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What do you really think of Champions Online?


Lord Liaden

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Re: What do you really think of Champions Online?

 

I would lik to see more serious Co content, and fewer pun-based missions. CO needs more zones, and more mission variety. What they have is fien for a one year old game, but they can't rest on that.

 

Things that need to come down the line--

More zones--

More power sets--

An option to play villains, or Dark Champions ( a vigilante style game, aimed more street level with low level powers..of course, that would be a seperate game really..so never mind)--

More big villain group debuts

More trully challenging lairs. I want to fight a true Supervillain Team--a team of all Supervillains. No more masterminds with minions, or the lone supervillain--a team designed to work together, with specific built AI instructions to make them work together.

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Re: What do you really think of Champions Online?

 

More big villain group debuts

More trully challenging lairs. I want to fight a true Supervillain Team--a team of all Supervillains. No more masterminds with minions, or the lone supervillain--a team designed to work together, with specific built AI instructions to make them work together.

 

I did enjoy how they structured the Bunker Buster final showdown with the villain group led by Soviet Guard. How it scaled the number of enemies to the number of players workewd well (when the mission worked). I haven't played that mission recently but it was buggy as hell when I did. The structure of the whole mission was great, just the coding execution was flawed.

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Re: What do you really think of Champions Online?

 

Having followed MMO's for some time, there are things I've noticed: It doesn't really matter how good a game gets AFTER release. If your game isn't up to par on release, very few people are going to give it a second chance. What I call the WoW model is the way to go. Do not put anything into the game that doesn't work absolutely perfectly. If you want an option, but it doesn't work flawlessly, don't include it, add it later. It doesn't matter if one game has 5 options that work flawlessly, and another game has 100 options, but there are some bugs, the 5 option game will win every time (for another example, look at Apple's success with the iPhone. Less options and flexability than an Android phone, but FAR fewer bugs). You get one release, if you're not flawless there, people will move on.

 

Something else I wanted to mention was someone said that WoW was the only really successful MMO. I completely disagree. While I agree it is probably the most successful MMO, I don't think it's the only one. I mean the original Everquest has been making a profit for 11 years now.

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Re: What do you really think of Champions Online?

 

Everquest is successful like the way a Rand MacNally road atlas series is. Been around forever, Makes money, will most likely be around for another forever because it makes just enough cash to keep itself going. WoW on the other hand is successful in the way of.....Harry Potter.....Lego Video games.....Twilight......

 

It plays to it's LCD model like a DJ at a Rave. Like was stated above though, the key to real MMO success, is to release nothing that is glitchy, At All. You only get a first impression with the majority of the folks that enjoy MMO's.

 

As for CO. It's about where I expected it to be at this time, it NEEDS, many things, most of which were mentioned here already in the last few posts. Those things would make it a true stand out at least. Unfortuently, it's going to have some serious competition coming up down the road, and it's going to have to do more then add a few bits of glitz here and there in order to stem the tide. Like I said before the primary good response comes from the folks that got in on the lifetime subscription. The negative responses come primarily from the pay to play crowd. Want more positive, bring back the life time deal.

 

~Rex

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Re: What do you really think of Champions Online?

 

My CO experience was not fun at all. I went out and got the game, bought it at Wal-mart (because it offered 60 days instead of 30). Got home and played it for a few days before noticing that I only got a 30 day credit instead of 60. So I emailed support, they said if I could provide a receipt, they'd credit the 60 days. I didn't have it, didn't see a need in keeping it really. No refunds, no exchanges, and no CO.

 

I quit playing immediately and gave up the other 22 days along with that bonus time.

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  • 3 months later...

Re: What do you really think of Champions Online?

 

Wow. I came to this thread to see what the gameplay is like and found too many disappointed posters. It's January now - has anyone changed their mind for the better? Is the game better now?

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Re: What do you really think of Champions Online?

 

It has steadily improved. I'm eagerly awaiting the pretty significant changes coming along with the free to play option--the unlinking of many defensive abilities and superstats, power additions, long hoped for changes, interface improvements--I wouldnt go back to City of Heroes if you paid me. As for DCUO..change its name to D©OA.

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Re: What do you really think of Champions Online?

 

It has steadily improved. I'm eagerly awaiting the pretty significant changes coming along with the free to play option--the unlinking of many defensive abilities and superstats' date=' power additions, long hoped for changes, interface improvements--I wouldnt go back to City of Heroes if you paid me. As for DCUO..change its name to D©OA.[/quote']

Maybe, but I have a feeling you're VERY wrong. I bet a year after DCUO releases, it won't be going to a free to play model. Now I don't like either game, but having played both (yes the NDA was lifted a long time ago) I think DCUO will appeal to a much larger audience than CO. It is less bug ridden and will have a great release, both of which CO couldn't manage.

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Re: What do you really think of Champions Online?

 

DCUO is very much a console game ported to the PC. As a result, there are many things it does poorly or not at all, that people have come to expect of an mmorpg. It won't be going free to play, mostly because of the All Access Pass Sony has, but I really doubt it will be much competition for either Champions Online or City of Heroes.

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Re: What do you really think of Champions Online?

 

Waiting for the Free To Play format for CO to fire up. After looking at the structure for it I find it's to my liking as far as the character growth and ability. Fewels like a GM stepped in so to speak. Once it Fires up I'll hope back in to play more CO. Nothing could make me go back to COH at all. Ever. DC Online, had hopes but not interested in console anything for Multi Player. Multiplayer Console is without a doubt, the lowest of the LCD crowd. Simply excruciating.

 

~Rex.....waits for FTP.

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Re: What do you really think of Champions Online?

