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Creatures from Skull Island


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Re: Creatures from Skull Island

 

LYCAESAURUS KIRKII

"Kirk's Wolf-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
17	DEX	21	12-	OCV:  6/DCV:  6
15	CON	10	12-
11	BODY	2	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	11-	ECV:  2
15	PRE	5	11-	PRE Attack:  3d6
8	COM	-1	11-

5	PD	3		Total:  5 PD (1 rPD)
4	ED	1		Total:  4 ED (1 rED)
3	SPD	3		Phases:  4, 8, 12
5	REC	0
30	END	0
24	STUN	0		[b]Total Characteristics Cost:  30

Movement:[/b]	Running:	8"/16"
Swimming:	2"/4"
Tunneling:	1"/2"

[b]Cost	Powers & Skills[/b]
10	[b]Bite:[/b]  HKA 1/2d6 (1d6+1 with STR), END 1
1	[b]Tough Hide:[/b]  Damage Resistance (1 PD/1 ED)
4	[b]Swift:[/b]  Running +2" (8" total), END 2
3	[b]Burrowing:[/b]  Tunneling 1" through 1 DEF material; Earth And Soil Only (-1/2), END 1
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Sharp Sense Of Smell: [/b] Tracking for Normal Smell
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
3	Concealment 11-
0	PS:  Lycaesaurus Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival 8-
3	Tactics 11-
3	Teamwork 12-
[b]54	Total Powers & Skills Cost
84	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]105	Total Disadvantage Points[/b]

Ecology:

Lycaesaurus is a mammal-like reptile found in the open grasslands of Skull Island. A pack hunter, Lycaesaurus preys on anything smaller than itself, and are known to scavenge kills and carrion, and will follow large predators (like Vastatosaurus Rex) in hopes of using the confusion of an attack to score a kill of their own.

 

Roughly the size of a large dog, Lycaesaurus mates for life, digging burrows in the soil to house their pups -- usually born two at a time.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Lycaesaurus is equipped with strong jaws and sharply pointed teeth. As mentioned, it is a pack hunter, and will work together to bring down prey. Often, several Lycaesaurus will entice a large dinosaur to chase them, while other members of the pack circle around to take the now undefended young.

 

Appearance:

Roughly four to five feet long, Lycaesaurus looks like a dog-shaped lizard, with long clawed toes on each foot and a fairly stiff tail. Coloration is a mottling of dark and light -- the better to blend into its environment.

 

Designer's Notes:

Lycaesaurus was built using the Wolf character sheet in the HERO System Bestiary. It didn't appear in King Kong. I can easily see Lycaesaurus used as the "pets" of either a lizard man race or even some sort of strange barbarian culture.

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Re: Creatures from Skull Island

 

CARRION STORK

Profanornis Spinosus

"Thorny Unholy-Bird"

[b]Val	CHA	Cost	Roll	Notes[/b]
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
13	CON	6	12-
9	BODY	-2	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	10-

4	PD	2		Total:  4 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
5	REC	0
26	END	0
21	STUN	0		[b]Total Characteristics Cost:  17

Movement:[/b]	Running:  7"/14"
Swimming:  0"/0"

[b]Cost	Powers & Skills[/b]
8	[b]Sharp Beak:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
10	[b]Kick:[/b]  HKA 1/d6 (1d6+1 with STR), END 1
2	[b]Fast:[/b]  Running +1" (7" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2" 
4	[b]Sharp Eyed:[/b]  +2 PER with Sight Group

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Beak

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Carrion Stork Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]26	Total Powers & Skills Cost
43	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]105	Total Disadvantage Points

[i]PROFANORNIS SORDICUS[/i]
"Dirty Unholy-Bird"
Cost	Powers[/b]
-2	STR 8
+3	DEX 16
-2	CON 12
-2	BODY 8
-2	PRE 13
-1	SPD 3
-5	Reduce Kick to 1 Pip HKA (1/2d6 with STR)
[b]Total Character Cost:  -11 points[/b]

 

Ecology:

Reminiscent in many ways of the Marabou Stork, Skull Island's Carrion Storks feed on nearly anything, with their prey ranging from amphibians, fish, large insects and other invertebrates, small lizards, bird chicks, and immature dinosaurs. They also will take carrion and readily gather around a kill, looking to snatch a bit of meat here and there. Living in small groups, Carrion Stork young are mobile within hours of hatching, but tend to stay close to their parents for around a year or so before heading out on their own.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Carrion Storks tend to hunt near area where their prey can be found in plenty -- the scrublands and near rivers and streams for example. As with many storks, their hunting method usually involves standing still and then snatch up prey with a quick jab of their beak, or turning over objects and snapping up whatever tries to scuttle away. As with many large flightless birds, attacks will be met by a combination of packs and swift (and possibly lethal) kicks.

