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Hero Goes to the Movies (or TV Shows)!


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Hiya Gang,

I was over at another forum and they have a thread that statted out various characters from movies and TV. That's when I thought, "Gee, why don't we do that over at the Hero boards?" Thus this thread :)

 

The rules are simple. Anyone can post a character, so long as it's from a movie or TV Series (Cartoons & Anime included). If you have HeroDesigner, please use the Code Export and also post the HDC file in your post. If you can, also include a photo using Tags.

 

As an added challenge ... please try and post something that's not at Mike Surbrook's site. That way, if Mike wants, he can post characters appearing here there :)

 

I'll start with the next post ...

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Re: Hero Goes to the Movies (or TV Shows)!

 

Dr. Gregory House

 

House_-_Gregory_House.jpg

 

[b]Gregory House, MD [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [1]
12    DEX     6   12      11-       OCV 4 DCV 4
16    CON     12   16      12-
10    BODY    0   10      11-
17    INT     7   17      12-       PER Roll 12-
16    EGO     12   16      12-       ECV: 5
17    PRE     7   17      12-       PRE Attack: 3d6
14    COM     2   14      12-
4    PD      1   4             4 PD (0 rPD)
3    ED      0   3             3 ED (0 rED)
2    SPD     0   2                 Phases:  6, 12
6    REC     0   6
35    END     2   35
27    STUN    2   27
3    RUN      -6   3"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 48[/b]



[b][u]Cost[/u]   [u]SKILLS[/u][/b]
9      Acting 15-
13      Bureaucratics 17-
9      Combat Driving 14-
11      Concealment 16-
13      Conversation 17-
5      Cramming 
7      Criminology 14-
21      Deduction 21-
9      Forensic Medicine 15-
3      Forgery (Papers) 13-
9      Instructor 15-
3      Linguist
2      1)  Language:  Arabic (fluent conversation; literate)
2      2)  Language:  Hindi (fluent conversation; literate)
2      3)  Language:  Japanese (fluent conversation; literate)
2      4)  Language:  Mandarin (fluent conversation; literate)
2      5)  Language:  Portuguese (fluent conversation; literate)
2      6)  Language:  Spanish (fluent conversation; literate)
3      Lockpicking 11-
1      Mechanics 8-
7      Musical Instrument Familiarity (Chordophones) 16-
9      Oratory 15-
21      Paramedics 21-
11      Persuasion 16-
12      PS: Physician 21-
12      PS: Surgeon 21-
3      Research 12-
3      Scholar
4      1)  KS: Current Events 14-
5      2)  KS: History 15-
7      3)  KS: Human Behavoir 17-
5      4)  KS: Literature 15-
9      5)  KS: Medical Mysteries 19-
6      6)  KS: Music 16-
5      7)  KS: Pop Culture 15-
3      Scientist
1      1)  SS:  Archaeology 11-
9      2)  SS:  Biochemistry 19-
9      3)  SS:  Biology 19-
9      4)  SS:  Chemistry 19-
11      5)  SS:  Medical Science 21-
9      6)  SS:  Pathology 19-
9      7)  SS:  Radiology 19-
11      Sleight Of Hand 15-
7      Stealth 13-
2      TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

[b]SKILLS Cost: 327[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Well-Connected
14      1)  Contact:  Dr. James Wilson (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 18-
35      2)  Contact:  Fomer Diagnostics Team (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 18-
13      3)  Contact:  Lisa Cuddy (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 18-
25      Followers
5      Fringe Benefit:  Diagnosticians Head, License to practice medicine
4      Reputation:  One of the Best Doctors (A medium-sized group) 11-, +4/+4d6

[b]PERKS Cost: 99[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Hunted:  Lisa Cuddy 14- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10     Physical Limitation:  Addicted to Vicadin (Frequently, Slightly Impairing)
10     Physical Limitation:  Infarction (In Constant Pain) (Frequently, Slightly Impairing)
20     Psychological Limitation:  "Rubick's Complex", Needs to Solve Everything (Common, Total)
15     Psychological Limitation:  Ass (Common, Strong)
10     Reputation:  House, 11-

[b]DISADVANTAGES Points: 85[/b]

Base Pts: 85
Exp Required: 304
Total Exp Available: 304
Exp Unspent: 0
Total Character Cost: 474

 

Background: Gregory House was born to John and Blythe House on June 11, 1959. His social security number was issued in Ohio. House is a "military brat". His father served as a Marine Corps pilot, and transferred often to other bases during House's childhood. House presumably picked up his affinity for languages during this period, and shows a level of understanding of Spanish, Portuguese, Mandarin, Japanese and Hindi. One place his father was stationed was in Egypt, where House developed a passing fascination with archaeology and treasure-hunting, an interest which led him to keep his treasure-hunting tools well into his adulthood. Another station was Japan, where, at age 14, House discovered his vocation after witnessing a buraku doctor solve a case no other doctor could handle.

House loves his mother but hates his father, who he claims has an "insane moral compass." House avoids both parents and spends an entire episode dodging a night out with them. At one point, House tells a story of his parents leaving him with his grandmother whose punishments constituted abuse. He later confesses that it was his father who abused him.

After receiving his undergraduate degree at Johns Hopkins University, House studied at Johns Hopkins University School of Medicine until classmate Phillip Weber reported House for copying exam answers from him. Following his expulsion from Johns Hopkins, he applied and was accepted to the University of Michigan at Ann Arbor where he received his M.D. and met Lisa Cuddy, his future boss. There is a degree of sexual tension between the two characters due to a one-night stand in the past.

About ten years before the series began, House entered into a relationship with Stacy, a constitutional lawyer. They met at a "Doctors vs Lawyers" paint ball event where she shot him. Five years later, he suffered an infarction in his right leg, which went undiagnosed for three days due to doctors' concerns that he was exhibiting drug seeking behavior (House was also unable to diagnose his own infarction). An aneurysm in his thigh had clotted, leading to an infarction and causing his quadriceps muscles to become necrotic. House had the dead muscle bypassed in order to restore circulation to the remainder of his leg, risking organ failure and cardiac arrest. He was willing to endure excruciating post operative pain to retain the use of his leg. After, House was put into a chemically-induced coma to sleep through the worst of the pain. Stacy decided to choose a safer surgical middle-ground procedure between amputation and a bypass by removing just the dead muscle. This resulted in the partial loss of use in his leg, and left House with a lesser, but still serious, level of pain for the rest of his life. House could not forgive Stacy for making the decision, so she left him.

