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Creatures from Skull Island


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Re: Creatures from Skull Island

 

NEFACOSSUS FLUVIUS

"River Sin-Slug"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
-20	STR	-30	5-	Lift 100 kg; 0d6 HTH Damage
14	DEX	12	12-	OCV:  5/DCV:  5
5	CON	-10	10-
3	BODY	-14	10-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
10	PRE	0	11-	PRE Attack:  2d6
2	COM	-4	9-

1	PD	1		Total:  1 PD (0 rPD)
1	ED	0		Total:  1 ED (0 rED)
3	SPD	6		Phases:  4, 8, 12
2	REC	0
10	END	0
10	STUN	4		[b]Total Characteristics Cost:  -48

Movement:[/b]	Running:	0"/0"
Swimming:	3"/6"

[b]Cost	Powers & Skills[/b]
5	[b]Bite:[/b]  HKA 1 point (1 point with STR), END 1
-12	[b]Only Swims:[/b]  Running -6"
1	[b]Only Swims:[/b]  Swimming +1" (3" total), END 1
35	[b]Lateral Line:[/b]  Detect Physical Vibrations 11- (Touch Group), Discriminatory, 
Analyze, Range, Targeting


[b]Skills[/b]
2	Combat Skill Levels:  +1 OCV with Bite

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Nefacossus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]31	Total Powers & Skills Cost
17	Total Character Cost[/b]

75+	Disadvantages
25	Physical Limitation:  Blind (A, F)
20	Physical Limitation:  Instinctive Intelligence (A, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited manipulation (F, G)
[b]140	Total Disadvantage Points[/b]

 

Ecology:

A invertebrate member of the same family that includes hagfish and lampreys, Nefacossus is an aquatic predator. It lives off of small prey items, such as fish, water insects, crustaceans, and amphibians.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

As Nefacossus can't see, it uses its lateral line to detect the movement of prey items, and then promptly snaps them up with a quick bite.

 

Appearance:

Nefacossus appears to be an armored worm, measuring roughly three feet in length. The top of the body is covered by segmented plates, while the bottom bristles with a series of multi-jointed legs connected by a soft membrane.

 

Designer's Notes:

The Nefacossus character sheet was based off of the one for an Eel found in the HERO System Bestiary. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

HYDRUSCIMEX MAXIMUS

"Large Serpent-Bug"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
5	STR	-5	10-	Lift 25 kg; 1d6 HTH Damage
14	DEX	12	12-	OCV:  5/DCV:  5
8	CON	-4	11-
8	BODY	-4	11-
4	INT	-6	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
2	COM	-4	9-

3	PD	2		Total:  3 PD (1 rPD)
2	ED	0		Total:  2 ED (1 rED)
3	SPD	6		Phases:  4, 8, 12
4	REC	2
16	END	0
15	STUN	0		[b]Total Characteristics Cost:  -6

Movement:[/b]	Running:	0"/0"
Swimming:	4"/8"

[b]Cost	Powers & Skills[/b]
10	[b]Bite:[/b]  HKA 1/2d6 (1d6 with STR), END 1
65	[b]Venom:[/b]  Drain CON 4d6, delayed Return Rate (points return at the rate of 5 per 
Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 
4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time begins 1 Minute 
after victim is bitten; -1 1/2), Linked (to RKA; -1/2) plus RKA 4d6, NND (defense is 
appropriate LS [immunity]; +1), Does BODY (+1), Personal Immunity (+1/4); 
No Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time 
begins 1 Minute after victim is bitten; -1 1/2), Gradual Effect (4 Minutes; 1d6/
1 Minute; -1/2)
1	[b]Tough Hide:[/b]  Damage Resistance (1 PD/1 ED)
2	[b]Heavy:[/b]  Knockback Resistance -1"
-12	[b]Only Swims:[/b]  Running -6"
2	[b]Only Swims:[/b]  Swimming +2" (4" total), END 1
6	[b]Neopede Senses:[/b]  +2 PER with all Sense Groups

[b]Skills[/b]
2	Combat Skill Levels:  +1 OCV with Bite

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Hydruscimex Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]76	Total Powers & Skills Cost
70	Total Character Cost

