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The Grimoire Project


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Guest Worldmaker

Re: The Grimoire Project

 

Akonet's Cloud of Steam

 

This spell creates an expanding cloud of live steam that scalds and temporarily blinds any creature caught within its area of effect.

 

College: Forces

Philosophy: Conjuration

Special Effects: Arcane Magic, Forces, Conjuration, Water, Heat/Fire

Effect: Sight Group Flash 4d6 and RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: 3 Meter Radius Explosion

Duration: Instant

Range: 220 meters

Active Cost: 44

Skill Roll Penalty: -2

Real Cost: 16

END Cost: 4

 

Ankonet's Cloud of Steam: Flash (Sight Group) 4d6 - Explosion (+1/2)(30 Active Points); Requires A Power Skill: Conjuration Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) plus Ranged Killing Attack 1d6 - Explosion (+1/2)(22 Active Points); Linked (Flash; -1/2), Requires A Power Skill: Conjuration Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Akonet's Gemtrap

 

This spell allows the caster to create an explosive trap or an offensive missile weapon out of a gemstone. Only the caster can handle the gem safely once it has been enchanted. If another creature touches the stone (be it by picking the stone up, or even being hit by it in combat), the gem explodes in a shower of shards and fragments that injure those caught in the blast.

 

In most cases, the enchanted gem is left behind as a trap, but the wizard can also throw the gem as a weapon. The gemstone used as the focus of the spell is destroyed when it detonates.

 

College: Change

Philosophy: Enchantment

Special Effects: Arcane Magic, Change, Enchantment, Earth Magic

Effect: Energy Blast 4d6

Casting Time: 1/2 Phase

Target/Area Affected: 4 Meter Radius Explosion

Duration: Special

Range: Range Based On Strength

Active Cost: 35

Skill Roll Penalty: -2

Real Cost: 9

END Cost: 3

 

Ankonet's Gemtrap: Energy Blast 4d6 - Trigger (Triggered When Someone Other Than The Caster Touches The Gemstone; Trigger Does Not Reset; +1/4), Area Effect (4 Meter Radius; Explosion; +1/4), Armor Piercing (+1/2)(35 Active Points); OAF: Gemstone To Be Enchanted (-1), Requires A Power Skill: Enchantment Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Range Based On STR (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Spell #25

 

 

 

Akonet's Glue-Covered Floor

 

When this spell is cast, the floor under the target is covered in a glue-like substance. Any creatures walking across the area becomes instantly stuck to the floor.

 

College: Forces

Philosophy: Conjuration

Special Effects: Arcane Magic, Forces, Conjuration, Glue

Effect: Entangle 3d6 DEF 3

Casting Time: 1/2 Phase

Target/Area Affected: 5 meter radius

Duration: Instant

Range: 225 meters

Active Cost: 45

Skill Roll Penalty: -2

Real Cost: 12

END Cost: 4

 

Ankonet's Glue-Covered Floor: Entangle 3d6 DEF 3 - Area Effect (5 Meter Radius; +1/2)(45 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Requires A Power Skill: Conjuration Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Two Dimensional (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Mystic Darts

 

This spell creates a series of small arrowhead shaped darts of magical force that the caster can project at any living target he can see with deadly effect. The spell is inherently accurate and rarely misses.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Force

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Instant

Range: 170 meters

Active Cost: 34

Skill Roll Penalty: -2

Real Cost: 11

END Cost: 3

 

Mystic Darts: Ranged Killing Attack 1d6 - Armor Piercing (+1/4), Area Effect (1 Meter Radius; Selective), Line Of Sight (+1/2)(34 Active Points); Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Can Only Affect One Target Within The Area Of Effect (-1/4), Gestures (-1/4), Incantations (-1/4), Only vs. Living Beings (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Akonet's Ice Darts

 

This spell, a variation on the Mystic Darts spell, creates a series of small arrowhead shaped darts of ice that the caster can project at any living target he can see with deadly effect. The spell is inherently accurate and rarely misses.