When Stacy makes her first appearance in the series, she is married to a high school guidance counselor named Mark Warner. Although House and Stacy grow closer together and reunite briefly during the second season, House tells Stacy to go back to her husband, which devastates her. Her character has not returned to the show since.

 

Personality: House's character frequently shows his cunning and biting wit, enjoys picking people apart, and mocking their weaknesses. House accurately deciphers people's motives and histories from aspects of their personality and appearance. Dr. James Wilson once states in the episode "DNR" that while "some doctors have the messiah complex — they need to save the world", House has "a Rubik's complex" — he needs "to solve the puzzle." House typically waits as long as possible before meeting his patients. When he encounters his patients, House shows an unorthodox bedside manner and uses unconventional treatments. However, he impresses them with rapid and accurate diagnoses after seemingly not paying attention. This skill was demonstrated in an episode where House diagnoses an entire waiting room full of patients in under a minute on his way out of the hospital clinic.

His crankiness is commonly attributed to the chronic pain in his leg (as a result of the infarction) for which he requires the aid of a cane. According to Stacy Warner, his former girlfriend, he was "pretty much the same" before the infarction, and his boss Lisa Cuddy claimed that after the surgery he was "an egomaniacal, narcissistic pain in the ass - same as before." For his chronic leg pain, House takes Vicodin (hydrocodone and paracetamol (acetaminophen)) on a daily basis, and as a result has developed an addiction to the drug. He concedes that he has an addiction, but says that the addiction is not a problem because it does not interfere with his work.

House openly talks about and makes references to pornography. In one episode, he returns the flirtations of a female under age patient ("Lines in the Sand"), and is seen on at least two occasions engaging the services of a prostitute ("Distractions"). He is a staunch atheist and openly mocks any colleagues or patients who express any level of belief in any aspect of religion. House frequently says "Everybody lies," but jokingly remarked that he was lying when he said that in the first season finale. House criticizes social etiquette for lack of rational purpose and usefulness. In one episode, he explains how he envies an autistic patient because society allows the patient to forgo the niceties that he must suffer through.

House is a strong non-conformist and gives little regard to how others perceive him. Throughout the series, he displays sardonic contempt for authority figures. House shows an almost constant disregard for his own appearance, possessing a permanent stubble and dressing informally in jeans and t-shirt. He avoids wearing the standard white lab coat to avoid patients recognizing him to be a doctor.

House has a small social life and his only friend is Dr. James Wilson. Wilson knew House before the infarction, and looked after him when House's relationship with Stacy ended.[22] Although they frequently analyze and criticize each other's motives, Wilson has risked his career to protect House. Dr. Wilson takes emotional refuge in his friend after suffering from a failed relationship in "Sex Kills." House has quietly admitted, at several instances, that he is grateful for Wilson's presence, including referring to Wilson as his best friend. Dr. Wilson is one of the few who voluntarily maintains a relationship with House, and one of the few individuals who can make House laugh.

 

Quote:

Dr. Wilson: Ah yes, if it isn’t Dr. Ironside.

Dr. House: Ah, if it isn’t Dr. “I had no friends when I was growing up, so all I did was watch TV by myself which is why I can now make pop cultural references which no one understands but me.”

Dr. Wilson: That’s my name, don’t wear it out.

History and Personality thanks to Wikipedia

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Re: Hero Goes to the Movies (or TV Shows)!

 

Jason Voorhees

 

Jasonf.jpg

 

[b]Jason Voorhees - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
30    STR     20   30      15-       HTH Damage 6d6  END [3]
13    DEX     9   13      12-       OCV 4 DCV 4
25    CON     30   25      14-
20    BODY    20   20      13-
9    INT     -1   9      11-       PER Roll 11-
13    EGO     6   13      12-       ECV: 4
20    PRE     10   20      13-       PRE Attack: 4d6
8    COM     -1   8      11-
10    PD      4   10             10 PD (10 rPD)
8    ED      3   8             8 ED (8 rED)
3    SPD     7   3                 Phases:  4, 8, 12
15    REC     8   15
50    END     0   50
50    STUN    2   50
15    RUN      0   15"                END [3]
2    SWIM     0   2"                END [1]
6    LEAP     0   6"                6" forward, 3" upward

[b]CHA Cost: 117[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
9     [b][i]Damn Hard to Hurt[/i][/b]: Damage Resistance (10 PD/8 ED) - END=0
37     [b][i]Life Sense[/i][/b]: Detect Life A Large Class Of Things 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting - END=0
17     [b][i]Makes Anything a Weapon[/i][/b]: Multipower, 35-point reserve, all slots OAF: Object of Opportunity (-1) - END=
2u     1)  [b][i]Melee Weapon[/i][/b]: Killing Attack - Hand-To-Hand 2d6+1 (4d6+1 w/STR); OAF: Object of Opportunity (-1) - END=3
1u     2)  [b][i]Thrown Weapon[/i][/b]: Killing Attack - Ranged 2d6+1; OAF: Object of Opportunity (-1), Range Based On Strength (-1/4) - END=3
8     [b][i]Stomping Grounds[/i][/b]: Running +9" (15" total); Requires An AK: Camp Crystal Lake Roll  (-1/2) - END=2
33     [b][i]Supernatural Creature[/i][/b]: Healing BODY 3d6, Resurrection; Self Only (-1/2) - END=5
44     [b][i]Undead Body[/i][/b]: Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) - END=0
90     [b][i]Unstoppable[/i][/b]: Physical Damage Reduction, Resistant, 75% [b]plus[/b] Energy Damage Reduction, Resistant, 50% - END=0

[b]POWERS Cost: 241[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
32      +6 with All Combat; Requires An AK: Camp Crystal Lake Roll  (-1/2)
20      +5 with a broadly-defined category of attacks

7      AK: Camp Crystal Lake 16-
9      Stealth 15-
11      Shadowing 15-
11      Tracking 15-

[b]SKILLS Cost: 90[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
7      Reputation:  Crystal Lake Killer (A medium-sized group) 11-, +7/+7d6

[b]PERKS Cost: 7[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
14      Fearless

[b]TALENTS Cost: 14[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Distinctive Features:  Big & Grusome  (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10     Hunted:  Survivors 8- (Less Pow, NCI, Harshly Punish)
15     Physical Limitation:  Mute (All the Time, Slightly Impairing)
20     Psychological Limitation:  Casual Killer (Common, Total)
25     Psychological Limitation:  Hunts Teenagers (Very Common, Total)
15     Reputation:  Urban Myth, 11- (Extreme)
25     Social Limitation:  Serial Killer (Very Frequently, Severe)