75+	Disadvantages[/b]
20	Physical Limitation:  Instinctive Intelligence (A, G)
0	Physical Limitation:  Human Sized (up to 12' long, but very elongated and slender)
15	Physical Limitation:  Very Limited manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

 

Ecology:

The largest example of neopede to be found on Skull Island, Hydruscimex is an aquatic predator, found all through Skull Island's waterways. Growing to great size, it is fairly fearless and will eager devour anything smaller or weaker than itself.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

As with many of the water dwellers, Hydruscimex prefers to strike from ambush, often lurking near the bottom and coming up on its prey from below. It will deliver a quick venomous bite, then break away and let the poison take effect. Interestingly, Hydruscimex's venom is fairly weak, but delivered in such great quantities as to prove lethal to even small dinosaurs.

 

Appearance:

A Hydruscimex can measure anywhere from nine to twelve feet in length when fully grown. It has a horizontally flattened body lined with multi-jointed legs and a broad tailed used for propulsion. Coloration is uniformly dark.

 

Designer's Notes:

Hydruscimex is what World of Kong calls a "neopede," apparently a new kind of centipede native only to Skull Island. I built is using the Eel character sheet in found in the HERO System Bestiary. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

MALAMAGNUS VADUM

"Big-Mouth Of-Shallow-Water"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
35	STR	25	16-	Lift 3,200 kg; 7d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
25	CON	30	15-
25	BODY	30	14-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	14-	PRE Attack:  4d6
6	COM	-2	10-

10	PD	3		Total:  10 PD (10 rPD)
6	ED	1		Total:  6 ED (6 rED)
3	SPD	5		Phases:  4, 8, 12
12	REC	0
50	END	0
55	STUN	0		[b]Total Characteristics Cost:  105

Movement:[/b]	Running:	8"/16"
Leaping:	4"/8"
Swimming:	4"/8"

[b]Cost	Powers & Skills[/b]
30	[b]Tusk-Like Teeth: [/b] HKA 2d6 (4d6 with STR), END 2
15	[b]Thick Hide:[/b]  Damage Resistance (10 PD/6 ED)
12	[b]Heavy:[/b]  Knockback Resistance -6"
4	[b]Long Legs:[/b]  Running +2" (8" total), END 2
2	[b]Good Swimmer:[/b]  Swimming +2" (4" total), END 1
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Talents[/b]
3	Environmental Movement (Aquatic Movement)

[b]Skills[/b]
0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Malamagnus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]74	Total Powers & Skills Cost
179	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (20' long) (F, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
59	[b]Experience
179	Total Disadvantage Points[/b]

 

Ecology:

Malamagnus gather in large herds of roughly a dozen animals and browse the river shallows for reeds, water lilies, and other plants. If alerted to the presence of a land-based predator, they will quickly move into deep water, their size sufficient to protect them from all but the largest water-born predators (such as a fully grown Piranhadon). Smaller predators will be driven off through a combination of display and Malamagnus' large tusks.

 

Personality/Motivation:

Normal animal motivations. Malamagnus is known to aggressively defend their grazing territories, while the females become downright belligerent during mating season. Eggs are laid in clutches amid piles of vegetation (much like Crocodiles), hatching to reveal nearly fully-developed young who will quickly join the herd.

 

Powers/Tactics:

A Malamagnus has noticeably large jaws for their size, backed by powerful neck muscles. In attacked, Malamagnus will bite, using its large tusks wreck terrible damage on a foe. If possible, Malamagnus will make for deep water, counting on any pursuer to drop the chase rather than risk drowning.

 

Appearance:

The best description possible for Malamagnus is a hippopotamus crossed with a lizard. Measuring 15 to 20 feet long when fully grown, the brownish-gray Malamagnus has a heavy, large-jawed head, a thick neck, broad toes adapted for life in the water, and a long tail (used as a rudder).

