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Four member hero team, for comment


Crusher Bob

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Have forgotten how much fun building Champions characters was, so here's a hero team of four for comments:

 

They are made with This campaign document in mind, though they are 400 point heroes, not 425 point ones.  But they are readable by everyone, and the limits seem readable.

 

Have bolded where the house rules change the character : Running gets a (-1/2) limitation, for being running, and restrainable is only worth (-1/4), as opposed to the normal (-1/2).

 

Athenian

A member of Campaign city's local goverment and a superhero.  In play, some combination of speedster, martial artist, and power armor character.

 

Pet peeve of most power armor characters: your armor will be taken away from you, because you bought it as a focus, don't be completely useless in combat out of it.  If you don't want your armor taken away or find yourself having to hero without it, take the lesser limitation of only in hero ID (-1/4).

 

 

 

                                                                                                   400
                                        value
STR                                     30                                                          20
DEX                                     18                                                          16
CON                                     23                                                          13
INT                                     18                                                           8
EGO                                     18                                                           8
PRE                                     30                                                          20

OCV                                     5                                                           10
DCV                                     7                                                           20
OMCV                                    3                                                            0
DMCV                                    3                                                            0

SPD                                     4                                                           20
PD                                      6                                                            4
ED                                      6                                                            4
REC                                     12                                                           8
END                                     40                                                           4
BODY                                    12                                                           2
STUN                                    40                                                          10

Skills
 Acrobatics                             DEX (13-)                                                    3
 Breakfall                              DEX (13-)                                                    3
 Charm                                  PRE (15-)                                                    3
 Concealment                            INT (13-)                                                    3
 Conversation                           PPE (13-)                                                    3
 Criminology                            INT (13-)                                                    3
 High Society                           PRE (15-)                                                    3
 Language (greek, idiomatic)                                                                         4
 Oratory                                PRE (15-)                                                    3
 Paramedics                             INT (13-)                                                    3
 Persuasion                             PRE (15-)                                                    3
 Scholar                                                                                             3
 KS: Greek Mythology                    INT (13-)                                                    2
 KS: Law                                INT (13-)                                                    2
 KS: Campaign City Notables             INT (13-)                                                    2
 KS: Politics                           INT (13-)                                                    2
 CK: Campaign City                      INT (13-)                                                    3
 Stealth                                DEX (13-)                                                    3

 PS: Politician                         11- (everyman)                                               0

Wealth                                  5 pts, Well Off                                              5

Contact: Local Police                   11-, useful skills,                                         12
                                         institutions, organization

Martial Arts
 Fast strike                                                                                    4    4
 Legsweep                                                                                       3    3
 Martial Escape                                                                                 4    4
 Sacrifice Disarm                                                                               4    4

Powers                                  description                                        active cost
Spark of Divinity:
 Combat Luck (2 levels)                 6 rPD, 6rED                                            12   12
 Night Vision                                                                                   5    5
 Enhanced Perception                    (+1, all senses)                                        3    3
 Divine Will                            Mental Defense 5 pts + Power Defense 5 pts,            12   12
                                         Allocatable (+1/4)
 Divine Endurance                       sleep 1/week, safe in heat & cold                       5    5
 No Fear                                +10 PRE, only to resist PRE attacks (-1)               10    5
 Mythic Speed                           10m flight, megascale (1m=1km),                        20   13
                                         Only In Contact With A Surface (-1/4),
                                         restrainable (-1/4)

Radio earbuds                           HRRP, IIF (-1/4),                                      12    7
                                         affected as sight and hearing group (-1/2)

Mythological Armory                     VPP
 Active Total                           75 point pool                                          75   75
 Control Pool                           60 point control,                                      30   13
                                         only change in given circumstances (-1/2),
                                         change takes hours (-1/4),
                                         OIF (-1/2)

