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5th Edition 250 Points Comic Book Characters


Cassandra

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Metamorph (Stretching)

 

Male Char Female

20 STR 15

18 DEX 20

20 CON 18

12 BODY 11

18 INT 18

11 EGO 14

15 PRE 15

18 COM 18

6 PD 5

4 ED 5

4 SPD 4

10 REC 9

50 END 46

32 STUN 28

Total Characteristics Cost: 100 Points

 

Skills

3 Breakfall 13-

3 Contortionist 13-

5 CSL: HTH Combat +1

4 Double Jointed

10 Personal Skills

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

15 EC [Flexible Body]-15 Points

10 1) Desolid, Does Not Protect Against Damage (+1), Not Though Solid Objects (-1/2)

10 2) HA +6d6, HTH Attack (-1/2)

15 3) Stretching 4", No END (+1/2)

20 Multipower (20 Points)

2 u) Gliding 10", 8x NCM

2 u) Leaping +10", 8x NCM

2 u) Running +5", 8x NCM

2 u) Swimming +10", 8x NCM

2 u) Swinging 10", 8x NCM

Total Powers Cost: 125

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Loved One (Normal) 8-

10 Hunted: Arch Enemy (As Powerful) 8-

10 Hunted: Authorities (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: Code of the Hero (Very Common/Strong)

10 SocL: Secret Identity (Occasionally/Major)

20 Vuln: Cold Attacks, 2x STUN (Common)

Total Disadvantages Cost: 250 Points

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Do you do requests? Lol.  I tried searching the topic for cyborg but couldn't find anything.  I'm trying to make a half man half machine character it'd be cool to see what you come up with.

 

What kind of Cyborg did you have in mind?  The Six Million Dollar Man and The Bionic Woman were the first cyborgs in popular culture, in fact Steve Austin was introduced in a novel called "Cyborg" by Michael Caiden.  DC Comics introduced a character named Cyborg in 1980 who was a member of the New Teen Titans.

 

A few thoughts.

 

One, a character who had a Cyborg Arm would be able to punch very hard, and perhaps deflect attacks with it, but would be limited in there physical strength without their rib cage and spine being re-enforced.  So you could have a Missile Deflection and a HA, with perhaps a DF: Mechanical Arm.  For examples of Missile Deflection this took place in the updated version of the Bionic Woman (2007).  You could add Martial Strike, Defensive Strike, and Martial Block as effects of having a Bionic Arm rather then any training.  If you rationalize that the character had their rib cage and spine reinforced such as Wolverine did by having in bones injected with Adamantium, then you can change the HA to STR, No Figured Characteristics, No END.

 

Two, characters with Cyborg Legs would be able to run faster and leap longer distances then normal human.  Here is the a recommended multipower to simulate it.

 

Multipower (15 Points)

u) Leaping +10", Accurate

u) Running +5", 4x NCM

 

Three, characters would require the Physical Limitation: Requires Specialized Medical Treatment (Infrequently/Greatly) because of their Cyborg parts.

 

Four, characters with Cyborg eyes and ears have enhanced senses like Ultraviolet or Infrared Vision, Ultrasonic Hearing, and Telescopic Hearing or Sight.  A character with Ultrasonic Hearing might have the Susceptility: Intense Ultrasonic Sounds.

 

Let me know if this helps.

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What kind of Cyborg did you have in mind?  The Six Million Dollar Man and The Bionic Woman were the first cyborgs in popular culture, in fact Steve Austin was introduced in a novel called "Cyborg" by Michael Caiden.  DC Comics introduced a character named Cyborg in 1980 who was a member of the New Teen Titans.

 

A few thoughts.

 

One, a character who had a Cyborg Arm would be able to punch very hard, and perhaps deflect attacks with it, but would be limited in there physical strength without their rib cage and spine being re-enforced.  So you could have a Missile Deflection and a HA, with perhaps a DF: Mechanical Arm.  For examples of Missile Deflection this took place in the updated version of the Bionic Woman (2007).  You could add Martial Strike, Defensive Strike, and Martial Block as effects of having a Bionic Arm rather then any training.  If you rationalize that the character had their rib cage and spine reinforced such as Wolverine did by having in bones injected with Adamantium, then you can change the HA to STR, No Figured Characteristics, No END.

 

Two, characters with Cyborg Legs would be able to run faster and leap longer distances then normal human.  Here is the a recommended multipower to simulate it.

 

Multipower (15 Points)

u) Leaping +10", Accurate

u) Running +5", 4x NCM

 

Three, characters would require the Physical Limitation: Requires Specialized Medical Treatment (Infrequently/Greatly) because of their Cyborg parts.