 

Appearance:

Profanornis spinosus is a large, bulky, flightless bird, standing five to six feet tall at the hip, and over seven feet tall at the top of its head, and weighing 140-180 pounds (roughly the size of an emu). Profanornis sordicus is much shorter, and only stands three to four foot at the hip, and weighing 120-130 pounds(about the size of a cassowary). Like the Marabou Stork both birds have heads and necks bare of any feathers, while what feathers they do have are a dirty grayish color and often matted together.

 

Designer's Notes:

The Carrion Stork was loosely based off the Ostrich character sheet found in 4th Edition HERO Bestiary, with modifications based off of the bird character sheets seen in the HERO System Bestiary. None of the Carrion Storks appeared in King Kong.

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Re: Creatures from Skull Island

 

Calcarisaurus

I get a total cost of 43 for Characteristics. Secondly, it has both Tracking Scent (letting it use its PER roll to track things), and Tracking Skill. It's a matter of opinion of course, but I don't think this animal should have both, since Tracking Skill for an animal basically indicates training - I've included it in the file, anyway. Also, an observation: based on the tails present in other creatures you've posted, I would give it the Tail power.

 

Termito'saurus

I like this guy. However, I note that concrete has a DEF of 6, and the book says, "With sturdy claws and protruding tusks, Termito'saurus could tear into... concrete-hard termitaries." As currently written, it's claws will never let it tear through a termitary, only its tusks will. Maybe give him 1D6+1 Claws, which turn into two 1D6+1 attacks with STR and Reduced Penetration?

 

Lycaesaurus

I get a total characteristics cost of 32. I get a total powers & skills cost of 56. These give a total character cost of 88.

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Re: Creatures from Skull Island

 

Okay,

I made some corrections and changes.

 

Calcarisaurus: Added Tail power. Removed Tracking. Now costs 155 points.

 

Termito'saurus: Upped the Claws to 1d6+1 and the Tunneling to 6 DEF. Gave the Tunneling the limitation of Extra Time: Full Phase. Now costs 124 points.

 

Lycaesaurus: Fixed math errors and gave the Tunneling the limitation of Extra Time: Full Turn. Now costs 87 points.

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Re: Creatures from Skull Island

 

Calcarisaurus: Added Tail power. Removed Tracking. Now costs 155 points.
I get a cost of 147. Total characteristics 43, total skills and powers 104. Fixed the hdc file.

 

Termito'saurus: Upped the Claws to 1d6+1 and the Tunneling to 6 DEF. Gave the Tunneling the limitation of Extra Time: Full Phase. Now costs 124 points.
Fixed the hdc file.

 

Lycaesaurus: Fixed math errors and gave the Tunneling the limitation of Extra Time: Full Turn. Now costs 87 points.
Fixed hdc file.
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Re: Creatures from Skull Island

 

I get a cost of 147. Total characteristics 43' date=' total skills and powers 104.[/quote']

 

So do I. I have no idea what I'm doing math wise.

 

I've posted all to my website, too.

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Re: Creatures from Skull Island

 

I get the same way, when I'm churning out the writeups for a game. It's like the synapses overheat or something and are counting up the numbers for the next character already.

 

What always works for me is cold beer and a hot steak! :)

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Re: Creatures from Skull Island

 

According to the Wikipedia article on the 2005 King Kong, Ligocristus and Ferrucutus both appeared in the film, the former apparently as a carcass, and the latter in a brief silhouette near a stream.