Complications                                                                                       75
 Code Against Killing                   Common, Strong                                              15
 Civic Minded And Responsible           Common, Strong                                              15
 Prefers Diplomacy to Force             Common, Moderate                                            10
 Hunted by the Nessus Shirt Company     Infrequent, as powerful,                                    15
                                         non-combat influenece, Harshly Punish
 Body of a Greek God                    Distinctive Feature Concealable, Recognizable               10
 Vulnerability to Poisons I             1 1/2 Stun (uncommon)                                        5
 Vulnerability to Poisons II            1 1/2 Body (uncommon)                                        5

 




Sample VPP 1 Panoply of Hermes  

 

                                        All OIF (-1/2)                                              75
 Cape, winged helm, leather speedo      4 rPD, 4 rED                                           12    8
                                        2 PD, 2 ED (18/10 PD 18/10 ED)                          4    3
                                        +2 DCV (9 total)
                                        +2 SPD (6 total)                                       20   13

 Caduceus                               2 damage classes                                        8    5
                                        +2 OCV (7 total)                                       10    7

 Nets                                   8 rPD 4rED, 4d6 body entangle,                         50   17
                                         no range (-1/2), 2 recoverable charges (-1)

 Winged Sandals                         24m teleportation,                                     30   13
                                         must pass through (-1/4), no NCM (-1/4),
                                         restrainable (-1/4), 1/2 END (+1/4)
                                        10m teleport,                                          20    9
                                         Trigger (+3/4)
                                          whenever he wants to after attacking
                                          activating takes no time,
                                          resetting is a Zero Phase Action;
                                         must pass through (-1/4), no NCM (-1/4),
                                         restrainable (-1/4), 1/2 END (+1/4)

 

 

 

 

Was looking for a gimick for this one.  Think teleporting next to someone, using legsweep to knock them down, then trigger teleporting away could worth doing.

 

As for appearance, something like the Spartans from the movie 300, but with a helment like the JSA Flash and winged sandals.


Sample VPP 2 Colossus of Rhodes  

 

                                        All OIF (-1/2)                                              75
 growth (1 level)                                                                              50   25
 density increase (1 level)                                                                     8    4
  Both:                                  0 end (1/2), persistent (1/4),
                                         inherent (+1/4), always on (-1/2)

                                        +5 PRE                                                  5    3
                                        +2 DCV                                                 10    7
                                        8 rPD 8 rED                                            24   16
                                        3 PD 3 ED                                               6    4
                                        20 STUN                                                10    7
                                        +8 REC                                                  8    5
                                        +6m running, running (-1/2)                             6    3
                                        2" KB resistance                                        2    1
                                         STR 50, CON 28, PRE 40, 27/14 PD 27/14 ED,
                                         REC 20, STUN 60, 10" KB resistance,
                                         30m running, +1m reach, DCV 7 (effective)

 

 

 

 

Not really that big, just around 4m tall, so maybe comparable in size and weight to an automobile.  But certainly able to play the brick.

 

appearance: a big greenish bronze man, with a rayed crown.  Since this is probably a family friendly champions game, we'd better give him a loincloth, or something.

Sample VPP 3 Panoply of Apollo

 

                                        All OIF (-1/2)                                              75
 Bow of the Sun                         32m stretching,                                        40   18
                                         Does not cross intervening space (+1/4),
                                         only to cause Damage (-1/2),
                                         no noncombat stretching (-1/4)
                                        2 damage classes                                        8    5
                                        +2 OCV (7 OCV)                                         10    7

 Helm, muscle cuirass,                  +1 SPD                                                 10    7
  greaves, sandals                      6 rPD 6 rED                                            18   12
                                        4 PD 4 ED (22/12 PD 22/12 ED)                           8    5
                                        +2 DCV (9 DCV)                                         10    7
                                        +8m running, running (-1/2)                             8    4

 Bowl of Hygieia                        3d6 heal BODY,                                         30    7
                                         x4 END (-1 1/2), extra time: 1 turn (-1 1/4)

                                        Life support: immunity to disease                       5    3

 

 

 

 

Using stretching to simulate a bow can producesome interesting results.  You don't have to worry about how to mechanically shoot around corners, you just technically stretch around the corner and punch them.

 

Appearance: much more 'classic' greek warrior look, corinthian helm, muscle breastplate, leather 'skirt' (called pteriges), metal lower leg armor (greaves), and sandals.

