Susano Posted April 21, 2006 Author Report Share Posted April 21, 2006 Re: Creatures from Skull Island I'll make the change. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 21, 2006 Author Report Share Posted April 21, 2006 Re: Creatures from Skull Island LYCAESAURUS KIRKII "Kirk's Wolf-Lizard" [b]Val CHA Cost Roll Notes[/b] 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 17 DEX 21 12- OCV: 6/DCV: 6 15 CON 10 12- 11 BODY 2 11- 8 INT -2 11- PER Roll 11- 5 EGO -10 11- ECV: 2 15 PRE 5 11- PRE Attack: 3d6 8 COM -1 11- 5 PD 3 Total: 5 PD (1 rPD) 4 ED 1 Total: 4 ED (1 rED) 3 SPD 3 Phases: 4, 8, 12 5 REC 0 30 END 0 24 STUN 0 [b]Total Characteristics Cost: 30 Movement:[/b] Running: 8"/16" Swimming: 2"/4" Tunneling: 1"/2" [b]Cost Powers & Skills[/b] 10 [b]Bite:[/b] HKA 1/2d6 (1d6+1 with STR), END 1 1 [b]Tough Hide:[/b] Damage Resistance (1 PD/1 ED) 4 [b]Swift:[/b] Running +2" (8" total), END 2 3 [b]Burrowing:[/b] Tunneling 1" through 1 DEF material; Earth And Soil Only (-1/2), END 1 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups 5 [b]Sharp Sense Of Smell: [/b] Tracking for Normal Smell 5 [b]Tail:[/b] Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4) [b]Skills[/b] 10 Combat Skill Levels: +2 with HTH 0 AK: Skull Island Low Lands 8- 0 Analyze Animal 8- 3 Concealment 11- 0 PS: Lycaesaurus Abilities 8- 0 Shadowing 8- 3 Stealth 12- 0 Survival 8- 3 Tactics 11- 3 Teamwork 12- [b]54 Total Powers & Skills Cost 84 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 0 Physical Limitation: Human Sized 15 Physical Limitation: Very Limited Manipulation (F, G) [b]105 Total Disadvantage Points[/b] Ecology: Lycaesaurus is a mammal-like reptile found in the open grasslands of Skull Island. A pack hunter, Lycaesaurus preys on anything smaller than itself, and are known to scavenge kills and carrion, and will follow large predators (like Vastatosaurus Rex) in hopes of using the confusion of an attack to score a kill of their own. Roughly the size of a large dog, Lycaesaurus mates for life, digging burrows in the soil to house their pups -- usually born two at a time. Personality/Motivation: Typical animal motivations. Powers/Tactics: Lycaesaurus is equipped with strong jaws and sharply pointed teeth. As mentioned, it is a pack hunter, and will work together to bring down prey. Often, several Lycaesaurus will entice a large dinosaur to chase them, while other members of the pack circle around to take the now undefended young. Appearance: Roughly four to five feet long, Lycaesaurus looks like a dog-shaped lizard, with long clawed toes on each foot and a fairly stiff tail. Coloration is a mottling of dark and light -- the better to blend into its environment. Designer's Notes: Lycaesaurus was built using the Wolf character sheet in the HERO System Bestiary. It didn't appear in King Kong. I can easily see Lycaesaurus used as the "pets" of either a lizard man race or even some sort of strange barbarian culture. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted April 21, 2006 Report Share Posted April 21, 2006 Re: Creatures from Skull Island It didn't appear in King Kong. I can easily see Lycaesaurus used as the "pets" of either a lizard man race or even some sort of strange barbarian culture. I think you can get them in the pet department at WalMart. Quote Link to comment Share on other sites More sharing options...
Kharis2000 Posted April 21, 2006 Report Share Posted April 21, 2006 Re: Creatures from Skull Island You can get everything else there, why not critters like this? Quote Link to comment Share on other sites More sharing options...