[b]DISADVANTAGES Points: 125[/b]

Base Pts: 200
Exp Required: 144
Total Exp Available: 144
Exp Unspent: 0
Total Character Cost: 469

 

History:Jason made his first appearance in the original Friday the 13th (1980), not as the film's killer, but as a memory of his mother, Mrs. Voorhees (Betsy Palmer), and a hallucination of Alice's (Adrienne King). Though the character is never truly seen, he is the subject of the plot of the film, as Mrs. Voorhees seeks revenge for the death of her boy which she sees as the fault of the counselors. Jason's second appearance was in the sequel, Friday the 13th Part 2 (1981). Jason's death as a boy is retconned in this film, and he gets his revenge on the girl who decapitated his mother. Jason (Steve Daskewisz) returns to Crystal Lake, guarding it from all intruders. Five years later, a group of teenagers comes to Crystal Lake to set up a new camp, only to get murdered one by one by Jason. Ginny Field (Amy Steel), the lone survivor, finds a cabin in the woods with a shrine built around the severed head of Mrs. Voorhees, and surrounded by mutilated corpses. Ginny fights back, and slams a machete through Jason's shoulder. Jason is left for dead as Ginny is taken away in an ambulance. In Friday the 13th Part 3 (1982), Jason (Richard Brooker) escapes to a nearby lake resort, Higgins Haven, to rest from his wounds. At the same time, Chris Higgins (Dana Kimmell) returns to the property with some friends. An unmasked and reclusive Jason kills anyone who wanders into the barn where he is hiding. Taking a hockey mask from a victim to hide his face, he leaves the barn to kill the rest of the group. Chris fends off Jason by sending an axe into his head, but the night's events drive her into hysteria as the police take her away.

Friday the 13th: The Final Chapter (1984) continues the story, with Jason (Ted White) found by the police and taken to the morgue. Once delivered to the Wessex County morgue, Jason awakens and kills an attendant and nurse, and then makes his way back to Crystal Lake. A group of friends rent a house on Crystal Lake and fall victim to Jason's rampage. After killing all of the teens next door, Jason seeks out Trish and Tommy Jarvis (Corey Feldman). While distracted by Trish, Jason is attacked and killed by Tommy.[6] His appearance in Friday the 13th: A New Beginning (1985) was short lived. Tommy Jarvis (John Shepherd) was committed to a mental hospital after the events of The Final Chapter, and has grown up constantly afraid that Jason (Tom Morga) will return. Jason's body was supposedly cremated after Tommy killed him. Roy Burns (Dick Wieand) uses Jason's persona to become a copycat killer at the halfway home to which Tommy was moved. The only moments of Jason's appearance are through the hallucinations and dreams of Tommy. Friday the 13th Part VI: Jason Lives (1986) had Tommy (Thom Mathews) visiting Jason's grave after having been released from a mental institution. It is revealed that Jason's body was never actually cremated, but buried in Forest Green cemetery (formerly Crystal Lake cemetery). Tommy inadvertently resurrects Jason (C.J. Graham), via a piece of cemetery fence which acts as a lightning rod. Jason returns to Forest Green, still believing it is Crystal Lake. Tommy finally manages to get Jason back to the lake that supposedly caused his death as boy. Tied to a boulder at the bottom of the lake, Jason is left to die.

Friday the 13th Part VII: The New Blood (1988) begins an undisclosed amount of time after Jason Lives. Jason (Kane Hodder) is resurrected again, this time by the telekinetic Tina Shepard (Lar Park Lincoln), who was trying to resurrect her father. Jason begins killing those who occupy Crystal Lake, and after a battle with Tina, Jason is returned to the bottom of the lake. Friday the 13th Part VIII: Jason Takes Manhattan (1989) sees Jason return from the grave, brought back to life via an underwater electrical cable. He follows a group of students on their senior class trip to Manhattan, boarding the Lazarus to wreak havoc. Upon reaching Manhattan, Jason kills the rest of the survivors, with the exception of Rennie and Sean; he chases the final two into the sewers, where Jason is caught and melted away by toxic waste.

Jason Goes to Hell: The Final Friday (1993) marked the second time Jason was killed off. Jason, through unexplained resurrection, returns to Crystal Lake, where he is being hunted by the F.B.I.. The F.B.I. sets up a sting to kill Jason, which proves successful. Through possession, Jason manages to survive by passing his demon-infested black heart from one being to the next. Though Jason is hardly seen throughout the film, it is learned that he has a sister and niece, and that he needs them to get his body back. After resurrecting his own body, Jason is finally killed by his niece and dragged to Hell.

Jason X (2002) marked Kane Hodder's last performance as Jason to date. The film takes place in the future, where Jason has again been resurrected, though it is not explained how. He is being held and experimented upon in a research facility. It is determined that he has regenerative capabilities, and that cryonic suspension is the only possible solution to stop him since he cannot be killed. Jason breaks out of captivity and manages to slice through the cryo-chamber, spilling the cryonics into the room freezing the only other survivor, Rowan (Lexa Doig). Four hundred and forty-five years later, Jason's body is discovered by a team of students studying Earth. Upon being thawed by the team, he proceeds to murder everyone aboard the spacecraft, before finally being blown into space, and landing on Earth 2.

Jason's most recent appearance was in Freddy vs. Jason (2003), set in the present. Freddy Krueger (Robert Englund) has grown weak, as people in Springwood, his home, have suppressed their fear of him. Freddy, who is impersonating Pamela Voorhees, sends Jason (Ken Kirzinger) to Springwood to cause panic and fear. Jason accomplishes this, but refuses to stop killing. A battle ensues in both the dream-world and Crystal Lake. The winner is left ambiguous, as Jason surfaces from the lake holding Freddy's severed head, which winks and laughs.

Quote: "ki-ki-ki-ma-ma-ma..."

 

History thanks to Wikipedia

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Re: Hero Goes to the Movies (or TV Shows)!

 

Sorry Vestnik' date=' I don't see anything at that link. Can you post the stats here? :)[/quote']

 

Hmmm, the material must have been taken down. It was a thread started by either Zornwill or Oddhat in which they (or one or the other) had written up Fonzie, Mr. Ed, Hogan, the Singing Nun and several other TV sitcom characters.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Can I play too? My submission is Martin Riggs from Lethal Weapon. This is only my second try at this. Input is appreciated.