Sample VPP 4 Panoply of Hades

 

                                        All OIF (-1/2)                                              75
 Forked Staff                           6d6 drain EGO,                                         60   27
                                         no range (-1/2),
                                         only vs human minds (continued)
                                         no immortals, undead, robots, etc (-1/4)
                                        4 damage classes                                       16   11
                                        +5m reach (6m total)                                    5    3
                                        +2 OCV with drain                                       4    3

 Helm, Robe of Shadow                   6 rPD 6 rED                                            18   12
                                        4 PD 4 ED (22/12 PD 22/12 ED)                           8    5
                                        +1 SPD (5 SPD)                                         10    7
                                        +2 to stealth rolls                                     4    3
                                        +8m running, running (-1/2)                             8    4

 


 

 

One of the things that Hades is normally known for is his helmet, which makes him invisible.  But invisible combatants are frowned on by the campaign document and high DCV VPP builds are already out there, went for a bonus to stealth instead.  Plus hitting people with a staff that's longer than it first appears.  Note that the campaign house rules are that all stats (except END) are drained at 1/2  value.  So you'll probably have to hit most people twice with the drain before you can start bossing them around  (see rules for being reduced to 0 EGO).

 

Appearance: A dark robe that bares one shoulder.  A long staff with a two tined 'fork' on the end.  Since there's no 'cap of invisibility' I'd guess a cornithian helmet instead.

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And here's the next hero, Arachne

 

A combination of woobie, eldritch abomination, tank, and mentalist

 

[Arachne] was a normal high school student, who was on a field trip to Campaign City's particle collider to 'see some real science done'. 

 

Unfortunately, the scientists at the collider picked this time to accidentally punch a hole into the underverse, where the Devourer of Worlds lies dreaming.  [Arachne] emulating the dutch boy of legend, attempted to hold the hole in the universe closed with her hands.  This lead to her being stuck in the hole, rather like a cork in a bottle.  Being in the shadow cast be the sleeping Devourer of Worlds has radically changed her physiology and given her access to several different powers.  While her changed physiology is permanent, any force which disrupts the hole into the underverse or partially pulls her out of it also disrupts several of her powers.

 

House rule notes:

running gets an extra (-1/2) limitation,

extra limbs are costed based on the number of extra limbs for grabbing purposes, really Arachne has many extra limbs, but they count as two more for grabs.

 

Other notes:

Senosry Cilia

What she tells people is that the 'fuzz' on her body allows her to feel vibrations, rather like a spider does.  Which is why she can percieve things without seeing them.  But the truth is that what appears to be 'fuzz' on her body is really just the visible bases of her extradimensional sensory tentacles.  And how she really senses things is that the multitudinous tentacles touch things in a more mundane manner.  Well, mundane for multitudinous extra-dimensional sensory tentacles, anyway.  In fact, they might be gently caressing you right now.  Arachne considers it impolitic to explain how this power really works.  But very observant observers will notice that she can do things like read books with her eyes closed (discriminatory touch), which means that she has senses she doesn't normally admit to, or that they work in a manner different from how she has stated.

 

I've put in it the multipower because you lose your sense of touch while desolid.  So the use of the "I'm not here" slot of the multipower means that the sensory tentacles have to not be here too.  All the other slots of the multipower are kept at 60 points and under, so they are otherwise constantly available.

 

Appearance: something like a Babylon 5 shadow

 

 

pic100705.jpg

 

 

but fuzzy, like certain spiders.

 

REC is relatively high because running invisibility + desolidification requres 7 end an action.  Operating at SPD 2, that's enough rec to run the power and move around without draining end.

 

Arachne can produce very scary presence attacks, but is not really any harder to scare than the average high school aged girl.  This is why her battles with the Scary Clown Posse tend to quickly devolve into eveyone involved running around and screaming.  The members of Scary Clown Posse find this invigorating and they want to make her thier queen.

 

Athenian, with his PRE resistance of 40 is one of the few people who is almost totally unfazed by her, and acts rather like a big brother.

