Rumbane Posted April 20, 2014 Report Share Posted April 20, 2014 With noob questions. Let's say I'm playing a Blood Mage & all my spells have a limitation on them requiring the drawing of blood with a silver dagger. Usually this means drawing my own blood. Prick a finger, cut my palm or w/e. Would this be a Zero Phase Action, a No Time Action or no action at all? Would you consider this Damage & if so what kind? Can the Power be built so it can still be used without the dagger but less efficiently? Let's say some of these powers are set in a Framework. One summons a swarm of spiders, one summons an earth elemental. If I understand correctly, in order to use Growth on these, I would have to buy Growth twice - once for each - & growth would have to be bought outside the Framework they are in yes? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 20, 2014 Report Share Posted April 20, 2014 It really comes down to how 'you' want to define it working and having the GM agree to the value of the chosen Limitations. Here is an example of how I used 'blood magic' as a backup method of spell casting for a famous superhero using 5e rules: http://killershrike.com/MiscCharacters/Contributions/Hyper-Man/Supers/JLA/The%20Stage%20Magician.html Quote Link to comment Share on other sites More sharing options...
TheRealDeal Posted April 20, 2014 Report Share Posted April 20, 2014 For growth, just build the creature you want to summon first (include the growth in their build and all else) and then buy the summon for them. It should be cheaper that way. If your GM wants it so you summon only normal versions of the creatures and then your blood magic grows them after they arrive, you can still include the growth as part of the spell, unless you have to spend a separate action to cast it, so you spend an action to summon and then later another action to growth them. If it takes 2 actions, you may be able to put growth as another slot in your framework (I think once you summon it is done, and can swap to another slot later without losing the summoned creature, not sure) and save points that way, using the summon slot to summon the normal version, then next phase use the growth slot to grow them. If the spell does all this in 1 action, you just make the power so it summons plus grows and put all of it in a single slot. If you want to (or have to by your GM) buy Growth outside the framework, you just buy it once as you can apply it as often as you like, just make sure you have the END to sustain each use, unless you buy them as charges or 0 END. Quote Link to comment Share on other sites More sharing options...
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