 

displayimage.php?id=5583

 

[b][u]DETECTIVE SERGEANT MARTIN RIGGS[/u][/b]

Val	Char	Cost	Roll	Notes
15	STR	5	12-	Lift 200.0kg; 3d6 [3]
17	DEX	21	12-	OCV:  6/DCV:  6
16	CON	12	12-
10	BODY	0	11-
13	INT	3	12-	PER Roll 12-/13-
13	EGO	6	12-	ECV:  4
18	PRE	8	13-	PRE Attack:  3 1/2d6
16	COM	3	12-

7	PD	4	Total:  7 PD (0 rPD)
5	ED	2	Total:  5 ED (0 rED)
4	SPD	13	Phases:  3, 6, 9, 12
6	REC	0
32	END	0
26	STUN	0	Total Characteristic Cost:  77

Movement:	Running:	12"/24"
Leaping:	3"/6"
Swimming:	2"/4"

Cost	Powers	END
16	Chases Cars On Foot:  Running +6" (12" total)	2
2	Observant:  +1 PER with Sight Group
5	A Psycho Nut  Cop..:  +10 PRE (10 Active Points); Only to defend against PRE Attacks (-1)

Tai Chi and All That Killer Stuff
Maneuver	OCV	DCV	Notes
4	Choke Hold	-2	+0	Grab One Limb; 2 1/2d6 NND
4	Martial Block	+2	+2	Block, Abort
4	Martial Disarm	-1	+1	Disarm; 30 STR to Disarm
4	Martial Dodge	--	+5	Dodge, Affects All Attacks, Abort
4	Martial Escape	+0	+0	35 STR vs. Grabs
4	Stooge Fu: Martial Flash	-1	-1	Flash 5d6
4	Martial Strike	+0	+2	6d6 Strike
3	Martial Throw	+0	+1	4d6 +v/5, Target Falls
4	Killing Strike	-2	+0	HKA 1 1/2d6
5	Killing Throw	-2	+0	HKA 1 1/2d6 , Target Falls
4	+1 HTH Damage Classes
3	Weapon Element:  Blades, Clubs, Default Element (Empty Hand), Polearms and Spears

Perks
2	Fringe Benefit:  Local Police Powers
2	Fringe Benefit:  Police sergeant
1	Fringe Benefit:  Weapon Permit (where appropriate)

Talents
3	Lightning Reflexes: +2 DEX to act first with All Actions
5	Bad-@#$ Soldier:  Resistance (5 points)

Skills
3	Undercover Work:  Acting 13-
3	Breakfall 12-
3	Climbing 12-
3	Combat Driving 12-
3	Concealment 12-
3	Contortionist 12-
3	Undercover Work:  Conversation 13-
3	Criminology 12-
3	Deduction 12-
5	Defense Maneuver I-II 
3	Demolitions 12-
3	Fast Draw (Small Arms) 12-
3	Interrogation 13-
2	KS: The Law Enforcement World 11-
4	KS: The Military/Terrorist/Mercenary World 13-
2	KS: Criminal Law and Procedure 11-
2	PS: Police Officer 11-
5	Rapid Attack (HTH) 
5	Rapid Attack (Ranged) 
3	Stealth 12-
3	Streetwise 13-
3	Tactics 12-
2	TF:  Common Motorized Ground Vehicles
6	WF:  Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
8	+4 OCV with  Rapid Fire
8	+4 OCV with Sweep
10	Penalty Skill Levels:  +5 vs. Hit Location modifiers with small arms
10	Penalty Skill Levels:  +5 vs. Range Modifier with small arms
24	I Suppose We Have To Register You as A Lethal Weapon:  +4 with HTH and Ranged Combat

Total Powers & Skill Cost:  221
Total Cost:  298

125+	Disadvantages
0	Normal Characteristic Maxima
25	Psychological Limitation:  Has A Death Wish/ Extreme Risk Taker (Very Common, Total)
15	Hunted:  LAPD 14- (Mo Pow, NCI, Limited Geographical Area, Watching)
15	Reputation:  Either suicidal or trying to draw a psycho pension., 14- (Extreme;  Known Only To Fellow Officers)
10	Reputation:  "You ever meet anyone you didn't kill?", 14-, Known Only To Fellow Officers
0	Rivalry:  Professional, Police Psychologist, Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10	Psychological Limitation:  Irreverent (Common, Moderate)
25	Hunted:  Current Major Villain 11- (Mo Pow, NCI, Harshly Punish)
74	Worked in the Phoenix Project In 'Nam: Experience Points

Total Disadvantage Points:  298

 

Background/History: Detective Sergeant Martin Riggs appears in all of the films in the Lethal Weapon series. This write-up is based on the first film and small parts of the second. I am kind of an action movie purist, and I feel that the quality of the series went down rapidly. I only own the first film on DVD, and I don't even acknowledge the last two. In the first film Riggs is a very dark, scary SOB. Later in the series he becomes sort of a self-parody as the tone of the films moves more and more toward comedy.

 

Martin Riggs is a veteran LAPD officer working in the Narcotics Bureau at the start of the film. His backstory involves a youth spent as a highly trained Special Forces soldier during the Vietnam War. He was assigned to the Phoenix Project, a unit tasked with political assassinations. As a result, Riggs retains most of the skill set that he would have needed to be successful as a covert operator.

 

His wife dies prior to the first film, and as a result he spirals into a deep depression. He begins to take incredible risks at work, as he feels that there is nothing much to live for. His behavior draws scrutiny from his bosses and his coworkers, and he is eventually partnered with Roger Murtaugh, a stable family man. In standard buddy cop style, they start off hating each other, but eventually bond under extreme duress. The original Lethal Weapon is probably the best buddy cop film ever made. It is certainly the model many imitators strive to emulate.

 

Personality/Motivation: Riggs is the template for the modern archetype of the cop on the edge who does not play by the rules. He takes extreme risks in pursuit of the bad guys, leaving a trail of dead bodies and collateral damage in his wake. He also has a tendency to joke inappropriately and push everyone's buttons, even when his life is on the line. He routinely does things that would get any real police officer fired or imprisoned. His death wish makes him a very frightening opponent, as it often seems like he does not recognize when he should give up. In combat he is utterly fearless.

 

Quote: I do it real good you know. When I was nineteen, I did a guy in Laos from 1000 yards out. A rifle shot in high wind. Maybe eight or even ten guys in the world could've made that shot. It's the only thing I was ever good at.