Susano Posted April 22, 2006 Author Report Share Posted April 22, 2006 Re: Creatures from Skull Island CARRION STORK Profanornis Spinosus "Thorny Unholy-Bird" [b]Val CHA Cost Roll Notes[/b] 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 15 DEX 15 12- OCV: 5/DCV: 5 13 CON 6 12- 9 BODY -2 11- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 15 PRE 5 12- PRE Attack: 3d6 6 COM -2 10- 4 PD 2 Total: 4 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 5 REC 0 26 END 0 21 STUN 0 [b]Total Characteristics Cost: 17 Movement:[/b] Running: 7"/14" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 8 [b]Sharp Beak:[/b] HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1 10 [b]Kick:[/b] HKA 1/d6 (1d6+1 with STR), END 1 2 [b]Fast:[/b] Running +1" (7" total), END 1 -2 [b]Can't Swim:[/b] Swimming -2" 4 [b]Sharp Eyed:[/b] +2 PER with Sight Group [b]Skills[/b] 4 Combat Skill Levels: +2 OCV with Beak 0 AK: Skull Island Low Lands 8- 0 Analyze Animal 8- 0 Concealment 8- 0 PS: Carrion Stork Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival 8- [b]26 Total Powers & Skills Cost 43 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 0 Physical Limitation: Human Sized 15 Physical Limitation: Very Limited Manipulation (F, G) [b]105 Total Disadvantage Points [i]PROFANORNIS SORDICUS[/i] "Dirty Unholy-Bird" Cost Powers[/b] -2 STR 8 +3 DEX 16 -2 CON 12 -2 BODY 8 -2 PRE 13 -1 SPD 3 -5 Reduce Kick to 1 Pip HKA (1/2d6 with STR) [b]Total Character Cost: -11 points[/b] Ecology: Reminiscent in many ways of the Marabou Stork, Skull Island's Carrion Storks feed on nearly anything, with their prey ranging from amphibians, fish, large insects and other invertebrates, small lizards, bird chicks, and immature dinosaurs. They also will take carrion and readily gather around a kill, looking to snatch a bit of meat here and there. Living in small groups, Carrion Stork young are mobile within hours of hatching, but tend to stay close to their parents for around a year or so before heading out on their own. Personality/Motivation: Normal animal motivations. Powers/Tactics: Carrion Storks tend to hunt near area where their prey can be found in plenty -- the scrublands and near rivers and streams for example. As with many storks, their hunting method usually involves standing still and then snatch up prey with a quick jab of their beak, or turning over objects and snapping up whatever tries to scuttle away. As with many large flightless birds, attacks will be met by a combination of packs and swift (and possibly lethal) kicks. Appearance: Profanornis spinosus is a large, bulky, flightless bird, standing five to six feet tall at the hip, and over seven feet tall at the top of its head, and weighing 140-180 pounds (roughly the size of an emu). Profanornis sordicus is much shorter, and only stands three to four foot at the hip, and weighing 120-130 pounds(about the size of a cassowary). Like the Marabou Stork both birds have heads and necks bare of any feathers, while what feathers they do have are a dirty grayish color and often matted together. Designer's Notes: The Carrion Stork was loosely based off the Ostrich character sheet found in 4th Edition HERO Bestiary, with modifications based off of the bird character sheets seen in the HERO System Bestiary. None of the Carrion Storks appeared in King Kong. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 23, 2006 Report Share Posted April 23, 2006 Re: Creatures from Skull Island Calcarisaurus I get a total cost of 43 for Characteristics. Secondly, it has both Tracking Scent (letting it use its PER roll to track things), and Tracking Skill. It's a matter of opinion of course, but I don't think this animal should have both, since Tracking Skill for an animal basically indicates training - I've included it in the file, anyway. Also, an observation: based on the tails present in other creatures you've posted, I would give it the Tail power. Termito'saurus I like this guy. However, I note that concrete has a DEF of 6, and the book says, "With sturdy claws and protruding tusks, Termito'saurus could tear into... concrete-hard termitaries." As currently written, it's claws will never let it tear through a termitary, only its tusks will. Maybe give him 1D6+1 Claws, which turn into two 1D6+1 attacks with STR and Reduced Penetration? Lycaesaurus I get a total characteristics cost of 32. I get a total powers & skills cost of 56. These give a total character cost of 88. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 23, 2006 Author Report Share Posted April 23, 2006 Re: Creatures from Skull Island Okay, I made some corrections and changes. Calcarisaurus: Added Tail power. Removed Tracking. Now costs 155 points. Termito'saurus: Upped the Claws to 1d6+1 and the Tunneling to 6 DEF. Gave the Tunneling the limitation of Extra Time: Full Phase. Now costs 124 points. Lycaesaurus: Fixed math errors and gave the Tunneling the limitation of Extra Time: Full Turn. Now costs 87 points. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Creatures from Skull Island Calcarisaurus: Added Tail power. Removed Tracking. Now costs 155 points.I get a cost of 147. Total characteristics 43, total skills and powers 104. Fixed the hdc file. Termito'saurus: Upped the Claws to 1d6+1 and the Tunneling to 6 DEF. Gave the Tunneling the limitation of Extra Time: Full Phase. Now costs 124 points.Fixed the hdc file. Lycaesaurus: Fixed math errors and gave the Tunneling the limitation of Extra Time: Full Turn. Now costs 87 points.Fixed hdc file. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 24, 2006 Author Report Share Posted April 24, 2006 Re: Creatures from Skull Island I get a cost of 147. Total characteristics 43' date=' total skills and powers 104.[/quote'] So do I. I have no idea what I'm doing math wise. I've posted all to my website, too. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Creatures from Skull Island I get the same way, when I'm churning out the writeups for a game. It's like the synapses overheat or something and are counting up the numbers for the next character already. What always works for me is cold beer and a hot steak! Quote Link to comment Share on other sites More sharing options...
