Jump to content

Archived

This topic is now archived and is closed to further replies.

Edsel

Starting Tomorrow

Recommended Posts

Tomorrow (19 June 2013) I guess my MHI campaign will officially begin. Me and one of my players are going to run a very short scenario that will cover how he comes to be recruited by MHI. His character has been built without adding the additional points and complications of the MHI training package. After this scenario he will finish writing his character background and apply the MHI Template. Once the full campaign gets underway (hopefully with the next month) he will have his background and a story to tell.

Share this post


Link to post
Share on other sites
Tomorrow (19 June 2013) I guess my MHI campaign will officially begin. Me and one of my players are going to run a very short scenario that will cover how he comes to be recruited by MHI. His character has been built without adding the additional points and complications of the MHI training package. After this scenario he will finish writing his character background and apply the MHI Template. Once the full campaign gets underway (hopefully with the next month) he will have his background and a story to tell.

Awesome. I hope you guys have fun!

Share this post


Link to post
Share on other sites

The challenge is running the game in such a way that I don't kill the PC with the monster. It is just a short to develop a background. I'll have some of the Team Haven hunters in the area so I have the cavalry if I need them.

Share this post


Link to post
Share on other sites

Aw! I'm kicking around the idea of doing it old-school, "Traveller Chargen-Style", where I don't worry (much) about keeping them alive through their character's initiation encounter with a monster, but we just let them die and "roll up" a new one...

Share this post


Link to post
Share on other sites

We didn't quite manage to complete the quick recruitment scenario today. Our one-hour lunch break forced us to stop mid battle. The Wraith that the lone PC has encountered has killed all of the available hapless NPCs. Our hero is still hanging in there thanks to an Apache medicine pouch and a sacred Jaw-bone club that he has gotten hold of. The Wraith (a vengeful Apache one) has managed to touch him once and drain a bit of BODY but the fight is in progress. Tomorrow we will see if he can defeat this critter on his own or if the MHI Team Haven hunters will have to arrive in the nick of time to pull his bacon out of the fire. I am rooting for the player but I won't pull any punches with the creature.

Share this post


Link to post
Share on other sites
The challenge is running the game in such a way that I don't kill the PC with the monster. It is just a short to develop a background. I'll have some of the Team Haven hunters in the area so I have the cavalry if I need them.
We used to do "preludes" as standard operating procedure when playing White Wolf games decades ago. You just dial the threat back a bit and go a little narrative.

Share this post


Link to post
Share on other sites

I'll be running the first one on Saturday. I'm also going for a quick one shot where the characters have their initial monster attack prior to recruitment. We've never used the Hero system before, and I haven't been a GM since high school, so I don't want to do anything too complicated. Since we are just going to be learning the basics of the system, I decided to have them use the 5 pre-made characters from the Adventures In Monster Hunting PDF, minus the equipment. Some of the people in my group like to do stuff like renaissance faires, so I'm going to have them attend one where a wannabe necromancer unleashes a horde of zombies. They will then have to gather equipment and fight their way to the end. They will probably end up getting overwhelmed fighting the main bad guy and his minions at the end, but then an MHI team can swoop in and save the day, and maybe offer them jobs.

Share this post


Link to post
Share on other sites
I'll be running the first one on Saturday. I'm also going for a quick one shot where the characters have their initial monster attack prior to recruitment. We've never used the Hero system before, and I haven't been a GM since high school, so I don't want to do anything too complicated. Since we are just going to be learning the basics of the system, I decided to have them use the 5 pre-made characters from the Adventures In Monster Hunting PDF, minus the equipment. Some of the people in my group like to do stuff like renaissance faires, so I'm going to have them attend one where a wannabe necromancer unleashes a horde of zombies. They will then have to gather equipment and fight their way to the end. They will probably end up getting overwhelmed fighting the main bad guy and his minions at the end, but then an MHI team can swoop in and save the day, and maybe offer them jobs.
Sounds like a good plan. I used to play Hero extensively but this is our first go at 6E. The scenario I ran was one on one and we took our time using it as a learning experience. We checked the rules for any questions we had as we went along. It worked our pretty smoothly and I was pleased with the results.

Share this post


Link to post
Share on other sites

The character's intro game went well. He was up against a Wraith but did remarkably well. However MHI's team Haven was forced to swoop in to save him for although he was able to hurt the Wraith it would have killed him if the cavalry had not swooped in. As soon as I can get the player to send me his background I will either post it here or have him post it since it includes the story of his encounter with the creature, Team Haven and his being recruited.

