Create a Hero Theme Team!
Posted 05 June 2010 - 04:16 PM
Remember! Once you post the last hero of a team, you then come up with the next concept!
Team Name: The Even-Odds
Theme/Motive: Given the boom poker has experienced thanks to television, it only stands to reason that criminal elements want to try to get a piece of that very expensive pie (either via metahuman cheating or muscling players/patrons for their winnings afterwards). The Even-Odds can be called in to help in case trouble's afoot at the casinos or tournaments...
Posted 05 June 2010 - 05:19 PM
Posted 05 June 2010 - 06:16 PM
Ace in the Hole is strong and fast and pretty durable. All those good superheroy things. But he's really not all that powerful.
Until things get bleak. The longer the odds, the more accurate Ace becomes. Whether with his fists, a gun, or a thrown peach pit, Ace's aim improves until it's all a matter of "He's only a block away. Which eye should I shoot through?"
Posted 05 June 2010 - 06:59 PM
Heh. My campaign had a hero team from Texas, based on playing cards (known as The Aces). I'll borrow the name of one of them and alter her.
The psionic of the Even-Odds is Queen of Hearts, a very powerful empath. In addition to altering others' emotions, she can transfer STUN damage and END loss from friends to foes. A very attractive redhead, she is outgoing and friendly to all. But male heroes, beware! The Queen of Hearts is completely uanble to understand innuendo in any form. Anything from the lightest flirtation to the most crass sexual entendre will go completely over her head and be met with either a quizzical expression or, more likely, an assumption that the speaker is saying something completely innocent.
Posted 05 June 2010 - 09:54 PM
Lucky Streak is a speedster of sorts, and has a touch of the old Irish luck to him. The bad news for him is that he can only run in straight lines, and must stop to turn. Good thing he still has fast reflexes even then! His job is to be first on the scene and scout out what's going on via a radio or communicator link. At actual combat he's a bit underpowered.
Posted 06 June 2010 - 03:10 AM
Posted 06 June 2010 - 08:09 AM
The Cooler has ice powers. She has the usual array of what you'd expect for powers (ice blast, ice entangle, ice shield for defense, ice slick for trip up). When pressed, she has a nasty SPD drain as well. She doesn't talk much and is definitely less friendly than her compatriots -- to the point that even her teammates don't know her secret ID. While she's admitted that she hates gambling, she's professional when she's "on the job".
Posted 06 June 2010 - 08:34 AM
Texas Hold'Em, "Tex" to his friends, is a stretcher with limited shapeshifting abilities (he can change his physical shape, but not mass or coloration), who was a Olympic-level wrestler before being dosed with yet another attempt at undetectable performance enhancers. "Thanks, Coach. Costing me the title was totally worth it." Tex plays up the cowboy image all he can, but the six-guns are just for show as they're made out of a stretchable substance like the rest of his costume. His real tactic is submission holds and bone-breaking if he has to.
Next team: The Guardians of History!
Six heroic individuals plucked from different parts of the timestream to protect the flow of history from those who'd abuse time travel.
Edit: Presume they all have some sort of standardized Time Police equipment.
Posted 06 June 2010 - 12:00 PM
An ill-fated (or was it?) team-up between the Time Masters and the Real (Anti) Americans. The Real Americans paid the Historian a huge sum to find them a member that would best represent the "True American Spirit of the Wild West".
Much to their dismay, from 1879 Mustang Sally was summoned to modern times -- a tough as nails stagecoach driver of mixed black, Mexican and Comanche heritage. And she didn't particularly like what the so-called "Real Americans" represented. Fortunately for her, the Guardians of History were there to investigate the temporal disturbance. In gratitude for saving her (not to mention, the Guardians being impressed by her accuracy with a firearm and by her overall attitude about being plucked from her time line), she immediately jumped at the chance to join the Guardians.
Posted 06 June 2010 - 12:42 PM
United States Marine Corpse. There already being an 'Old Soldier' and an 'Unknown Soldier' and even 'Marine', this undead soldier is a Revenant. Appearing nowadays in Vietnam fatigues (whatever the location in the world) and carrying an AK47 assault rifle, the USMC goes into certain death and out the other side. He is very protective of the poor common grunt and will negotiate with soldiers and the like before opening fire. He cannot or will not explain his purpose but helps The Guardians maintain the timeline. He did say that he has seen a world where the Nazis won but when asked to elaborate says 'Don't ask'. Several times those who can control the Undead have tried to control him but have failed utterly leading scholars and those in the know to conclude that he is not merely undead. He has said to the others and to other heroes, 'We cannot change the past and should not. We can alter the present for the common good'.
Posted 06 June 2010 - 07:56 PM
Sir Richard Grenville, when the Roanoke Island Colony was attacked by enemies of the Guardians, the whole colony was lost in time. So far Sir Grenville, or just Grenville as he likes to be called is the only member of the lost colony who was actually leave the colony. He hasn't aged a day since the colony disappeared from the face of the Earth. He's truly a man outside of time. Grenville isn't the easiest to get along with. He's arrogant but in fight there is no greater champion.
Posted 06 June 2010 - 10:04 PM
Posted 07 June 2010 - 04:12 AM
Posted 07 June 2010 - 09:53 AM
In 1703, British master craftsman Henry Wilkinson built a pocket watch that was so precise, it was in perfect synch with time. This alone would have been an amazing enough achievement -- a watch that never loses a second -- but he soon discovered that his watch was so in synch with the flow of time, that changing the time on the watch would literally carry anyone touching the watch to that new time. This had one major drawback -- the user could only move forward in time at an accelerated rate; the stem wasn't designed to turn the hands backward. However, he also found out that time around him (but not including him) would stop while the stem was pulled out. This, he found could be *very* useful when he saved a child about to be run over by a horse-drawn carriage.