 

 

 

                                                                                                              400
                                         value
STR                                      10                                                                     0
DEX                                      13                                                                     6
CON                                      18                                                                     8
INT                                      13                                                                     3
EGO                                      23                                                                    13
PRE                                      10                                                                     0

OCV                                      3                                                                      0
DCV                                      7                                                                     20
OMCV                                     7                                                                     12
DMCV                                     7                                                                     12

SPD                                      4                                                                     20
PD                                       5                                                                      3
ED                                       5                                                                      3
REC                                      16                                                                    12
END                                      40                                                                     4
BODY                                     12                                                                     2
STUN                                     40                                                                    10

Skills
 Acrobatics                              DEX (12-)                                                      3       3
 Breakfall                               DEX (12-)                                                      3       3
 Computer programming                    INT (12-)                                                      3       3
 Contortionist                           DEX (12-)                                                      3       3
 Cryptography                            INT (12-)                                                      3       3
 Deduction                               INT (12-)                                                      3       3
 Shadowing                               DEX (12-)                                                      3       3
 Stealth                                 DEX (12-)                                                      3       3
 SS: Scary Physics                       INT (12-)                                                      3       3
 CK: The Internet                        INT (12-)                                                      3       3

Powers                                   description                                               active    cost
no longer of this earth
 tough                                   5 PD and ED made fully resistant                               5       5
 clinging                                                                                              10      10
 inhuman physiology                      life support: No breathing, safe in all environments,         29      29
                                          immunity to disease and poison
 extra limbs                             (house rules: counts as 2 limbs)                               5       5
 skittering                              +12m running (24m total), running (-1/2)                      12       8
 inhuman mind                            12 pts mental defense                                         12      12

Headset Computer                         All OIF (-1/2)
 Communications                          HRRP, effected as sight and hearing (-1/2)                    12       6
 Processing                              Absolute Range Sense, Absolute Time Sense,                    12       8
                                          Bump of direction, Lightning Calculator
 Mapping software                        Navigation (Land)                                              2       1
 Recording                               Eidetic memory, only sight and sound (-1/2)                    5       2

Like a cork in a bottle                  Unified Powers (-1/4)
 Eldritch Abomination                    8d6 striking appearance                                       24      19
 Weak interactions with normal universe  Damage negation -6DC PD, -6DC ED                              60      48

 In the shadow of the Devourer of Worlds 75 point multipower                                           75      60
  Sensory cilia                          sense of touch modifiers: Discrminatory,                      15       1f
                                          Ranged, 360 degree perception
  Phychic scream                         6d6 Mental Blast                                              60       5f
  The underverse, let me show it to you  8d6 flash sight and hearing groups,                           56       4f
                                          ACV (uses OMCV against DMCV (+1/4),
                                          AVAD (Mental Defense +0)
  The voice                              12d6 mind control                                             60       5f
  Wormholes never hurt anyone            teleportation 10m + three floating locations,                 56       4f
                                          safe blind (+1/4), megascale (1m = 1km) (+1)
  So I lied about the wormholes          9d6 blast vs PD, armor piercing (+1/4),                       56       4f
                                           ACV (uses OMCV against DCV; +0)
  A fearful whispering                   4d6 drain PRE, ACV (uses OMCV against DMCV (+1/4))            50       3f
                                          AVAD (Mental Defense +0),
                                          target must be able to hear (-1/4)
  I'm not here                           (compound slot)                                                         f
   Desolidification                      Doesn't protect against damage (-1),                          40       2
                                           Jointly to invisibility (-0)
   Invisibility                          Invisibility to sight and hearing groups, no fringe,          35       1
                                          No attacks (-1/2), jointly-linked to desolid (-3/4)

Complications
 Eldritch Abomination I                  Distinctive Features, not concealable, extreme reaction
 Eldritch Abomination II                 Social Complication, very frequently, major
 Carnivore                               Physical Complication, infrequently, barely
 Significantly Different Anatomy         Physical Complication, Frequently, Slightly
                                           (requires special medical care)
 Hunted by the Scary Clown Posse         Infrequently, As powerful, Mildly Punish
 Wants a 'normal' life                   Psychological Complication, Common, Moderate

 

 

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And here's the third team member, Aspirant:

 

[Aspirant] came into her powers very early, so she has been dealing with the women of steel, men of tissue problem for some time.  The mental control she has to use to keep from destroying things with her super strength is considerable.  On the other hand, this same discipline gives her a lot of experience with other uses of super strength.