 

College: Forces

Philosophy: Conjuration

Special Effects: Arcane Magic, Forces, Conjuration, Ice/Cold

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Instant

Range: 170 meters

Active Cost: 34

Skill Roll Penalty: -2

Real Cost: 11

END Cost: 3

 

Akonet's Ice Darts: Ranged Killing Attack 1d6 - Armor Piercing (+1/4), Area Effect (1 Meter Radius; Selective), Line Of Sight (+1/2)(34 Active Points); Requires A Power Skill: Conjuration Magic Roll (-1/2), Spell (-1/2), Can Only Affect One Target Within The Area Of Effect (-1/4), Gestures (-1/4), Incantations (-1/4), Only vs. Living Beings (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Alter Object

 

This spell allows the wizard to alter the shape of any object he can touch. The spell will not affect people, animals, or other living creatures, but otherwise can alter the shape of any inanimate object (or, for that matter, "creatures" who do not qualify as living, such as undead and constructs). The mass and makeup of the object are unchanged (meaning that while the wizard can change a sword so that looks like a wagon wheel, it will still be made of steel and will weigh as much as the original sword).

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration

Effect: Minor Transform 6d6

Casting Time: Full Phase

Target/Area Affected: Single Object

Duration: Instant

Range: 300 meters

Active Cost: 60

Skill Roll Penalty: -6

Real Cost: 16

END Cost: 6

 

Alter Object: Minor Transform 6d6 (Changes An Object Into A Differently Shaped Object) - Improved Results (Can Turn Anything Into Anything; +1/2)(60 Active Points); All Or Nothing (-1/2), Not vs. Living Creatures (-1/2), Requires A Power Skill: Transfiguration Magic Roll (-1/2), Spell (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Alter Voice

 

This spell allows the wizard to change his own voice so that he sounds like a completely different person. The voice change is difficult to detect, even when the wizard is impersonating someone known to observers. The caster must have previously heard a voice in order to mimic the sound. When the caster ceases to concentrate on the magic (that is, when he stops paying END for the spell), it ends immediately.

 

College: Information

Philosophy: Illusion

Special Effects: Arcane Magic, Information, Illusion, Sound

Effect: Mimicry 21-

Casting Time: 1/2 Phase

Target/Area Affected: Caster

Duration: Constant

Range: Self

Active Cost: 23

Skill Roll Penalty: -1

Real Cost: 9

END Cost: 2

 

Alter Voice: Mimicry 21- (23 Active Points) - Costs END (-1/2), Requires A Power Skill: Illusion Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Animal Forms

 

This spell grants the wizard the power to assume the form of of an animal; when in the form of a particular animal, he gains that animals natural abilities (for example, if he turns into a fish, he can swim swiftly and breathe water). The caster is limited to the shapes of natural animals and their giant forms (he cannot assume the form of animal-human hybrids (such as centaurs) or monsters), and can only assume a single Animal Form per casting of the spell.

 

The character reverts to his or her true form when rendered unconscious or killed while in the form of an animal.

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration, Animals

Effect: Variable Power Pool

Casting Time: 1/2 Phase

Target/Area Affected: Caster

Duration: Constant

Range: Self

Active Cost: 60

Skill Roll Penalty: -3

Real Cost: 45

END Cost: 6

 

Animal Forms: Variable Power Pool (40 Point Pool + 40 Control Cost)(60 Active Points) - Only For Multiforms (Each Form Built On Up To 200 Points)(-1), Requires A Power Skill: Transfiguration Magic Roll (-1/2), Concentration (1/2 DCV While Changing Shape; -1/4), Extra Time (Full Phase to Change Shape; -1/4), Gestures (-1/4), Incantations (-1/4). All Slots Take: Reversion (-1/2), Costs END Only To Change Shape (-1/2).