His playing around with his amazing watch caused enough ripples in the time stream that the Guardians came to investigate. They were impressed, both with Wilkinson's expertise with precision machining as well as his selfless attitude, and they invited him to join them. He accepted, taking the code name Timekeeper.
Posted 07 June 2010 - 11:30 AM
In Michael Tanenbaum's native time period, "super genes" have filtered out into humanity as a whole. Not so much so that everyone is a full super, but most people have a power or two. Plus, the typical levels of physical and mental performance have increased. In game terms, everyone starts with a 20 in all base "primary" stats and "secondary"/figured stats based on 20s in the primaries.
Everyone, that is, except for the unfortunate Michael Tanenbaum. Born in an O'Neill habitat near Jupiter, he was a sport of some kind, a throwback. A sickly child, (all of his physical stats started at 10. They've since gone up some, with working out and whatnot) he was compensated to an extent by his great intelligence (considered high even by the standards of his century), though he was given a powered armor/exoskeleton suit to help, especially in play with other kids, who tended to injure him in play if they weren't careful. His parents treated him as if he was breakable, fine china, which he grew to resent over time. So much so that, on his 15th birthday, he invented a time travel device just to get away from them, reasoning he could travel back to a time when he would be considered physically normal. He rigged his TTD to explode after use, so that no one could follow him with it (sadly, his parents believe he was killed in the explosion). Here and now, in the early 21st century, his exoskeleton effectively makes him into a superhero. He's hoping someone comes up with a superhero name for him, as he never thought of one (also, English orthography has changed over the intervening several hundred years; the schwa is now a letter, and everything is now largely spelled one letter/one sound, so he spells name Mykəl Tanənbom).
Having been treated as handicapped his whole life, and somewhat of a social outcast (personality somewhat like the character Jordan from the movie Real Genius) he's very much an odd duck in 2010. But he's trying.
(A lot of this was from memory. I have a more detailed writeup at home and will edit from there.)
I believe that's six. Next up: the Crusaders. The team has been around since just before World War II, and a lot of the members have worked their way up from sidekick to B-team to full membership. Each current member is a sidekick-turned-hero, a second or third (or more!) bearer of a well respected hero name, or both (there are even third generation sidekick-to-heroes). 7 members; include their connection to the earlier hero, and possibly an arch-enemy relationship with a character from the villains thread. (They don't absolutely have to be a so-and-so III; it could as easily have been something like Robin becoming Nightwing.)
Posted 07 June 2010 - 11:58 AM
Posted 07 June 2010 - 01:06 PM
The fifth bearer of the Golden Knight name is 19 year-old Christopher Wright. A former high school football star, Wright happened to be in the wrong place at the wrong time when the Crusaders were fighting the Neo-Luddites on his college campus. One of the Nuddites hit Golden Knight (the fourth)'s battlesuit with a technology-suppressing power while he was high above the ground, and he fell to the ground in front of Wright. The fall grievously injured the man inside the battlesuit (Dr. Robert Turnwell), crippling him for life. Turnwell convinced Wright to don the battlesuit and help his teammates defeat the Nuddites.
After his release from the hospital, Turnwell took Wright under his wing, teaching him how to operate the Golden Knight armor. He told the teen that his was actually the third incarnation of the suit. The first suit was magical armor found by the first GK (archaeologist student Richard Knight) in 1943, but it was lost along with its current wearer (Richard's son Johnathan, GK-2) when Golden Knight dragged the Death Druid through an interdimensional portal in 1971. The "Golden Knight" name lay dormant for 18 years, until Johnathan's daughter Alicia, a technological genius fueled by her grandfather's stories of glory, built a high-tech battlesuit in 1989. Her battlesuit disguised her gender -- she felt a woman superhero wouldn't be taken as seriously -- and she brought new glory to the GK name until she died rescuing people trapped in the Twin Towers on 9/11.
Dr. Turnwell found Alicia's design specs and built a new Golden Knight suit, after first getting her grandfather's blessing to carry on the name, and started as the fourth Golden Knight in 2003. Now he's passing on the Knight legacy to Chris Wright.
It should be noted that Wright has *two* mentors: Dr. Turnwell (who helps maintain and occasionally upgrades the battlesuit) and the first Golden Knight, 87 year-old Richard Knight. The former has more of an Iron-Age sensibility, while the latter is decidedly Golden Age. Both admire Wright and give him the best advice possible, but they often conflict.
Posted 07 June 2010 - 02:38 PM
During World War II, a German occultist seeking the origins of "true Aryan power" teamed up with the Children of Shiva. They kidnapped a young woman to be used as a sacrifice. However, Kanta Jain managed to outwit and escape her captors, attracting the notice of the Hindu goddess of fortune Lakshmi. She imbued Kanta with a portion of her power to serve as her avatar, where she helped fight the Axis menace throughout the sub-continent.
With the Children of Shiva now walking the earth again, Kanta's grand-daughter Naari has now been chosen by the goddess to take up the mantle. Naari is admittedly scared of this destiny and at times seems overwhelmed by the concept of luck. The "Winds of Fortune" (probability manipulation) haven't quite bent easily to her will just yet...
Posted 07 June 2010 - 03:25 PM