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Re: Creatures from Skull Island

 

MOONSPIDER

Galeodes Luna

[b]Val	CHA	Cost	Roll	Notes[/b]
-25	STR	-35	4-	Lift .8 kg; 2d6 HTH Damage
10	DEX	0	11-	OCV:  3/DCV:  3
3	CON	-14	10-
3	BODY	-14	10-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
5	PRE	-5	10-	PRE Attack:  1d6
6	COM	-2	10-

1	PD	1		Total:  1 PD (0 rPD)
1	ED	0		Total:  1 ED (0 rED)
2	SPD	0		Phases:  6, 12
1	REC	0
6	END	0
6	STUN	1		[b]Total Characteristics Cost:  -83

Movement:[/b]	Running:	1"/2"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
12	[b]Huge Crushing Mandibles:[/b]  HKA 1/2d6, Reduced Endurance (0 END; +1/2); 
Reduced Penetration (-1/4)
68	[b]Venom:[/b]  Drain CON 4d6, delayed Return Rate (points return at the rate of 5 per 
Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 
4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time begins 1 Minute 
after victim is bitten; -1 1/2), Linked (to RKA; -1/2) [b]plus[/b] RKA 4d6, NND (defense is 
appropriate LS [immunity]; +1), Does BODY (+1), Personal Immunity (+1/4); 
No Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time 
begins 1 Minute after victim is bitten; -1 1/2), Gradual Effect (4 Minutes; 1d6/
1 Minute; -1/2)
-10	[b]Tiny:[/b]  Running -5" (1" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2"
8	[b]Ten Legs:[/b]  Clinging; Can't Resist Knockback (-1/4)
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
6	[b]Ten Legs:[/b]  Extra Limbs, Inherent (+1/4)

[b]Skills[/b]
30	[b]Tiny:[/b]  Combat Skill Levels:  +6 DCV

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
8	[b]Tiny:[/b]  +6 to Concealment; Self Only (-1/2) 
0	PS:  Moonspider Abilities 8-
0	Shadowing 8-
0	Stealth 8-
12	[b]Tiny:[/b]  +6 to Stealth
0	Survival 8-
[b]136	Total Powers & Skills Cost
53	Total Character Cost

75+	Disadvantages[/b]
20	Physical Limitation:  Instinctive Intelligence (A, G)
10	Physical Limitation:  Tiny
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]120	Total Disadvantage Points[/b]

 

Ecology:

Not a true spider, but instead a species of Camel Spider (a.k.a. a form of Solifugae) Moonspiders are nocturnal arachnids found all over Skull Island. Growing to great size (larger than any known Solifugae), Moonspiders prey on a wide variety of small animals, including baby birds, various invertebrates, and hatching dinosaurs.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Moonspiders use their acute sense of smell to seek out hatching ground birds and dinosaurs, bouncing on their tiny prey and injecting them with a lethal dose of venom. Once dead, the Moonspider will then drag its kill back to its lair to be devoured. If threatened, a Moonspider will bite in self defense and can deliver sufficient venom to weaken even a large dinosaur.

 

Appearance:

Having the typical form for a Solifugae, Moonspiders are dark in color with an almost purplish black hide, ten legs, and enormous chelicerae capable of inflicting great wounds. They measure 6 to 8 inches across.

 

Designer's Notes:

The Moonspider was based off of the Spider character sheet in the HERO System Bestiary, scaled up to the proper size. It appeared briefly in King Kong when Ann Darrow made her escape from Kong. She falls at once point, and you see a large black spider-like creature retreat under a rock. That was a Moonspider.

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Re: Creatures from Skull Island

 

Moonspider

I get a cost of 64 points for the Venom power.

 

Hmm... I copied that from another creature I did some time ago. Either I never fixed that creature's Venom, or my cost figuring rounds different than yours.

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Re: Creatures from Skull Island

 

I did the math again, twice, and get a final cost of 68 points for the Venom power.

 

PS: Am working on Carrion Parrots and various forms of Terror Birds, one of which is a 500 kg monster!

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Re: Creatures from Skull Island

 

I didn't see this guy on your list:

 

DRACO

Dracomicros hospes

"Strange Little-dragon"

 

[font=Courier New][b]VAL   CHA    Cost  Total   Roll      Notes[/b]
-5    STR     -15   -5      8-       HTH Damage 0d6  END [0]
15    DEX     15    15      12-       OCV 5 DCV 5
8     CON     -4     8      11-
5     BODY    -10    5      10-
8     INT     -2     8      11-       PER Roll 13-
5     EGO     -10    5      10-       ECV: 2
10    PRE     0    10/20    11-       PRE Attack: 2d6 / 4d6
10    COM     0     10      11-
3     PD      3      3                3 PD (2 rPD)
3     ED      1      3                3 ED (2 rED)
3     SPD     5      3                Phases:  4, 8, 12
3     REC     2      3
16    END     0     16
16    STUN    7     16                [b]Total Characteristics Costt: -8[/b]

