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Hero Goes to the Movies (or TV Shows)!


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Re: Hero Goes to the Movies (or TV Shows)!

 

Limitation Occurs refers to how often the limitation actually shows up in game. Limitation Impairs refers to how much the limitation impairs the character in game. And, as always, a disadvantage that doesn't affect the character is worth no points.

 

With something like "one kidney", if I didn't expect it to come up in play regularly enough to mean anything, I'd make a note in the background section but give no points.

 

Ultimately, how much a disad is worth comes down to the individual GM and campaign.

 

This is my impression as well. I just don't see one kidney being a Physical Limitation that's going to be worth points on the same scale as one arm, one leg, or one eye.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Has anyone really verified that Locke still has only one kidney? If he's healed back his ability to walk he may have grown a new one. But if he does have only one still he would have problems processing poisons and certain types of food would make him ill. Just a thought but I might just turn it into a Psych Lim clash of Seeks/Craves Father Figures and Resents Patronizing Behavior.

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Re: Hero Goes to the Movies (or TV Shows)!

 

I agree that missing a kidney wouldn't be as debilitating as a missing eye or some such ... does it count as a disad? I would say that if it's caused complications in the character, then sure. As far as the island lim of -1, since the campaign occurs pretty much on the island, then I'd knock it down to -1/2. There really hasn't been any proof that I know of so far that he's going off the island any time soon. As far as the AK: Jungle bit ... I would almost fold that into Survival.

 

As for exporting, if you're using HD v3, there's one of the export templates in the export menu that allows you to post in CODE format. That's what we've been using. If you have any questions about it, feel free to toss me a PM and I'll see if I can walk you through :)

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Re: Hero Goes to the Movies (or TV Shows)!

 

Okay, trying different format

lost-character-john-locke.jpg

 

John Locke
Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100.0kg; 2d6 HTH damage [1]
13	DEX	9	12-	OCV: 4/DCV: 4
13	CON	6	12-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
15	EGO	10	12-	ECV: 5
13	PRE	3	12-	PRE Attack: 2 1/2d6
10	COM	0	11-
7	PD	5	Total: 7 PD (0 rPD)
3	ED	0	Total: 3 ED (0 rED)
3	SPD	7	Phases:  4, 8, 12
5	REC	0
26	END	0
25	STUN	3	Total Characteristics Cost: 51
Movement:	Running: 6"/[Noncombat]"
Leaping: 2"/[Noncombat]"
Swimming: 2"/[Noncombat]"

Cost	Powers	END
40	Healing BODY 4d6, Limited Power Power loses less than a fourth of its effectiveness (Only works on island; +0)	4
8	+4 REC, Limited Power Power loses less than a fourth of its effectiveness (Only works on island; +0)	

Talents
2	Environmental Movement (no penalties on jungle)
3	Bump Of Direction

Skills
3	Acting 12-
3	Bureaucratics 12-
3	Climbing 12-
12	+4 with any Strike
3	Trading 12-
3	Concealment 13-
3	Conversation 12-
3	Cryptography 13-
3	Demolitions 13-
3	Oratory 12-
7	Persuasion 14-
2	KS: Jungles 11-
2	PS: Box Company Worker 11-
3	Shadowing 13-
7	Tracking 15-
2	PS: carving 11-
6	+2 with any Strike
2	KS: Spirit shacks 11-
2	KS: island hallucination drugs 11-
6	Survival (Temperate/Subtropical, Tropical, Desert) 13-
4	WF:  Small Arms, Blades, Thrown Knives, Axes, and Darts
2	AK: The Island 11-
2	Gambling (Backgammon) 13-
2	KS: Walkabouts 11-
2	KS: Con men 11-
2	KS: games 11-
2	KS: woodwork 11-
2	KS: animal habits 11-

Total Powers & Skills Cost: 149
Total Cost: 200

100+	Disadvantages

5	Rivalry:  Professional (Jack Shepherd; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Physical Limitation:  one kidney (Infrequently, Slightly Impairing)
5	Distinctive Features:  scar on face (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Rivalry:  Professional (Ben Linus; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10	Psychological Limitation:  Wants to keep everyone on the Island (Uncommon, Strong)
10	Psychological Limitation:  Want to keep the secret that he was once in a wheelchair (Common, Moderate)
15	Psychological Limitation:  Believes destiny rules his life and the life of those around him (Uncommon, Total)
20	Psychological Limitation:  resents father (Very Common, Strong)
20	Psychological Limitation:  Must protect the Island (Very Common, Strong)

