bschrempp Posted January 7, 2009 Author Report Share Posted January 7, 2009 Re: Hudson City Blues First I can not thank everyone enough for the help. Next Question: I have read through "Hudson City Blues" and boy does it sound fun. I have also bee pouring through “Dark Champions”, “Justice, Not Law”, Predators and “Hudson City, the Urban Abyss”. I remember seeing something about the AK47s coming from The Hanged Man being flawed. I can not find it or remember how the flaw works. I can not find where that was, can one of you help me find it. I need to know how they work, or don’t work. Thanks in advance. Bob Schrempp Quote Link to comment Share on other sites More sharing options...
Edsel Posted January 7, 2009 Report Share Posted January 7, 2009 Re: Hudson City Blues Going from memory here... The Hanged Man believes that the best way to eliminate the gang bangers and such is to arm them so that they eliminate each other. He sells weapons to them at bargain basement prices thus ensuring that they have ample weapons with which to kill each other. He uses cheap reconditioned weapons for this purpose and he actually booby traps some of them so that they are likely to backfire and/or explode on the firer, after they have been used for a short time. Quote Link to comment Share on other sites More sharing options...
Korvar Posted January 7, 2009 Report Share Posted January 7, 2009 Re: Hudson City Blues Going from memory here... The Hanged Man believes that the best way to eliminate the gang bangers and such is to arm them so that they eliminate each other. He sells weapons to them at bargain basement prices thus ensuring that they have ample weapons with which to kill each other. He uses cheap reconditioned weapons for this purpose and he actually booby traps some of them so that they are likely to backfire and/or explode on the firer' date=' after they have been used for a short time.[/quote'] They also have a tracking device, so that he can who's using what against whom, and can detonate the explosive remotely. For example, he sells an Uzi to a gang member, and detonates the charge when it's being used in a gun battle with police. Quote Link to comment Share on other sites More sharing options...
bschrempp Posted January 12, 2009 Author Report Share Posted January 12, 2009 Re: Hudson City Blues Hanged Man Guns, I found the reference about how they work (fail). It is in Underworld Enemies Page 42 and 45. They have a +1 to malfunction. Bob Quote Link to comment Share on other sites More sharing options...
bschrempp Posted January 14, 2009 Author Report Share Posted January 14, 2009 Re: Hudson City Blues It is slow work, but I am going though HCB and listing out every NPC mentioned in each section with some notes about them. I will then "research" each character and post here when I am done. This is very slow, I do only 1 or 2 pages an evening in my "spare" time. Here is an example of what I am doing... PART I Episode I Drug Deal Crank, Type I Thug JNL 125Uzi with 2 Magazines S&W Model 19 [*]Luko, Regualr Guy, straight 10s, Speed 2, no gun If two or more heroes as Interamrs TEC-9 9mm pistol [*]Gina, Type I Thug, Int 14, Con 14 Micro Uzi in Purse Mugging Sam, Type I ThugS&W Model 10 Revolver [*]Bert, Type I Thug BlackJack 5d6 Knife +1 OCV 1d6+1 killing Kids Jeremy “Spray” Paula “Scoot” Randy “Tag” All are about 12, straight 10s except STR 5, CON 5, Body 5 Bob Quote Link to comment Share on other sites More sharing options...