 

Designer's Notes:

The Malamagnus is based off of the hippopotamus character sheet found in the HERO System Bestiary, and scaled up to the right size. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

SCORPIO-PEDE

Nepapede Harpagabdominus

"Grappling-Hook-Abdomen Scorpion-Feet"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
-10	STR	-20	7-	Lift 6.4 kg; 0d6 HTH Damage
10	DEX	0	11-	OCV:  3/DCV:  3
5	CON	-10	10-
4	BODY	-8	10-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
10	PRE	0	11-	PRE Attack:  2d6
2	COM	-4	9-

2	PD	2		Total:  2 PD (1 rPD)
2	ED	1		Total:  2 ED (1 rED)
2	SPD	0		Phases:  6, 12
2	REC	2
10	END	0
7	STUN	0		[b]Total Characteristics Cost:  -50

Movement:[/b]	Running:  2"/4"
Swimming:  2"/4"

[b]Cost	Powers & Skills[/b]
15	[b]Tail Prongs:[/b]  HKA 1/2d6 (1/2d6 with STR), Armor Piercing (+1/2), END 1
41	[b]Venom:[/b]  Drain CON 3d6, delayed Return Rate (points return at the rate of 5 per 
Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 
4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (onset time begins 1 Turn
after victim is stung; -1 1/4), Gradual Effect (3 Minutes; 1d6/Minute; -1/2) plus 
RKA 2d6, NND (defense is appropriate LS [immunity]; +1), Does BODY (+1), Personal 
Immunity (+1/4); No Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra 
Time (onset time begins 1 Turn after victim is stung; -1 1/4), Gradual Effect (2 Minutes; 
1d6/Minute; -1/2), Linked (-1/2)
1	[b]Armored Shell:[/b]  Damage Resistance (1 PD/1 ED)
-8	[b]Short Legs:[/b]  Running -4" (2" total), END 1
10	[b]Multi-Legged:[/b]  Clinging (normal STR)
5	[b]Multi-Legged:[/b]  Extra Limb (multiple legs), Inherent (+1/4); Limited 
Manipulation (-1/4)

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Tail Prongs
10	Small Size:  Combat Skill Levels:  +2 DCV

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
7	Climbing 13-
5	Concealment 12-; Self Only (-1/2)
0	PS:  Scorpio-pede Abilities 8-
0	Shadowing 8-
7	Stealth 13-
0	Survival 8-
[b]97	Total Powers & Skills Cost
47	Total Character Cost

75+	Disadvantages[/b]
20	Physical Limitation:  Instinctive Intelligence (A, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited manipulation (F, G)
[b]115	Total Disadvantage Points[/b]

 

Ecology:

Scorpio-pedes are the most common and numerous form of neopede (new centipede) found on Skull Island. Algae eaters, they can be found where ever there's sufficient water to support large growths of algae and water weeds. Scorpio-pedes start life as free-swimming predatory larvae, eventually molting into the amphibious multi-legged crawling form.

 

Personality/Motivation:

Normal animal motivations. Scorpio-pedes are notably territorial, and will quickly assume a defensive posture (tail raised) if they detect an intruder into their grazing area.

 

Powers/Tactics:

As algae eaters, Scorpio-pedes don't have claws or teeth large enough to use as defensive weapons. Instead, they have large hollow spines on the tip of their tails. Capable of penetrating even thick dinosaur hides, these prongs are used to inject a fast-acting poison. While this poison will only render a large dinosaur mildly sick, it will quickly kill most birds, small reptiles, and arboreal mammals.

 

Appearance:

A Scorpio-pede appears centipedes with two large scraping legs near the head, five pairs of walking legs, and a flattened tail equipped with two sharp prongs. Coloration is a rusty reddish-brown.

 

Designer's Notes:

The Scorpio-pede is based off of the Scorpion character sheet found in the HERO System Bestiary, and scaled up to the right size. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

I have started posting the character sheets to my website.

 

http://surbrook.devermore.net/adaptionscreatures/kong/wokong.html

Er, does this mean I should have pointed out the minor things already? :o

 

Carnictis Sordicus

The Lunge power should be worth 4 points for 2" of Stretching, not 2.

 

Weta-Rex

3 SPD should cost 4 points. 20 STUN should cost 2 points. Teamwork is DEX-based - 5 points should give the Weta-Rex a skill of 13-. Total character cost is 94.