Share this post


Link to post
Share on other sites

I've also been working on a series of small scenarios to use to introduce some friends to the 6E system and MHI. But I do have a question about what creatures to use. I missed the kickstarter so I have to wait for the book and PDF to become available. In the meantime, what's the general opinion on using the creatures as they appear in the bestiary - monstrous spiders, ghouls, etc? Will the MHI varieties be much different than those in the current bestiary? Thank you.

Share this post


Link to post
Share on other sites
I've also been working on a series of small scenarios to use to introduce some friends to the 6E system and MHI. But I do have a question about what creatures to use. I missed the kickstarter so I have to wait for the book and PDF to become available. In the meantime, what's the general opinion on using the creatures as they appear in the bestiary - monstrous spiders, ghouls, etc? Will the MHI varieties be much different than those in the current bestiary? Thank you.
From what I see the creatures in the Monster Hunter International Employee's Handbook & RPG and the Mess of Monsters PDF. Supplement are much more resilient than those in the 6E bestiary. For instance the Wraith was essentially impervious to firearms. Only the availability of a couple of "sacred" Apache artifacts enabled the character to harm the creature. The MHI team knew what they were hunting so a Spontoon (a half pike spear) and a flame thrower was used to vanquish the creature.

Share this post


Link to post
Share on other sites

Here is the character background, as written by one of my players, after his introductory scenario was completed.

 

Osborn Stack is a born and raised Apache Native American. Raised mostly by his grandfather; Osborn (or Oz as he was often called) was taught to respect the old ways. He grew up learning how to use the traditional tools and weapons of his people; such as the traditional Apache Tomahawk and Jaw Bone club.

 

As an adult Oz respected Mother Nature and saw that society as a whole was far too harsh on the earth; therefore, when he moved out on his own he acquired a decent piece of property within the limits of the Jicarilla reservation and had built for him an earth house. Wanting to help protect his home lands Oz got a job with the reservation’s Game & Wild Life Department as a Ranger.

 

Life for Oz was good, not only did he protect the lands he also demonstrated his primitive survival skills to tourist and students alike. He would often take people out into the reservation’s wilderness to teach them the old ways that he had learned as a child. Due to his upbringing and the nature of his work Oz regularly carried a pair of Tomahawks his grandfather had given to him.

 

Recently in local news there had been a string of some very unusual deaths within the limits of the reservation. The deaths were weird because authorities couldn’t initially identify a cause of death. From his experience when Oz was brought in to give his opinion to see if it could possibly some sort of animal attack he was unable to attribute it to any known animal. The remains were shriveled up corpses with abject looks of terror on the victims face. It was later proclaimed by some government MIB type men that the deaths were being attributed to an outbreak of Hantavirus.

 

One day not too long after those deaths a couple of campers had been reported to be heading up to a remote camping area that was out of normal communications range; no cellular signals and hills that made radio contact difficult. Osborn realized that these campers would not be aware that the MIB guys wanted tourists out of the area completely. Oz took the 4x4 up to check on the campers and try to get them out of that area for their own safety.

 

Just after sunset Oz approached the path to the camp site and noticed that the road leading to Old Man Conway’s showed signs of vehicle traffic. Oz knew the old man didn’t own a car. Upon arrival at the cabin Oz saw a nearby camp site with a tent and parked vehicle. As he investigated Oz found the male camper dead inside the tent. He appeared to have been drained of all life, a shriveled husk like the previous victims. Tracking some foot prints, Oz found the female’s foot prints leading up to Old Man Conway’s cabin. It also appeared she was being followed by somebody wearing moccasins.

 

Once Oz got closer to the cabin he called out “Dáanzho" (the standard Jicarilla Apache greeting) he hears a female scream and sees the lights in the cabin flicker. Oz burst into the cabin to see the woman, Old Man Conway and someone in a buffalo head dress. The person in the buffalo head dress attacked Old Man Conway. An eerie reflection of green light showed the look of horror on the old man’s face. The attacker grabbed the old man but then was seemingly repelled backwards in pain. Enraged the person swiped at Old Man Conway throwing him into the wall killing him.

