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Cool Guns for your Games


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#21 Rapier

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Posted 26 May 2007 - 04:31 PM

Re: Cool Guns for your Games Guns are for wusses. Everyone knows real men use katanas.

#22 Edsel

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Posted 26 May 2007 - 06:34 PM

Re: Cool Guns for your Games

Here are a couple more. The first is the Bushwhacker a guide gun chambered in your choice of the .50 Alsakan or .457 Magnum. The second is actually just a letter opener or art piece but I call it the Cthulhu Dagger.

#23 Toadmaster

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Posted 26 May 2007 - 09:27 PM

Re: Cool Guns for your Games

I like the large bore AR-15's out there, I don't know how practical they really are but they do look cool. In addition to the Beowulf guns listed above, there is another company using .338 and .458 rounds and an AR-10 chambered for a .50 round.

http://teppojutsu.com/welcome.htm

#24 Sundog

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Posted 27 May 2007 - 12:38 PM

Re: Cool Guns for your Games

Here's a couple I've saved - Don't remember where I got em'.... Could even have come from round here.

-CraterMaker


The two on the left are the OICW, the US Army's concept "next gen" rifle.

#25 Publius

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Posted 27 May 2007 - 02:26 PM

Re: Cool Guns for your Games I have always had a soft spot for KelTec's SU16 w/ optional bayonet, their folding carbine version and their 5.56mm pistol. Darned neat to look at. BTW, love that Bushwhacker.

#26 Remjin

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Posted 28 May 2007 - 09:52 AM

Re: Cool Guns for your Games

I like the large bore AR-15's out there, I don't know how practical they really are but they do look cool. In addition to the Beowulf guns listed above, there is another company using .338 and .458 rounds and an AR-10 chambered for a .50 round.

http://teppojutsu.com/welcome.htm


My overall understanding of the various big-bored ARs is that they are effective, but not for the mission that the original AR was good for. The big bore versions all reduce your available number of rounds, making them pretty low on the overall long-term firepower scale, but pack bigger punch, obviously.

The .500 Beowulf requires magazine modifications involving the lips of the magazine. The .458 SOCOM requires no modification of the metal, just a different follower, and the .338 is just reduced rounds using an AR-10 magazine, I believe.... not so sure on that last one. I forget the actual round count, but its in the teens, if I remember correctly, for the .500 Beowulf and .458 SOCOM rounds unless you use elongated magazines.

They are fascinating, but kind of against the purpose of that platform, and kind of negates the usefulness of the format for things like suppression fire and the like, or the typical quick fire used with those weapons as they run dry rather quickly. Probably best utilized in limited engagements where more power is needed than a 5.56mm Nato can give. Perhaps in place of the shorty shotguns they use?

#27 Toadmaster

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Posted 28 May 2007 - 12:14 PM

Re: Cool Guns for your Games

My overall understanding of the various big-bored ARs is that they are effective, but not for the mission that the original AR was good for. The big bore versions all reduce your available number of rounds, making them pretty low on the overall long-term firepower scale, but pack bigger punch, obviously.

The .500 Beowulf requires magazine modifications involving the lips of the magazine. The .458 SOCOM requires no modification of the metal, just a different follower, and the .338 is just reduced rounds using an AR-10 magazine, I believe.... not so sure on that last one. I forget the actual round count, but its in the teens, if I remember correctly, for the .500 Beowulf and .458 SOCOM rounds unless you use elongated magazines.

They are fascinating, but kind of against the purpose of that platform, and kind of negates the usefulness of the format for things like suppression fire and the like, or the typical quick fire used with those weapons as they run dry rather quickly. Probably best utilized in limited engagements where more power is needed than a 5.56mm Nato can give. Perhaps in place of the shorty shotguns they use?


I know one of the big bore AR's (Beowulf IIRC) was being marketed as an anti-vehicle rifle, something that could take out the engine block of a car or boat. The .458 SOCOM was being pushed as a suppressed semi auto rifle, that big bullet doesn't need to be supersonic to deliver a lot of energy to the target.

I'd guess these guns are 80% beer & pretzels and 20% actual need for them. :D

#28 Toadmaster

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Posted 28 May 2007 - 12:20 PM

Re: The .50 Beowulf 'Monster Slayer'

I love this gun!

http://en.wikipedia....iki/.50_Beowulf



http://www.alexander...com/beowulf.htm

I would be interested in other people's write ups. I did one, but suspect that I went all 'fan-boy' on it and exaggerated the numbers:


I came up with 2d6+1 with a +2 stnx for both the .50 Beowulf and .458 SOCOM, 2d6 with a +2 stnx for the subsonic loads.

Both rounds are roughly equal in power to the 7.62mm NATO or .30-06, just slower with a bigger bullet.

#29 AmadanNaBriona

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Posted 28 May 2007 - 01:51 PM

Re: Cool Guns for your Games

Here are a couple more. The first is the Bushwhacker a guide gun chambered in your choice of the .50 Alsakan or .457 Magnum. The second is actually just a letter opener or art piece but I call it the Cthulhu Dagger.


I've pimped the bushwacker before on threads like this'un.

Love that gun :bmk:

#30 Korvar

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Posted 28 May 2007 - 05:02 PM

Re: Cool Guns for your Games

http://en.wikipedia.org/wiki/Gyrojet

#31 Delthrien

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Posted 29 May 2007 - 01:13 PM

Re: Cool Guns for your Games

Ah... found this one today...

