shadowcat1313 Posted November 7, 2012 Report Share Posted November 7, 2012 heres something that MHI or MCB etc would find very useful.... and this is written up with completely off the shelf tech from the sales brochure on a website http://www.alpineco.com/index.php Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 7, 2012 Author Report Share Posted November 7, 2012 Re: the Return of Shadowcats Vehicular Insanity Shop: Armored Chevy Suburban Alpine Armored Suburban Val Char Cost Notes 5 Size 25 Length 6.35m, Width 3.17m, Height 3.17m, Volume 64m^3 Mass 3.2 ton, OCV +3, KB -5 35 STR 0 Lift 3200.0kg; 7d6 16 DEX 0 16 BODY 0 3 SPD -10 Phases: 4, 8, 12 Total Characteristic Cost: 15 Movement: Running: 22m / 44m Swimming: 4m / 8m Leaping: 4m Cost Powers END Construction 1 1) Hardened Steel: (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 0 Powerplant 4 1) 6.2 L (376 cu in) Vortec V8: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [4 cc] Mobility 16 1) 6.2 L (376 cu in) Vortec V8: (Total: 42 Active Cost, 16 Real Cost) Ground Movement +10m (22m total) (10 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 3) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0 1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) -8 3) Ground Movement Only: Custom Power (-8 Active Points) 0 Defensive Systems 10 1) Resistant Protection (8 PD/8 ED) (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2) 0 1 2) P265/65R18 Tires with Run-Flat Inserts: +3 BODY (3 Active Points); Limited Coverage (tires only; -2), OAF Bulky (tires; -1 1/2) Electronics Systems 6 1) GPS and Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0 4 2) 360 Vision Enhancement System: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 4 3) Basic Radio: Radio Perception (8 Active Points); OIF Bulky (-1) 0 Personnel Systems 1 1) Seat Belts: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4) 0 9 2) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) Note: (x2 number of items) 0 2 3) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) 0 Other Options 5 1) Public Address System: Hearing Group Images, +/-3 to PER Rolls, Reduced Endurance (0 END; +1/2) (21 Active Points); OAF Bulky (-1 1/2), Set Effect (only amplifies what's said into it; -1), No Range (-1/2) 0 8 2) Cellular Transmission Jammer: Dispel any cell phone transmissions incoming or outgoing 5d6, Area Of Effect Nonselective (1m Radius; +1/4) (19 Active Points); OIF Bulky Fragile (-1 1/4) Note: used by Coalition troops during Operation Iraqi Freedom to stop remote detonated IED's 2 10 3) Emergency Lights And Siren: Sight and Hearing Groups Images, +/-4 to PER Rolls, Reduced Endurance (0 END; +1/2) (40 Active Points); OAF Bulky (-1 1/2), Set Effect (-1), No Range (-1/2) 0 2 4) Nightvision: IR Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 0 3 5) Externally mounted Searchlight: Sight Group Images (10 Active Points); OAF Bulky (-1 1/2), Only To Create Light (-1) 1 29 6) Fire Suppression System: Dispel Fire Powers 12d6, (+2) (108 Active Points); 2 Charges (-1 1/2), OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) [2] 6 7) Riot Control Plow: Hand-To-Hand Attack +4d6 (20 Active Points); OAF Bulky (-1 1/2), Hand-To-Hand Attack (-1/2), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2) Note: Oversized bumper used to push people and some obstacles away from front of vehicle 2 8 8) Heavy Duty Winch Kit: Stretching 20m, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF Bulky (-1 1/2), Cannot Do Damage (-1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4) 0 5 9) Air Flitration System: LS (Immunity All terrestrial poisons and chemical warfare agents; Self-Contained Breathing) (15 Active Points); OIF Bulky (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Custom Modifier (Real equipment; -1/4) [1 cc] 11 10) Exhaust mounted Smoke Screen System: Darkness to Sight Group 5m radius (25 Active Points); No Range (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) Note: generates smoke by injecting diesel fuel on hot intake [4 cc] 8 11) Exhaust Mounted Flamethrower Kit: Killing Attack - Ranged 2d6, Area Of Effect Nonselective (4m Line; +1/4) (37 Active Points); 2 Charges (-1 1/2), OIF Bulky (-1), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1) [2] Talents 2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4) 2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) Total Powers & Skill Cost: 151 Total Cost: 166 200+ Disadvantages General Information 0 1) Weight in Tons 0 2) Top Speed 0 3) Range 0 4) Crew 0 5) Country of Origin 0 6) Date In Service 0 7) Intended Usage Actual Complications 15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing) 0 Experience Points Total Disadvantage Points: 166 Quote Link to comment Share on other sites More sharing options...
Diamondback Posted November 7, 2012 Report Share Posted November 7, 2012 Re: the Return of Shadowcats Vehicular Insanity Shop: Armored Chevy Suburban Neat! I don't know how to read the stats yet, but it is cool to have somebody who works 'em on real-world vehicles. If Skippy's Hind helicopter isn't officially statted in the book, would you be game for tackling it or teaming up? (I can help with the raw stats for you to convert from, I'm assuming Skippy's is a Hind-D model specifically.) Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 8, 2012 Author Report Share Posted November 8, 2012 Re: the Return of Shadowcats Vehicular Insanity Shop: Armored Chevy Suburban baseline Hind-D is already done, at least my version of it, but its for 5E IIRC http://surbrook.devermore.net/adaptationsvehicles/militaryair/postwar/russia/mi-24d_hind.html Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 8, 2012 Author Report Share Posted November 8, 2012 Re: the Return of Shadowcats Vehicular Insanity Shop: Armored Chevy Suburban that site has a whole crapload of assorted vehicle conversions from a recoiless Rifle armed Vespa to Aircraft Carriers Quote Link to comment Share on other sites More sharing options...
Diamondback Posted November 8, 2012 Report Share Posted November 8, 2012 Re: the Return of Shadowcats Vehicular Insanity Shop: Armored Chevy Suburban Want some help on the CH-53E if it's still in development, since there's no link for it? I do some writing on a fiction forum where one of my characters is an Artificial Intelligence hardwired into a one-of-a-kind "super Super Stallion" that's part Pave Low, part Hind from Hell, so I've been doing a lot of research on the basic Echo including picking the brain of a contact from plane-modeling forums who used to be an engineer at Sikorsky. If my math's correct, a standard Super Stallion grosses at up to 50K#* in War Emergency conditions, and as a matter of normal ops my Blackout (point to the first one to get the in-joke) can get to triple that. (-E has three T64's at 4380SHP each, -K has three GE38-1B's at 7500SHP each, Blackout is written with four handbuilt experimental GE38X's at 10,000SHP each.)*N *Normal is limited to 46K. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.