Total Disadvantage Points: 200

 

BACKGROUND

John Locke grew up in orphanages, not knowing his parents. When he was approached by his birth mother one day at work, he was intriqued. His mother said he had no father, but Locke knew that was a lie. He hired an investigator to find his ftaher. The investigator returned with a name, Anthony Cooper. Locke went to see Cooper and the father and son bonded. Then Locke foundout that Cooper needed a kidney transplant. Locke offered Cooper his kidney. After the surgery, Locke awoke to realize that his father had left him. Cooper had set the whole meeting with Locke's mother up to "con" his son out of his kidney. This began a downward spiral in Locke's life as he could never understand the reason his father would do that to him. Locke wandered around the country, doing many different jobs until a young man approached him. He said that his mother was going to marry a man who he did not trust and he wanted John to support him. John didn't understand why. The kids said that John had donated a kidney to the man. Locke's father had moved on to his next mark. Locke lied by saying that the donation was anonymous, and he didn't know Cooper. Then the boy wound up dead. Locke went to confront his father and was thrown out of an eight story window, by Cooper. Having his back broken, Locke spent three years in a wheelchair. Working at a box company, Locke prepared to go on a spiritual walkabout in Australia. Going to Sydney, Locke was denied the opportunity to go on the walkabout because of the wheelchair. Locke wound up on Ocenaic Flight 815 which crashed on a mysterious island. After the crash, amazingly Locke could walk. Locke became connected to the island and began searching to understand the mysteries of the island.

POWERS/TACTICS

John doesn't have any powers of his own, but the Island that he is on causes healing for the worst injuries... everyhthing from cancer to broken bones... the healing is much more rapid than off the island. Though the Island does not resurrect people(that we know of), it did heal the crippled John Locke.

PERSONALITY/MOTIVATION

John was lost before crashing on the Island. After the crash, John found himslef able to walk and alive again. His skills fit perfectly with the environment and he became a leader that the other survivors could look to for help. John knew the Island was special and he has continued to search to reveal the Island's mysteries. John believes that it is his destiny to be on the Island, that the Island brought him and the others there for a reason. John believes that this is what was supposed to happen.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Denny Crane.bmp

 

Denny Crane
Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100.0kg; 2d6 HTH damage [2]
10	DEX	0	11-	OCV: 3/DCV: 3
10	CON	0	11-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
10	EGO	0	11-	ECV: 3
20	PRE	10	13-	PRE Attack: 4d6
15	COM	3	12-
2	PD	0	Total: 2 PD (0 rPD)
2	ED	0	Total: 2 ED (0 rED)
2	SPD	0	Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0	Total Characteristics Cost: 17
Movement:	Running: 4"/[Noncombat]"
Leaping: 2"/[Noncombat]"
Swimming: 2"/[Noncombat]"

Cost	Powers	END
Perks
11	Money:  Filthy Rich
3	Reputation:  I'm Denny Crane (A small to medium sized group) 11-, +3/+3d6
2	Fringe Benefit:  License to practice a profession, Passport
5	Follower

Skills
3	Bureaucratics 13-
8	PS: Lawyer(Name on the door) 17-
5	Persuasion 14-
3	Bribery 13-
3	Conversation 13-
3	High Society 13-
7	Oratory 15-
2	KS: fly fishing 11-
2	KS: Republican ideals 11-
2	WF:  Assault Rifles/LMGs, Handguns, Rifles, Shotguns
4	CK: Boston, Massachuttes 13-
6	KS: company policies of Crane. Poole, and Schmidt 15-
4	KS: criminal law 13-
4	KS: contract law 13-
3	KS: Massachuttes law 12-
3	KS: Judges of Boston 12-

Total Powers & Skills Cost: 84
Total Cost: 100

25+	Disadvantages
15	Psychological Limitation:  In love with Shirley Schmidt (Common, Strong)
15	Psychological Limitation:  Womanizer (Common, Strong)
5	Rivalry:  Professional (Other senior partners; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Psychological Limitation:  trigger happy (Uncommon, Moderate)
10	Dependent NPC:  Donny Crane, "son" 8- (Normal)
10	Psychological Limitation:  Super Patriot/Republican Ideals (Common, Moderate)
15	Physical Limitation:  "Mad Cow Disease"-- beginning stages of Alzheimer's disease (Frequently, Greatly Impairing)