 

Decarnocimex

Bladed Forelimbs should cost 20 points. Razor-Sharp Mandibles should cost 10 points. 4 PD/4 ED Armor should cost 12 points. Vulnerability should be worth 5 points. Total character cost is 121.

 

Deplector

Minor quibble: I think you're missing a verb in the first sentence of the Appearance.

 

Peracerdon

Total character cost should be 107 points.

 

Tartarusaurus

REC should be 13. 6 PD/6 ED Armor should cost 16 points. Total Powers and Skills is listed as 106, which shows they're just typos on the sheet.

 

Aciedactylus

You don't list any of the characteristic costs. I get a Total Characteristic Cost of 49. With that, total character cost is 111 points.

 

Nefundusaurus

4 PD/2 ED Armor should cost 9 points. Sharp Senses should cost 6 points. Acute Sense Of Smell should cost 4 points. Total character cost should be 179 points.

 

Piranhadon

Swimming +12" should cost 12 points. I get a total character cost of 215 points.

 

Mortifillex

2 REC should cost 2. For Nerve Poison, I get a cost of 30 points. Taking those into account, I get a total character cost of 5 points.

 

Nefacossus

2 REC should cost 2. Total character cost should be listed as -17 points, so I figure it's a typo.

 

Hydruscimex

I get a cost of 68 for the Venom power - 29 for the Drain and 39 for the RKA. Total character cost is then 73 points.

 

Malamagnus

10 PD/6 ED Damage Resistance should cost 8 points. That makes the total character cost 172 points.

 

Scorpio-pede

4 BODY should cost -12 points. For the Venom power, I get a cost of 40 points. I get a total character cost of 40 points.

 

Sorry for the late notice.

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Re: Creatures from Skull Island

 

Wow... I don't know what to say... I think part of the problem is using existing creatures as templates, I use the base stats and forget to correct for my additions. That, and I seem to be making a lot of stupid math mistakes. And, of course, there's the old "copy and paste" errors, where I don't go back and fix something after I paste it into a new character sheet. I'll try and do better... I hope.

 

Rep for your mad editing skillz.

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Re: Creatures from Skull Island

 

I've made all the needed edits. In some cases, I corrected design errors (which led to some of the point total errors), in others I didn't find an error, or the correction itself was in error.

 

I have uploaded all the corrections to the webpage.

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Re: Creatures from Skull Island

 

INOX

Inoculopalis Edax

"Gluttonous Swamp-Dweller"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
18	CON	16	13-
14	BODY	8	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	14-	PRE Attack:  5d6
4	COM	-3	9-

9	PD	5		Total:  10 PD (2 rPD)
6	ED	2		Total:  6 ED ( rED)
3	SPD	5		Phases:  4, 8, 12
8	REC	0
36	END	0
33	STUN	0		[b]Total Characteristics Cost:  56

Movement:[/b]	Running:	2"/4"
Leaping:	0"/0"
Swimming:	6"/12"

[b]Cost	Powers & Skills[/b]
15	[b]Bite:[/b]  HKA 1d6 (2d6 with STR), END 1
2	[b]Tough Hide:[/b]  Damage Resistance (2 PD/2 ED)
10	[b]Heavy:[/b]  Knockback Resistance -5"
-8	[b]Short Legs:[/b]  Running -4" (2" total), END 1
4	[b]At Home In The Water:[/b]  Swimming +4" (6" total), END 1
6	[b]Inox Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)
5	[b]At Home In The Water:[/b]  Life Support (Expanded Breathing:  Breathe Under Water)

[b]Talents[/b]
3	[b]At Home In The Water:[/b]  Environmental Movement (Aquatic Movement)

Skills
4	Combat Skill Levels:  +2 OCV with Bite
6	Combat Skill Levels:  +3 OCV with Grab

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
4	Concealment 13-; Self Only (-1/2), Only In Marshes And Murky Pools (-1)
0	PS:  Inox Abilities 8-
0	Shadowing 8-
2	Stealth 13-; Only In Marshes And Murky Pools (-1)
0	Survival 8-
[b]58	Total Powers & Skills Cost
114	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (12'-18' long) (I, S)
5	Physical Limitation:  Reduced Leap, cannot leap (I, S)
10	Physical Limitation:  Ungainly Out Of Water (-5 DEX, -1 SPD) (I, G)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]125	Total Disadvantage Points[/b]