 

Four, characters with Cyborg eyes and ears have enhanced senses like Ultraviolet or Infrared Vision, Ultrasonic Hearing, and Telescopic Hearing or Sight.  A character with Ultrasonic Hearing might have the Susceptility: Intense Ultrasonic Sounds.

 

Let me know if this helps.

 

Cool thanks, this is helpful.  I tried looking through your listing and didn't see an entry for the actual character "Cyborg" have you ever written him up before?

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  • 2 weeks later...

Playboy/Socialite Skill Set

 

Cost Skills

2 Area Knowledge or Navigation

3 Conversation

1 FB: Passport

3 High Society

3 Lang: Accented

10 Money: Wealthy

3 Seduction

Total Skills Cost: 25 Points

 

Disadvantages

5 DNPC: Current Playboy/Socialite Love Interest (Useful Normal) 8-

5 Hunted: Media (As Powerful/NCI/Watch) 8-

15 PsyL: Noblesse Oblige or Thrillseeker (Common/Strong)

Total Disadvantages Cost: 25 Points

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Business/Finance Skill Set

 

Cost Skills

2 Area Knowledge or Navigation

3 Bribery or Persuasion

3 Bureaucractics

2 KS: Business or Finance

2 Language: Fluent

10 Money: Wealthy

3 Trading

Total Skills Cost: 25 Points

 

Disadvantages

5 DNPC:

10 Hunted: Regulatory Agencies (More Powerful/NCI/Watch) 8-

10 PsyL: Ambitious or Must Live Up To Family Reputation for Achievement (Uncommon/Strong)

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  • 2 weeks later...

Superhero Archetype:  Patriot

Skill Set:  Head of State

 

 

Black Panther

 

(Patriot Characteristics)

 

Val Char Cost

20 STR 20

20 DEX 30

20 CON 20

15 BODY 10

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 10

10 REC 4

50 END 5

35 STUN 0

Total Characteristics Cost: 125 Points

 

(Martial Artist Skill Set)

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

6 Combat Luck +3 rPD +3 rED

5 CSL: HTH Combat +1

3 Concealment 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

3 Shadowing 13-

3 Stealth 13-

1 Use Martial Arts with Claws

Total Skills Cost: 50

 

(Head of State Skill Set)

 

Cost Skills

3 Bureaucratics 13-

10 FB: Head of State

3 High Society 13-

3 Lang: Accented English

0 Lang: Native Xhosa

3 Navigation [Air & Ground] 13-

3 Oratory 13-

Total Skills Cost: 25 Points

 

(Martial Artist Powers)

 

Cost Powers

20 Armor +10 rPD +10 rED, OIF: Costume (-1/2)

8 ES: RPT, IIF: Concealed Radio (-1/4)

4 Flight 2", Megascale [1km] (+1/4), Use Simultaneously (+1/2), No END (+1/2), OIF[bulky]: Jet (-1)

10 HA +4d6, HTH Attack (-1/2), OIF: Claws (-1/2)

8 Running +4"

Total Powers Cost: 50 Points

 

Total Powers Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Everett K. Ross (Useful Normal) 8-

5 DNPC: Okoye (Slightly Less Powerful) 8-

15 Hunted: Klaw (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong)

15 PsyL: Noblesse Oblige (Common/Strong)

20 PsyL: Superpatriot [Wakanda] (Common/Total)

10 SocL: Public Identity [T'Challa] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Cyborg

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

8 CSL: Combat +1

3 Computer Programming 13-

3 Electronics 13-

3 Mechanics 13-

2 Navigation [Ground] 13-

3 Security Systems 13-

3 Systems Operation 13-

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

50 Multipower (50 Points)

3 u) EB 10d6, OIF: Laser (-1/2)

3 u) EB 10d6, STUN Only (-0), OIF: Sonic Blaster (-1/2)

2 u) Leaping +10", 8x NCM

2 u) Running +5", 8x NCM

3 u) STR +30

17 ES: High Range Radio Hearing/Transmit, IR Sight

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DF: Cyborg (Concealable/Noticed)

10 Hunted: Deathstroke (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code of the Hero (Very Common/Strong)

20 PsyL: Protective of Innocents (Very Common/Strong)

10 SocL: Public Identity [Vic Stone] (Occasionally/Major)

10 Vuln: Electricity, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

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Captain America 

 