Total Disadvantage Points: 100

 

Character Name: Denny Crane

Alternate Identities:

Player Name:

 

 

APPEARANCE

Hair Color: Brown

Eye Color: Brown

Height: 1.79 m

Weight: 88.00 kg

Description:

 

BACKGROUND

Denny Crane is on of the top lawyers in Boston. He brags that he has never lost a case. He helps form a top notch law agency, Crane, Poole, and Schmidt. Denny is extremely eccentric. He loves the women. He has been married 5 times, never for very long. Denny Crane was a legend, just ask him. When Alan Shore came to work at Crane, Poole and Schmidt, Denny found a friend. Denny Crane began to show traits that could have been signs of Alheizmers disease. Began claiming he had "Mad Cow" disease when they had a case claiming the symptoms of mad cow were similiar to Alzheizmers. Denny has been arrested for numerous crimes recently ranging from shooting a bum in the head with a paintball gun to attempting to solicit a cop for gay sex in a men's room, but he's never arrested because of his friendship with Alan Shore. The other partners at CP&S are getting tired of Denny's nonsense, and are looking for the opportunity to get his "name off the door"

POWERS/TACTICS

 

PERSONALITY/MOTIVATION

Denny is all about Denny. He does what he wants and how he wants it. He revels in the persona of "Denny Crane" and the larger than life image. Beneath the bluster and the arrogance, Denny is fighting to stay relevant as age and a possible disease makes him less than what he once was.

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Re: Hero Goes to the Movies (or TV Shows)!

 

One more...

 

Adrian Monk
Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100.0kg; 2d6 HTH damage [2]
17	DEX	21	12-	OCV: 6/DCV: 6
19	CON	18	13-
10	BODY	0	11-
28	INT	18	15-	PER Roll 15-
13	EGO	6	12-	ECV: 4
15	PRE	5	12-	PRE Attack: 3d6
10	COM	0	11-
2	PD	0	Total: 2 PD (0 rPD)
4	ED	0	Total: 4 ED (0 rED)
3	SPD	3	Phases:  4, 8, 12
6	REC	0
38	END	0
25	STUN	0	Total Characteristics Cost: 71
Movement:	Running: 6"/[Noncombat]"
Leaping: 2"/[Noncombat]"
Swimming: 2"/[Noncombat]"

Cost	Powers	END
21	It's a gift, and a curse: +7 PER with all Sense Groups	0

Perks
8	Contact:  Captain Leyland Stottlemeyer (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 11-
5	Follower
2	Fringe Benefit:  Private Investigator License
5	Contact:  Lt. Randy Disher (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 11-
7	Contact:  Dr. Kroeger (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact) 11-

Talents
5	Eidetic Memory
15	Danger Sense (self only, out of combat, Intuitional) 15-

Skills
9	Deduction 18-
5	Criminology 16-
1	WF:  Handguns
6	PS: Former police detective 15-
6	PS: private consultant for police 15-
4	SS:  Biology 13-
2	KS: clarinet 11-
4	KS: police procedures 13-
6	+2 with any Strike
3	Conversation 12-
2	KS: Willie Nelson 11-
3	CK: San Francisco, CA 12-
3	Gambling (Backgammon, Blackjack, Chess, Dominoes) 15-
7	KS: trivial knowledge(non-pop culture) 16-

Total Powers & Skills Cost: 129
Total Cost: 200

50+	Disadvantages
25	Psychological Limitation:  Obsessive Compulsive Disorder (Very Common, Total)
5	Rivalry:  Professional (Patient of Dr. Kroeger; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Reputation:  the defective detective, 11- (Known Only To A Small Group)
15	Psychological Limitation:  germophobe (Common, Strong)
15	Psychological Limitation:  Fear of Heights (Common, Strong)
25	Psychological Limitation:  consumed by death of wife( Trudy) (Very Common, Total)
20	Psychological Limitation:  list of other fears & compultions& quirks (Very Common, Strong)
5	Physical Limitation:  Blackouts- around the anniversary of Trudy's death (Infrequently, Slightly Impairing)
20	Social Limitation:  Trouble interacting with people/public (Very Frequently, Major)
15	Dependent NPC:  Ambrose Monk, brother 8- (Incompetent)

Total Disadvantage Points: 200

 

APPEARANCE

Hair Color: Brown

Eye Color: Brown

Height: 1.79 m

Weight: 71.00 kg

Description:

 

BACKGROUND

Adrian Monk, a genius, always suffered from OCD. When he met Trudy, all of his compulsions eased. He became a detective, one of the greatest on the San Francisco Police Department. Then, Trudy was killed in a car bombing and everything changed for Monk. Monk was in a catatonic state for three years and only started to come out of it after Capt. Stottlemeyer sent a private nurse, Sharona, to help take care of him. Monk slowly came out of the catatonia, but all of his compulsions were amped up. Monk was still the greatest detective around so he began to act as a private consultant to the police. After Sharona left to give her marriage a second try, Monk hired a "personal assistant", Natalie Teeger.