bschrempp Posted February 18, 2009 Author Report Share Posted February 18, 2009 Re: Hudson City Blues In preparation for running HCB I went through the book and listed out all the NPC and if there was a reference to another 4E book. I added some notes at the top too. Here is what I ended up with. Hudson City Blues (HCB) General Information on HCB Resources that will help (all 4E not 5E) Dark Champions – DC Justice Not Law – JNL Underworld Enemies – UE [*]The number in parenthesis after the titles are page numbers in Hudson City blues [*]Three or Four Player Characters is optimum, five is an absolute maximum. [*]Characters should have some kind of outside life they need to tend too. [*]For Player Character background ideas see JNL page 31 for information on Hudson City Commerce and Industry. [*]For Player Character Guide to characteristics and skills. HCB 67 [*]News – News comes on the TV at breakfast, noon, dinner and 11 pm, HCB 6 [*]Reserved Villains List Retro – HCB 84 Optik – HCB 88 The Machine – HCB Ashtray Art – UE 52 Tenerheart – UE 86 Plain Jane – UE 79 Crusade – UE 94 The Card Shark Organization – HCB 236, HC 175-176, 180, 236-253 The Mafia – JNL 131, HC 160 (Marcelli 204) Headless Hangman – JNL 107, HC 155 The Hanged Man – UE 40 Mr. Nobody – HCB 87 [*]Other Characters Mentioned in HCB, not in a specific encounter Harbinger of Justice – [*]Hanged Man AK-47 Firearms Check every attack roll against the following table. Attack Roll Problem 16-18 Misfire 15 Jam 14 Runaway Other Helpful Resources (Hero 5E) Hudson City the Urban Abyss (HC) – This is the 5E replacement for JNL. At 278 pages it goes into great detail in describing Hudson City. Hudson City Color Map PDF – You can buy a PDF color map of Hudson City from the Hero Games web site (herogames.com). Predators (DCP) – Dark Champion source book. Some of the characters are in Predators (Buckshot, Headless Hangman, SNAFU) PART I: The Ties that Bind (11) Part I Episode 1: Optik At Work (17) Drug Buy (17) Crank, Type I Thug JNL 125 Uzi with 2 Magazines S&W Model 19 [*]Luko, Regualr Guy, straight 10s, Speed 2, no gun If two or more heroes as Interamrs TEC-9 9mm pistol [*]Gina, Type I Thug, Int 14, Con 14 Micro Uzi in Purse Mugging (18) Sam, Type I Thug S&W Model 10 Revolver [*]Bert, Type I Thug BlackJack 5d6 Knife +1 OCV 1d6+1 killing Kids (18) Jeremy “Spray” Paula “Scoot” Randy “Tag” All are about 12, straight 10s except STR 5, CON 5, Body 5 Other Encounters (18) As needed add more encounters One or two Type I Thugs How the Press Reacts (19) Frank “Fedora” Keaton or Patricia Eisenhart JNL 33Gang Skirmish (19) Barton Street Misson 66 Blades (6 youths listening to a boom box) Type I, each with a hand gun, one with a Micro-Uzi [*]66 Blades (5 in a pickup) Type I, each with an AK-47 (Hanged Man) [*]Overlords (4 n a Car 1) Type I, each with an AK-47 (Hanged Man) [*]Overlords (4 in second car 2) Type I, 2 with combat shotguns, 2 with assault rifles. [*]66 Blades (5 late arrivals if time permits) 4 Type I and 1 Type II, with combat shotguns, assault rifles and 2 hand grenades, and a LAW Rocket Launcher [*]Mission Volunteers (normals) [*]Mushrooms – Innocent victims of stray fire (normals) [*]Homeless in the soup kitchen line [*]Buckshot Arrives in a van with 3 or more other vehicles filled with gang members [*]Tommy Brooks Arrives in a van with 3 or more other vehicles filled with gang members Who’s that (21) Two PCs.Retro’s First Appearance (21) Overview Retro, 2 body guard thugs (Cartel members) Carillo-Mendoza Drug Cartel, JNL 132, about 12 members in HC