 

Ecology:

A relic left over from the Permian, Inox is a tetrapod of immense size. Fully amphibious, Inox prefers the water, and will rarely leave it, unless forced to by lack of readily available food or the drying up of waterways due to drought. Highly vulnerable out of water, Inox could only moved slowly, its short legs seemingly unable to haul it bulk any distance. Young Inoxes hatch from eggs laid in creek and stream beds, appearing as large tadpoles and feeding on carrion, grubs, water insects, and worms. A full-grown Inox will eat just about anything it an swallow, including water birds, fish, small turtles, large frogs, and immature dinosaurs.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Normally found in murky marshes and weed-choked pools, Inox likes to dwell anywhere with sufficient water plants to provide cover. An ambush predator, it tends to lie on the bottom, bursting upwards to take anything it can get its jaws around. Normally, prey is gripped in the jaws and hauled back to the bottom, where it will drown while Inox tears into it with its teeth.

 

Appearance:

Measuring up to 18 feet in length, Inox is a huge salamander with am arrowhead-shaped head. It is an orange-tan color with tiny black eyes and thick legs.

 

Designer's Notes:

Inox was developed using the Crocodile and Giant Frog character sheets found in the HERO System Bestiary. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

Wow... I don't know what to say... I think part of the problem is using existing creatures as templates' date=' I use the base stats and forget to correct for my additions.[/quote']First off, I wouldn't worry about it. I didn't notice anything until I popped it into HD. Secondly, I make plenty of mistakes of my own, as I've already admitted on this thread. No one's immune. :o

 

I've made all the needed edits. In some cases, I corrected design errors (which led to some of the point total errors), in others I didn't find an error, or the correction itself was in error.
Point me out those bad boys (in a Private Message, please). I like to be corrected myself. Saves me the embarassment when one of my players pipes up at the table. :)
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Re: Creatures from Skull Island

 

First off, I wouldn't worry about it. I didn't notice anything until I popped it into HD. Secondly, I make plenty of mistakes of my own, as I've already admitted on this thread. No one's immune. :o

 

Point me out those bad boys (in a Private Message, please). I like to be corrected myself. Saves me the embarassment when one of my players pipes up at the table. :)

 

Ahh... err... check the stuff on the webpage... those are all now correct.

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Re: Creatures from Skull Island

 

Just as a random observation, I saw the original Kong on the big screen tonight (with Ray Harryhausen in attendance - too cool!). Something had always struck me odd about Jackson's Skull Island. It finally hit me tonight: It wasn't called Skull Island in the original. Kong's mountain was ostensibly shaped like a skull, and was called Skull Mountain. The island had no name.

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Re: Creatures from Skull Island

 

Warning possible minor spoilers, so if you havent watched it and still read it then blame yourself.:P

 

 

You know after watching this the other night. I dont think I want to be part of this eco-system. :D

 

I mean everything would want a piece of me (literally). Except for the brontosaurus and he just wants to stomp me. BTW, raptors hunting brontos? Me thinks the raptors overestimated their stomachs. :thumbup:

(And running amongst the stampede? Who does that? I understand the crew doing but the raptors, come on evrything wanting to eat me is bad enough, but willing to kill themselves to do it, that's crazy)

 

Oh and the vile meat weasel? Aw, man I feel sick. And Lumpy was cool, he deserved a cooler death at least.

 

Overall, great movie, maybe as good as the orginal. But I feel that would be comparing apples and oranges in a lot of ways.