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Guest Worldmaker

Re: The Grimoire Project

 

Animal Sounds

 

This spell allows the wizard to reproduce the calls of a specific animal. The caster is unable to speak normally while maintaining this spell.

 

College: Information

Philosophy: Illusion

Special Effects: Arcane Magic, Information, Illusion, Animals

Effect: Hearing Group Images

Casting Time: Full Phase

Target/Area Affected: Caster

Duration: Constant

Range: Self

Active Cost: 15

Skill Roll Penalty: -2

Real Cost: 5

END Cost: 2

 

Animal Sounds: Images (Hearing Group) +/-5 To Per Rolls (15 Active Points) - Only to Imitate Animal Sounds (-1), No Range (-1/2), Requires A Power Skill: Illusion Magic Roll (-1/2), Side Effect (Caster Cannot Speak Other Than To Make Animal Sounds While Spell Is In Operation; -1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Animate Mist

 

This spell allows a wizard to shape a dense mist or fog into any shape within the confines of the area of effect. The shape can then be animated. The details of the shape and the complexity of the animation are poor, and the mist is naturally unable to make sounds. The spell requires the presence of mist or fog in order to be cast (the spell can "add" more mist by making it look thicker, but it can't create mist out of nothing).

 

For purposes of this spell, the smoke from a fire counts as mist.

 

College: Change

Philosophy: Enchantment

Special Effects: Arcane Magic, Change, Enchantment, Air Magic

Effect: Sight Group Images

Casting Time: Full Phase

Target/Area Affected: 1 meter radius

Duration: Constant

Range: 100 meters

Active Cost: 20

Skill Roll Penalty: -1

Real Cost: 7

END Cost: 2

 

Animate Mist: Images (Sight Group) - Area Effect (1 Meter Radius; +1/4), Uncontrolled (Lasts 1 Minute + 1 Minute Per Point By Which The Skill Roll Was Made; +1/4)(20 Active Points); Only To Create Images In Mist, Fog, And Smoke (-1), Requires A Power Skill: Enchantment Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Images Are Fuzzy And Indistinct (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Animate Reflection

 

With this spell, the wizard can animate any reflective image so that it follows his commands. The reflection is capable of speech and whatever actions the caster wishes, though it cannot leave the mirrored surface.

 

College: Information

Philosophy: Illusion

Special Effects: Arcane Magic, Information, Illusion, Phantasm

Effect: Sight and Hearing Group Images

Casting Time: Full Phase

Target/Area Affected: Single Reflective Surface

Duration: Constant

Range: 300 meters

Active Cost: 19

Skill Roll Penalty: -1

Real Cost: 5

END Cost: 2

 

Animate Reflection: Images (Sight Group and Hearing Group) - Increased Maximum Range (300 meters; +1/4)(19 Active Points) - Only to Animate Reflections(-1), OIF: Reflective Surface (-1/2), Requires A Power Skill: Illusion Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Animate Statue

 

This spell will animate any statue up to twice the size of a man. The statue will move (and possibly fight) as the caster directs for as long as the wizard powers it (the caster may take other actions while he directs it. The strength and possible actions made by the statue are limited by its shape and makeup. (A copper statue would be weaker than a marble statue; a statue with no arms could not grab someone, etc.)

 

College: Change

Philosophy: Enchantment

Special Effects: Arcane Magic, Change, Enchantment

Effect: Telekinesis 30 STR

Casting Time: 1/2 Phase

Target/Area Affected: Special

Duration: Constant

Range: 395 meters

Active Cost: 79

Skill Roll Penalty: -4

Real Cost: 14

END Cost: 8

 

Animate Statue: Telekinesis (30 STR) - Indirect (Always Comes From The Statue; +1/4), Uncontrolled (Lasts 1 Turn + 1 Phase Per Point By Which The Skill Roll Was Made (+1/2)(79 Active Points); Only To Animate A Single Statue (-1), Concentration (1/2 DCV; Throughout Use Of Constant Power; -1/2), OIF: Statue To Be Animated (-1/2), Possible Actions Limited By The Shape Of The Statue (-1/2), Requires A Power Skill: Enchantment Magic Roll (-1/2), Spell (-1/2), Telekinetic STR Limited By The Material The Statue Is Made Of (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Animate the Dead

 

Through the use of this spell the wizard is able to cause dead bodies to move to his mental comment. This spell differs from other Necromantic magic in that it does not give a corpse an undead life force of its own; the caster merely uses his Necromantic power to move the body like a puppet. The corpse remains to its motionless state when the caster drops the spell.