Ferdinand “Aero” Naaves, Carillo-Mendoza crime boss (Use Whitehurst’s Stats JNL 125). He love to fly remote control planes. Has 4 body guard thugs The Encounter Buyer Uzi [*]Buyer Backup 2 Thugs type I with Colt M1911A .45 pistols [*]Seller, Retro [*]Seller Backup 2 Type I with M-1 Garand Rifles 2 Type I in Combat Van The Black and White Café (22) Retro Normals Part I Episode 2: Optik’s Invitations (23) Mayhem in the Underworld (23) Optik The Machine A computer science professor at HCU The List (24) Nooky Smith’s Porn Film Emporium (24) Nooky Smith Handgun [*]Amy Kidnap victim from New Jersey, 14 years old, Runaway [*]Jim Kidnap victim from New Jersey, 15 years old, Runaway [*]Un-named Actor 1 [*]Un-named Actor 2 [*]Un-named Actor 3 Can of Mace [*]Un-named Actor 4 Can of Mace [*]Un-named Director [*]Un-named Director’s Assistant [*]Un-named Sound Technician Louie’s Numbers Parlor (24) Louie (Part of the Card Shark Operation) Type I Shotgun Pistol [*]Type I Shotgun Pistol The Chop Shop Gang (25) Chop Shop Gang, JNL 123 Three of the gang out of JNL Mr. Jones (25) Jones a regular guy wit moderately high INT, a decent COM and a good PRE, Persuasion 16-, no weapons.Retro Investigates (25) RetroAshtray Art Strikes (26) Ashtray Art – Assume he does not have any supernatural powers to create flames, UE 52 Woman Normal Elderly Man, half blind without glasses A kid Others Part I Episode 3: Race Against Time (27) Tenderheart Strikes (27) Tenderheart Normal middle-aged man in a business suite. Optik Needs Help! (27) Optik, 2625 Hansen Street, this street name does not show up on the JNL or the HCB maps. The Machine DNPCs, Hunteds, Watcheds for characters show up. Retro’s Revenge (28) Optik (Dead) The Machine For some fun and a gun fight include Retro Some Thugs PART II : The Takeover (30) The Enemy’s Plan: Part II (31) Retro The Machine Overlords and Buckshot Hudson City Street Gangs Crusade – UE 94 Plain Jane – UE 79 Mr. Nobody Card Shark Organization – DC 140-156 Mob Arsenal – JNL 76-86 Ashtray Art Yakuza, the master of crime Tommy Brooks of the 66 Blades Part II Episode I: The First Shot (34) Plain Jane and her Hunter (34) Plain Jane Mr. Nobody Acquisition 1: Street Gangs (34) Retro Buckshot and the Overlords Gang Leader Ambush (35) 66 Blades and Tommy Brooks Type III Thug – JNL126 w/ +1 SPD and +3 STR Micro Uzi Armored Jacket +5 PD, +5 ED Knife [*]Three Type I Thugs (66 Blades) Handguns Duffel of Automatic Weapons [*]Overlords and Buckshot Fully armored per DC 170 Combat Van [*]Twelve Overlords Armored with +5PD, +5 ED AK-47 9mm Handgun [*]Many Normals (fifty plus) [*]Retro [*]The Machine [*]Plain Jane Crusade Strikes (37) Crusade UE 6-10, 93-96 The Machine Three gang leaders Carver of the Blood Hawks D-Cool Jack of the Gracie Park Tigers Icer Summers of the Four Points Gang [*]LeMastre Park, Hudson City Zoo JNL 37 [*]Russian Bears (normal bears) Part II Episode 2: Innocent Blood (38) Buckshot’s Gang vs. the Card Shark Organization (38) Setup for the Episode Lazy Bill’s Saloon (Card Shark Establishment) Card Shark Card Shark Organization Buckshot Overlords Other Gangs The Investigation (38) Depending on how the characters react: Card Shark Organization members, Lieutenants, or leaders Gangbangers Gang Members Pairadice Club (39) Pokerface 5 Spade Deck Agents (+2 OCV, +2 DCV, +1 SPD) In the front of the club 2 Deck Agents (dressed as waiters) 3 Deck Agents (dressed as patrons) all equipped with CAR-15 Armor with activation roll of 14- [*]5 Spade Deck Agents (+2 OCV, +2 DCV, +1 SPD) in the casino 2 Deck Agents 3 Deck Agents