 

Note: And the natives. Creepy. I kept looking for NGD's own Mightybec amongst them. :doi:

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Re: Creatures from Skull Island

 

TURTURCASSIS

"Turtle-Helmet"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
23	STR	13	14-	Lift 600 kg; 4 1/2d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
23	CON	26	14-
15	BODY	10	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	10-

9	PD	4		Total:  9 PD (2 rPD)
7	ED	3		Total:  7 ED (2 rED)
3	SPD	4		Phases:  4, 8, 12
10	REC	0
46	END	0
39	STUN	0		[b]Total Characteristics Cost:  69

Movement:[/b]	Running:	1"/2"
Swimming:	10"/20"

[b]Cost	Powers & Skills[/b]
15	[b]Bite:[/b]  HKA 1d6 (2d6 with STR), END 1
2	[b]Tough Hide:[/b]  Damage Resistance (2 PD/2 ED)
-10	[b]Awkward On Land:[/b]  Running -5" (1" total), END 1
8	[b]Good Swimmer:[/b]  Swimming +8" (10" total), END 1
6	[b]Sharp Senses:[/b]  +2 PER Roll with all Sense Groups
1	[b]Aquatic:[/b]  Life Support (Expanded Breathing:  1 END per Turn)
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)
3	[b]Long Neck:[/b]  Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), 
Limited Body Parts (neck; -1/4), No Noncombat Stretching (-1/4), No Velocity 
Damage (-1/4)

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Bite
4	Combat Skill Levels:  +2 with Swimming

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Turturcassis Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]38	Total Powers & Skills Cost
107	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (8'-13' long) (I, S)
5	Physical Limitation:  Reduced Leap, cannot leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
115	[b]Total Disadvantage Points[/b]

 

Ecology:

Mostly solitary predators, Turturcassis specalizes in turtles, its long, narrow head perfectly suited to burrowing inside turtle shells to dig out the tender meat inside.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

A Turturcassis will usually snap at a turtle's flippers, immobilizing the animal, then work its head inside, devouring the turtle as it goes. They are often seen lounging on river banks, wearing nerly empty turtle shells as helmets as they worry loose every scrap of flesh.

 

Appearance:

Turturcassis is a long-necked, four-flippered aquatic reptile with the same general body shape as a plesiosaurus.

 

Designer's Notes:

The Turturcassis is based off of the plesiosaurus character sheet found in the HERO System Bestiary, and scaled up to the right size. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

UDUSAUR

Udusaurus Turpis

"Ugly Wet-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
18	CON	16	13-
13	BODY	6	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
4	COM	-3	10-

6	PD	3		Total:  6 PD (2 rPD)
5	ED	1		Total:  5 ED (2 rED)
3	SPD	4		Phases:  4, 8, 12
7	REC	0
36	END	0
30	STUN	0		[b]Total Characteristics Cost:  43

Movement:[/b]	Running:	1"/2"
Swimming:	8"/16"

[b]Cost	Powers & Skills[/b]
15	[b]Bite:[/b]  HKA 1d6 (2d6 with STR), END 1
1	[b]Armored Head:[/b]  Armor (1 PD/1 ED); Activation Roll 8- or Locations 3-5 (-2)
2	[b]Tough Hide:[/b]  Damage Resistance (2 PD/2 ED)
-10	[b]Awkward On Land:[/b]  Running -5" (1" total), END 1
6	[b]Good Swimmer:[/b]  Swimming +6" (8" total), END 1
6	[b]Sharp Senses:[/b]  +2 PER Roll with all Sense Groups
1	[b]Aquatic:[/b]  Life Support (Expanded Breathing:  1 END per Turn)
5	[b]Tail[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Bite

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Udusaur Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival 8-
3	Teamwork 12-
[b]31	Total Powers & Skills Cost
79	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]105	Total Disadvantage Points[/b]

Ecology:

A totally aquatic reptile, the Udusaur is a pack-hunting predator, usually found in groups of around a half-dozen animals. they tend to frequent the shallower portions of the waterways, where they prey on schools of fish. Air-breathers, they can remain submerged for about three minutes at a time.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Udusaurs work together to pack schooling fish into dense balls then take turns diving into the "bait-ball" to gulp down mouthfuls of fish.

 

Appearance:

A lizard-shaped reptile, an Udusaur has a blunt, bullet-like head, clawed forelimbs, and rear flippers for steering. They are dark in color, with small eyes, sharp teeth, and long tails.