[b]Movement:     [/b]Running:         2"
Swimming:        0"
Leaping:        1"

Cost   Powers and Skills
5      [b]Bite:[/b] HKA 1 point - END=1
5      [b]Wing Flashing:[/b] +10 PRE; Only To Intimidate And Startle (-1)
7      [b]Wings:[/b] Gliding 11"; Restrainable (-1/2)
-8     [b]Short Legs:[/b] Running -4" (Total 2")
-2     [b]Nonaquatic:[/b] Swimming -2" (Total 0")
1      [b]Strong Legs:[/b] Leaping +1" (1" forward, 0 1/2" upward)
2      [b]Scaly Skin:[/b] Damage Resistance (2 PD/2 ED)
6      [b]Sharp Senses:[/b] +2 PER with all Sense Groups
5      [b]Tail:[/b] Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4)

      Skills
20     [b]Diminutive:[/b] +4 with DCV

0      AK: Skull Island Uplands 8-
0      Analyze:  Animal 8-
0      Concealment 8-
5      [b]Diminutive:[/b] +4 with Concealment; Self Only (-1/2)
3      [b]Camoflage Coloration:[/b] +4 with Concealment; Only On Rocks, Crags, And Mountains (-1), Self Only (-1/2)
0      Language (idiomatic)
0      PS: Draco Abilities 8-
0      Shadowing 8-
0      Stealth 8-
8      [b]Diminutive:[/b] +4 with Stealth
0      Survival (Tropical Forests) 8-
[b]57     Total Powers and Skills Cost[/b]
[b]49     Total Character Cost[/b]

[b]75+    Disadvantages[/b]
15     Physical Limitation:  Animal Intelligence (Frequently, Greatly Impairing)
10     Physical Limitation:  Diminutive (up to .3m, +6" KB) (Frequently, Slightly Impairing)
15     Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
[b]115    Total Disadvantage Points[/b][/font]

Ecology:

Draco was a large lizard that lived in the heights of Skull Island. Gliding from crag to crag on large winglike vanes that spread from its sides, the small, brightly-colored Draco was a common sight. At times, the rocky cliffs were covered with tiny Draco young.

Personality/Motivation:

Normal animal motivations.

Powers/Tactics:

Draco catch insects and birds above the jungle canopy, swooping out from their perches on the cliffs above the jungle to seize prey in mid-flight. When threatened by predators (or during mating season, to intimidate rival males) Draco will flash their gliding vanes in a startling manner. The wing flashing is designed to buy the Draco enough time to leap up and glide away from danger.

Appearance:

An orange-brown lizard from 9 to 12 inches long, Draco is distinguished by the presence of large vanes that grow from its sides. The vanes have are translucent, with black barred stripes running out from the lizard's body to the edge.

Designer's Notes:

The Draco was based off of the Eagle character sheet in the HERO System Bestiary, modified somewhat for lizard characteristics. I don't think they appeared in the film, though it's possible they were depicted high in the sky in some jungle shots.

(Draco created by Weta Workshop, treatment by Roland Volz, character sheet created by Michael Surbrook)

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Re: Creatures from Skull Island

 

CARRION PARROTS

Great Carrion Parrot

Caropsitticus Maximus

"Large Flesh Parrot"

[b]Val	CHA	Cost	Roll	Notes[/b]
-8	STR	-18	5-	Lift .8 kg; 0d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
7	CON	-6	10-
5	BODY	-10	10-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
10	PRE	0	11-	PRE Attack:  2d6
6	COM	-2	10-

2	PD	2		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	4		Phases:  4, 8, 12
3	REC	2
14	END	0
14	STUN	5		[b]Total Characteristics Cost:  -17

Movement:[/b]	Running:	1"/2"
Flight:	14"/28"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
5	[b]Beak:[/b]  HKA 1 point (1 point with STR), END 1
5	[b]Talons:[/b]  HKA 1 point (1 point with STR), END 1
17	[b]Wings:[/b]  Flight 14"; Restrainable (-1/2), END 3
-10	[b]Short Legs:[/b]  Running -5" (1" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2"
5	[b]Bird's Eyes:[/b]  Increased Arc Of Perception (240 degrees) for Sight Group