Curufea Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Creatures from Skull Island I had a look at some of the extras for the recent Kong movie - the Rexes were a family - mother and 2 kids I believe (but will have to look again to confirm that) Quote Link to comment Share on other sites More sharing options...
Susano Posted April 25, 2006 Author Report Share Posted April 25, 2006 Re: Creatures from Skull Island According to the Wikipedia article on the 2005 King Kong, Ligocristus and Ferrucutus both appeared in the film, the former apparently as a carcass, and the latter in a brief silhouette near a stream. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 26, 2006 Author Report Share Posted April 26, 2006 Re: Creatures from Skull Island MOONSPIDER Galeodes Luna [b]Val CHA Cost Roll Notes[/b] -25 STR -35 4- Lift .8 kg; 2d6 HTH Damage 10 DEX 0 11- OCV: 3/DCV: 3 3 CON -14 10- 3 BODY -14 10- 5 INT -5 10- PER Roll 10- 5 EGO -10 10- ECV: 2 5 PRE -5 10- PRE Attack: 1d6 6 COM -2 10- 1 PD 1 Total: 1 PD (0 rPD) 1 ED 0 Total: 1 ED (0 rED) 2 SPD 0 Phases: 6, 12 1 REC 0 6 END 0 6 STUN 1 [b]Total Characteristics Cost: -83 Movement:[/b] Running: 1"/2" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 12 [b]Huge Crushing Mandibles:[/b] HKA 1/2d6, Reduced Endurance (0 END; +1/2); Reduced Penetration (-1/4) 68 [b]Venom:[/b] Drain CON 4d6, delayed Return Rate (points return at the rate of 5 per Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time begins 1 Minute after victim is bitten; -1 1/2), Linked (to RKA; -1/2) [b]plus[/b] RKA 4d6, NND (defense is appropriate LS [immunity]; +1), Does BODY (+1), Personal Immunity (+1/4); No Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time begins 1 Minute after victim is bitten; -1 1/2), Gradual Effect (4 Minutes; 1d6/ 1 Minute; -1/2) -10 [b]Tiny:[/b] Running -5" (1" total), END 1 -2 [b]Can't Swim:[/b] Swimming -2" 8 [b]Ten Legs:[/b] Clinging; Can't Resist Knockback (-1/4) 4 [b]Strong Sense Of Smell:[/b] +2 PER with Smell/Taste Group 6 [b]Ten Legs:[/b] Extra Limbs, Inherent (+1/4) [b]Skills[/b] 30 [b]Tiny:[/b] Combat Skill Levels: +6 DCV 0 AK: Skull Island Low Lands 8- 0 Analyze Animal 8- 0 Concealment 8- 8 [b]Tiny:[/b] +6 to Concealment; Self Only (-1/2) 0 PS: Moonspider Abilities 8- 0 Shadowing 8- 0 Stealth 8- 12 [b]Tiny:[/b] +6 to Stealth 0 Survival 8- [b]136 Total Powers & Skills Cost 53 Total Character Cost 75+ Disadvantages[/b] 20 Physical Limitation: Instinctive Intelligence (A, G) 10 Physical Limitation: Tiny 15 Physical Limitation: Very Limited Manipulation (F, G) [b]120 Total Disadvantage Points[/b] Ecology: Not a true spider, but instead a species of Camel Spider (a.k.a. a form of Solifugae) Moonspiders are nocturnal arachnids found all over Skull Island. Growing to great size (larger than any known Solifugae), Moonspiders prey on a wide variety of small animals, including baby birds, various invertebrates, and hatching dinosaurs. Personality/Motivation: Normal animal motivations. Powers/Tactics: Moonspiders use their acute sense of smell to seek out hatching ground birds and dinosaurs, bouncing on their tiny prey and injecting them with a lethal dose of venom. Once dead, the Moonspider will then drag its kill back to its lair to be devoured. If threatened, a Moonspider will bite in self defense and can deliver sufficient venom to weaken even a large dinosaur. Appearance: Having the typical form for a Solifugae, Moonspiders are dark in color with an almost purplish black hide, ten legs, and enormous chelicerae capable of inflicting great wounds. They measure 6 to 8 inches across. Designer's Notes: The Moonspider was based off of the Spider character sheet in the HERO System Bestiary, scaled up to the proper size. It appeared briefly in King Kong when Ann Darrow made her escape from Kong. She falls at once point, and you see a large black spider-like creature retreat under a rock. That was a Moonspider. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 27, 2006 Report Share Posted April 27, 2006 Re: Creatures from Skull Island Moonspider I get a cost of 64 points for the Venom power. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 27, 2006 Author Report Share Posted April 27, 2006 Re: Creatures from Skull Island Moonspider I get a cost of 64 points for the Venom power. Hmm... I copied that from another creature I did some time ago. Either I never fixed that creature's Venom, or my cost figuring rounds different than yours. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 28, 2006 Author Report Share Posted April 28, 2006 Re: Creatures from Skull Island I did the math again, twice, and get a final cost of 68 points for the Venom power. PS: Am working on Carrion Parrots and various forms of Terror Birds, one of which is a 500 kg monster! Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 29, 2006 Report Share Posted April 29, 2006 Re: Creatures from Skull Island You're absolutely right. I made a math error and left an extra -1/4 limitation in there. Posted with corrected stats. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 29, 2006 Author Report Share Posted April 29, 2006 Re: Creatures from Skull Island You're absolutely right. I made a math error and left an extra -1/4 limitation in there. Posted with corrected stats. Thank you. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 29, 2006 Report Share Posted April 29, 2006 Re: Creatures from Skull Island I didn't see this guy on your list: DRACO Dracomicros hospes "Strange Little-dragon" [font=Courier New][b]VAL CHA Cost Total Roll Notes[/b] -5 STR -15 -5 8- HTH Damage 0d6 END [0] 15 DEX 15 15 12- OCV 5 DCV 5 8 CON -4 8 11- 5 BODY -10 5 10- 8 INT -2 8 11- PER Roll 13- 5 EGO -10 5 10- ECV: 2 10 PRE 0 10/20 11- PRE Attack: 2d6 / 4d6 10 COM 0 10 11- 3 PD 3 3 3 PD (2 rPD) 3 ED 1 3 3 ED (2 rED) 3 SPD 5 3 Phases: 4, 8, 12 3 REC 2 3 16 END 0 16 16 STUN 7 16 [b]Total Characteristics Costt: -8[/b] [b]Movement: [/b]Running: 2" Swimming: 0" Leaping: 1" Cost Powers and Skills 5 [b]Bite:[/b] HKA 1 point - END=1 5 [b]Wing Flashing:[/b] +10 PRE; Only To Intimidate And Startle (-1) 7 [b]Wings:[/b] Gliding 11"; Restrainable (-1/2) -8 [b]Short Legs:[/b] Running -4" (Total 2") -2 [b]Nonaquatic:[/b] Swimming -2" (Total 0") 1 [b]Strong Legs:[/b] Leaping +1" (1" forward, 0 1/2" upward) 2 [b]Scaly Skin:[/b] Damage Resistance (2 PD/2 ED) 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups 5 [b]Tail:[/b] Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4) Skills 20 [b]Diminutive:[/b] +4 with DCV 0 AK: Skull Island Uplands 8- 0 Analyze: Animal 8- 0 Concealment 8- 5 [b]Diminutive:[/b] +4 with Concealment; Self Only (-1/2) 3 [b]Camoflage Coloration:[/b] +4 with Concealment; Only On Rocks, Crags, And Mountains (-1), Self Only (-1/2) 0 Language (idiomatic) 0 PS: Draco Abilities 8- 0 Shadowing 8- 0 Stealth 8- 8 [b]Diminutive:[/b] +4 with Stealth 0 Survival (Tropical Forests) 8- [b]57 Total Powers and Skills Cost[/b] [b]49 Total Character Cost[/b] [b]75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 10 Physical Limitation: Diminutive (up to .3m, +6" KB) (Frequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) [b]115 Total Disadvantage Points[/b][/font] Ecology: Draco was a large lizard that lived in the heights of Skull Island. Gliding from crag to crag on large winglike vanes that spread from its sides, the small, brightly-colored Draco was a common sight. At times, the rocky cliffs were covered with tiny Draco young. Personality/Motivation: Normal animal motivations. Powers/Tactics: Draco catch insects and birds above the jungle canopy, swooping out from their perches on the cliffs above the jungle to seize prey in mid-flight. When threatened by predators (or during mating season, to intimidate rival males) Draco will flash their gliding vanes in a startling manner. The wing flashing is designed to buy the Draco enough time to leap up and glide away from danger. Appearance: An orange-brown lizard from 9 to 12 inches long, Draco is distinguished by the presence of large vanes that grow from its sides. The vanes have are translucent, with black barred stripes running out from the lizard's body to the edge. Designer's Notes: The Draco was based off of the Eagle character sheet in the HERO System Bestiary, modified somewhat for lizard characteristics. I don't think they appeared in the film, though it's possible they were depicted high in the sky in some jungle shots. (Draco created by Weta Workshop, treatment by Roland Volz, character sheet created by Michael Surbrook) Quote Link to comment Share on other sites More sharing options...