 

Designer's Notes:

The Udusaur is based off of the Mako shark character sheet found in the HERO System Bestiary, and scaled down to the right size. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

PAPILIO

Papiliomonstrus Opico

"Barbarus Butterfly-Monster"

and

SEPULCRO

Sepulcrostium Malus

"Ugly Gravemouth"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
11	DEX	3	11-	OCV:  3/DCV:  3
13	CON	6	12-
9	BODY	-2	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
4	COM	-3	10-

4	PD	2		Total:  4 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
2	SPD	0		Phases:  6, 12
5	REC	0
26	END	0
21	STUN	0		[b]Total Characteristics Cost:  -1

Movement:[/b]	Running:	0"/0"
Leaping:	0"/0"
Swimming:	4"/8"

[b]Cost	Powers & Skills[/b]
8	[b]Bite:[/b]  HKA 1/2d6 (15d6+1 with STR); Reduced Penetration (-1/4), END 1
-12	[b]Only Swims:[/b]  Running -6"
2	[b]Fins: [/b] Swimming +2" (4" total), END 1

[b]Talents[/b]
4	[b]Lunging:[/b]  Lightning Reflexes (+4 DEX with Bite)

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Bite

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
5	Concealment 13-; Self Only (-1/2)
0	PS:  Papilio/Sepulcro Abilities 8-
3	Shadowing 11-
3	Stealth 11-
0	Survival 8-
[b]17	Total Powers & Skills Cost
16	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
5	Physical Limitation:  Reduced Leap, cannot leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

[b]SEPULCRO
Cost	Powers[/b]
-2	Concealment 11-; Self Only (-1/2)
[b]Total Cost:  -2 points[/b]

 

Ecology:

Papilio and Sepulcro are bottom-dwelling ambush predators. They tend to remain hidden in the silt and muck of the river and stream bottoms, bursting up with a sweep of their huge tails to swallow masses of small fish into the cavernous mouths. About the only major difference between the two is their choice of prey, with Papilio tending to hunt invertebrates, while Sepulcro goes after bony fish.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Both fish have large mouths, with Sepulcro capable of devouring animals nearly as big as itself due to its expandable stomach, and tend to attack by simply swallowing everything in range of a single bite. Because of their size, they tend to remain immoble, moving from the bottom only if disturbed.

 

Appearance:

Papilio and Sepulcro are heavy-bodied, elongated fish, measuring four to five feet long. Papilio has large fan-like fins and tends to a yellowish-green coloration, while Sepulcro is bluish with brownish stripes.

 

Designer's Notes:

Both fish were (loosely) based off of the Swordfish character sheet found in the HERO System Bestiary, and scaled down to the right size. They didn't appear in King Kong.

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Re: Creatures from Skull Island

 

NEEDLEMOUTH

Acusos Cadaverosus

"Ghastly Needlemouth"

[b]Val	CHA	Cost	Roll	Notes[/b]
18	STR	8	13-	Lift 300 kg; 3 1/2d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
18	CON	16	13-
14	BODY	8	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	11-

6	PD	2		Total:  6 PD (6 rPD)
5	ED	0		Total:  5 ED (5 rED)
3	SPD	4		Phases:  4, 8, 12
8	REC	0
36	END	0
32	STUN	0		[b]Total Characteristics Cost:  46

Movement:[/b]	Running:	0"/0"
Swimming:	12"/24"

[b]Cost	Powers & Skills[/b]
12	[b]Bite:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
4	[b]Heavy:[/b]  Knockback Resistance -2"
-12	[b]Only Swims:[/b]  Running -6"
10	[b]Aquatic: [/b] Swimming +10" (12" total), END 1

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Bite
4	Combat Skill Levels:  +2 with Swimming

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Needlemouth Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]22	Total Powers & Skills Cost
68	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (9'-13' long) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

 

Ecology:

Found all through the streams, rivers, and waterways of Skull Island, Needlemouths are fast-moving predators of small to medium-sized fish.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Needlemouths are aggressive pursuit predators, chasing down fish as opposed to ambushing them.

 

Appearance:

A Needlemouth has a gar-like appearence, with a long, narrow body with a long, narrow snout. As their name implies, a Needlemouth's jaws are lined with sharp teeth.

 

Designer's Notes:

The Needlemouth was based off of the Swordfish character sheet found in the HERO System Bestiary, and scaled down to the right size. It didn't appear in King Kong.

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