theskaven Posted February 24, 2003 Report Share Posted February 24, 2003 Any help from the Champions gods on this one? If a character has shrinking and is rather small (say, -10 OCV).. and another hero has targeting sense (hearing) .. I know he doesn't suffer from the PER modifier, but does he have the minus to his OCV? It's ambiguous in the rule book. skaven Quote Link to comment Share on other sites More sharing options...
tesuji Posted February 24, 2003 Report Share Posted February 24, 2003 Re: Rules Q (not in the FAQ) the OCV penalty is based on the smaller target being harder to hit... so it would still apply. Even if you can hear the fly buzzing around, that doesn't make it as easy to hit as say a beachball, does it? Quote Link to comment Share on other sites More sharing options...
Monolith Posted February 24, 2003 Report Share Posted February 24, 2003 Re: Rules Q (not in the FAQ) Originally posted by theskaven I know he doesn't suffer from the PER modifier, but does he have the minus to his OCV? Shrinking effects all PER Modifiers except for Mental Groups. So someone who is -10 PER is -10 to Sight, Hearing, Smell/Taste, Touch, and unusual senses such as Radar. So the character with the Targeting Hearing has just as hard a time finding the character as someone with Targeting Sight. Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted February 24, 2003 Report Share Posted February 24, 2003 Re: Re: Rules Q (not in the FAQ) Originally posted by Monolith Shrinking effects all PER Modifiers except for Mental Groups. So someone who is -10 PER is -10 to Sight, Hearing, Smell/Taste, Touch, and unusual senses such as Radar. So the character with the Targeting Hearing has just as hard a time finding the character as someone with Targeting Sight. I agree. A targeting sense is simply the one of five senses you use to focus on the target. For most of us this would be the sight group. A PC with Targeting Sense (Hearing) would simply give him the ability to close his eyes and still "see" the target. This would not, however, confer any bonus to hit in order to counterbalance any CV penalties. For THAT you'd need some Combat Skill Levels. Quote Link to comment Share on other sites More sharing options...
theskaven Posted February 24, 2003 Author Report Share Posted February 24, 2003 thanks Thanks much. Sounds like a consensus. Wow, sure makes shrinking a lot more powerful in my mind. I have a hero in my group with lots of levels of shrinking (size alteration powers) .. his DCV often gets up into the upper teens / low 20's. How do you GM's usually handle this? The character has a hunted with a gadget pool who would be aware of his powers. My current line of thinking is to give the hunted some sort of area of effect attack. skaven Quote Link to comment Share on other sites More sharing options...
Monolith Posted February 24, 2003 Report Share Posted February 24, 2003 Re: thanks Originally posted by theskaven How do you GM's usually handle this? The character has a hunted with a gadget pool who would be aware of his powers. My current line of thinking is to give the hunted some sort of area of effect attack. Area Effect attacks and Mentalists are always a good workaround. Shrinkers are supposed to be hard to hit though. That's why they do not take lots of defenses. If a player brought me a shrinking character with 25 PD/ED I would have to give that some serious thought and really delve into character concept before I would approve it. Area Effect is really the main power. Thinks like Darkness and other sense modifying powers that cover an area are also good attacks to use against shrinkers. Quote Link to comment Share on other sites More sharing options...
theskaven Posted February 25, 2003 Author Report Share Posted February 25, 2003 Well the hero in question has his powers centered around the fact that he shrinks 10 levels and flies into people like a bullet. So to prevent damage from the movethrough he has a rather hefty force field (not to mention flight). I sure do hate crafting villains around one hero's weaknesses though because it's not fair to the other heroes. Oh well, thanks for the reply. I'll keep thinking on it. skaven Quote Link to comment Share on other sites More sharing options...
SCUBA Hero Posted February 25, 2003 Report Share Posted February 25, 2003 Originally posted by theskaven Well the hero in question has his powers centered around the fact that he shrinks 10 levels and flies into people like a bullet. So to prevent damage from the movethrough he has a rather hefty force field (not to mention flight). To prevent damage from movethroughs but leave the character otherwise normally subject to injury, drop the forcefield and have him buy PD "Only vs. Movethroughs and Move-Bys" -1 Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted February 26, 2003 Report Share Posted February 26, 2003 Originally posted by SCUBA Hero To prevent damage from movethroughs but leave the character otherwise normally subject to injury, drop the forcefield and have him buy PD "Only vs. Movethroughs and Move-Bys" -1 Also consider SFX during play.. If your vilain is a brick and is getting frustrated trying to hit this guy, it isn't unreasonable to have him pick up a car and swing it at the shrunkin hero. This would give the effect of AE hex on his STR. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted February 27, 2003 Report Share Posted February 27, 2003 Originally posted by Chaosliege Also consider SFX during play.. If your vilain is a brick and is getting frustrated trying to hit this guy, it isn't unreasonable to have him pick up a car and swing it at the shrunkin hero. This would give the effect of AE hex on his STR. That, or the villain's a gadgeteer, right? Suppress Shrinking will make him considerably easier to hit, and would certainly fit the villain's MO. Splat away. Quote Link to comment Share on other sites More sharing options...
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