Jason S.Walters Posted April 16, 2014 Report Share Posted April 16, 2014 Hero Games is proud to present the first adventure for Fantasy Hero by Kestrel Arts: The Lost Castle! Long ago a mad king built a fantastic complex to survive in case of disaster beneath his castle. Eventually the king's madness caused the once-rich kingdom to falter and in time it simply faded away, yet another of the lost human kingdoms long ago when the elves ruled. When adventurers stumble upon the ruins, there's much more than meets the eye.The Lost Castle is a Fantasy Hero adventure for 4-8 characters no more than 1000 points total, combined. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted April 16, 2014 Report Share Posted April 16, 2014 Cool, will this be made available through any other sites such as rpgnow? DDefinitely something that will be a nice addition to my Hero Library. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 1, 2014 Report Share Posted June 1, 2014 I wrote this module, so if anyone has any questions, input or thoughts I'll try to respond here. Its only at Hero Games in pdf, and you can buy a hard copy at Lulu.com as well. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted June 2, 2014 Report Share Posted June 2, 2014 I have this product and I can say after a quick 'skim' of the material I have a lot of good adventures that I will be running from it. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted June 4, 2014 Report Share Posted June 4, 2014 The lost castle looks like it will be fun to run and we are going to give it a go, but as a note of criticism. Why are the maps in squares? Shouldn't a Hero system product use hexes. Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted June 7, 2014 Report Share Posted June 7, 2014 Does it really matter how the cartographer chose to do the maps? Besides, IIRC 6e did away with Hexes entirely and everything is measured in inches. At a guess? It's easier to draw out copy a map on a square grid than hexes. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 7, 2014 Report Share Posted June 7, 2014 I agree that hexes would be more "Hero-ish," but with the 6th edition shift to meters, it seemed an easier sell to a broader customer base to use a straight grid pattern. It retains that classic "dungeon module" feel from the past. And yeah, its a lot easier to render squares than hexes. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted June 7, 2014 Report Share Posted June 7, 2014 Yes it matters, I purchased it as a Hero product so my expectation is Hero standards. If I wanted a generic product I could have gotten any of 1000 already made dungeons and dragons derivatives. The Hero Hex Man still appears on sixth edition and while the choose to pretend it does not matter page 145 Champion Complete still has the 6 facing sides. The hex is just superior mathematically when measuring. Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted June 8, 2014 Report Share Posted June 8, 2014 But it is inferior to anyone wanting to re-draw the bloody thing on a play mat.If it bothers you that much, get a petition together and ask the company for a PDF with the maps in Hexes or even an offset grid (the bastard-child of the Hex and Square grid).https://www.google.com/search?q=offset+grid&safe=active&rls=com.microsoft:en-US&source=lnms&tbm=isch&sa=X&ei=CtqTU5flN9S3yASuhIHYCA&ved=0CAgQ_AUoAQ&biw=1301&bih=568 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 21, 2014 Report Share Posted June 21, 2014 In our games we have a hex mat for close up action and movement, and use measurements for range and long distance action, so its kind of a blend of techniques. In the pdf I suppose it wouldn't matter if I had both hex and grid maps, but I think people might be confused or annoyed that there's two sets of maps for little reason. I don't know if Hero would carry two versions of the book or not. Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted June 22, 2014 Report Share Posted June 22, 2014 We've pretty much eliminated grid play at our table. I use custom made dungeon tiles using DM Scotty's 2.5-D method which have no grid or hexes (we use lengths of string to measure how far we can move). For those of you who have no clue what I'm talking about, check out: http://www.youtube.com/user/theDMsCraft?feature=watch Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 25, 2014 Report Share Posted June 25, 2014 I've found it more interesting when players cannot easily count distances, so they have to estimate. That said you can usually tell off the top of your head if you can reach someone and guesstimate range at least in terms of how likely you are to hit without needing a rangefinder, so there's arguments for both sides. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 13, 2014 Report Share Posted July 13, 2014 A big thank you to everyone who's bought a copy of the Lost Castle, I hope it gives you plenty of gun in games over the years. I have quite a few more long and short-form adventures in the works, from a mystery in a mages tower in town to a long journey through the mountains to a lost hidden elven kingdom! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 1, 2014 Report Share Posted September 1, 2014 I have a question about the maps: would people prefer fancy maps or more old-school fun blue dungeon maps? Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted September 8, 2014 Report Share Posted September 8, 2014 Depends. There is such a thing as too much of a good thing. One of the things I hated in Dungeon was how cluttered some of the maps were. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 8, 2014 Report Share Posted September 8, 2014 Yeah that's kind of a concern, its so easy to be fancy with maps now and clutter them up with details but all the GM really needs is the layout and relative size of things, not the floor tiling and where cobwebs may be found. Quote Link to comment Share on other sites More sharing options...
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