 

Powers/Tactics: Martin Riggs is a cinematic super cop. He is an almost supernaturally skilled gunfighter and sniper. Whether he is armed or unarmed, he can readily dispatch an entire room full of skilled opponents by himself. He is depicted as being on the edge of superhuman ability. The case could be made for giving him a SPD of 5 and a DEX of 20 in the right kind of campaign, but I went with Lightning Reflexes and Rapid Attack instead. There are some other skills that could be inferred from his Special Forces days, but I felt that it was appropriate to trade them out for more law enforcement oriented skills, as he had been working as a cop for a while. He generally carries a Beretta 92F 9mm, but he can fire just about anything.

 

Campaign Use: Martin Riggs would probably work best as an NPC or PC in a Dark Champions game with a heavily cinematic style. He could also work as an NPC cop in a Champions game. He is a match for agent level characters as written. He is not anything like a real police officer, and would probably overshadow PCs in all but higher-powered heroic games.

 

Appearance: Riggs is a very good-looking, athletic, Caucasian male. He is in his late 30s at the start of the first film. Mel Gibson plays the character.

 

EDIT: OK. I'm happy with it now, YMMV.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Jason Voorhees

 

Jasonf.jpg

 

[b]Jason Voorhees - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
30    STR     20   30      15-       HTH Damage 6d6  END [3]
13    DEX     9   13      12-       OCV 4 DCV 4
25    CON     30   25      14-
20    BODY    20   20      13-
9    INT     -1   9      11-       PER Roll 11-
13    EGO     6   13      12-       ECV: 4
20    PRE     10   20      13-       PRE Attack: 4d6
8    COM     -1   8      11-
10    PD      4   10             10 PD (10 rPD)
8    ED      3   8             8 ED (8 rED)
3    SPD     7   3                 Phases:  4, 8, 12
15    REC     8   15
50    END     0   50
50    STUN    2   50
15    RUN      0   15"                END [3]
2    SWIM     0   2"                END [1]
6    LEAP     0   6"                6" forward, 3" upward

[b]CHA Cost: 117[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
9     [b][i]Damn Hard to Hurt[/i][/b]: Damage Resistance (10 PD/8 ED) - END=0
37     [b][i]Life Sense[/i][/b]: Detect Life A Large Class Of Things 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting - END=0
17     [b][i]Makes Anything a Weapon[/i][/b]: Multipower, 35-point reserve, all slots OAF: Object of Opportunity (-1) - END=
2u     1)  [b][i]Melee Weapon[/i][/b]: Killing Attack - Hand-To-Hand 2d6+1 (4d6+1 w/STR); OAF: Object of Opportunity (-1) - END=3
1u     2)  [b][i]Thrown Weapon[/i][/b]: Killing Attack - Ranged 2d6+1; OAF: Object of Opportunity (-1), Range Based On Strength (-1/4) - END=3
8     [b][i]Stomping Grounds[/i][/b]: Running +9" (15" total); Requires An AK: Camp Crystal Lake Roll  (-1/2) - END=2
33     [b][i]Supernatural Creature[/i][/b]: Healing BODY 3d6, Resurrection; Self Only (-1/2) - END=5
44     [b][i]Undead Body[/i][/b]: Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) - END=0
90     [b][i]Unstoppable[/i][/b]: Physical Damage Reduction, Resistant, 75% [b]plus[/b] Energy Damage Reduction, Resistant, 50% - END=0

[b]POWERS Cost: 241[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
32      +6 with All Combat; Requires An AK: Camp Crystal Lake Roll  (-1/2)
20      +5 with a broadly-defined category of attacks

7      AK: Camp Crystal Lake 16-
9      Stealth 15-
11      Shadowing 15-
11      Tracking 15-

[b]SKILLS Cost: 90[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
7      Reputation:  Crystal Lake Killer (A medium-sized group) 11-, +7/+7d6

[b]PERKS Cost: 7[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
14      Fearless

[b]TALENTS Cost: 14[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Distinctive Features:  Big & Grusome  (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10     Hunted:  Survivors 8- (Less Pow, NCI, Harshly Punish)
15     Physical Limitation:  Mute (All the Time, Slightly Impairing)
20     Psychological Limitation:  Casual Killer (Common, Total)
25     Psychological Limitation:  Hunts Teenagers (Very Common, Total)
15     Reputation:  Urban Myth, 11- (Extreme)
25     Social Limitation:  Serial Killer (Very Frequently, Severe)

[b]DISADVANTAGES Points: 125[/b]

Base Pts: 200
Exp Required: 144
Total Exp Available: 144
Exp Unspent: 0
Total Character Cost: 469

 

History:Jason made his first appearance in the original Friday the 13th (1980), not as the film's killer, but as a memory of his mother, Mrs. Voorhees (Betsy Palmer), and a hallucination of Alice's (Adrienne King). Though the character is never truly seen, he is the subject of the plot of the film, as Mrs. Voorhees seeks revenge for the death of her boy which she sees as the fault of the counselors. Jason's second appearance was in the sequel, Friday the 13th Part 2 (1981). Jason's death as a boy is retconned in this film, and he gets his revenge on the girl who decapitated his mother. Jason (Steve Daskewisz) returns to Crystal Lake, guarding it from all intruders. Five years later, a group of teenagers comes to Crystal Lake to set up a new camp, only to get murdered one by one by Jason. Ginny Field (Amy Steel), the lone survivor, finds a cabin in the woods with a shrine built around the severed head of Mrs. Voorhees, and surrounded by mutilated corpses. Ginny fights back, and slams a machete through Jason's shoulder. Jason is left for dead as Ginny is taken away in an ambulance. In Friday the 13th Part 3 (1982), Jason (Richard Brooker) escapes to a nearby lake resort, Higgins Haven, to rest from his wounds. At the same time, Chris Higgins (Dana Kimmell) returns to the property with some friends. An unmasked and reclusive Jason kills anyone who wanders into the barn where he is hiding. Taking a hockey mask from a victim to hide his face, he leaves the barn to kill the rest of the group. Chris fends off Jason by sending an axe into his head, but the night's events drive her into hysteria as the police take her away.

