Pteryx Posted September 17, 2013 Report Share Posted September 17, 2013 Inspired by a certain recurring story coincidence in a favorite crime drama. Note that this only keeps the conversation going; actually making someone discuss what you want them to is up to you and your Interaction Skills. Actually, You Are Talking: Mind Control 5d6 (25 base points); Invisible Power Effects (inobvious power fully invisible, including to target, +1), Reduced Endurance (0 END, +1/2), Telepathic (+1/4), Trigger (triggered when someone insists they're not talking; activating trigger takes no time, trigger resets automatically, character does not control activation of personal Trigger, +3/4) (87 Active Points); Does Not Grant Mental Awareness (-1/4), No Conscious Control (nature of conversation's continuation is not predictable, -1), Only To Stop People From Ending Conversations (-1/2) (32 real points) A much cheaper, but GM-controlled and thus probably less reliable and more side-effect-prone, version would have full -2 No Conscious Control instead of Trigger (69 AP, 18 real points). In a game where detection of Mental Powers wouldn't happen, reduce the Invisible Power Effects to +1/2 for invisibility to the target only; the other half is only there because there's technically no in-world power to detect. The version costed above is more the I-don't-trust-my-GM version. -- Pteryx Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted September 20, 2013 Report Share Posted September 20, 2013 I've built something similar as Telepathy with the Visible Limitation. Quote Link to comment Share on other sites More sharing options...
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