all equipped with CAR-15 Armor with activation roll of 14- [*]5 Cub Deck Agents dressed as patrons [*]5 Diamond Deck Agents dressed as patrons [*]Spade Face Card [*]Club Face Card [*]Diamond Face Card [*]Card Shark [*]One-Eyed Jack [*]Buckshot [*]30 Gangbangers from different gangs Type I, II and III thugs each with: Hanged Man AK-47 Hand Gun Type III with a grenade or two [*]LAW Rocket [*]Explosives Meeting Card Shark (40) The Meet (41) The Museum of World Art King of Hearts, un-armed Card Shark, armed Face Card Agents, armed Queen of Hearts, armed and Flash Grenades One-Eyed Jack, armed and Flash Grenades The Arsenal, Heatseeker’s Squad Heatseeker Claymore Exocet Longbow Ultimax For each use the Terrorist JNL 127 +5/+5 armor (act 14-) [*]Buckshot [*]Several Dozen Gang Members [*]Plain Jane Gangs Again (42) 2 to 7 Gang Members, type I thugsPart II, Episode 3: The Mob (43) Back in Action (44) The Raid (45) The Troops (45) The Marcelli Family DC 110 - 111 18 common Thugs Type I +2 OCV [*]2 Captains Anantasio “The Sword” Rocca Guido “Ham” Vachelle Use Dominic “Dom” Tarontelli from DC 11 [*]Card Shark Crew Jack of Spades ASP 30mm Belt Feed Machine-Cannon [*]Three of Spades Appropriate small Arm LAW Rocket [*]Three of Spade’s 5 “hands” Type I Thug +2 OCV LAW Rockets Appropriate small Arm [*]Eight of Spades Appropriate small Arm LAW Rocket [*]Eight of Spade-s 5 “hands Type I Thug +2 OCV LAW Rockets Appropriate small Arm [*]Buckshot AK-47 [*]4 Gangbangers AK-47 Crusade Pursued (46) Crusade Arsenal (or equivalent if the died in museum) Longbow Combat Helicopter DC 96 w/ look-down video and infra-red +6 PER [*]Heatseeker [*]Claymore [*]Exocet [*]Ultimax [*]NOTE: Each on a Combat Motorcycle II DC 95 Each has a “special” feature related to the driver Each driver has combat drive and TF: Motorcycle Ashtray Art Goes Big Time: The fire (46) Looters (46) 30 – 50 civilians with clubs and some gunsStymied Looters (46) Shop Keeper with 30.06 Looter 1 Looter 2 Harried Cops (46) Cop 1 in Riot Gear and Shotgun Cop 2 in Riot Gear and Shotgun Crowd of normals 10 – 12 youths Media Hype (46) Group of youths Reporter Cameraman Fire Engine Blues (46) Studs Street Gang JNL 136 6 Gangbangers all with handguns 3 with tire irons 3 with spray paint [*]Firefighter Those Darn Kids (46) Spray Scoot Tag PART III: The Crime Boss (50) Part III Episode 1: Retro Cleans House (54) The Hanged Man Purchase (54) The Witch Gang Hail Mary UE 70 CAR-15 +6 PD/ +6 ED armor Act 11- [*]10 Witch Gang Members Type I Thugs Half with +5 PE/+5 ED armor The “Nasty Boy” Trap (56) Street Bum 1 All 10s except 7 Body Street Bum 2 All 10s except 7 Body Street Bum 3 All 10s except 7 Body Frank “Fedora” Keaton (writer) Tony Kendall (TV News) Committed (57) Asylum Guard 1 +2 OCV with truncheons 2d6 [*]Asylum Guard 2 +2 OCV with truncheons 2d6 Hung Out to Dry (57) The ArsenalPart III, Episode 2: WAR! (57) Gang Threat (58) 6 Gangbanger per character all with AK-47s (Hanged Man) One in 5 or 6 with night vision goggles Mafia Threat (58) 8 MobstersCard Shark Threat (58) Mini Helicopters HSB 59Retro’s Estate (59) The Neighborhood Watch (59) Roving bands of gangbangers 2 to 4 type I thugs AK-47s (not hanged man) Radios 4X4s infrared goggles Outer Perimeter and Grounds (59) 4 attach dogs HCB 60Estate Building 10 plus Mafia Soldiers Retro’s Body Guard (depends on how the first part of the adventure went) Snafu JNL 118 Gunmetal Silk UE 68 Hell Razor UE 74 [*]2 to 5 Retro’s personal flunkies from the Cartel HCB 86 Quote Link to comment Share on other sites More sharing options...