 

How much of her 'milk and cookies' persona is her true self and how much of it is just another facet of the tight control she keeps herself under is left to the player.  But it certainly produces some odd results when it combines with her cynicism.

 

House rules notes:

Running gets an additional (-1/2) limitation

 

Other notes:

Focus of the moment is normally a (-1/2) limitation, but I've taken it as a (-1/4) to represent a much greater flexibility when it comes to types of objects.  Even a ball point pen thrown by Aspirant can be a deadly weapon and when you can lift 100 tons, there is a surprising amount of things you can bend to use to tie someone up.  Plus she probably carries a small supply of steel ball bearings (to throw) and steel wire (to tie people up with) anyway.

 

Also not sure about the 'married' disadvantage, but think getting roped into little domestic vignette like your mom asking you again about when you are finally going to get around to having some children, or having to host a dinner party, or whatever, might prove interesting.

 

 

 

 

                                                                                                   400
                                        value
STR                                     10                                                            0
DEX                                     23                                                           26
CON                                     28                                                           18
INT                                     13                                                            3
EGO                                     15                                                            5
PRE                                     20                                                           10

OCV                                     9                                                            30
DCV                                     9                                                            30
OMCV                                    3                                                             0
DMCV                                    7                                                            12

SPD                                     5                                                            30
PD                                      18                                                           16
ED                                      18                                                           16
REC                                     15                                                           11
END                                     50                                                            6
BODY                                    15                                                            5
STUN                                    50                                                           15

Skills
 Acrobatics                             DEX (14-)                                                     3
 Breakfall                              DEX (14-)                                                     3
 Conversation                           PRe (13-)                                                     3
 Questioning                            PRe (13-)                                                     3
 Scholar                                                                                              3
 KS: History                            INT (12-)                                                     2
 KS: Literature                         INT (12-)                                                     2
 KS: Geography                          INT (12-)                                                     2
 KS: Superhumans                        INT (12-)                                                     2
 KS: the education system               INT (12-)                                                     2
 Oratory                                PRE (13-)                                                     3
 Paramedis                              INT (12-)                                                     3
 Stealth                                DEX (14-)                                                     3
 Streetwise                             PRE (13-)                                                     3

 Lightning Reflexes                     (Efective dex 25)                                             2

 PS: teacher                            11- (everyman)                                                0

Powers                                  description                                      active    cost
just tough                              12 PD & 12 ED made resistant                         12      12
Mental discipline                       10 mental Defense                                    10      10
running                                 +18m running (~90 km/h), running (-1/2)              18      12

Running Helmet                          All OIF (-1/2)
 Communications                         HRRP, effected as sight and hearing (-1/2)           12       6
 Night Vision                                                                                 5       3
 Eye protection                         8 pts Sight Flash Defense                             8       5
 Ear protection                         8 pts Hearing Flash Defense                           8       5

Super Strength Tricks                   50 point multipower                                  50      50
 Just being strong                      +50 Strength                                         50       5f
 throwing things                        10d6 blast vs PD,                                    50       3f
                                         focus of the moment (-1/4),
                                         range limited (~25m) (-1/4)
 shockwave                              8d6 blast vs PD,                                     50       3f
                                         explosion 16m cone (+1/4),
                                         no range (-1/2),
                                         only vs targets on the ground (-1/4)
 field expedient binding                5 rPD 5 rED 5d6 Body entangle,                       50       3f
                                         focus of the moment (-1/4),
                                         no range (-1/2)
 super jumping                          (combined slot)                                                f
                                         +76 m (80m total) leaping (~240 km/h)               38       4
                                         1/2 end (+1/4) for up to 40 points of leaping       10       1
 super strength smash through           2m tunneling through 15 PD material                  32       3f
 ear clap                               (combined slot)                                                f
                                         5d6 Blast, NND hearing flash defense (+1/2),        37       2
                                           no range (-1/2)
                                         4d6 Flast vs hearing, linked (-1/2)                 12       1