[b]Skills[/b]
6	Combat Skill Levels:  +2 with Beak and Talons
10	[b]Hard To Hit:[/b]  Combat Skill Levels:  +2 DCV

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
3	Small Size:  +2 to Concealment; Self Only (-1/2) 
0	PS:  Carrion Parrot Abilities 8-
0	Shadowing 8-
0	Stealth 8-
4	Small Size:  +2 to Stealth
0	Survival 8-
[b]43	Total Powers & Skills Cost
26	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited manipulation (F, G)
[b]110	Total Disadvantage Points

GREEN CARRION PARROT
[i]Caropsitticus Verdens[/i]
"Green Flesh Parrot"
Cost	Powers[/b]
-2	STR -10
-2	CON 6
-2	BODY 4
-1	PRE 9
[b]Total Character Cost:  -7 points

RED CARRION PARROT
[i]Caropsitticus Rufus[/i]
"Red Flesh Parrot"
Cost	Powers[/b]
-4	STR -12
-4	CON 5
-4	BODY 3
-2	PRE 8
-1	Reduce Flight to 12"
[b]Total Character Cost:  -15 points[/b]

Ecology:

Carrion Parrots are large, brightly colored parrots who subsist almost entirely on carrion. They possess strong beaks -- easily capable of tearing flesh free from a carcass, as well as highly curious natures, causing them to investigate most any corpse or kill they come across.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Carrion Parrots hop from tree to tree on the fringes of the open grasslands, looking for the bodies of dead animals to feast upon. They will also eat small insects, lizards, fruits, and nuts. If attacked, a Carrion Parrot will usually flee.

 

Appearance:

All Carrion Parrots have thickly feathered bodies, long wings and tails, and a head bare of feathers. The Great Carrion Parrot has a wingspan of four to five feet, the Green Carrion Parrot has a wingspan of three to four feet, while the Red Carrion Parrot has a wingspan of 26 to 30 inches.

 

Designer's Notes:

The Carrion Parrots were loosely based off the Bird character sheets seen in the HERO System Bestiary. None of the Carrion Parrots appeared in King Kong.

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Re: Creatures from Skull Island

 

TERROR BIRDS

 

Ecology:

"Terror Bird" is the name given to a variety of large flightless predatory birds found in South America some 62 million years ago in the Cenozoic Era. On Skull Island, the term is used to describe several species of large flight less birds, most of whom are carnivorous, and all of which among some of the largest flightless birds known to exist.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Lowlands-dwelling Terror Birds are pursuit predators, chasing down small mammals, young dinosaurs, and large invertebrates. Jungle-dwellers tend to eat fruit, insects, and forest-floor centipedes. All of Skull Island's Terror Birds are powerfully built animals, capable of delivering nasty kicks with their clawed feet, while the lowlands species possess huge ax-like beaks.

 

Appearance:

The typical Skull Island Terror Bird looks roughly like an Ostrich, with a heavily built body, hairy feathers, bare legs, and long necks. Carnivorous Terror Birds will have thick, muscular necks, while the insect and fruit eaters will have more sinuous necks.

 

Designer's Notes:

The Terror Bird character sheets were derived from the Ostrich character sheet found in the 4th Edition HERO Bestiary. I modified the character sheet to account for the 5th Edition method for writing up animals, and then modified each one further to account for the differences in size for each Terror Bird. None of the Terror Birds appeared in King Kong.

 

BRUTORNIS

"Heavy-Fowl"

[b]Val	CHA	Cost	Roll	Notes[/b]
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
20	CON	20	11-
16	BODY	12	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	11-	PRE Attack:  4d6
8	COM	-1	11-

8	PD	3		Total:  8 PD (1 rPD)
5	ED	2		Total:   5 ED (1 rED)
3	SPD	5		Phases:  4, 8, 12
9	REC	0
40	END	0
40	STUN	1		[b]Total Characteristics Cost:  70

Movement:[/b]	Running:	9"/18"
Leaping:	3"/6"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
15	[b]Beak:[/b]  HKA 1d6 (2d6 with STR), END 1
12	[b]Kick:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
1	[b]Thick Feathers And Skin:[/b]  Damage Resistance (1 PD/1 ED)
4	[b]Heavy:[/b]  Knockback Resistance -2"
6	[b]Long Legs:[/b]  Running +3" (9" total), END 2
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
2	[b]Sharp Eyed:[/b]  +1 PER with Sight Group

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Terror Bird Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]54	Total Powers & Skills Cost
124	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (500 kg) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
9	[b]Experience Points
124	Total Disadvantage Points[/b]

Description:

Brutornis is the most massive of the Skull Island Terror Birds. Standing five to six feet tall at the hip, and around nine feet at the top of the skull, Brutornis weighs in at around 500 kg. Equipped with powerful legs and large claws, Brutornis runs down prey in the open grasslands, dispatching its target with a single strike of its massive beak.