 

College: Matter

Philosophy: Necromancy

Special Effects: Arcane Magic, Matter, Necromancy

Effect: Telekinesis 20 STR

Casting Time: 1/2 Phase

Target/Area Affected: Single Corpse

Duration: Constant

Range: 250 meters

Active Cost: 50

Skill Roll Penalty: -2

Real Cost: 11

END Cost: 5

 

Animate the Dead: Telekinesis (20 STR), Fine Manipulation - Indirect (Always Comes From The Statue (+1/4)(40 Active Points); Only To Animate A Single Corpse (-1), Concentration (1/2 DCV Throughout; -1/2), OIF: Corpse To Be Animated (-1/2), Requires A Power Skill: Necromancy Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Anti-Magic Bubble

 

This spell suppresses magic in a 2 meter radius around the wizard.

 

College: Change

Philosophy: Abjuration

Special Effects: Arcane Magic, Change, Abjuration, Metamagic

Effect: Supress Magical Powers 6d6

Casting Time: 1/2 Phase

Target/Area Affected: 2 Meter Radius

Duration: Constant

Range: No Range

Active Cost: 187

Skill Roll Penalty: -9

Real Cost: 57

END Cost: 19

 

Anti-Magic Bubble: Suppress Magical Powers 5d6 - Area Effect (2 Meter Radius; +1/4), Costs END Only To Activate (+1/4), Constant (+1/2), Expanded Effect (All Magical Powers Simultaneously; +2)(187 Active Points); Costs Endurance To Maintain (-1/2), No Range (-1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arc Lightning

 

With this spell, the character projects a charge of electricity at a foe. The electrical charge then continues to arc around the target's body, doing damage for as long as the caster concentrates on (that is, pays Endurance for) the spell. In addition, any person touching the original target while the spell is in operation also receives a like charge.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Electricity

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: Single Creature

Duration: Constant

Range: 185 meters

Active Cost: 37

Skill Roll Penalty: -2

Real Cost: 15

END Cost: 4

 

Arc Lightning: Ranged Killing Attack 1d6 - Constant (+1/2), Sticky (+1/2), Uncontrolled (Ends After 3 Phases; +1/2)(37 Active Points); Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arc of Flame

 

This spell produces a roaring arc of flame from the caster's extended hands out to the limits of the spell's area of effect.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Heat/Fire

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: 1 meter cone

Duration: Instant

Range: No Range

Active Cost: 19

Skill Roll Penalty: -1

Real Cost: 6

END Cost: 2

 

Arc of Flame: Ranged Killing Attack 1d6 - Area Effect (1 Meter Cone; Thin Cone; +1/4)(19 Active Points); Gestures (Requires Both Hands; -1/2), No Range (-1/2), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arc of Frost

 

This spell produces an arc of cold air and ice crystals from the caster's extended hands out to the limits of the spell's area of effect.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Cold/Ice

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: 1 meter cone

Duration: Instant

Range: No Range

Active Cost: 19

Skill Roll Penalty: -1

Real Cost: 6

END Cost: 2

 

Arc of Frost: Ranged Killing Attack 1d6 - Area Effect (1 Meter Cone; Thin Cone; +1/4)(19 Active Points); Gestures (Requires Both Hands; -1/2), No Range (-1/2), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arc of Blades

 

This spell produces an arc of crystal shards of magical force from the caster's extended hands out to the limits of the spell's area of effect.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Force

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: 1 meter cone

Duration: Instant

Range: No Range

Active Cost: 19

Skill Roll Penalty: -1

Real Cost: 6

END Cost: 2

 

Arc of Blades: Ranged Killing Attack 1d6 - Area Effect (1 Meter Cone; Thin Cone; +1/4)(19 Active Points); Gestures (Requires Both Hands; -1/2), No Range (-1/2), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arc of Electricity

 

This spell produces an arc of electrical energy from the caster's extended hands out to the limits of the spell's area of effect.