Complications
 Cynical, especially about 'the system' Psychological Complication Common, moderate                  10
 Code Against Killing                   Psychological Complication Common, Strong                    15
 Code of the Hero                       Psychological Complication Common, Strong                    15
 Married                                Social Complication Frequent, Major                          15
 Secret ID                              Social Complication infrequent, Major                        10
 Hunted by the witches circle           infrequent, as powerful, capture/kill                        10

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And here's the last member:

 

Aphelion

 

A physicist, working at Campaign cities particle collider.  He was studying the [Arachne] incident and trying to recreate the events that led to it.  Hopefully this time, with less screaming.  The Eschaton and immensly powerful thingy (alien, god, future entity, etc) became worried about clever monkeys poking the Devourer of Worlds with sticks, and visited [Aphelion] to give him a stern talking to.  The Escaton charged him with preventing other clever monkeys from poking the Devourer of Worlds.  It imbued him with telekinetic liquid metal, which is some for of sufficiently advanced technology, to help him keep an ene on said clever monkeys.

 

Aphelion's first actions as a super powererd being were to call up a psycologist and say, "I've just had one hell of a hallucination."  However, sufficient testing, and some worrying results at the particle collider finally convinced him to cause a convient fire at the lab, destroying the records ofthe [Arachne] incident, along with his research notes.  He's abandoned his job as a high level research physicist to take a job as a high school physics teacher.  He's not very good at it, but none of the kids were there to learn physics anyway, so it evens out.

 

The weapons manufacturer, Technodyne Defense Systems is very interested in why exactly a suspicious fire would break out at Campaign City's particle collider and a prominent physicist would quit at almost the same time.

 

Appearance:

While not quite a spherical physicist, he certainly qualifies for 'pear shaped'.   When transformed into Aphelion, he looks like smooth metal ball roughly 60 cm in diameter.

 

House rule notes:

Regeneration is half cost, if using in a regular champions game, he would regenerate one body every 6 hours. 

 

Other notes:

The original design had a partially limited multipower, so he had access to some of his TK abilities while in normal form.  But closer reading of the books says that partially limited multipowers are against the rules, so it became all OHID.

 

Note that the sphere form doesn't technically doesn't have arms and legs.  If you want to add some more lines to the character sheet, you can sell back his running, swimming, and leaping.  Buy them back so they only work in normal ID.  Apply a few limiters like x2 END to them.  This should give you enough points to buy a naked advantage of 'fully invisible' on 'extra limbs' so that he could technically pick up things without any visibile power effects, even without multipower points allocated to telekinesis.

 

Also note that, as Aphelion will be flying all the time, he'll take increased knockback.  This means he'll probably be often rocketing around the battlefield like a giant pinball.  How undignified.

 

The 'fully inobvious' advantage was bought on the basic 10m of flight so that Aphelion can still use the stealth skill while flying.  The perception penalties for his small size make him reasonably good at sneaking.

 

Arachne has the 0 point complication: Watched by Aphelion, since she is associated with the Devourer of Worlds.

 

 

 

 

                                                                                                            400
                                        value
STR                                     8                                                                    -2
DEX                                     8                                                                    -4
CON                                     23                                                                   13
INT                                     23                                                                   13
EGO                                     23                                                                   13
PRE                                     15                                                                    5

OCV                                     3                                                                     0
DCV                                     3                                                                     0
OMCV                                    7                                                                    12
DMCV                                    7                                                                    12

SPD                                     4                                                                    20
PD                                      4                                                                     2
ED                                      4                                                                     2
REC                                     10                                                                    6
END                                     20                                                                    0
BODY                                    11                                                                    1
STUN                                    40                                                                   10

