Robyn Posted September 30, 2006 Report Share Posted September 30, 2006 Re: Tunneling Question. Second this is what you get if you start with the mechanics' date=' build something, then step back and see what you've got. What you need to do is decide what you want, then build it: doesn't really work the other way around.[/quote'] Hrm . . . I beg to differ I came up with the idea for Dao Sing using this method I also wrote his intro story (that narrative there) while visualizing the effect of BOD with IPE. Quote Link to comment Share on other sites More sharing options...
schir1964 Posted September 30, 2006 Report Share Posted September 30, 2006 Re: Tunneling Question. In fact' date=' if I recall you can buy up DEF seperately from inches of movement anyway, can't you?[/quote'] Correct. But you can't buy up Inches without DEF. House Rule: 2 Points Per Inch 3 Points Per DEF - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted September 30, 2006 Report Share Posted September 30, 2006 Re: Tunneling Question. Correct. But you can't buy up Inches without DEF. House Rule: 2 Points Per Inch 3 Points Per DEF - Christopher Mullins That's one of the options in the Ultimate Speedster, p46 Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 30, 2006 Report Share Posted September 30, 2006 Re: Tunneling Question. That's one of the options in the Ultimate Speedster' date=' p46[/quote'] About time. Adding inches seems far less prone to abuse than adding DEF anyway. Quote Link to comment Share on other sites More sharing options...
schir1964 Posted September 30, 2006 Report Share Posted September 30, 2006 Re: Tunneling Question. That's one of the options in the Ultimate Speedster' date=' p46[/quote'] Woohoo! Finally, an official house rule! (8^D) - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 1, 2006 Report Share Posted October 1, 2006 Re: Tunneling Question. 4d6 RKA costs 60 points and averages 21 BODY. Now if the tunelling was made ranged, well, you could apply 40 active points so, 2" of tunelling through 12 DEF of material or, say 8" through 1 DEF. Compare and contrast: 12 DEF material (metal armour): tunelling 2" through 12 DEF, RKA 125 mm on an average roll and maybe up to a metre on a really good roll. Through 1 DEF material (light plastic) tunelling 8", RKA approx 10 m Through a medium material, say concrete, 6 DEF Tunelling 6" RKA about 4m If all you want to do is put a hole in something, then you don't need tunelling to do it, but tunelling will probably get you through more material up to a point. Tunelling might well give you more utility (it is not an attack power) in some situations, but it makes no sense in most: it would create a hole of a set depth through any material up to its def limit, irrespective of the construction of that material. You are going to struggle to find a justification for that, I'd have thought. Moreover, if you want to go through high DEF materials the RKA is a better bet anyway. Also tunelling cannot adapt like a RKA can - an RKA will go further through a light material than through a heavier one but it will go through some depth right up to the limti of damage it does. Tunelling has to have DEF and distance defined when bought. Now looking at the original question: Just to see what other GM's take on this is. Ok, lets say you have ranged tunneling. Make a hole in a wall at range? Sure, no problem. Inside a giant Vehicle, a starship--make a whole in the wall and escape, again, no problem. A smaller vehicle drives by--a motorcycle. What would tunneling do to it? Lets say you come up to where their should be a door--but somethign etal is blocking it. You use Tunneling. does it make a difference if its a large vehicle blocking it? The leg of some Pc's giant robot vehcle? Now, let's use the tunnel on the giant robots head where the control computer is. You have enough tunneling to get through the DEf, and can go far enought o go completely through the head. Let's say as GM you had said the control computer was in the head. What happens? Body damage? Effect on operation? It seems to me the answer is simple enough: you can buy your ranged tunelling as a 'knocks holes in things' power if your GM allows, but you have to be able to explain why, when you point it at a wall with a man standing in front of it, it knocks a hole in the wall, irrespective of material, but leaves the man unharmed, why it can eat through the metal side of a spaceship, but not through the metal of a motorbike and why you can use it to knock a hole in ice but not in water. Good luck with that. As for the control computer, assuming it is a reasonably small affair, you cannot harm it with tunelling. It is a movement power. Quote Link to comment Share on other sites More sharing options...
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