Val Char Cost

20 STR 10

18 DEX 23

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bureaucratics 13-

6 Combat Luck +3 rPD +3 rED

8 CSL: Combat +1

3 Concealment 13-

3 Conversation 13-

3 Fast Draw 13-

3 FB: Federal Police Powers

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

3 Oratory 13-

3 Persuasion 13-

3 Rep: Superhero 14-

3 Stealth 13-

3 Tactics 13-

3 Teamwork 13-

1 Use Martial Arts With Shield

Total Skills Cost: 75 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

30 Multipower (60 Points) OAF: Shield (-1)

3 u) EB 12d6

3 u) EB 8d6, No END (+1/2)

3 u) EB 6d6, AE 3"r (+1)

1 u) FF +10 rPD +10 rED, No END (+1/2)

1 u) HA +4d6, HTH Attack (-1/2), No END (+1/2)

1 u) Missile Deflection [All Ranged Attacks] +5

8 ES: Radio Perception/Transmit, IIF: Concealed Radio (-1/4)

6 Running +3"

9 Running +2", 8x NCM, OIF: Motorcycle (-1/2)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Peggy Carter or Sharon Carter (Slightly Less Powerful) 8-

10 Hunted: Red Skull (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code of the Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity or Public Identity [steve Rogers] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

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Supergirl

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

8 CSL: Combat +1

5 FB: International Police Powers

1 FB: Press Pass

4 Lang: Native English

0 Lang: Native Kryptonian

2 Navigation [Air] 12-

3 PS[PRE]: Reporter 13-

2 Rep: Superhero 11-

Total Skills Cost: 25 Points

 

Cost Powers

15 Damage Resistance 20 rPD 10 rED

12 EC [solar Energy]-15 Points, Does Not Work During Green Kryptonite or Red Solar Radiation Exposure (-1/4)

17 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2), Variable Disadvantages (-1/4)

10 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/2)

15 ES: N-Ray Sight [Lead], Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing, Does Not Work During Green Kryptonite or Red Solar Radiation Exposure (-1/4)

6 LS: High Radiation, Intense Cold, Intense Heat

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Jimmy Olsen (Unaware Useful Normal) 8-

10 Hunted: Brainiac (As Powerful) 8-

20 PsyL: Code of the Her (Very Common/Strong)

20 PsyL: Code versus Killing (Common/Total)

10 SocL: Secret Identity [Kara Zor-El/Linda Danvers] (Occasionally/Major)

20 Suscept: Green Kryptonite, 3d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

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Shouldn't a lot of SuperGirl's other abilities (notably those above normal characteristics and the damage resistance) also have the -1/4 Green Kryptonite/Red Sun modifier? She could then get the DR ED up to same level as the PD, as well as purchasing some of the other powers we expect her to have and push her characteristics up

 

PaladinAg

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Shouldn't a lot of SuperGirl's other abilities (notably those above normal characteristics and the damage resistance) also have the -1/4 Green Kryptonite/Red Sun modifier? She could then get the DR ED up to same level as the PD, as well as purchasing some of the other powers we expect her to have and push her characteristics up

 

PaladinAg

 

This is a compromise version where her physical strength and defenses aren't effect by Green Kryptonite and Red Solar Radiation.  Another version where she has 60 STR that goes down to 50 STR when exposed to Kryptonite.  All her powers are shut down and she had Regeneration as well.

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Superman

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

6 Combat Luck +3 rPD +3 rED

8 CSL: Combat +1

1 FB: Press Pass

4 Lang: Native English

0 Lang: Nartive Kryptonian

2 Navigation [Air] 12-

2 PS: Reporter 11-

2 Rep: Superhero 11-

Total Skills Cost: 25 Points

 

Cost Skills

29* Armor +16 rPD +8 rED

5* Damage Resistance 6 rPD 4 rED

40* Multipower (50 Points)

3* u) EB 8d6, Variable Special Effects [Heat Vision/Superbreath] (+1/4), Variable Disadvantages [beam Attack & No Knockback for Heat Vision/Not in a Vacuum, Not Underwater, & STUN Only for Superbreath](-1/4)

3* u) Entangle 4d6 DEF 4, Variable Special Effects [bending Steel/Ice Breath] (+1/4), Variable Disadvantages [No Range for Bending Steel/Not In a Vacuum & Not Underwater for Ice Breath] (-1/4)

1* u) Healing: Regeneration 1 BODY/Turn

4* u) STR +40, 1/2 END (+1/4)

20* Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megescale [1km], 1/2 END, or Use Underwater Only (-1/4)]]

15* ES: N-Ray Sight [Lead], Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing

5* LS: High Radiation, Intense Cold, Intense Heat

Total Skills Cost: 125 Points

 

*Does Not Work During Green Kryptonite Or Red Solar Radiation Exposure (-1/4)

 

Total Skills Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Lois Lane (Unaware Useful Normal) 8-

10 Hunted: Lex Luthor (As Powerful) 8-

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Kal-El/Clark Kent] (Occasionally/Major)

20 Suscept: Green Kryptonite, 3d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

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  • 2 weeks later...