Friday the 13th: The Final Chapter (1984) continues the story, with Jason (Ted White) found by the police and taken to the morgue. Once delivered to the Wessex County morgue, Jason awakens and kills an attendant and nurse, and then makes his way back to Crystal Lake. A group of friends rent a house on Crystal Lake and fall victim to Jason's rampage. After killing all of the teens next door, Jason seeks out Trish and Tommy Jarvis (Corey Feldman). While distracted by Trish, Jason is attacked and killed by Tommy.[6] His appearance in Friday the 13th: A New Beginning (1985) was short lived. Tommy Jarvis (John Shepherd) was committed to a mental hospital after the events of The Final Chapter, and has grown up constantly afraid that Jason (Tom Morga) will return. Jason's body was supposedly cremated after Tommy killed him. Roy Burns (Dick Wieand) uses Jason's persona to become a copycat killer at the halfway home to which Tommy was moved. The only moments of Jason's appearance are through the hallucinations and dreams of Tommy. Friday the 13th Part VI: Jason Lives (1986) had Tommy (Thom Mathews) visiting Jason's grave after having been released from a mental institution. It is revealed that Jason's body was never actually cremated, but buried in Forest Green cemetery (formerly Crystal Lake cemetery). Tommy inadvertently resurrects Jason (C.J. Graham), via a piece of cemetery fence which acts as a lightning rod. Jason returns to Forest Green, still believing it is Crystal Lake. Tommy finally manages to get Jason back to the lake that supposedly caused his death as boy. Tied to a boulder at the bottom of the lake, Jason is left to die.

Friday the 13th Part VII: The New Blood (1988) begins an undisclosed amount of time after Jason Lives. Jason (Kane Hodder) is resurrected again, this time by the telekinetic Tina Shepard (Lar Park Lincoln), who was trying to resurrect her father. Jason begins killing those who occupy Crystal Lake, and after a battle with Tina, Jason is returned to the bottom of the lake. Friday the 13th Part VIII: Jason Takes Manhattan (1989) sees Jason return from the grave, brought back to life via an underwater electrical cable. He follows a group of students on their senior class trip to Manhattan, boarding the Lazarus to wreak havoc. Upon reaching Manhattan, Jason kills the rest of the survivors, with the exception of Rennie and Sean; he chases the final two into the sewers, where Jason is caught and melted away by toxic waste.

Jason Goes to Hell: The Final Friday (1993) marked the second time Jason was killed off. Jason, through unexplained resurrection, returns to Crystal Lake, where he is being hunted by the F.B.I.. The F.B.I. sets up a sting to kill Jason, which proves successful. Through possession, Jason manages to survive by passing his demon-infested black heart from one being to the next. Though Jason is hardly seen throughout the film, it is learned that he has a sister and niece, and that he needs them to get his body back. After resurrecting his own body, Jason is finally killed by his niece and dragged to Hell.

Jason X (2002) marked Kane Hodder's last performance as Jason to date. The film takes place in the future, where Jason has again been resurrected, though it is not explained how. He is being held and experimented upon in a research facility. It is determined that he has regenerative capabilities, and that cryonic suspension is the only possible solution to stop him since he cannot be killed. Jason breaks out of captivity and manages to slice through the cryo-chamber, spilling the cryonics into the room freezing the only other survivor, Rowan (Lexa Doig). Four hundred and forty-five years later, Jason's body is discovered by a team of students studying Earth. Upon being thawed by the team, he proceeds to murder everyone aboard the spacecraft, before finally being blown into space, and landing on Earth 2.

Jason's most recent appearance was in Freddy vs. Jason (2003), set in the present. Freddy Krueger (Robert Englund) has grown weak, as people in Springwood, his home, have suppressed their fear of him. Freddy, who is impersonating Pamela Voorhees, sends Jason (Ken Kirzinger) to Springwood to cause panic and fear. Jason accomplishes this, but refuses to stop killing. A battle ensues in both the dream-world and Crystal Lake. The winner is left ambiguous, as Jason surfaces from the lake holding Freddy's severed head, which winks and laughs.

Quote: Chh-chh-chh-haa-haa-haa

 

History thanks to Wikipedia

 

That's really close to my write-up I did for an adventure.

 

Also, a correction: it's "ki-ki-ki-ma-ma-ma..."

 

I'll be damned if I didn't learn anything if I wasn't part of the now defunct http://www.fridaythe13thforum.com

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Re: Hero Goes to the Movies (or TV Shows)!

 

Although a Tai Chi player myself' date=' I don't think Riggs knows Tai Chi. The training credits for the end of Lethal Weapon I (or was it II?) show that Jailhouse Rock, Brazilian Jujitsu and one other style was used.[/quote']

 

You are right. I read an article where they talked about his training for the first movie, and Jailhoues Rock/52 Hand Blocks was one of the things he had to study. It was used in the big fight scene with Gary Busey at the end. That tag is a quote from the movie. I was trying to be funny and assumed that folks would remember the line. If I removed my tongue from my cheek, I would just write somthing like Commando Training Plus.

 

EDIT: I need to add a Choke Hold to that list before I say I'm done.

 

EDIT: I may need to play with the levels, too. Believe it or not, he may need more levels.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Also, a correction: it's "ki-ki-ki-ma-ma-ma..."

 

I'll be damned if I didn't learn anything if I wasn't part of the now defunct http://www.fridaythe13thforum.com

 

Many thanks Main Man :) I'd seen about 4 different interpretations of the quote and took a shot in the dark ;)

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Re: Hero Goes to the Movies (or TV Shows)!

 

Can I play too? My submission is Martin Riggs from Lethal Weapon. This is only mysecond try at this. Input is appreciated.

 

Looks good to me :) Glad to have you on the thread ... feel free to drop any creations here :D

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Re: Hero Goes to the Movies (or TV Shows)!

 

Sorry' date=' I know this is not really the place, but since this a thread about writeups, I'd like to know, how do you post character directly from Hero Designer to the board (like the other above)? Any help will be welcomed.[/quote']

Check your Private Messages :)

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Re: Hero Goes to the Movies (or TV Shows)!