bschrempp Posted March 7, 2009 Author Report Share Posted March 7, 2009 Re: Hudson City Blues Here is the basic information I am giving the players about how to build a character. Included are the character questions from Hudson City Blues: Hudson City Blues Character Creation Notes In Dark Champions, the slant is towards reality and less of a four color adventure. There is more pain and death. More of a Batman (not Superman) color. There are little or no powers. Powers might be used to build a “special skill” a player has like Target Hearing or a special weapon but will not be used in general. It is a costumed vigilante genre, but the PCs don’t have to wear costumes per se, but maybe they will wear a "uniform" like a trench coat or fatigues. This will allow them to walk in public without attracting attention. Of course, eventually, the cops and the bad guys will be looking out for someone who dresses like that. Likewise, the PCs may not wear masks. They would more likely wear hoods, hats, or even motorcycle helmets. Ski masks are an option, but that may send the wrong message. I won't require Code vs. Killing, but there will be consequences if the characters kill someone without justification (or at least without covering their tracks properly). As for the "hero" ID, maybe the players will come up with the names. Since they're vigilantes, their nicknames would probably be given by the media, the cops, or the criminals they hunt. All aspects of the characters skills, powers, abilities and so on must be explained. Use the Background / History and Personal Motive to rationalize what the character has and can do. Characters built on 125 points and 75 in disadvantages. Target 75 points in characteristics with a max of 100. Round your character out with the different kinds of knowledge skills your character should have from their background. Make your character a person with a personality. Work 1. What is your characters job? 2. What days of the week does your character work? 3. What is your characters work schedule? a. Is it consistent? b.What hours of the day does he work? 4. What would happen if the character went to work: a. Tired b. Slightly Injured c. Significantly Injured d. Hardly able to move 5. How easy is it for your character to get time off? Family 1. Does the character have family in Hudson City (DNPC or not)? 2. Do family members live with the Character? 3. What family/significant other obligations does the character have on a: a. Daily basis b. Weekly basis c. Monthly basis d. Holiday basis 4. What is the characters relationship with his family? 5. Do children ever visit the character’s domicile? Home and Misc. 1. Where does the character live? 2. What kind of furniture dose the character have? 3. Does the character usually cook meals, eat out or eat pre-prepared meals? 4. Does the character live alone? 5. Does the character know his neighbors? 6. Where does the character store “vigilante” type stuff? Money 1. Is the character forced to work to pay bill, earn money for good, etc.? 2. What would happen if the character earned no money for a: a. Day b. Week c. Month d. Three months e. Year 3. Does the character have enough money to pay for replacement charges, ammunition, for foci and so on? 4. When payment is made for “illegal” things is made, what form does it take? 5. If the payments are in cash, where does the cash come from? 6. Where does the character bank? Vigilante Activities 1. Briefly describe a typical vigilante “night” out: 2. How does the character move around the city? 3. What does the character do with criminals he apprehends? 4. Describe the character’s vigilante “costume.” 5. What would your character do (while alone) if he was injured for: a. 1 or 2 body b. less than half body c. More then half body Play 1. What hobbies (if any) does the character have? 2. If the character went to a park, what would he do? 3. If the character spent a quiet day at home, what would he do? 4. Does the character like to read? If so, what authors or books? 5. What group sports does the character like to play (other than beating the snot out of bad guys)? Background / History Supply a short background / history for your character. Personality Motive What is your characters personality and motive. What drives your character to be a vigilante? Quote Link to comment Share on other sites More sharing options...
Spence Posted March 7, 2009 Report Share Posted March 7, 2009 Re: Hudson City Blues I like your CCN sheet. It has a really nice layout that flows well and could easily be used for other genres. I may have to borrow it Quote Link to comment Share on other sites More sharing options...
bschrempp Posted March 10, 2009 Author Report Share Posted March 10, 2009 Re: Hudson City Blues I like your CCN sheet. It has a really nice layout that flows well and could easily be used for other genres. I may have to borrow it All the questions came right out of Hudson City Blues Bob Quote Link to comment Share on other sites More sharing options...
Spence Posted March 10, 2009 Report Share Posted March 10, 2009 Re: Hudson City Blues All the questions came right out of Hudson City Blues Bob Really? I have HCB's but I haven't actually read it in at least 10 years.... Quote Link to comment Share on other sites More sharing options...
socom242 Posted May 21, 2013 Report Share Posted May 21, 2013 As I'm also just starting to run this adventure, I'm keeping this thread on my 12 o'clock! Great information ~ Dan Quote Link to comment Share on other sites More sharing options...
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