Dr. Grordborts Infallible Aether Oscillators

#32 Remjin

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Posted 29 May 2007 - 02:59 PM

Re: Cool Guns for your Games Oh my, I can't believe I forgot this one... the weapon of the Graviton Cleric, a highly modified Beretta 92 =)

#33 lensman

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Posted 29 May 2007 - 03:12 PM

Re: Cool Guns for your Games Actually its Grammerton Cleric

#34 Gary Miles

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Posted 29 May 2007 - 07:40 PM

Re: Cool Guns for your Games

Actually its Grammerton Cleric


Actually, if you look at the bottom of the picture, it's "Grammaton" Cleric...

#35 gewing

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Posted 30 May 2007 - 01:29 PM

Re: Cool Guns for your Games

I have always had a soft spot for KelTec's SU16 w/ optional bayonet, their folding carbine version and their 5.56mm pistol. Darned neat to look at.


BTW, love that Bushwhacker.




I like the 5.56mm pistol, but so far my two favorites of their guns are the
RFB bullpup 7.62x51mm. the "carbine is only 26" long, has an 18" barrel, and a 20 round magazine!

then the P3AT. Sure, it is "only" a .380 acp, but a .380 no one knows you have beats a .44 magnum you had to leave at home. :eg:
http://www.kel-tec-cnc.com/p3at.html

I can LITERALLY cover one of these up with my hand, and my dad carried his in his back pocket for 2 years, no one knew he had it. :thumbup:

Their new PF-9 looks good, but not quite as small.

http://www.kel-tec-cnc.com/pf9.html

#36 gewing

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Posted 30 May 2007 - 01:56 PM

Re: Cool Guns for your Games

I know one of the big bore AR's (Beowulf IIRC) was being marketed as an anti-vehicle rifle, something that could take out the engine block of a car or boat. The .458 SOCOM was being pushed as a suppressed semi auto rifle, that big bullet doesn't need to be supersonic to deliver a lot of energy to the target.

I'd guess these guns are 80% beer & pretzels and 20% actual need for them. :D



the I like the idea of them for short range hunting rifles.


If the recoil is tolerable to the officer involved, I think they would be good patrol rifles for rural law enforcement. by changing magazines, one could have a sintered core frangible bullet that would not overpenetrate (in theory), a hollowpoint for putting down road hit game or livestock, or an AP round that should do a fair job of penetrating engine blocks and such.

I would also give serious thought to them in a "stargate" type campaign situation. If you don't know what you might run into, how do you know your 5.56mm will handle it? Personally, I would lean towards 7.62x51mm, 6.5x55mm, .260 Rem... OR even more powerful.

having a Marlin 1895GS " stainless steel GUIDE GUN "

http://www.marlinfir...ore/1895GS.aspx
with a ghost ring rear sight and a picatinny rail mounted 1.5-4.5 x leupold scope

loaded with hot and heavy loads like the Garrett
http://www.garrettca...om/products.asp

the 420 grain (437 grains= 1 ounce) Super hard cast semi-wadcutter (wide meplat) at 1850 fps will iirc do a through and through on TWO zebras.... :eek:

the speer 500 grain tungsten cored solid at 1530... :ugly:


they also make a soft point 350 grain at 2000fps and several companies make similar loads.

Should have a reasonable chance of stopping ANY land animal on this planet with the right loads and a decent shot.

#37 gewing

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Posted 30 May 2007 - 01:59 PM

Re: Cool Guns for your Games

Oh my, I can't believe I forgot this one... the weapon of the Graviton Cleric, a highly modified Beretta 92 =)




I suspect it is technically a highly modified Beretta 93R, due to the selector switch.

However, I believe you are correct, as the 93r I believe is a variant of the 92.

#38 Publius

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Posted 30 May 2007 - 03:00 PM

Re: Cool Guns for your Games American 180, a .22LR hose (extremely high rate of fire, supposidely the recoil doesn't affect the aim until AFTER the entire burst goes downrange) Ares FMG knockoff, in closed "Radio-mode" (designed to look vaguely like a protable radio, I like the antenna: nice touch) Ares FMG knockoff about three second later (according to their claim), transformed and ready for action! Go Go Gunbot. KRISS submachinegun, another high rate of fire, but with design features designed specifically to reduce recoil effects. A nice bullpup sniper rifle, based on another KelTec (I like the original design, which has nice clean lines and the same barrel length of the FAL because of the bullpup design, this one has that much more barrel length whcih is key with sniper rifles AIU)

#39 Matt Frisbee

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Posted 30 May 2007 - 08:53 PM

Re: Cool Guns for your Games

(From Another Thread Department:)

Now THIS is what I call a weapon!

#40 Remjin

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Posted 31 May 2007 - 02:40 PM

Re: Cool Guns for your Games

I suspect it is technically a highly modified Beretta 93R, due to the selector switch.

However, I believe you are correct, as the 93r I believe is a variant of the 92.


The selector switch was added on, actually, from a Beretta 92. The older Berettas had a manual safety, so perhaps its based on one of those. Not sure, really. It was all in an article where the guy who made it talked about how he made it.

With the 93R, the slide would be a bit beefier, then there'd be the complication of fitting that front add-on piece over the extra assembly in the front. Also, the stock would be different, as the 93R had provisions for a stock, a different kind of magazine, and something or other I forget about...

The 93R was based off the 92, but underwent quite a bit of modification, including beefing everything up. Most of it was thickness and the front assembly for the small forward grip, and in the stock. Obviously the frame and slide were beefed up a bit as well, making it a slightly meatier looking gun.

I had a brief research streak as I considered purchasing one until I hit the legal wall of Illinois gun fear.