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hows this mystic look?


Kefrem

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Spellbinder

 

Player:

 

Val Char Cost
10 STR 0
17 DEX 21
16 CON 12
10 BODY 0
18 INT 8
23 EGO 26
17 PRE 7
18 COM 4
4/26 PD 2
6/28 ED 3
5 SPD 23
7/12 REC 4
32/72 END 0
29 STUN 6
6" RUN02" SWIM02" LEAP0Characteristics Cost: 116

 

Cost Power END
45 Greater Magicks: Multipower, 67-point reserve, all slots: (67 Active Points); Gestures (-1/4), Incantations (-1/4)
3u 1) Crimson bands of Cyytorak or Rings of raggador: Entangle 3d6, 3 DEF, Takes No Damage From Attacks (Limited Group; +1/4), Cannot Be Escaped With Teleportation (+1/4), Works Against EGO, Not STR (+1/4) (52 Active Points) (uses END Reserve) 5
4u 2) Domination Magick: Mind Control 9d6, Reduced Endurance (Half END; +1/4) (56 Active Points) (uses END Reserve) 2
4u 3) Illusion magick: Mental Illusions 9d6, Reduced Endurance (Half END; +1/4) (56 Active Points) (uses END Reserve) 2
4u 4) Spell blast (magick based): Ego Attack 6d6 (60 Active Points) (uses END Reserve) 6
4u 5) Spell blast: Energy Blast 9d6 (vs. ED), Reduced Endurance (Half END; +1/4), Variable Special Effects (Limited Group of SFX; +1/4) (67 Active Points) (uses END Reserve) 3
4u 6) Gate travel: Extra-Dimensional Movement (Any Dimension, Any Location; x4 Increased Weight) (55 Active Points) (uses END Reserve) 5
23 Helpful Magick's: Elemental Control, 46-point Powers
43 1) Shield of the Seraphim: Force Field (22 PD / 22 ED), Reduced Endurance (0 END; +1/2) (66 Active Points) (added to Secondary Value)
6 2) Cloak of levitation: Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), IAF (-1/2)
38 Lesser Magick: VPP, 30 base + 8 control cost (45 Active Points); Limited Class Of Powers Available (Only Magic; -1/4), Gestures (-1/4), Incantations (-1/4)
0 1) Weather control: Change Environment(Any type of weather,Only affects normal weather) 1" radius (-2 PER Roll: Sight Group), Megascale (1" = 10 km; +1/2), Varying Effect (Broad Group; +1) (20 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Custom Modifier (-1/2) (uses END Reserve) Real Cost: 7 2
0 2) Voice Of The Mind: Mind Link (Any Willing Target; Number of Minds (x8)) (30 Active Points) Real Cost: 30
0 3) Athame: (Total: 30 Active Cost, 12 Real Cost) Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD) (15 Active Points); OAF (-1), No Knockback (-1/4) (uses Personal END) (Real Cost: 7) plus Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. ED) (15 Active Points); OAF (-1), Only Versus Evil Mystic Beings (-1), No Knockback (-1/4) (uses Personal END) (Real Cost: 5) Real Cost: 12 2
0 4) Spell Of Vitality: (Total: 30 Active Cost, 30 Real Cost) +5 REC (added to Secondary Value) (Real Cost: 10) plus +40 END (added to Secondary Value) (Real Cost: 20) Real Cost: 30
0 5) Awareness: Danger Sense (13-) (Area: Immediate Vicinity, Sensitivity: Any Danger) (30 Active Points) Real Cost: 30
0 6) Spell of Sustenance: Life Support (Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (19 Active Points) Real Cost: 19
0 7) Seeming: Shapeshift (Sight Group; Imitation, Variety of Shapes: Any Human Form) (30 Active Points) (uses END Reserve) Real Cost: 30 3
3 Magesense: Detect Magic 13- (5 Active Points); Concentration (0 DCV; -1/2)
13 Wings of needless sorrow: Telepathy 12d6 (60 Active Points); Independent (-2), Receive Only (-1/2), IAF (-1/2), Concentration (1/2 DCV; -1/4), Side Effects(if not constantly controlled,i.e. worn by a user, it will cause suicical intentions to all around it) (Side Effect always occurs whenever the character does some specific act -1/4) (uses Personal END) 6
25 Endurance Reserve (200 END, 15 REC) Reserve: (35 Active Points) REC: (15 Active Points); Limited Recovery (-2)
7 +7 Mental Defense (12 points total)
13 Astral projection(body is left behind): Desolidification , Costs END Only To Activate (+1/4) (50 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Custom Modifier (-1), Requires A Skill Roll (-1/2) (uses Personal END) 5
17 Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); Linked to Astral projection(body is left behind) (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4)
Powers Cost: 256

 

 

Cost Skill
6 +2 with Greater Magick Multipower
1 Cryptography; Translation Only (-1/2) 8-
3 Mystic Society 12-
3 KS: Arcane & Occult Lore (INT-based) 13-
2 KS: Demonology 11-
3 KS: Magick (INT-based) 13-
1 CK: Lintalis 8-
0 Language: English: Idiomatic, native accent (Native Language)
1 Language: Atlantean: Basic Conversation
1 Language: Latin: Basic Conversation
3 Sleight Of Hand 12-
3 Stealth 12-
3 Teamwork 12-
7 Astral projection skill 13-
Skills Cost: 37

 

Cost Perk
6 Contact: The Trismegistus Council (11-), Organization Contact (+2) (6 Active Points)
Perks Cost: 6

 

 

 

Total Character Cost: 415

 

Val Disadvantages
10 Dependent NPC: Mieke (his black bat/monkey familiar), Normal, 8- (Infrequently)
10 Distinctive Features: Mystic Aura, Not Concealable, Always Noticed, Detectable Only By Unusual Senses
20 Hunted: Circle Of The Scarlet Moon, More Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence
20 Hunted: VIPER, More Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence
10 Hunted: Talisman, As Powerful, 8- (Occasionally), Kill
20 Psychological Limitation: Code Versus Killing, Common, Total
15 Social Limitation: Public Identity, Frequently (11-), Major
20 Vulnerability: Electrical, Common, Vulnerability Multiplier (2x STUN)
10 Vulnerability: Electrical, Common, Vulnerability Multiplier (1 1/2x BODY)
15 Susceptibility: Mana dead zones, Uncommon, 1d6 damage, per Phase

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 65

Total Experience Available: 65

Experience Unspent: 0

 

i tweaked him from witchfire as i didnt have too much time to work on him for a campaign

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