 

Chuck Bartowski

 

ChuckBartowski.jpg

 

[b]Chuck Bartowski [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [1]
12    DEX     6   12      11-       OCV 4 DCV 4
12    CON     4   12      11-
10    BODY    0   10      11-
13    INT     3   13      12-       PER Roll 12-
11    EGO     2   11      11-       ECV: 4
10    PRE     0   10      11-       PRE Attack: 2d6
14    COM     2   14      12-
2    PD      0   2             2 PD (0 rPD)
2    ED      0   2             2 ED (0 rED)
2    SPD     0   2                 Phases:  6, 12
4    REC     0   4
30    END     3   30
25    STUN    3   25
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 25[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
7     [b][i]Intersect[/i][/b]: Universal Scholar 16-; No Conscious Control (-2), Only with Government Secrets (-1/4) - END=

[b]POWERS Cost: 7[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Computer Programming (Personal Computers, Local Networks) 12-
1      Conversation 8-
5      Cramming 
1      Cryptography 8-
3      Electronics 12-
3      KS: Buy More Policies 12-
2      Systems Operation (Cellular and Digital) 12-
2      TF:  Common Motorized Ground Vehicles

[b]SKILLS Cost: 20[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
1      Fringe Benefit:  Nerd Herd Membership
15      Follower
15      Follower

[b]PERKS Cost: 31[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
5      Eidetic Memory

[b]TALENTS Cost: 5[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Ellie (Sister) 8- (Normal; Unaware of character's adventuring career/Secret ID)
20     Dependent NPC:  Morgan Grimes 11- (Normal; Unaware of character's adventuring career/Secret ID)
15     Hunted:  Fulcrum 8- (Mo Pow, Harshly Punish)
15     Psychological Limitation:  In Love with Sarah (Common, Strong)
10     Psychological Limitation:  Oblivious (Common, Moderate)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 88

 

History: Chuck Bartowski is an affable, anxious Nerd Herd associate at a Buy More (a parody of Geek Squad and Best Buy). In the Pilot episode, Chuck accidentally downloads the entirety of CIA and NSA secrets into his brain. The government enlists Chuck to help protect national security after it is discovered that Chuck's ability to 'flash' all of the secret information in his brain. Chuck is protected by Sarah Walker (Yvonne Strahovski), a CIA agent, and Major John Casey (Adam Baldwin) of the NSA.

The TV series is based on the weekly missions that Chuck, Sarah and Casey engage in, as well as Chuck's relationships with Morgan Grimes (his best friend and co-worker), his fellow Nerd Herders and co-workers, his sister's boyfriend "Captain Awesome", and his sister Ellie.

Chuck's romantic interests include CIA agent Sarah Walker (who is posing undercover as Chuck's girlfriend) and Lou (Rachel Bilson), the owner/manager of a sandwich shop both had come into the Buy More to have their cell phones fixed.

 

Background and image thanks to Wikipedia

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Re: Hero Goes to the Movies (or TV Shows)!

 

Chuck Bartowski

 

ChuckBartowski.jpg

 

[b]Chuck Bartowski - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [1]
12    DEX     6   12      11-       OCV 4 DCV 4
12    CON     4   12      11-
10    BODY    0   10      11-
13    INT     3   13      12-       PER Roll 12-
11    EGO     2   11      11-       ECV: 4
10    PRE     0   10      11-       PRE Attack: 2d6
14    COM     2   14      12-
2    PD      0   2             2 PD (0 rPD)
2    ED      0   2             2 ED (0 rED)
2    SPD     0   2                 Phases:  6, 12
4    REC     0   4
30    END     3   30
25    STUN    3   25
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 25[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
19     [b][i]Intersect[/i][/b]: Universal Scholar 16-; Only with Government Secrets (-1/4) - END=

[b]POWERS Cost: 19[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Computer Programming (Personal Computers, Local Networks) 12-
1      Conversation 8-
5      Cramming 
1      Cryptography 8-
3      Electronics 12-
3      KS: Buy More Policies 12-
2      Systems Operation (Cellular and Digital) 12-
2      TF:  Common Motorized Ground Vehicles

[b]SKILLS Cost: 20[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
1      Fringe Benefit:  Nerd Herd Membership
15      Follower
15      Follower

[b]PERKS Cost: 31[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
5      Eidetic Memory

[b]TALENTS Cost: 5[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Ellie (Sister) 8- (Normal; Unaware of character's adventuring career/Secret ID)
20     Dependent NPC:  Morgan Grimes 11- (Normal; Unaware of character's adventuring career/Secret ID)
15     Hunted:  Fulcrum 8- (Mo Pow, Harshly Punish)
15     Psychological Limitation:  In Love with Sarah (Common, Strong)
10     Psychological Limitation:  Oblivious (Common, Moderate)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 100

 

History: Chuck Bartowski is an affable, anxious Nerd Herd associate at a Buy More (a parody of Geek Squad and Best Buy). In the Pilot episode, Chuck accidentally downloads the entirety of CIA and NSA secrets into his brain. The government enlists Chuck to help protect national security after it is discovered that Chuck's ability to 'flash' all of the secret information in his brain. Chuck is protected by Sarah Walker (Yvonne Strahovski), a CIA agent, and Major John Casey (Adam Baldwin) of the NSA.

The TV series is based on the weekly missions that Chuck, Sarah and Casey engage in, as well as Chuck's relationships with Morgan Grimes (his best friend and co-worker), his fellow Nerd Herders and co-workers, his sister's boyfriend "Captain Awesome", and his sister Ellie.

Chuck's romantic interests include CIA agent Sarah Walker (who is posing undercover as Chuck's girlfriend) and Lou (Rachel Bilson), the owner/manager of a sandwich shop both had come into the Buy More to have their cell phones fixed.

 

Background and image thanks to Wikipedia

 

I "must spread some rep around", but that's a nice one. I've only seen the show once, but it looks good. I'm eagerly awaiting the DVDs so I can catch up.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Ned

 

Ned_from_Pushing_Daisies.jpg

 

[b]Ned - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [1]
12    DEX     6   12      11-       OCV 4 DCV 4
12    CON     4   12      11-
10    BODY    0   10      11-
13    INT     3   13      12-       PER Roll 12-
12    EGO     4   12      11-       ECV: 4
12    PRE     2   12      11-       PRE Attack: 2d6
14    COM     2   14      12-
3    PD      0   3             3 PD (0 rPD)
2    ED      0   2             2 ED (0 rED)
2    SPD     0   2                 Phases:  6, 12
5    REC     0   5
30    END     3   30
25    STUN    2   25
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 29[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
33     [b][i]Touch of Life[/i][/b]: Major Transform 5d6 (Dead into Living, Getting Touch a Second Time); Side Effects: After 1 minute, someone random in normal range dies in the person's stead (Side Effect always occurs whenever the character does some specific act; -3/4), No Range (-1/2) - END=7