Skills
 deduction                              INT (14-)                                                             3
 electronics                            INT (14-)                                                             3
 inventor                               INT (14-)                                                             3
 KS: notable scientists                 INT (14-)                                                             3
 mechanics                              INT (14-)                                                             3
 oratory                                PRE (12-)                                                             3
 range skill levels                     2 range skill levels                                                  4
                                          with TK fist, telekinesis
 scientist                                                                                                    3
 SS: astrophysics                       INT (14-)                                                             2
 SS: nuclear physics                    INT (14-)                                                             2
 SS: particle physics                   INT (14-)                                                             2
 SS: Scary physics                      INT (14-)                                                             2
 SS: Mathematics                        INT (14-)                                                             2
 Stealth                                DEX (11-)                                                             3

 PS: Teacher                            8- everyman (not very good at it)

Powers                                  description                                              active    cost
A sharp dressed man                     +1d6 striking appearance,                                     3       1
                                         focus of the moment (-1/4),
                                         extra time (5 minutes) only to start (-1),
                                         Only in normal ID (-1/4)

Regeneration                            1 body per 5 minutes,                                         6       5
                                         Only in normal ID (-1/4)

EM Sense                                Radar + HRRP, 360 degrees, transmit, targeting, sense        29      29

safe landing                            1m flight,                                                    2       1
                                         gliding (-1), 0 end (+1/2),
                                         persistent (+1/4), inherent (+1/4)

shrinking (2 levels)                    same mass (+1/2), 0 end (+1/2), persistent (+1/4),           27      15
                                         extra time 1 turn only to start (-3/4)

Sphere form                             Only in hero id (-1/4) (i.e. shrunk)
 Speed of thought                       +1 SPD                                                       10       8
 A feeling of security                  +10 PRE only to resist presence attacks (-1)                 10       4
 Life support                           no breathing, safe in all environments                       19      15

 A floating sphere I                    5m flight + position shift, useable as swimming (+1/4),      17      14
                                          fully inobvious (+1/2)
 A floating sphere II                   +5 m flight, fully inobvious (+1/2)                           7       6

 Telekinetic Sphere                     110 point multipower, uses end reserve                      110      88
  Telekinetic fist                      12d6 blast vs PD,                                            60      10v
                                         ACV (uses OMCV against DCV; +0)
  Telekinetic shield                    combined slot                                                          v
                                         (1 PD +1 rPD and 1 ED +1 rED per 5 points)
                                         12 rPD 12 rED                                               36       6
                                         12 PD 12 ED                                                 24       4
  Telekinetic flight                    40m flight x32 NCM (up to 2400 km/h)                         60      10v
  Telekinesis                           40 str telekenesis with fine manipulation,                   70      11v
                                          ACV (uses OMCV against DCV; +0)

 end reserve                            30 REC 80 END                                                40      32

Complications
 Watched by Technodyne Defense Systems  Infrequent, More Powerful, non-combat influence
 Watched by the Eschaton                Infrequent, More Powerful
 Obese (or a flying beachball)          Distinctive Feature Concealable, Recognizable
 Humble/Self-Effacing                   Psychological Complication Common, Strong
 Fastidious                             Psychological Complication Common, Moderate
 Skeptic                                Psychological Complication Common, Moderate
 Secret ID

 

 

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I will have to rework my Australian Golden Age characters to 400 point 6e characters. They still wouldn't quite be a match for yours, but I'd be intrigued to compare them.

 

My mentalist would be the key, I think. My characters tend to be unsubtle face punchers, and thus better at that than yours, but weaker in other areas.

 

Well done, in other words.

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I like the campaign document, which is part of why I decided to make the characters.  Without a 'strong' campaign document, it's too easy to make your character over powererd in some way.  In addition, the house rule of draining all stats at half (except for END, which is drained at 1/5) looks like an important house rule.  It would be too easy to win by draining EGO, PRE, or END if you could drain them at full value.

 

I also think most champions characters short sell their PRE too much.  Part of being a superhero is theatre, and you can't have good theatre is you are just some guy.

 

For example, Hyper-Man's Wonder Woman only has PRE 15.  Wonder Woman is almost literally made of sugar, spice, and everything awesome.  Admittedly, she does have 2d6 striking appearance, but only vs men.  Which means that many women just go 'meh' when the Ambassador of the Amazons speaks.