POWERS/TACTICS

 

PERSONALITY/MOTIVATION

Adrian Monk tries to get through life while helping the police solve crimes. Monk is trying to solve his wife's murder, but he has never succeeded.. the one case that he can't solve.

QUOTE

"It's a gift, and a curse" "You'll thank me later" "Here's the Thing" "Here's What Happened"

 

 

Not gonna try the photo this time...

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Re: Hero Goes to the Movies (or TV Shows)!

 

236072399.jpg

 

Stephen Colbert

Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100.0kg; 2d6 HTH damage [2]
13	DEX	9	12-	OCV: 4/DCV: 4
10	CON	0	11-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
15	EGO	10	12-	ECV: 5
20	PRE	10	13-	PRE Attack: 4d6
13	COM	2	12-
2	PD	0	Total: 2 PD (0 rPD)
2	ED	0	Total: 2 ED (0 rED)
2	SPD	0	Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0	Total Characteristics Cost: 39
Movement:	Running: 6"/[Noncombat]"
Leaping: 2"/[Noncombat]"
Swimming: 2"/[Noncombat]"

Cost	Powers	END
Perks
6	Money:  Wealthy
10	Fringe Benefit:  Head of State

Skills
3	Bureaucratics 13-
3	Conversation 13-
3	Oratory 13-
1	Language:  Hungarian (basic conversation)
2	PS: Pundint 11-
2	KS: American Culture & History 11-
5	KS: Christianity 14-
2	PS: Television Host 11-
3	Persuasion 13-
2	KS: comic books and super heroes 11-
2	KS: Iraq War 11-
2	KS: Eagles 11-
2	KS: rock stars and music 11-
2	KS: Wikipedia 11-
2	KS: politics and politicians 11-
5	Language:  the Colbert wordsmith (imitate dialects)
2	KS: Science fiction 11-
2	KS: violence against the wrist 11-

Total Powers & Skills Cost: 62
Total Cost: 100

25+	Disadvantages
15	Psychological Limitation:  Threatdown:  Fear of Bears (Uncommon, Total)
5	Psychological Limitation:  Cooking with Feminists:  Fantasizes about Jane Fonda (Uncommon, Moderate)
5	Rivalry-Rebel Billionaire:  Professional (Richard Bransen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Physical Limitation-dramatic gestures:  needs glasses (Infrequently, Slightly Impairing)
5	Rivalry- MANILOW!!!!!!!:  Professional (Barry Manilow; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Rivalry-AmeriCone Dream:  Professional (Willie Nelson; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Rivalry-On Notice:  Professional (John Stewart; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15	Psychological Limitation:  Papa Bear:  infatuated with Bill O'Reilly (Uncommon, Total)
10	Dependent NPC:  Stephen Jr. 8- (Normal)

Total Disadvantage Points: 100

APPEARANCE

Hair Color: Brown

Eye Color: Brown

Height: 1.79 m

Weight: 69.00 kg

Description:

 

BACKGROUND

Stephen Colbert was a correspondent on the Daily Show when he got the call. He left the show for his own show... The Colbert Report. He promptly became the leader of the Colbert Nation where he leads his "heroes" in a half hour of truthiness and battle against the political left and bears every night on Comedy Central. Beware Democrats, Emmy voters, Katie Couric, Nancy Pelosi, Barbara Streisand, The Weather Channel, Screw cap wines, cast of Friends, Owls, California's 50th, and anything else he can think of to add.

 

 

[ATTACH]26737[/ATTACH]

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Re: Hero Goes to the Movies (or TV Shows)!

