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12 Months 12 Characters: The Gadgeteer


death tribble

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I think it's key to make the distinction between gadget/weapon user vs. creator.  The former tends to really just be a weapon master

 

Several versions of Batman (recent movie trilogy stands out) don't have him actually creating all the tech he uses.  He gets others to do that for him.  It's also a major difference between a suit of powered armor worn by its creator vs. someone else (Iron Man vs. War Machine).  Some examples of classic Gadgeteers in comics are Reed Richards, Hank Pym (Ant/Giant-Man), Ray Palmer(The Atom), Brainiac 5 (Legion of Superheroes).  I've done a 6e 400 point starting version of Reed Richards where I focused as many points a possible (50 between VPP & Skills) on his Gadget Genius while still preserving his stretching abilities.  There is usually a similar balancing act required for any true Gadgeteer no matter what their other/core ability is.

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A distinctive gadget is a good idea, one that is always carried and frequently used.  But part of the charm of gadget heroes (for me anyway) is their resourcefulness and innovation that allows them to design gear to suit the situation.  So I while a signature gadget is good to center the character, an adaptable pool for assorted items is important too.

 

I like the idea of a computer that fits on the character's forearm; readily concealable but allowing quick access when needed and since it is worn it won't be dropped or stolen easily.  The question is then what does he do with the computer?  I would suggest that he controls swarms of tiny robots.  What the robots can do depends on how sophisticated you want to imagine them and how large.  You might have them provide simple effects like an intervening barrier, picking things up and transporting them, and delivering electric shocks to opponents, but then some of them would be specialized with sensors, cutting torches, explosives, or whatever.  Or you could go with truly tiny bots such as depicted in Michael Crichton's book Prey, which could be equally interesting but with much different capabilities.

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For STR, I'd go no higher than 13.  STR 15 is impressive, on par with most world class martial artists IRL.  Let's go with the suggested STR 10 

DEX 23 and Speed 5 which are the standard

Con 18

INT 23

 Ego 18 

How about a bracer on her left arm, so she can manipulate it with her right hand?

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