 

Female Brutornis will nest on the edges of the grasslands and are highly protective of their eggs, often forgoing food for a month or so until the chicks hatch. Lycaesaurus will often entice a Brutornis female to leave her nest with other members of the pack dashing in and snatching up eggs. Those chicks who do hatch will follow their mother around until large enough to hunt for themselves.

 

ZEROPTERYX

"No-Wings"

[b]Val	CHA	Cost	Roll	Notes[/b]
23	STR	13	14-	Lift 600 kg; 4 1/2d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
18	CON	16	13-
15	BODY	10	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
18	PRE	8	13-	PRE Attack:  3 1/2d6
8	COM	-1	11-

7	PD	2		Total:  7 PD (1 rPD)
5	ED	2		Total:  5 ED (1 rED)
3	SPD	5		Phases:  4, 8, 12
9	REC	0
36	END	0
36	STUN	0		[b]Total Characteristics Cost:  58

Movement:[/b]	Running:	8"/16"
Leaping:	2.5"/5"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
15	[b]Beak:[/b]  HKA 1d6 (2d6 with STR), END 1
12	[b]Kick:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
1	[b]Thick Feathers And Skin:[/b]  Damage Resistance (1 PD/1 ED)
4	[b]Heavy:[/b]  Knockback Resistance -2"
4	[b]Long Legs:[/b]  Running +2" (8" total), END 2
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
2	[b]Sharp Eyed:[/b]  +1 PER with Sight Group

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Terror Bird Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]50	Total Powers & Skills Cost
110	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (400 kg) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]115	Total Disadvantage Points[/b]

Description:

Zeropteryx is the second largest of the Skull Island Terror Birds, measuring five to six feet at the hip, and seven to eight feet over all. Weighing around 400 kg, Zeropteryx is a powerful predator, equipped with a lethal beak and large claws on its massive legs.

 

NOCTUPERVAGUS

Noctupervagus Pinguis

"Fat Roving-By-Night"

[b]Val	CHA	Cost	Roll	Notes[/b]
18	STR	8	13-	Lift 300 kg; 3 1/2d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
15	CON	10	12-
13	BODY	6	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
8	COM	-1	11-

6	PD	2		Total:  6 PD (0 rPD)
4	ED	1		Total:  4 ED (0 rED)
3	SPD	4		Phases:  4, 8, 12
7	REC	0
30	END	0
30	STUN	0		[b]Total Characteristics Cost:  41

Movement:[/b]	Running:	7"/14"
Leaping:	2"/4"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
12	[b]Saw-Toothed Beak:[/b]  HKA 1/2d6 (1d6+1 with STR), Increased STUN 
Multiplier (+1/4), END 1
8	[b]Kick:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
2	[b]Heavy:[/b]  Knockback Resistance -1"
2	[b]Long Legs:[/b]  Running +1" (7" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
2	[b]Sharp Eyed:[/b]  +1 PER with Sight Group
5	[b]Nocturnal:[/b]  Night Vision

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Terror Bird Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]45	Total Powers & Skills Cost
86	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Human Sized, but heavy (200 kg) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]115	Total Disadvantage Points[/b]

Description:

A nocturnal predator of ground-dwelling centipedes, Noctupervagus stands around five to six feet at the shoulder, making it around seven feet tall in total. Weighing roughly 200 kg, Noctupervagus appears as a massively built emu or cassowary, with dark reddish-brown plumage. Noctupervagus lay their eggs on the forest floor, amid the roots of trees, where they are quickly covered with a layer of small plants and mosses. This serves to hide the eggs, although it does make it difficult for chicks to hatch -- in many cases the mother will assist in breaking the shell open.