 

Stephen Colbert
Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100.0kg; 2d6 [2]
13	DEX	9	12-	OCV:  4/DCV:  4
10	CON	0	11-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
15	EGO	10	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
13	COM	2	12-

2	PD	0	Total:  2 PD (0 rPD)
2	ED	0	Total:  2 ED (0 rED)
2	SPD	0	Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0	Total Characteristic Cost:  39

Movement:	Running:	6"/12"
Leaping:	2"/4"
Swimming:	2"/4"

Perks
6	Colbert Platinum:  Money:  Wealthy
10	The Colbert Nation:  Fringe Benefit:  Head of State

Skills
3	Better Know a District:  Bureaucratics 13-
3	Nailed 'em:  Conversation 13-
3	The Word:  Oratory 13-
1	So they'd name a bridge after him:  Language:  Hungarian (basic conversation)
2	Colbert Report:  PS: Pundint 11-
2	I Am America:  KS: American Culture & History 11-
5	Jesus Train/ Religionizer:  KS: Christianity 14-
2	Colbert Report Special report:  PS: Television Host 11-
3	Heroes...:  Persuasion 13-
2	Captain America's shield:  KS: comic books and super heroes 11-
2	What the Administration said...:  KS: Iraq War 11-
2	Symbol of America:  KS: Eagles 11-
2	Guitarmageddon:  KS: rock stars and music 11-
2	Wikiality:  KS: Wikipedia 11-
2	The Colbert Bump:  KS: politics and politicians 11-
5	Truthiness:  Language:  the Colbert wordsmith (imitate dialects)
2	Tek Jansen:  KS: Science fiction 11-
2	Wriststrong Bracelets:  KS: violence against the wrist 11-

Total Powers & Skill Cost:  62
Total Cost:  100

25+	Disadvantages
15	Psychological Limitation:  Threatdown:  Fear of Bears (Uncommon, Total)
5	Psychological Limitation:  Cooking with Feminists:  Fantasizes about Jane Fonda (Uncommon, Moderate)
5	Rivalry-Rebel Billionaire:  Professional (Richard Bransen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Physical Limitation-dramatic gestures:  needs glasses (Infrequently, Slightly Impairing)
5	Rivalry- MANILOW!!!!!!!:  Professional (Barry Manilow; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Rivalry-AmeriCone Dream:  Professional (Willie Nelson; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Rivalry-On Notice:  Professional (John Stewart; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15	Psychological Limitation:  Papa Bear:  infatuated with Bill O'Reilly (Uncommon, Total)
10	Dependent NPC:  Stephen Jr. 8- (Normal)
5	Experience Points

Total Disadvantage Points: 100

 

Background/History: Stephen Colbert was a correspondent on the Daily Show when he got the call. He left the show for his own show... The Colbert Report. He promptly became the leader of the Colbert Nation where he leads his "heroes" in a half hour of truthiness and battle against the political left and bears every night on Comedy Central. Beware Democrats, Emmy voters, Katie Couric, Nancy Pelosi, Barbara Streisand, The Weather Channel, Screw cap wines, cast of Friends, Owls, California's 50th, and anything else he can think of to add.

 

Personality/Motivation:

 

Quote: "This is the Colbert Report"

 

Here is the full write-up

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Re: Hero Goes to the Movies (or TV Shows)!

 

[b]Gargamel - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [2]
10    DEX     0   10      11-       OCV 3 DCV 3
14    CON     8   14      12-
10    BODY    0   10      11-
20    INT     10   20      13-       PER Roll 13-
14    EGO     8   14      12-       ECV: 5
14    PRE     4   14      12-       PRE Attack: 2 1/2d6
8    COM     -1   8      11-
2    PD      0   2             2 PD (0 rPD)
3    ED      0   3             3 ED (0 rED)
3    SPD     10   3                 Phases:  4, 8, 12
5    REC     0   5
28    END     0   28
22    STUN    0   22
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 39[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
45     [b][i]Magic Spells[/i][/b]: Variable Power Pool, 40 base + 5 control cost,  (60 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots OAF (Various Different Spell Components; -1), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4) - END=
9     [b][i]Brew Potions[/i][/b]: Multipower, 50-point reserve,  (50 Active Points); all slots Extra Time (6 Hours, -3 1/2), OAF (Requires several different material components; -1), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Requires An Alchemy Roll  (-1/2) - END=

[b]POWERS Cost: 54[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Analyze:  Magic 13-
3      Bribery 12-
3      Concealment 13-
3      Cryptography 13-
3      Disguise 13-
3      Interrogation 12-
3      Inventor 13-
2      KS 11- Smurfs
3      KS 13- Herbalism
2      KS 11- Arcane Lore
3      PS: Alchemist 13-
4      SS:  Alchemy 14-
3      Shadowing 13-
10      +2 With Magic Spells
3      Sleight Of Hand 11-
3      Ventriloquism 13-

[b]SKILLS Cost: 54[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
15      Familiar Azrael
20      Follower Scruple
1      Contact Balthazar (Contact has been blackmailed by the character, Contact has very useful Skills or resources) 8-
20      Vehicles & Bases [Notes: Contains arcane library, alchemists lab.]

