a subway station.

 

A telephone exchange's office.

 

A power station.

 

A city block, fully (more or less) laid out.

 

A big factory; oil refinery, iron smelter, foundry, something like that.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

One place comes to mind from the old TSR game Top Secret: The Orient Express or at least a train like it. :cool:

 

After having read most of what everyone else wrote. i.e. exotic locations and many other civilized locales how about some that are very Eastern European in flavor. i.e. Romania or Bulgaria. (Castle Dracula, etc.)

 

The other that comes to mind I got from a book that I just finished by Clive Cussler; all of his villains have awesome bases; What about Tibet or at least a country very like it if you what ficticious locations.:thumbup:

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

Tibetan Monestary

Hitler's Bunker

Al Capone's Vault (I mean before he emptied it out so Geraldo could look foolish decades later)

A Cloud city

Mayan Ruins, Incan Temples

A Jules Verene style Sea Lab

 

The cloud city I was going to make once (when I had more ambition) was actually a massive grouping of balloons tethered together with a mass of catwalks, huts, etc, floating above the clouds.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

A Dockyard like in King Kong. - Stopping the villains from escaping ot avoiding the police framed for a crime you di not commit.

 

A Airship/Zepplin battle/chase through/on it. A unique battelfield. The burning hulk is slowly crashing towards earth while the villain battles on.

 

A Passenger/Cargo Ship battle/chase through/on it. When have we not seen a Pulp Adventure without some kind of ship?

 

Cheers

 

QM

 

P.S.: A Train battle/chase through/on it. The Classics should never be forgotten and remember the obsticles.

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

No one's mentioned a seedy waterfront bar yet! I've staged a couple sessions in seedy waterfront bars around the world (it was little embarassing the time my wife pointed out that this was the *second* Monkey's Head Bar they'd run into in the Far East - maybe it was a franchise?). You could even draw up a generic location map and have a range of modifiers to use it for New York, Hong Kong, Cairo, London, etc....

 

For that matter, a laid-out harbor warehouse district, with both operating and "deserted" warehouses and other appropriate businesses, streets, alleys, and so on. Another possible generic with regional modifiers.

 

A bank, with details on just what kind of safes, security, alarms, etc. would be appropriate for the period.

 

A secret submarine base (a la Raiders of the Lost Ark).

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Re: THRILLING PLACES -- What Do *You* Want To See?

 

How about a series of locations that would exist in a 1930s era Asian City such as Kyoto or Hong Kong - as they adopted western cultural effects over their own.

 

I'm getting a bug to seriously look into post-Meiji/pre-WW2 Japan so maybe I'm just stuck on that... (that'd be 1912-1940 Japan... look, perfect Pulp Era material!!)

 

A whole city would be beyond the scope (unless you want to write Hudson City: Japan :D ), but some types of locals/adventures you would find in those types of cities would be cool.

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