 

PINNATONO

Pinnatono Amarus

"Ill-Natured Feather-Thunder"

[b]Val	CHA	Cost	Roll	Notes[/b]
18	STR	8	13-	Lift 300 kg; 3 1/2d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
14	CON	8	12-
13	BODY	6	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
8	COM	-1	11-

5	PD	1		Total:  5 PD (0 rPD)
4	ED	1		Total:  4 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
7	REC	0
28	END	0
29	STUN	0		[b]Total Characteristics Cost:  36

Movement:[/b]	Running:	7"/14"
Leaping:	2"/4"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
20	[b]Acidic Pulp:[/b]  Sight Group Flash 8d6; 4 Charges (-1), Limited Range (2"; -1/4), Must 
Target Unprotected Face And Eyes (-1/2) [b]plus[/b] EB 3d6, NND (defense is Life Support 
[self-Contained Breathing]; +1); 4 Charges (-1), Limited Range (2"; -1/4), Must Target 
Unprotected Face And Eyes (-1/2), Linked (-1/2)
12	[b]Beak:[/b]  HKA 1/2d6 (1d6+1 with STR), END 1
8	[b]Kick:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
2	[b]Heavy:[/b]  Knockback Resistance -1"
2	[b]Long Legs:[/b]  Running +1" (7" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups

[b]Skills[/b]
5	Combat Skill Levels:  +1 with HTH
4	Combat Skill Levels:  +2 OCV with Acidic Pulp

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Terror Bird Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]58	Total Powers & Skills Cost
93	Total Character Cost

75+	Disadvantages[/b]
15	Distinctive Features:  Foul Stink (NC)
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Human Sized, but heavy (200 kg) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]130	Total Disadvantage Points[/b]

Description:

Roughly the same size as Noctupervagus, Pinnatono has a pale-skinned featherless neck and head, and a body covered in blackish feathers with a reddish under body and tail. An eater of fruit, Pinnatono as the only animal to feed up on a certain highly-acidic berry, leading to the animal excreting a noxious stink from its pores, dung, and breath. These berries also tended to ferment into nearly toxic soup in Pinnatono's gullet, allowing the bird to vomit forth a mass of acidic pulp on attackers. This pulp would both blind a potential attacker, as well as cause extreme discomfort to the eyes, nose, and other areas of the face.

 

HYLAEORNIS

Hylaeornis Maximus

"Big Forest-Bird"

[b]Val	CHA	Cost	Roll	Notes[/b]
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
12	CON	4	11-
10	BODY	0	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
10	PRE	0	11-	PRE Attack:  2d6
8	COM	-1	11-

4	PD	2		Total:  4 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
3	SPD	4		Phases:  4, 8, 12
4	REC	0
24	END	0
21	STUN	0		[b]Total Characteristics Cost:  16

Movement:[/b]	Running:	8"/16"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
5	[b]Beak:[/b]  HKA 1 point (1/2d with STR), END 1
8	[b]Kick:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
4	[b]Long Legs:[/b]  Running +2" (8" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups

[b]Skills[/b]
2	Combat Skill Levels:  +1 OCV with Kick

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Terror Bird Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]23	Total Powers & Skills Cost
39	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]105	Total Disadvantage Points[/b]

Description:

Standing four to five feet tall at the shoulder, Hylaeornis stands maybe six feet tall total, and masses around 130 to 150 pounds, making it roughly the size of a cassowary or an emu. Forest and jungle-dwelling birds, Hylaeornis eats a mixture of fruit, nuts, and small insects and the like. They nest between the roots of giant trees and tend to run from attacks, although they can and will deliver a nasty kick if cornered.

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Re: Creatures from Skull Island

 

That's it for the lowlands. Now on to the jungles, where we get to encounter spiders with legspans of 12', a 20' ambush predator, dog-like pack hunters, and several giant herbivores. Oh, and the highly dangerous pack-hunting Allosaurus analog.

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Re: Creatures from Skull Island

 

Great Carrion Parrot

I get a cost of 1 for a 2 ED and a cost of 4 for 3 REC. I get a cost of 19 for the Wings power.

 

Red Carrion Parrot

I get a cost of 16 for the Wings power, which is -3 from the Great Carrion Parrot.

 

Brutornis

I get a cost of 1 for 5 ED.

 

Zeropteryx

I get a cost of 1 for 5 ED.

 

Pinnatono

I get a cost of 10 for the Beak power, and 23 for the Acidic Pulp power - 14 for the Flash and 9 for the EB.

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