 

College: Forces

Philosophy: Evocation

Special Effects: Arcane Magic, Forces, Evocation, Force

Effect: RKA 1d6

Casting Time: 1/2 Phase

Target/Area Affected: 1 meter cone

Duration: Instant

Range: No Range

Active Cost: 19

Skill Roll Penalty: -1

Real Cost: 6

END Cost: 2

 

Arc of Electricity: Ranged Killing Attack 1d6 - Area Effect (1 Meter Cone; Thin Cone; +1/4)(19 Active Points); Gestures (Requires Both Hands; -1/2), No Range (-1/2), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arcane Boon

 

This spell allows the wizard to turn the next spell he casts into healing energy. The spell to be changed must be cast on the wizard's next phase following the casting of the Arcane Boon.

 

College: Change

Philosophy: Transfiguration

Effect: Major Transform 6d6

Special Effects: Arcane Magic, Change, Transfiguration, Metamagic, Healing

Casting Time: Full Phase

Target/Area Affected: Single Spell

Duration: Instant

Range: No Range

Active Cost: 60

Skill Roll Penalty: -3

Real Cost: 15

END Cost: 6

 

Arcane Boon: Major Transform 6d6 (Changes Any Spell Cast On The Next Phase By The Caster Of The Arcane Boon Into Healing BODY 4d6)(60 Active Points); Limited Target (Spells Only; -1), Extra Time (Full Phase; -1/2), No Range (-1/2), Requires A Power Skill: Transfiguration Magic Roll (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arcane Eye

 

This spell creates a mystic eye through which the caster can receive visual information at range. The eye resembles a normal eye belonging to a member of the wizard's own race, except that it is floating in mid-air and is three inches in diameter. While the spell is in operation, the caster can see everything the eye can see. The magic of the spell is such that natural darkness does not hamper the vision provided by the Arcane Eye.

 

The caster can direct the eye to move as he wills, at a rate of 6" per phase. It cannot pass through solid objects, but is capable of passing through the smallest of openings.

 

College: Information

Philosophy: Divination

Special Effects: Arcane Magic, Information, Divination

Effect: Sight Group Clairsentience and Nightvision

Casting Time: 1/2 Phase

Target/Area Affected: Caster

Duration: Constant

Range: 1080 Meters

Active Cost: 45

Skill Roll Penalty: -2

Real Cost: 15

END Cost: 4

 

Arcane Eye: Clairsentience (Sight Group), +2 To PER Roll, Mobile Perception Roll (Can Move 12 Meters Per Phase) - Increased Maximum Range (1080 Meters; +1/2)(40 Active Points); Concentration (1/2 DCV; Throughout; -1/2), Requires A Power Skill: Divination Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (-1/4), Sense Affected As Both Sight Group And Mystic Group (-1/4) plus Nightvision (5 Active Points) - Linked (Clairsentience; -1/2), Requires A Power Skill: Divination Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Physical Manifestation (-1/4), Sense Affected As Both Sight Group And Mystic Group (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arcane Fortress

 

This spell, one of the most powerful of the spells in the Abjuration Philosophy known, brings into being a shield of force that is impenetrable to all but the most powerful magical or mundane attacks. The shield appears as a glowing silver sphere some five meters in radius, three meters high, and centered on the caster. If the caster is on the ground when the Arcane Fortress manifests, it comes into being as a hemisphere rather than a full sphere.