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It is an interesting campaign document for sure. I am curious how they came up with some of the numbers like "max 72 Active".

 

I could probably use my starting Batman 'as is' but I would have a hard time with getting my starting Superman, Flash or Green Lantern (and his Ring) under their limits and still keep the characters recognizable.  Superman (and any character with full CvK) has as many self imposed limits on his powers as any physical limits from a practical standpoint but 'hard' campaign rules such as that site's rarely take such into account.

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And now for some villains,

 

Vincible 250 points, 50 points of complications

Balance Total -2

DC 10

CV 7

DEF 20

SPD 4

 

Think using the balance table (see campaign document) to make opponents greatly simplifies the GMs job.  Vincible is not really a challenge to a hero 1 on 1, but his abilities can get other villains into or out of places.

 

Vincible is technically a minor villain, but the utility of his powers for getting into and out of places make his services in high demand.  His professional conduct makes for plenty of repeat business as well.  He is considering moving into selling 'insurance', where, if you get captured, he would come and break you out.  He would have had enough money to retire years ago, but there's always some sob story about orphans, kids with cancer, or something.  Thankfully, those donations are tax deductible and he can always steal more money.

 

 

 

                                                                                                 250
                                   value
STR                                10                                                              0
DEX                                13                                                              6
CON                                18                                                              8
INT                                13                                                              3
EGO                                13                                                              3
PRE                                13                                                              3

OCV                                5                                                              10
DCV                                5                                                              10
OMCV                               3                                                               0
DMCV                               3                                                               0

SPD                                4                                                              20
PD                                 4                                                               2
ED                                 4                                                               2
REC                                10                                                              6
END                                30                                                              2
BODY                               11                                                              1
STUN                               30                                                              5

Skills
 Athletics                         DEX (12-)                                                       3
 CuK: Crime                        INT (12-)                                                       3
 PS: safe cracking                 INT (12-)                                                       3
 KS: prison design                 INT (12-)                                                       3
 KS: Tax evasion                   INT (12-)                                                       3
 Security Systems                  INT (12-)                                                       3
 Stealth                           DEX (12-)                                                       3
 Streetwise                        PRE (12-)                                                       3
 2 CSLs w/ Disintegration Beam                                                                     4

Wealth                             3 Points, well-off                                              3

Powers                             Description                                         active   cost
Defensive Matter Reintegration     nonpersistent (-1/4)
                                   8 rPD 8 rED                                             24     19
                                   8 PD, 8 ED                                              16     13

Quantum Uncertainty                +2 DCV, nonpersistent (-1/4)                            10      8

Quantum Leap I                     10m teleportation, position shift,                      19     19
                                     armor piercing (+1/4)

quantum matter control             52 point multipower                                     52     52
 Disintegration Beam               10d6 blast vs ED, no knockback (-1/4)                   50      4f
 Disintegration Tunneling          10m tunneling through 20 DEF material                   50      5f
 Matter Reintegration              Barrier 8 PD, 8 ED, 8 BODY,                             52      5f
                                    6m long, 3 m high, .5m thick,
                                    Blocks Sight Group
 Quantum Lock                      4 PD 2 ED 2d6 body entangle,                            50      5f
                                    only STR to escape (+1)
                                    (or look in a mirror/reflective surface)
 Quantum Leap II                   (combined slot)                                                  f
                                    x64 NCM on teleportation, armor piercing (+1/4)        37      4
                                    safe blind (+1/4) (continued)                          11      1
                                    for 45 base points of teleportation
 Quantum Gate                      10m teleportation, x2 mass,                             52      3f
                                    2m Radius (+1/4), Constant (+1/2),
                                    Usable Simultaneously (creator and one) (+1/2),
                                    Megascale (1m=1km) (+1), safe blind (+1/4),
                                    gate (-1/2)

Complications
 Always Calm and Collected         Common Strong
 Secret ID
 Sucker for a Sob Story            Uncommon Strong
 Thoroughly Professional           Uncommon Strong

 

 

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