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Custom Power - Unluck


ghornet

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This is a projected power that effects any character in a hex next to you.

8 points each for  the chance it will work (-8, -11,-14).

6 points to have it not effect your teammates (I'm calling it focus)

12 points to pick a single character it effects (I'm calling it concentration).

and of course you can buy area of effect

 

Comments?

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I tend to build this as Telekinesis, (Fully) Invisible, No Conscious Control, O END, with bonus Limited SPD for this Power only.  Shoe comes untied, beverage gets spilled in keyboard, too many elevator buttons get pushed, mustard squeeze bottle reacts too enthusiastically, valise flies open outside and papers are carried away by gust of wind, etc.  Some such thing was published in The Adventurer's Club as part of a character build, yes?black-cat-wallpapers_23407_1680x1050.jpg

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Is this ment to be an attack power? If so, at the basic level you should affect only one character and would have to makean attack roll.

 

If it is ment to to affect everyone around you at once, then you should have to make it an Area of Effect. So that the character won't be affected by the power it would have to have "personal immunity" on it, or if you want to only affect certain people you can put "Selective" on it.

 

How long is the Unluck supposed to last? Only when they are within the AoE? Can it do damage? How much damage?

 

Some suggestion are made in the 6Ed Character Creation book on how to build Unluck as a power. Look at p.416, lower wight corner.

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I'm actually working on a version of this idea that is supposed to work like the bad luck someone gets from a black cat crossing their path.

So far I have it written up as:

 

Custom Power, Hole In The Middle (+1/4), Personal Immunity (+1/4), Inherent (+1/4), Uncontrolled (+1/2), Persistent (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (3 Active Points); Always On (-1/2)

 

I'm looking for it to work kind of the way that GhostDancer decribed, but not just for everyday things. I would really like it to work like a projected version of the Disadvantage Unluck, I just have no idea how to go about making it work.

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Mind you, there's nothing in the build I described above, post #2, mechanically, that restricts it to everyday things.  In combat, the victim could trip over a boot lace, cape or long hair could get caught in a closing door, gun trigger stays depressed and discharges all rounds in one second, etc.

maxresdefault.jpg

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  • 2 months later...

I'm actually working on a version of this idea that is supposed to work like the bad luck someone gets from a black cat crossing their path.

So far I have it written up as:

 

Custom Power, Hole In The Middle (+1/4), Personal Immunity (+1/4), Inherent (+1/4), Uncontrolled (+1/2), Persistent (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (3 Active Points); Always On (-1/2)

 

I'm looking for it to work kind of the way that GhostDancer decribed, but not just for everyday things. I would really like it to work like a projected version of the Disadvantage Unluck, I just have no idea how to go about making it work.

Try buying Luck, Usable as Attack.

 

Possibly with Trigger, to justify that you're summoning it at will.

 

Or, since No Conscious Control is a -2 Limitation and Luck ordinary has that by default, one could make a case that Luck or Unluck you can actually control should take a +2 Advantage.

 

 

There's probably some way to use Extradimensional Movement for this too.

 

 

Lucius Alexander

 

The palindromedary spends 10 END for another 2d6 Luck, for Pushing its Luck

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Remember how powers are created in the Hero System. Unluck is just a special effect. Powers associated with this are: Luck (special effect, someone's unlucky break benifits your character), telekinesis, +PD/+ED/Mental Defense, Change Environment. If you want to be tricky, Blast with Indirect and Varible Special Effects.

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I've built this kind of thing variously as extra DCV, additional Defenses, Barrier.  

 

A case could be made for Flash, with a Damage Shield-style Triggered.  The attacker takes a shot at the defender, the defender's Power triggers, causing a brief disruption of the attacker's vision and rendering him half CV.  You could similarly use Drain OCV.  

 

Entangle works well (possibly with an attached Killing Attack) for "No capes, dahlink!"  

 

I've also done Blast with Indirect and Variable Special Effects, as steriaca says.  Car comes out of nowhere / piano falls from the sky / etc.  

 

Change Environment can work really well for "got caught in the crowd" but I've also done it with Invisibility.  

 

Triggered and/or Uncontrolled Deflection would work well.  "Wow, that car / thrown hubcap / falling debris got in the way of his shot!" 

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Another "Unluck Trick" is Killing Attack - Ranged, AVLD (NND - Defense Is Being Not An Object, Or Being A Good Luck Charm: +1), Does BODY (+1), Indirect (Source Point Is The Object Itself [vary from use to use, Path of Power can vary from use to use] : +1), Invisible Power Effects (fully : +1). Basically, object break on the target, which is unlucky for the user of the object.

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