 

I don't log into CO much, and COH only occasionally. I need to turn off the CO sub at some point, I think, after they go free-play.

 

LOTRO, lifer, and pick that back up occasionally also.

 

I played WoW for like a month 5 years ago, and just picked it back up... it's a lot different in that time, and I enjoy it when I log in.

 

Sooo... too many MMOs.

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  • 2 weeks later...

Re: What do you really think of Champions Online?

 

Originally played the game for about 4-5 months after release before getting bored.

 

Came back to it recently and subbed for 1 month to set up my characters for F2P and get a feel for archetypes, with the intent to lapse back to Silver status.

 

So far that plan seems sound. I'm glad I subbed for 1 month as it allowed me to sample the adventure packs and make sure my characters were set up for the upcoming changes. The game has had *many* quality of life improvements since I last played. The core issues that caused me to unsub in the first place are still there -- this will never be my 'main' MMO -- but it's fun enough to be a sideline MMO I can hop into under the F2P model whenever I feel like getting my superhero on. Also F2P allows me to set up a second account for my daughter and not worry about breaking the bank.

 

Thus I'm overall quite happy with the way things have shaken out for the F2P conversion. IMO you can't beat CO in the superhero genre, for the price. I'd recommend it for others to give a whirl, so long as you don't go in with inflated expectations or looking for a permanent home to spend all your free time in, you're golden (or silver as the case may be!)

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Re: What do you really think of Champions Online?

 

So I broke down and started playing CO once F2P came out ... I had beta tested it in the past, and started up two characters this week. So far so good ... both characters are just about 10th level and I've had a chance to play with a few of my friends here ... I'm VERY tempted to start working on sheets for my characters, along with some illustrations. We'll see what happens in the course of the next few weeks. I do have a few questions though ...

 

• I've seen gang member stats and, The Purple Gang? These are no normal gang! Between the 15" of combat leaping, the massive 12d6 Punch Attacks and the Detect: Hero 17≤, these guys are at least 250 pts. ;)

• So I was wandering around the Purple Gang camp and I ran into a Fire Golem and Hellhounds?! Could someone let Demon know where these guys are so they could pick them up? I tell ya, they can't hire good Morbanes these days!

• Um ... Poe is running the Purple Gang?! That could explain some things ...

• Has anyone found Kodiak's razor? He's been looking for it ...

 

On a more serious note though ... I'd say my one disappointment is that swinglines are a pay power ... I would've thought T-Porting would've been instead ...

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Re: What do you really think of Champions Online?

 

Have to say I had a good time with the F2P launch, though it was a touch annoying, that though they offer an Ice Character, that Iceslide was a pay power. Still, I like being able to pay for only what I want, and what I want isn't much. The archetypes are pretty much built along the lines of what I would pick anyway for those types of characters and as you level up there are plenty of other options to add granularity.

 

Good move on thier part methinks though I would have tossed out 4 starting slots instead of two and not made the savage or specialist pay content.

 

~Rex

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Re: What do you really think of Champions Online?

 

Good move on thier part methinks though I would have tossed out 4 starting slots instead of two and not made the savage or specialist pay content.

 

~Rex

 

Is that because you want them? While I'm not so sure about the 2 Character slots, seems a bit mean even as many alts as I have but the Savage and Specialist, they said from the start archetypes that were more nuanced would fall into Gold. That is what I think we have here.

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Re: What do you really think of Champions Online?

 

I decided to take a look at F2P, figuring that even if I didn't play the game, I could at least play with the Character Designer and produce images for my tabletop game. On launch I had the choice of upgrading my video driver or playing with diminished settings. After nosing around a bit to see what the diminished settings looked like (lousy), I upgraded the drivers to nVidia's latest for the model, and relaunched. Apparently, the game hates those even more, because it either fails to load at all, or renders everything like I'm viewing it through blocks of leaded glass. My computer is fairly beefy for an off-the-shelf model, but it's apparently not up to the task, so, I think I'll pass.

 

Given my past history with MMOs, I figure I've saved myself roughly 80 minutes of actual gameplay I might have spent before finding something else that made it not worth my while.

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Re: What do you really think of Champions Online?

 

Is that because you want them? While I'm not so sure about the 2 Character slots' date=' seems a bit mean even as many alts as I have but the Savage and Specialist, they said from the start archetypes that were more nuanced would fall into Gold. That is what I think we have here.[/quote']

 

Heh, actually I want neither the specialist OR the Savage, both of those types of characters being my least favorite thing in all of comic books as for what they represent.

 

At least 4 slots to start would have been nice but it's not like buying a few more slots is that hard. I figure in a week or so if I'm still interested I'll throw a few bucks at it and buy some slots.

 

Still not liking the look of the game, IN game. COH seemed to have a lot more visable detail on the characters once in play, while CO seems to go out of it's way to cartoon it up. Granted, I haven't tried to really crank up the grafics while playing to see if I get a return of the detail prevalent in the character creator, so maybe it's there, I'm sure someone will verify eventually.

 

Either or, F2P with buyable plugins when desired, good move, makes the game more interesting to me as a time killer. The real role players do seem to congregate around martial arts and mystic type characters/areas.....so maybe there is some potential there for entertainment beyond Talk to A go to B beat up C return to A.

 

~Rex

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Re: What do you really think of Champions Online?

 

I should fire CO up again. Picked up the LT for DCUO and like it too. There really are too many MMOs. In the Rift beta now, and dropping WoW after they stole the name of one of my characters "due to prolonged inactitivity".

 

Overall, DC/Sony did a good job making DCUO feel like you are a part of the action, but CO has improved nicely. Sadly, I log in so infrequently to CO that I feel lost at times with the power set changes to my tank.

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