[b]PERKS Cost: 56[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
5      Magesight

[b]TALENTS Cost: 5[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Enraged:  When outsmurfed by the Smurfs. (Uncommon), go 8-, recover 14-
0     Normal Characteristic Maxima
25     Psychological Limitation:  Obsessed with/hunts the Smurfs (Very Common, Total)
10     Reputation:  "Stay away from that bad ol' Gargamel!  He'll smurf ya fer sure!", 14- (Known Only To A Small Group)
10     Rivalry:  Professional (Balthazar; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10     Rivalry:  Professional (Papa Smurf; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
5     Unluck: 2d6:  When Dealing with Smurfs
5     Unluck: 1d6 When Dealing with Everything Else
10     Psychological Limitation:  Fatherly love toward Sassette Smurf (Uncommon, Strong)
0     Rivalry:  Professional (Scruple, his apprentice; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

[b]DISADVANTAGES Points: 80[/b]

Base Pts: 128
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 208



 

BACKGROUND

 

Gargamel the sorceror is the sworn enemy of The Smurfs. He is an evil wizard and alchemist, whose main goal in life is to destroy The Smurfs. He lives in a run down castle/hovel with this familiar Azrael, and from time to time, his apprentice Scruple.

 

PERSONALITY

 

Gargamel seems to have a personal vengeance against the Smurfs, and is constantly planning their demise, capture, and uses in potions and rituals. From time to time, Gargamel has a notion to eat them. Most notably however, he hopes to find the location of the Smurf village, and to use the Smurfs as an ingredient to make gold. Despite his hatred for Papa Smurf, he has had to work with him on occasion to battle a common evil, but after this compromise passes, he returns to his evil tricky ol' self. Gargamel created Sassette with magic, and sees her as her daughter, though she lives and plays with the smurfs.

 

QUOTE

 

"I hate those Smurfs!"

 

POWERS/TACTICS

 

Gargamel's powers center around his magical spells and potions, which always seem to be complex requiring many different foci. His pet Azrael follows most of his commands. More often than not, his plans are foiled by the Smurfs, his mischevious familiar, or his own bumbling bad luck.

 

CAMPAIGN_USE

 

In an less than serious game where the Smurfs or other fey appear, Gargamel would make a fun and bumbling antagonist.

 

 

Special thanks to http://en.wikipedia.org/wiki/Gargamel for the info/pic.

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Re: Hero Goes to the Movies (or TV Shows)!

 

These all look really good. But just to nit pick one thing. Sam Winchester should have some sort of brawling skill or martial art package. He's been shown to be a competent fighter and turned the tables on Dean in the first episode when Dean tracked him down and decided to test Sam by breaking in and attacking him.

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Re: Hero Goes to the Movies (or TV Shows)!

 

These all look really good. But just to nit pick one thing. Sam Winchester should have some sort of brawling skill or martial art package. He's been shown to be a competent fighter and turned the tables on Dean in the first episode when Dean tracked him down and decided to test Sam by breaking in and attacking him.

 

 

I agree. In an episode, Sam neutralize two SWAT member in full armor with one strike each, I understand the idea of giving more fighting skills to Dean, but still Sam isn't someone to be mess with. BTW, these are very nice write ups. Just trying to make suggestions to improved them.

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Re: Hero Goes to the Movies (or TV Shows)!

 

Has anyone got a writup for Buffy Summers or the Halliwell sisters by any chance ?

 

The sisters Halliwell:

 

http://www.angelfire.com/scifi2/mathew/cspaige.html

 

http://www.angelfire.com/scifi2/mathew/csphoebe.html

 

http://www.angelfire.com/scifi2/mathew/cspiper.html

 

http://www.angelfire.com/scifi2/mathew/csprue.html

 

And the main page with lots of other TV/Movie types:

 

http://www.angelfire.com/scifi2/mathew/champions.html

 

-Carl-

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