 

In Apache again Oz tells the person to leave them alone and the person turns to him, it is a walking dead, void of all life with green glowing eyes. This startles Oz but he still has enough wits about him to notice that around Old Man Conway’s neck is an old medicine bag and this was the only thing about him that seemed out of place. Osborn moves towards Conway leans down and grabs the back while firing off a single inaccurate shot towards the creature.

 

The thing quickly finished off the girl and then turned its sights on Oz. As it closed it takes a swing at Oz who blocks with a Tomahawk using his off hand while at the same time holding the medicine bag. As he blocks the blow the bag makes contact with the creature and sends it reeling back in pain. Oz takes another shot hitting the creature in the chest only to watch the hole close right up. Realizing this tiny bag is having more of an effect on this evil creature than his hand gun had Oz drops his pistol and pulls his other Tomahawk. He quickly opens the bag to peek inside and see the bag contains an assortment of relics, sacred to an Apache Medicine Man.

 

Wondering what other relics this old man might have had Oz looks around the room and spots an old Jawbone Club hanging on the wall. Oz lunges for it, drops one of his Tomahawks and grabs the club. The creature closes the distance to attack yet again; this thing was faster than he was. Oz realizes that he could continue to block this thing but would never get an opportunity to attack. He allows the creature in close and it manages to lay its hand on his shoulder, staying well away from the medicine bag Oz had now hung around his chest. Oz begins to feel his very life force being drained out of him. Given the opportunity to strike, Oz brings the Jawbone Club down hard on this thing and causes it to recoil in pain. The fight was on now. However, after a couple of strikes with the club Oz saw this was a losing proposition; he was hurting the creature but not enough and at this rate he would succumb long before his foe. He had to come up with something else.. perhaps fire!

 

Relying completely on what he had seen in monster movies as a kid, Oz made a mad break for his truck, threw open the tool box in the bed and pulled out one of his emergency road flares. The creature closed on Oz and with his back to the truck he ignited the flare and stabbed the evil thing. This time however instead of the wounds closing up right away they stayed open and seared. This continued for a while longer, Oz striking the thing with the flare causing more damage and the creature grabbing Oz and every time he felt a little more of his essence draining from him. Finally Oz managed to get a good jab in on him and lit the thing on fire but Oz knew if this didn’t end soon it would be over for him.

 

Before he knew it men dressed in paramilitary garb with patches on their arms of a walrus playing a banjo came out of nowhere packing what appeared to be some serious firepower. One of them was carrying a spear with a cross member on the end of it and he closed in with Oz to fight the thing but the others hung back. Figuring that they wouldn’t shoot while the thing was so close to him, Oz planted his back against the truck and kicked the thing with all of his might away from him. The moment he did one of the men hosed the creature down with a flame thrower and the guy with the spear (or spontoon as Oz later found out it was called) pinned it down and it was soon finished off.

 

In the aftermath of the battle Oz had initially felt very drained but oddly it his energy quickly returned to him. Nearly in shock Oz questioned the men as to who they were. He found out they were part of a monster hunting group who protects people and keeps monsters secret from most of the world at the insistence of the Monster Control Bureau. More specifically they were members of a group called Monster Hunter International, Team Haven. Leader of Team Haven was Peter Grant, though his men keep calling him "Priest." The guy with the flame thrower and his brother were James "Jimmy" Haight and William Haight. There was also Suzan Hernandez, Fred Morrison and Luther Buckner. Those were the six members of Team Haven who saved Oz from what they were calling a “wraith.â€

 

Priest looked at Oz to make sure he was alright and he seemed impressed that Oz lasted as long as he did. When Oz asked where that thing came from Priest looked at him and said “that is something we need to find out in case there is more than just the one.†Wanting to protect his home Oz told them that he was an experienced tracker and was familiar with the area and offered to help them locate this thing’s home. After spending a little while tracking the wraith’s foot prints back to its lair the group discovered an ancient burial site and in front if it yet another victim. This one appeared to be a treasure hunter with a metal detector who had opened up this burial expecting to find fortunes but instead found only his death.

 

Priest gave Oz his card and told him that MHI was always looking for good hunters and if he wanted a challenge to give them a call. Over the next few days Oz contemplated his fate, he weighed his commitment to the reservation to the rewards (both moral and monetary after receiving a PUFF bonus of $30,000 for the assist) of hunting down these evil creatures. The next week Oz turned in his resignation papers, packed up his truck and headed to the MHI training facility in Alabama where his new life would soon begin.

 

Share this post


Link to post
Share on other sites

×