 

As more and more powerful attacks are made against the dome, it glows more and more brightly before finally bursting into a bright flare of light shortly before it fails.

 

College: Change

Philosophy: Abjuration

Special Effects: Arcane Magic, Change, Abjuration, Force

Effect: Force Wall (20 PD/20 ED/10 Power Defense/10 Flash Defense (Sight Group)/10 Flash Defense (Hearing Group))

Casting Time: 1 Turn

Target/Area Affected: 5 Meter Diameter Sphere

Duration: Constant

Range: No Range

Active Cost: 396

Skill Roll Penalty: -20

Real Cost: 99

END Cost: 36

 

Arcane Fortress: Force Wall (20 PD/20 ED/10 Power Defense/10 Flash Defense (Sight Group)/10 Flash Defense (Hearing Group)), 0 BODY, 5 Meter Radius/3 Meter High Dome, Non-Anchored, - Costs END Only To Activate (+1/4), Counteracts Indirect (+1/4), Hardened (+1/4), Constant (+1/2), Uncontrolled (Lasts 5 Minutes; +1/2)(396 Active Points); Extra Time (1 Turn; Activation Only; Can Take No Other Actions; -3/4), Lockout (Caster May Use No Other Spells If This Spell Is In Operation; -1/2), No Range (-1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Restricted Shape (Must Be A Sphere Or A Hemisphere Centered On The Caster; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arcane Glue

 

This spell will afix one inanimate object to another. The strength of the bond is such that the two objects cannot be separated without destroying one or both unless the magic is reversed or dispelled. This spell has no effect on living creatures.

 

College: Change

Philosophy: Transfiguration

Special Effects: Arcane Magic, Change, Transfiguration

Effect: Major Transform 4d6

Casting Time: Full Phase

Target/Area Affected: Two Objects

Duration: Constant

Range: No Range

Active Cost: 40

Skill Roll Penalty: -2

Real Cost: 9

END Cost: 4

 

Arcane Glue: Major Transform 4d6 (Changes Two Objects Into One Object, Joined At A Seam; Heals Back With Dispel Magic)(40 Active Points) - OAF: Two Objects To Be Glued Together (-1), All Or Nothing (-1/2), No Range (-1/2), Requires A Power Skill: Enchantment Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Limited Target (Inanimate Objects Only; -1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arcane Mask

 

This spell grants the caster protection from magical detection spells. The Arcane Mask protects the caster from scrying, Detect and Reveal spells, mind-reading divinations, and other such Divination magic that searches out the person of the mage. Such magic simply does not recognize the presence of the caster while the Arcane Mask is active.

 

College: Change

Philosophy: Abjuration

Special Effects: Arcane Magic, Change, Abjuration, Invisibility

Effect: Mystic Group Invisibility

Casting Time: Full Phase

Target/Area Affected: Single Creature

Duration: Constant

Range: Self

Active Cost: 25

Skill Roll Penalty: -1

Real Cost: 11

END Cost: 2

 

Arcane Mask: Invisibility (Mystic Group), No Fringe - Useable By Other (+1/4)(25 Active Points); Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

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Guest Worldmaker

Re: The Grimoire Project

 

Arcane Shield

 

This spell creates a field of magical energy around the caster's body that protects him from damage, both magical and mundane.

 

College: Change

Philosophy: Abjuration

Special Effects: Arcane Magic, Change, Abjuration, Shield, Force

Effect: Force Field (+5 PD/+5 ED/5 Power Defense)

Casting Time: 1/2 Phase

Target/Area Affected: Caster

Duration: Constant

Range: Self

Active Cost: 30

Skill Roll Penalty: -1

Real Cost: 11

END Cost: 3

 

Arcane Shield: Force Field (+5 PD/+5 ED/5 Power Defense) - Hardened (+1/4)(30 Active Points); Costs END (-1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Perceivable (-1/4).

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