[b]POWERS Cost: 33[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Conversation 11-
3      Deduction 12-
3      KS: Pies 12-
3      Persuasion 11-
7      PS: Pie Maker 16-
2      TF:  Common Motorized Ground Vehicles

[b]SKILLS Cost: 21[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
10      Follower

[b]PERKS Cost: 10[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Dependent NPC:  Charlotte "Chuck" Charles 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
15     Dependent NPC:  Olive Snook 11- (Normal)
15     Psychological Limitation:  Guilt Over Chuck's Dad's Death (Common, Strong)
15     Psychological Limitation:  In Love With Chuck (Common, Strong)

[b]DISADVANTAGES Points: 50[/b]

Base Pts: 50
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 93

 

Background: Ned grew up in the village of Coeur d'Coeurs, next door to a girl named Charlotte Charles, whom he had a childhood crush on. Ned discovered his gift by reviving his dog, Digby, who was run over by a truck. Later that day, Ned also revived his mother after she suddenly died of a brain aneurysm. However, he soon discovered that his gift had consequences when Chuck's father died next door in exchange. Ned discovered the other effect of his gift later that night, when his mother kissed him goodnight and died a second time.

During their respective parents' funerals, Ned and Chuck kissed—the first time for both of them. After the funeral, Ned's father dropped him off at the Longburrow School for Boys, never to return. Ned continued to test his gift, learning its limitations and rules. The only contact he ever received from his father was a pre-written postcard that announced, "We've Moved". On Halloween, Ned dressed up as a ghost and went to his father's house, but discovered that his father had remarried and had two stepsons.

After finishing school, Ned opened his own restaurant, The Pie Hole, a restaurant specializing in pies. Ned lives above the restaurant in an apartment, next door to his employee, Olive Snook, who is not aware of his ability. Olive has long held a deep affection for Ned, but despite her many attempts to attract him, he has no feelings for her.

Ned enters into a partnership with private investigator Emerson Cod, who accidentally discovers Ned's ability. Ned uses his ability to revive people who have died under suspicious circumstances to ask them about the nature of their death, thus allowing Emerson to solve the crime and collect the reward money, which the two split.

During the pilot episode Ned and Emerson hear of a woman being murdered on a cruise ship, with a $50,000 reward for solving the crime. Ned soon learns that the woman is Chuck, whom he had not seen for almost twenty years. He revives her to ask her who killed her, but discovers that she doesn't know. He is about to touch her but cannot bring himself to do it, allowing her to live instead and inadvertently causing the funeral director to die. Chuck and Ned soon develop strong feelings for each other and begin a relationship; however, they cannot touch at all, as doing so would kill Chuck.

Image and Background from Wikipedia

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Re: Hero Goes to the Movies (or TV Shows)!

 

Jason Voorhees

 

Jasonf.jpg

 

[b]Jason Voorhees - [/b]

 

[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]

30 STR 20 30 15- HTH Damage 6d6 END [3]

13 DEX 9 13 12- OCV 4 DCV 4

25 CON 30 25 14-

20 BODY 20 20 13-

9 INT -1 9 11- PER Roll 11-

13 EGO 6 13 12- ECV: 4

20 PRE 10 20 13- PRE Attack: 4d6

8 COM -1 8 11-

10 PD 4 10 10 PD (10 rPD)

8 ED 3 8 8 ED (8 rED)

3 SPD 7 3 Phases: 4, 8, 12

15 REC 8 15

50 END 0 50

50 STUN 2 50

15 RUN 0 15" END [3]

2 SWIM 0 2" END [1]

6 LEAP 0 6" 6" forward, 3" upward

 

[b]CHA Cost: 117[/b]

 

[b][u]Cost[/u] [u]POWERS[/u][/b]

9 [b][i]Damn Hard to Hurt[/i][/b]: Damage Resistance (10 PD/8 ED) - END=0

37 [b][i]Life Sense[/i][/b]: Detect Life A Large Class Of Things 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting - END=0

17 [b][i]Makes Anything a Weapon[/i][/b]: Multipower, 35-point reserve, all slots OAF: Object of Opportunity (-1) - END=

2u 1) [b][i]Melee Weapon[/i][/b]: Killing Attack - Hand-To-Hand 2d6+1 (4d6+1 w/STR); OAF: Object of Opportunity (-1) - END=3

1u 2) [b][i]Thrown Weapon[/i][/b]: Killing Attack - Ranged 2d6+1; OAF: Object of Opportunity (-1), Range Based On Strength (-1/4) - END=3

8 [b][i]Stomping Grounds[/i][/b]: Running +9" (15" total); Requires An AK: Camp Crystal Lake Roll (-1/2) - END=2

33 [b][i]Supernatural Creature[/i][/b]: Healing BODY 3d6, Resurrection; Self Only (-1/2) - END=5

44 [b][i]Undead Body[/i][/b]: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) - END=0

90 [b][i]Unstoppable[/i][/b]: Physical Damage Reduction, Resistant, 75% [b]plus[/b] Energy Damage Reduction, Resistant, 50% - END=0

 

[b]POWERS Cost: 241[/b]

 

 

[b][u]Cost[/u] [u]SKILLS[/u][/b]

32 +6 with All Combat; Requires An AK: Camp Crystal Lake Roll (-1/2)

20 +5 with a broadly-defined category of attacks

 

7 AK: Camp Crystal Lake 16-

9 Stealth 15-

11 Shadowing 15-

11 Tracking 15-

 

[b]SKILLS Cost: 90[/b]

 

[b][u]Cost[/u] [u]PERKS[/u][/b]

7 Reputation: Crystal Lake Killer (A medium-sized group) 11-, +7/+7d6

 

[b]PERKS Cost: 7[/b]

 

[b][u]Cost[/u] [u]TALENTS[/u][/b]

14 Fearless

 

[b]TALENTS Cost: 14[/b]

[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]

15 Distinctive Features: Big & Grusome (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Survivors 8- (Less Pow, NCI, Harshly Punish)

15 Physical Limitation: Mute (All the Time, Slightly Impairing)

20 Psychological Limitation: Casual Killer (Common, Total)

25 Psychological Limitation: Hunts Teenagers (Very Common, Total)

15 Reputation: Urban Myth, 11- (Extreme)

25 Social Limitation: Serial Killer (Very Frequently, Severe)

 

[b]DISADVANTAGES Points: 125[/b]

 

Base Pts: 200

Exp Required: 144

Total Exp Available: 144

Exp Unspent: 0

Total Character Cost: 469

 

 

Really cool job, repped.

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