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Support Your Local Geek Squad "Big Bang Theory meets Supernatural"


Kaze9999

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Support Your Local Geek Squad "Big Bang Theory meets Supernatural"

 

Looking for interested players for a little different kind of Monster Hunter International game on www.herocentral.net

 


 

Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway!

 

Low powered, Hero System 6th edition as described in the licensed, "Monster Hunter International" rule and setting book.

 

NOTE: CHARACTERS MAY DIE! "Low Powered" means teamwork will be essential, and just getting unlucky could result in a "party wipe out", so please don't play if having a character die would traumatize you irreparably.

 

Character Creation: Starting characters to be built on fifteen character(15) points, total. All fifteen character points (15) must be matched by Complications.

 

I. Things not allowed (or not included) in the MHI rulebook: Combat Luck, Missile Deflection, etc.

 

II. Things imposed as Campaign "House Rules":

 

Characteristics are Base 8 and Max 13 with x2 cost per point over 13; CV's base 3 with x2 cost over 4; Speed base 2 with x2 cost over 2; PD & ED base 2 w x2 cost over 3; Talents and Perks and Skills x2 cost after first 3 points.

 

Characters are unemployed and geeks (pick an area of specialization: board games (includes strategy games), card games (includes deck based, i.e. "Magic" ), comic books, computer games, movies (Action, Fantasy, Horror, SciFi, etc), Role Playing games, video games, etc).

 

Player characters must be human with no magic spells or previous knowledge about the real world of monsters and magic

 

Campaign disadvantages that all characters must take for no points:

 

Wealth: poor

Social Limitation: negative 3d6/-3 modifier to PRE-based rolls (special effect can vary from geek to geek)

Distinctive Features: Geek Clique (Easily Concealed; Noticed and Recognizable)

Hunted: Geek Clique character belongs to 11- (As Pow, NCI, Watching)

Rivalry: Geek Clique character belongs to 11- (As Pow, NCI, Watching)

 

Additionally, each character must have a Complication that keeps them from being on the actual, MHI team, something that either got them "washed out" of training or kept them from being invited at all, either Physical or Psychological or something else we collaborate on (it can be a "mystery complication" that the PC isn't aware of too).

 

Each character needs to have an area of "Geek specialization" which represents a useless area of expertise. Examples: "Civil War Re-enactment", "Superheroes", "Star Wars", "Prime Numbers", etc.

 

Characters will get six (6) free points of Knowledge Skills in this area of expertise, but they must be useless and impractical.

 

If interested, please apply through the www.herocentral.net site.

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Ouch.  You must have played a LOT of Call of Cthulhu. :D

 LOL!

 

A fair assumption Hyper-Man, but to be honest, I never liked the mechanics for Call of Cthulhu, though as you surmise, I loved the "atmosphere" and genre.

 

Really any horror movie tends to have regular people we can identify with (or even feel superior to) as opposed to "Bug Hunt" movies which are a lot of fun, but tend to feature characters a lot more skilled and competent in tactics and warfare than most of their audience. Of course, in horror movies, a lot of those "every guy" characters tend to die in the course of the story...  :angst:

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Could always adopt the old Dark-Sun methodology... you roll up two separate characters and the backup earns the same XP as the first - because the odds of character death if not TPK increase exponentially over time.

 

I really want players to only have one character at a time, so while they could make up their "next character", I wouldn't look at it until they needed it; that said, I'll roll over XP to new (replacement) characters.  :winkgrin:

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Probably a wise move. One of the things that annoyed me about AD&D and HERO to a certain point is the fact that you basically have to start out as a rookie (Level One).

 

 

It makes sense in a CHAMPIONS campaign, but other genres one would think that a rookie would not have survived long enough to have reached King Solomon's Mine (even if he was on the brink of death when he joined the party).

 

Spelunking in the Underdark? No friggin way a Firstie would have survived long enough to meet up with a group of mid-to-high level characters.

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Probably a wise move. One of the things that annoyed me about AD&D and HERO to a certain point is the fact that you basically have to start out as a rookie (Level One).

 

 

It makes sense in a CHAMPIONS campaign, but other genres one would think that a rookie would not have survived long enough to have reached King Solomon's Mine (even if he was on the brink of death when he joined the party).

 

Spelunking in the Underdark? No friggin way a Firstie would have survived long enough to meet up with a group of mid-to-high level characters.

A starting character built on the recommended point totals for a Standard Heroic character is much more competent than a Level One character in AD&D.  Plus, in Hero you don't have to start as a rookie.  The GM can set the campaign to whatever point level they want.  You want 300 point Heroic Characters?  Go for it.  You want 175 point characters but want them to feel badass?  Adjust the enemies and use mook rules. 

 

This isn't just a matter of opinion.  The assertion that you have to start as a rookie in Hero is just blatantly false (and misleading to anyone interested in the game).

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