Susano Posted April 29, 2006 Author Report Share Posted April 29, 2006 Re: Creatures from Skull Island Can you send me this in a .rtf format? I can't read Hero Designer files? Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 30, 2006 Report Share Posted April 30, 2006 Re: Creatures from Skull Island Sure. But I'm adding Climbing. It occurred to me that a cliff-dwelling reptilian species needs that skill, Gliding or no. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 30, 2006 Author Report Share Posted April 30, 2006 Re: Creatures from Skull Island CARRION PARROTS Great Carrion Parrot Caropsitticus Maximus "Large Flesh Parrot" [b]Val CHA Cost Roll Notes[/b] -8 STR -18 5- Lift .8 kg; 0d6 HTH Damage 16 DEX 18 12- OCV: 5/DCV: 5 7 CON -6 10- 5 BODY -10 10- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 10 PRE 0 11- PRE Attack: 2d6 6 COM -2 10- 2 PD 2 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 3 SPD 4 Phases: 4, 8, 12 3 REC 2 14 END 0 14 STUN 5 [b]Total Characteristics Cost: -17 Movement:[/b] Running: 1"/2" Flight: 14"/28" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 5 [b]Beak:[/b] HKA 1 point (1 point with STR), END 1 5 [b]Talons:[/b] HKA 1 point (1 point with STR), END 1 17 [b]Wings:[/b] Flight 14"; Restrainable (-1/2), END 3 -10 [b]Short Legs:[/b] Running -5" (1" total), END 1 -2 [b]Can't Swim:[/b] Swimming -2" 5 [b]Bird's Eyes:[/b] Increased Arc Of Perception (240 degrees) for Sight Group [b]Skills[/b] 6 Combat Skill Levels: +2 with Beak and Talons 10 [b]Hard To Hit:[/b] Combat Skill Levels: +2 DCV 0 AK: Skull Island Low Lands 8- 0 Analyze Animal 8- 0 Concealment 8- 3 Small Size: +2 to Concealment; Self Only (-1/2) 0 PS: Carrion Parrot Abilities 8- 0 Shadowing 8- 0 Stealth 8- 4 Small Size: +2 to Stealth 0 Survival 8- [b]43 Total Powers & Skills Cost 26 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 5 Physical Limitation: Small (up to 1 m long; +3" KB) (I, S) 15 Physical Limitation: Very Limited manipulation (F, G) [b]110 Total Disadvantage Points GREEN CARRION PARROT [i]Caropsitticus Verdens[/i] "Green Flesh Parrot" Cost Powers[/b] -2 STR -10 -2 CON 6 -2 BODY 4 -1 PRE 9 [b]Total Character Cost: -7 points RED CARRION PARROT [i]Caropsitticus Rufus[/i] "Red Flesh Parrot" Cost Powers[/b] -4 STR -12 -4 CON 5 -4 BODY 3 -2 PRE 8 -1 Reduce Flight to 12" [b]Total Character Cost: -15 points[/b] Ecology: Carrion Parrots are large, brightly colored parrots who subsist almost entirely on carrion. They possess strong beaks -- easily capable of tearing flesh free from a carcass, as well as highly curious natures, causing them to investigate most any corpse or kill they come across. Personality/Motivation: Normal animal motivations. Powers/Tactics: Carrion Parrots hop from tree to tree on the fringes of the open grasslands, looking for the bodies of dead animals to feast upon. They will also eat small insects, lizards, fruits, and nuts. If attacked, a Carrion Parrot will usually flee. Appearance: All Carrion Parrots have thickly feathered bodies, long wings and tails, and a head bare of feathers. The Great Carrion Parrot has a wingspan of four to five feet, the Green Carrion Parrot has a wingspan of three to four feet, while the Red Carrion Parrot has a wingspan of 26 to 30 inches. Designer's Notes: The Carrion Parrots were loosely based off the Bird character sheets seen in the HERO System Bestiary. None of the Carrion Parrots appeared in King Kong. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 30, 2006 Author Report Share Posted April 30, 2006 Re: Creatures from Skull Island TERROR BIRDS Ecology: "Terror Bird" is the name given to a variety of large flightless predatory birds found in South America some 62 million years ago in the Cenozoic Era. On Skull Island, the term is used to describe several species of large flight less birds, most of whom are carnivorous, and all of which among some of the largest flightless birds known to exist. Personality/Motivation: Normal animal motivations. Powers/Tactics: Lowlands-dwelling Terror Birds are pursuit predators, chasing down small mammals, young dinosaurs, and large invertebrates. Jungle-dwellers tend to eat fruit, insects, and forest-floor centipedes. All of Skull Island's Terror Birds are powerfully built animals, capable of delivering nasty kicks with their clawed feet, while the lowlands species possess huge ax-like beaks. Appearance: The typical Skull Island Terror Bird looks roughly like an Ostrich, with a heavily built body, hairy feathers, bare legs, and long necks. Carnivorous Terror Birds will have thick, muscular necks, while the insect and fruit eaters will have more sinuous necks. Designer's Notes: The Terror Bird character sheets were derived from the Ostrich character sheet found in the 4th Edition HERO Bestiary. I modified the character sheet to account for the 5th Edition method for writing up animals, and then modified each one further to account for the differences in size for each Terror Bird. None of the Terror Birds appeared in King Kong. BRUTORNIS "Heavy-Fowl" [b]Val CHA Cost Roll Notes[/b] 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage 15 DEX 15 12- OCV: 5/DCV: 5 20 CON 20 11- 16 BODY 12 11- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 20 PRE 10 11- PRE Attack: 4d6 8 COM -1 11- 8 PD 3 Total: 8 PD (1 rPD) 5 ED 2 Total: 5 ED (1 rED) 3 SPD 5 Phases: 4, 8, 12 9 REC 0 40 END 0 40 STUN 1 [b]Total Characteristics Cost: 70 Movement:[/b] Running: 9"/18" Leaping: 3"/6" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 15 [b]Beak:[/b] HKA 1d6 (2d6 with STR), END 1 12 [b]Kick:[/b] HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1 1 [b]Thick Feathers And Skin:[/b] Damage Resistance (1 PD/1 ED) 4 [b]Heavy:[/b] Knockback Resistance -2" 6 [b]Long Legs:[/b] Running +3" (9" total), END 2 -2 [b]Can't Swim:[/b] Swimming -2" 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups 2 [b]Sharp Eyed:[/b] +1 PER with Sight Group [b]Skills[/b] 10 Combat Skill Levels: +2 with HTH 0 AK: Skull Island Low Lands 8- 0 Analyze Animal 8- 0 Concealment 8- 0 PS: Terror Bird Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival 8- [b]54 Total Powers & Skills Cost 124 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 5 Physical Limitation: Large, up to twice human size (500 kg) (I, S) 5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) 9 [b]Experience Points 124 Total Disadvantage Points[/b] Description: Brutornis is the most massive of the Skull Island Terror Birds. Standing five to six feet tall at the hip, and around nine feet at the top of the skull, Brutornis weighs in at around 500 kg. Equipped with powerful legs and large claws, Brutornis runs down prey in the open grasslands, dispatching its target with a single strike of its massive beak. Female Brutornis will nest on the edges of the grasslands and are highly protective of their eggs, often forgoing food for a month or so until the chicks hatch. Lycaesaurus will often entice a Brutornis female to leave her nest with other members of the pack dashing in and snatching up eggs. Those chicks who do hatch will follow their mother around until large enough to hunt for themselves. ZEROPTERYX "No-Wings" [b]Val CHA Cost Roll Notes[/b] 23 STR 13 14- Lift 600 kg; 4 1/2d6 HTH Damage 15 DEX 15 12- OCV: 5/DCV: 5 18 CON 16 13- 15 BODY 10 12- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 18 PRE 8 13- PRE Attack: 3 1/2d6 8 COM -1 11- 7 PD 2 Total: 7 PD (1 rPD) 5 ED 2 Total: 5 ED (1 rED) 3 SPD 5 Phases: 4, 8, 12 9 REC 0 36 END 0 36 STUN 0 [b]Total Characteristics Cost: 58 Movement:[/b] Running: 8"/16" Leaping: 2.5"/5" Swimming: 2"/4" [b]Cost Powers & Skills[/b] 15 [b]Beak:[/b] HKA 1d6 (2d6 with STR), END 1 12 [b]Kick:[/b] HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1 1 [b]Thick Feathers And Skin:[/b] Damage Resistance (1 PD/1 ED) 4 [b]Heavy:[/b] Knockback Resistance -2" 4 [b]Long Legs:[/b] Running +2" (8" total), END 2 -2 [b]Can't Swim:[/b] Swimming -2" 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups 2 [b]Sharp Eyed:[/b] +1 PER with Sight Group [b]Skills[/b] 10 Combat Skill Levels: +2 with HTH 0 AK: Skull Island Low Lands 8- 0 Analyze Animal 8- 0 Concealment 8- 0 PS: Terror Bird Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival 8- [b]50 Total Powers & Skills Cost 110 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 5 Physical Limitation: Large, up to twice human size (400 kg) (I, S) 5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) [b]115 Total Disadvantage Points[/b] Description: Zeropteryx is the second largest of the Skull Island Terror Birds, measuring five to six feet at the hip, and seven to eight feet over all. Weighing around 400 kg, Zeropteryx is a powerful predator, equipped with a lethal beak and large claws on its massive legs. NOCTUPERVAGUS Noctupervagus Pinguis "Fat Roving-By-Night" [b]Val CHA Cost Roll Notes[/b] 18 STR 8 13- Lift 300 kg; 3 1/2d6 HTH Damage 16 DEX 18 12- OCV: 5/DCV: 5 15 CON 10 12- 13 BODY 6 12- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 15 PRE 5 12- PRE Attack: 3d6 8 COM -1 11- 6 PD 2 Total: 6 PD (0 rPD) 4 ED 1 Total: 4 ED (0 rED) 3 SPD 4 Phases: 4, 8, 12 7 REC 0 30 END 0 30 STUN 0 [b]Total Characteristics Cost: 41 Movement:[/b] Running: 7"/14" Leaping: 2"/4" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 12 [b]Saw-Toothed Beak:[/b] HKA 1/2d6 (1d6+1 with STR), Increased STUN Multiplier (+1/4), END 1 8 [b]Kick:[/b] HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1 2 [b]Heavy:[/b] Knockback Resistance -1" 2 [b]Long Legs:[/b] Running +1" (7" total), END 1 -2 [b]Can't Swim:[/b] Swimming -2" 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups 2 [b]Sharp Eyed:[/b] +1 PER with Sight Group 5 [b]Nocturnal:[/b] Night Vision [b]Skills[/b] 10 Combat Skill Levels: +2 with HTH 0 AK: Skull Island Jungles 8- 0 Analyze Animal 8- 0 Concealment 8- 0 PS: Terror Bird Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival 8- [b]45 Total Powers & Skills Cost 86 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 5 Physical Limitation: Human Sized, but heavy (200 kg) (I, S) 5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) [b]115 Total Disadvantage Points[/b] Description: A nocturnal predator of ground-dwelling centipedes, Noctupervagus stands around five to six feet at the shoulder, making it around seven feet tall in total. Weighing roughly 200 kg, Noctupervagus appears as a massively built emu or cassowary, with dark reddish-brown plumage. Noctupervagus lay their eggs on the forest floor, amid the roots of trees, where they are quickly covered with a layer of small plants and mosses. This serves to hide the eggs, although it does make it difficult for chicks to hatch -- in many cases the mother will assist in breaking the shell open. PINNATONO Pinnatono Amarus "Ill-Natured Feather-Thunder" [b]Val CHA Cost Roll Notes[/b] 18 STR 8 13- Lift 300 kg; 3 1/2d6 HTH Damage 15 DEX 15 12- OCV: 5/DCV: 5 14 CON 8 12- 13 BODY 6 12- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 15 PRE 5 12- PRE Attack: 3d6 8 COM -1 11- 5 PD 1 Total: 5 PD (0 rPD) 4 ED 1 Total: 4 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 7 REC 0 28 END 0 29 STUN 0 [b]Total Characteristics Cost: 36 Movement:[/b] Running: 7"/14" Leaping: 2"/4" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 20 [b]Acidic Pulp:[/b] Sight Group Flash 8d6; 4 Charges (-1), Limited Range (2"; -1/4), Must Target Unprotected Face And Eyes (-1/2) [b]plus[/b] EB 3d6, NND (defense is Life Support [self-Contained Breathing]; +1); 4 Charges (-1), Limited Range (2"; -1/4), Must Target Unprotected Face And Eyes (-1/2), Linked (-1/2) 12 [b]Beak:[/b] HKA 1/2d6 (1d6+1 with STR), END 1 8 [b]Kick:[/b] HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1 2 [b]Heavy:[/b] Knockback Resistance -1" 2 [b]Long Legs:[/b] Running +1" (7" total), END 1 -2 [b]Can't Swim:[/b] Swimming -2" 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups [b]Skills[/b] 5 Combat Skill Levels: +1 with HTH 4 Combat Skill Levels: +2 OCV with Acidic Pulp 0 AK: Skull Island Jungles 8- 0 Analyze Animal 8- 0 Concealment 8- 0 PS: Terror Bird Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival 8- [b]58 Total Powers & Skills Cost 93 Total Character Cost 75+ Disadvantages[/b] 15 Distinctive Features: Foul Stink (NC) 15 Physical Limitation: Animal Intelligence (F, G) 5 Physical Limitation: Human Sized, but heavy (200 kg) (I, S) 5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) [b]130 Total Disadvantage Points[/b] Description: Roughly the same size as Noctupervagus, Pinnatono has a pale-skinned featherless neck and head, and a body covered in blackish feathers with a reddish under body and tail. An eater of fruit, Pinnatono as the only animal to feed up on a certain highly-acidic berry, leading to the animal excreting a noxious stink from its pores, dung, and breath. These berries also tended to ferment into nearly toxic soup in Pinnatono's gullet, allowing the bird to vomit forth a mass of acidic pulp on attackers. This pulp would both blind a potential attacker, as well as cause extreme discomfort to the eyes, nose, and other areas of the face. HYLAEORNIS Hylaeornis Maximus "Big Forest-Bird" [b]Val CHA Cost Roll Notes[/b] 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 16 DEX 18 12- OCV: 5/DCV: 5 12 CON 4 11- 10 BODY 0 11- 8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2 10 PRE 0 11- PRE Attack: 2d6 8 COM -1 11- 4 PD 2 Total: 4 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 3 SPD 4 Phases: 4, 8, 12 4 REC 0 24 END 0 21 STUN 0 [b]Total Characteristics Cost: 16 Movement:[/b] Running: 8"/16" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 5 [b]Beak:[/b] HKA 1 point (1/2d with STR), END 1 8 [b]Kick:[/b] HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1 4 [b]Long Legs:[/b] Running +2" (8" total), END 1 -2 [b]Can't Swim:[/b] Swimming -2" 6 [b]Sharp Senses:[/b] +2 PER with all Sense Groups [b]Skills[/b] 2 Combat Skill Levels: +1 OCV with Kick 0 AK: Skull Island Jungles 8- 0 Analyze Animal 8- 0 Concealment 8- 0 PS: Terror Bird Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival 8- [b]23 Total Powers & Skills Cost 39 Total Character Cost 75+ Disadvantages[/b] 15 Physical Limitation: Animal Intelligence (F, G) 0 Physical Limitation: Human Sized 15 Physical Limitation: Very Limited Manipulation (F, G) [b]105 Total Disadvantage Points[/b] Description: Standing four to five feet tall at the shoulder, Hylaeornis stands maybe six feet tall total, and masses around 130 to 150 pounds, making it roughly the size of a cassowary or an emu. Forest and jungle-dwelling birds, Hylaeornis eats a mixture of fruit, nuts, and small insects and the like. They nest between the roots of giant trees and tend to run from attacks, although they can and will deliver a nasty kick if cornered. Quote Link to comment Share on other sites More sharing options...
Susano Posted April 30, 2006 Author Report Share Posted April 30, 2006 Re: Creatures from Skull Island That's it for the lowlands. Now on to the jungles, where we get to encounter spiders with legspans of 12', a 20' ambush predator, dog-like pack hunters, and several giant herbivores. Oh, and the highly dangerous pack-hunting Allosaurus analog. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 30, 2006 Report Share Posted April 30, 2006 Re: Creatures from Skull Island Great Carrion Parrot I get a cost of 1 for a 2 ED and a cost of 4 for 3 REC. I get a cost of 19 for the Wings power. Red Carrion Parrot I get a cost of 16 for the Wings power, which is -3 from the Great Carrion Parrot. Brutornis I get a cost of 1 for 5 ED. Zeropteryx I get a cost of 1 for 5 ED. Pinnatono I get a cost of 10 for the Beak power, and 23 for the Acidic Pulp power - 14 for the Flash and 9 for the EB. Quote Link to comment Share on other sites More sharing options...
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