:winkgrin: 

I don't know.  I think he can be made to work as a vehicle.  When I was looking at Silver Paladin it worked quite well, probably too well.  The big  challenge is how to get the DEX and SPD right; my "work around" was an IIF under-suit, a bit like a medieval knight's arming doublet.  Also with everything being OIF bulky (as it is a vehicle), the cost of the powers drops significantly.

 

This site shows want can be done http://killershrike.com/HERONet/Goodspeed.aspx

 

PaladinAg.

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:winkgrin:

I don't know.  I think he can be made to work as a vehicle.  When I was looking at Silver Paladin it worked quite well, probably too well.  The big  challenge is how to get the DEX and SPD right; my "work around" was an IIF under-suit, a bit like a medieval knight's arming doublet.  Also with everything being OIF bulky (as it is a vehicle), the cost of the powers drops significantly.

 

This site shows want can be done http://killershrike.com/HERONet/Goodspeed.aspx

 

PaladinAg.

 

I considered it for the Computer (JARVIS or FRIDAY) but even the smallest version was too expensive.

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With Cassandra's blessing I've had my go at Iron Man as a vehicle and Jarvis.  As I don't have 5E, I've assumed they are costed up like 4E (i.e. you pay for base costs only ), but you can "double up" at 5 pts a go. I'll let someone else more familiar with 5E to modify them.  Here goes:

 

Tony Stark

 

Val                  Char                Cost

10                    STR                 0                     

13/18*             DEX                23                   

10/20*             CON                16                   

10/13*             BODY             2                     

18                    INT                 8

11                    EGO                2

15                    PRE                 5

18                    COM               4

3                      PD                   1                     

2/4*                 ED                   0                     

3/4*                 SPD                 11                   

4/10*               REC                3                     

20 /40*            END                0                     

20/32*             STUN              4                     

 

*IIF armour under liner (-1/4)

Total Characteristics Cost: 79 Points

 

Cost Skills

3 Bureaucratics 12-

3 Combat Driving 11-/13-

3 Computer Programming 13-

5 Cramming

3 Electronics 13-

3 High Society 12-

3 Inventor 13-

3 Mechanics 13-

15 Money: Filthy Rich

3 Security Systems 13-

3 Seduction 12-

3 Systems Operation 13-

Total Skills Cost: 50 Points

 

Cost     Powers

           

45        VPP 25 Points, No Skill Roll (+1), Half Phase (+1/2)

18        JARVIS Computer (90 pts +disadv)

49        Iron Man Armour  (170 pts + disadv) x 8 

Total Powers Cost: 110 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Pepper Potts (Useful Normal) 8-

10 Hunted: Mandarin (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Pepper Potts (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

5 SocL: Famous (Occasionally/Minor)

Total Disadvantages Cost: 250 Points

 

 

Iron Man Armour Example

200 pts

0          Size     0

20        STR     10

​14        BODY  4

12        DEF     30

18        DEX    24

4          SPD     12

 

Total Characteristic Cost: 80 

 

Cost     Power

20      Flight 10"

100      VPP 50 Points, No Skill Roll (+1), Half Phase (+1/2), IIF (-1/4)

Total Power Cost: 120                       

 

 

Total Cost:      200

 

170 + 30 Disadvantages

10 Hunted: Mandarin (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

10 SocL: Famous (Freq/Minor)

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Tony Stark

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 0

50 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Bureaucratics 12-

3 Combat Driving 13-

3 Computer Programming 13-

5 Cramming

3 Electronics 13-

3 High Society 12-

3 Inventor 13-

3 Mechanics 13-

15 Money: Filthy Rich

3 Security Systems 13-

3 Seduction 12-

3 Systems Operation 13-

Total Skills Cost: 50 Points

 

Cost Powers

100 VPP 50 Points, No Skill Roll (+1), Half Phase (+1/2), IIF (-1/4)

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Pepper Potts (Useful Normal) 8-

10 Hunted: Mandarin (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Pepper Potts (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

5 SocL: Famous (Occasionally/Minor)

Total Disadvantages Cost: 250 Points

 

 

Various Iron Man Armors are from Multiform in VPP

 

This is the latest version of Tony Stark I have.

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